Every time I try to Package the game for testing purposes, it fails and returns with a notification. I’m using UE 5.6.1. This is the log:
LogStats: Stats thread started at 0.370588
LogCsvProfiler: Display: Metadata set : systemresolution.resx=“1280”
LogCsvProfiler: Display: Metadata set : systemresolution.resy=“720”
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:00, Platform Override: ‘’
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-7B1EE8784FB489C7F03369A4B2236D7F
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [../../../../../../UE5/projects/ProjectOne/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogAudio: Display: Pre-Initializing Audio Device Manager…
LogAudio: Display: AudioInfo: ‘OPUS’ Registered
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: ‘OGG’ Registered
LogAudio: Display: AudioInfo: ‘ADPCM’ Registered
LogAudio: Display: AudioInfo: ‘PCM’ Registered
LogAudio: Display: AudioInfo: ‘BINKA’ Registered
LogAudio: Display: AudioInfo: ‘RADA’ Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogAssetRegistry: Display: PlatformFileJournal is not available on volume ‘D:’ of project directory ‘D:/UE5/projects/ProjectOne/’, so AssetDiscovery cache will not be read or written. Unavailability reason:
NTFS Journal is not active for volume ‘D:’. Launch cmd.exe as admin and run command fsutil usn createJournal D: m=<SizeInBytes>
. Recommended is 0x40000000 (1GB).
LogPluginManager: Looking for build plugins target receipt
LogPluginManager: Unable to find target receipt in path: ../../../../../../UE5/projects/ProjectOne/Binaries/Win64/.target
LogConfig: Display: Loading Mac ini files took 0.06 seconds
LogConfig: Display: Loading IOS ini files took 0.07 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.07 seconds
LogConfig: Display: Loading Android ini files took 0.07 seconds
LogConfig: Display: Loading Windows ini files took 0.07 seconds
LogConfig: Display: Loading VisionOS ini files took 0.08 seconds
LogConfig: Display: Loading Unix ini files took 0.08 seconds
LogConfig: Display: Loading TVOS ini files took 0.08 seconds
LogConfig: Display: Loading Linux ini files took 0.08 seconds
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Looking for enabled plugins target receipt
LogPluginManager: Unable to find target receipt in path: ../../../../../../UE5/projects/ProjectOne/Binaries/Win64/.target
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosInsights
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin IoStoreInsights
LogPluginManager: Mounting Engine plugin MassInsights
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin UbaController
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin GameplayStateTree
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin PropertyBindingUtils
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin GameplayInsights
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin TweeningUtils
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin NamingTokens
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin ProjectLauncher
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin AdvancedRenamer
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin Buoyancy
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures
LogPluginManager: Mounting Engine plugin EditorTelemetry
LogPluginManager: Mounting Engine plugin EditorPerformance
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin GeometryDataflow
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin Landmass
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge
LogPluginManager: Mounting Engine plugin LowLevelNetTrace
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin RuntimeTelemetry
LogPluginManager: Mounting Engine plugin SequenceNavigator
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin WaterAdvanced
LogPluginManager: Mounting Engine plugin Water
LogPluginManager: Mounting Engine plugin WaterExtras
LogPluginManager: Mounting Engine plugin Cascade
LogPluginManager: Mounting Engine plugin NiagaraFluids
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin MetaHumanSDK
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin CameraCalibrationCore
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin CompositeCore
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogEOSShared: Loaded “D:/Games/Fortnite/UE_5.6/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll”
LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.17.0-41373641
LogInit: Using libcurl 8.12.1
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_TLSAUTH_SRP
LogInit: CURL_VERSION_HTTP2
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
LogInit: Creating http thread with maximum 256 concurrent requests
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogWindows: Failed to load ‘WinPixGpuCapturer.dll’ (GetLastError=126)
LogWindows: File ‘WinPixGpuCapturer.dll’ does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
LogStudioTelemetry: Started StudioTelemetry Session
LogNFORDenoise: NFORDenoise function starting up
LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine]
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.6-CL-44394996
LogInit: Platform=WindowsEditor
LogInit: MachineId=626efb4743978ee9a549b9b8482a5fa9
LogInit: DeviceId=
LogInit: Engine Version: 5.6.1-44394996+++UE5+Release-5.6
LogInit: Compatible Engine Version: 5.6.0-43139311+++UE5+Release-5.6
LogInit: Net CL: 43139311
LogInit: OS: Windows 11 (24H2) [10.0.26100.4946] (), CPU: AMD Ryzen 7 5800H with Radeon Graphics , GPU: AMD Radeon™ Graphics
LogInit: Compiled (64-bit): Jul 28 2025 20:53:34
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33130.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.6
LogInit: Command Line:
LogInit: Base Directory: D:/Games/Fortnite/UE_5.6/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 37
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 207
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 17
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 121
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 56
LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
LogDevObjectVersion: LensFileVersion (8652■■■4-966A-466C-9FD7-1C6DD61B1ADB): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame ]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
LogConfig: Set CVar [[r.VSync:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created
LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
LogConfig: Set CVar [[r.ReflectionMethod:1]]
LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
LogConfig: CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
LogConfig: Set CVar [[r.DefaultFeature.LightUnits:2]]
LogConfig: Set CVar [[r.AllowStaticLighting:0]]
LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created
LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created
LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created
LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created
LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created
LogConfig: Set CVar [[r.LegacyLuminanceFactors:0]]
LogConfig: Set CVar [[r.Lumen.ScreenTracingSource:0]]
LogConfig: Set CVar [[r.FirstPerson.SelfShadow:1]]
LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
LogConfig: Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]]
LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:1]]
LogConfig: Set CVar [[r.RayTracing:0]]
LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:2]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Set CVar [[gc.AllowParallelGC:1]]
LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Set CVar [[gc.CreateGCClusters:1]]
LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
LogCsvProfiler: Display: Metadata set : systemresolution.resx=“1536”
LogCsvProfiler: Display: Metadata set : systemresolution.resy=“864”
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
LogConfig: Set CVar [[r.FXAA.Quality:4]]
LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
LogConfig: Set CVar [[r.TSR.Resurrection:1]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
LogConfig: Set CVar [[r.LightFunctionQuality:1]]
LogConfig: Set CVar [[r.ShadowQuality:5]]
LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Set CVar [[r.VolumetricFog:1]]
LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Set CVar [[r.CapsuleShadows:1]]
LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
LogConfig: Set CVar [[r.DistanceFieldAO:1]]
LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]]
LogConfig: Set CVar [[r.AOQuality:2]]
LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]]
LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]]
LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
LogConfig: Set CVar [[r.SSR.Quality:3]]
LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]]
LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
LogConfig: Set CVar [[r.MotionBlurQuality:4]]
LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Set CVar [[r.LensFlareQuality:2]]
LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Set CVar [[r.BloomQuality:5]]
LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
LogConfig: Set CVar [[r.FastBlurThreshold:100]]
LogConfig: Set CVar [[r.Upscale.Quality:3]]
LogConfig: Set CVar [[r.LightShaftQuality:1]]
LogConfig: Set CVar [[r.Filter.SizeScale:1]]
LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
LogConfig: Set CVar [[r.Streaming.MipBias:0]]
LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Set CVar [[r.Streaming.Boost:1]]
LogConfig: Set CVar [[r.MaxAnisotropy:8]]
LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Set CVar [[r.RefractionQuality:2]]
LogConfig: Set CVar [[r.SceneColorFormat:4]]
LogConfig: Set CVar [[r.DetailMode:3]]
LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Set CVar [[r.SSS.Scale:1]]
LogConfig: Set CVar [[r.SSS.SampleSet:2]]
LogConfig: Set CVar [[r.SSS.Quality:1]]
LogConfig: Set CVar [[r.SSS.HalfRes:0]]
LogConfig: Set CVar [[r.SSGI.Quality:3]]
LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Set CVar [[r.ParticleLightQuality:2]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:256]]
LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.MaxSampleCount:8]]
LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
LogConfig: Set CVar [[foliage.DensityScale:1.0]]
LogConfig: Set CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
LogRHI: Using Default RHI: D3D12
LogRHI: Using Highest Feature Level of D3D12: SM6
LogRHI: Loading RHI module D3D12RHI
LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3060 Laptop GPU (VendorId: 10de, DeviceId: 2560, SubSysId: a6e1028, Revision: 00a1
LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
LogD3D12RHI: Adapter has 5996MB of dedicated video memory, 0MB of dedicated system memory, and 16052MB of shared system memory, 1 output[s], UMA:false
LogD3D12RHI: Driver Version: 576.80 (internal:32.0.15.7680, unified:576.80)
LogD3D12RHI: Driver Date: 6-12-2025
LogD3D12RHI: Found D3D12 adapter 1: AMD Radeon™ Graphics (VendorId: 1002, DeviceId: 1638, SubSysId: a6e1028, Revision: 00c5
LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
LogD3D12RHI: Adapter has 495MB of dedicated video memory, 0MB of dedicated system memory, and 16052MB of shared system memory, 0 output[s], UMA:true
LogD3D12RHI: Driver Version: AMD Software: Adrenalin Edition 23.19.21.06 (internal:31.0.21921.6001, unified:31.0.21921.6001)
LogD3D12RHI: Driver Date: 12-20-2024
LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16052MB of shared system memory, 0 output[s], UMA:true
LogD3D12RHI: DirectX Agility SDK runtime found.
LogD3D12RHI: Chosen D3D12 Adapter Id = 0
LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
LogInit: Selected Device Profile: [WindowsEditor]
LogHAL: Display: Platform has ~ 32 GB [33663750144 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
LogDeviceProfileManager: Going up to parent DeviceProfile []
LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap → Msdf]]
LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 → 2]]
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@1] File [Scalability]
LogConfig: Set CVar [[r.SkeletalMeshLODBias:1]]
LogConfig: Set CVar [[r.ViewDistanceScale:0.6]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@1] File [Scalability]
LogConfig: Set CVar [[r.FXAA.Quality:1]]
LogConfig: Set CVar [[r.TemporalAA.Quality:1]]
LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]]
LogConfig: Set CVar [[r.TSR.History.UpdateQuality:1]]
LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:0]]
LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:1]]
LogConfig: Set CVar [[r.TSR.ReprojectionField:0]]
LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@1] File [Scalability]
LogConfig: Set CVar [[r.AOQuality:1]]
LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:0]]
LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:0]]
LogConfig: Applying CVar settings from Section [ReflectionQuality@1] File [Scalability]
LogConfig: Set CVar [[r.SSR.Quality:2]]
LogConfig: Set CVar [[r.SSR.HalfResSceneColor:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.Allow:0]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@1] File [Scalability]
LogConfig: Set CVar [[r.MotionBlurQuality:3]]
LogConfig: Set CVar [[r.MotionBlur.HalfResGather:1]]
LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:1.0]]
LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:60]]
LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.5]]
LogConfig: Set CVar [[r.DepthOfFieldQuality:1]]
LogConfig: Set CVar [[r.RenderTargetPoolMin:350]]
LogConfig: Set CVar [[r.LensFlareQuality:0]]
LogConfig: Set CVar [[r.SceneColorFringeQuality:0]]
LogConfig: Set CVar [[r.BloomQuality:4]]
LogConfig: Set CVar [[r.Bloom.ScreenPercentage:35.355]]
LogConfig: Set CVar [[r.FastBlurThreshold:2]]
LogConfig: Set CVar [[r.Upscale.Quality:2]]
LogConfig: Set CVar [[r.LightShaftQuality:0]]
LogConfig: Set CVar [[r.Filter.SizeScale:0.7]]
LogConfig: Set CVar [[r.Tonemapper.Quality:2]]
LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]]
LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]]
LogConfig: Set CVar [[r.DOF.Gather.RingCount:3 ; low number of samples when gathering]]
LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:0 ; no foreground scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:0 ; no foreground scattering]]
LogConfig: Set CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]]
LogConfig: Set CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.006 ; required because low gathering and no scattering and not looking great at 1080p]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.006 ; required because low gathering and no scattering and not looking great at 1080p]]
LogConfig: Applying CVar settings from Section [TextureQuality@1] File [Scalability]
LogConfig: Set CVar [[r.Streaming.MipBias:1]]
LogConfig: Set CVar [[r.MaxAnisotropy:2]]
LogConfig: Set CVar [[r.VT.MaxAnisotropy:4]]
LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
LogConfig: Set CVar [[r.Streaming.PoolSize:600]]
LogConfig: Applying CVar settings from Section [EffectsQuality@1] File [Scalability]
LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:32]]
LogConfig: Set CVar [[r.RefractionQuality:0]]
LogConfig: Set CVar [[r.SceneColorFormat:3]]
LogConfig: Set CVar [[r.DetailMode:1]]
LogConfig: Set CVar [[r.TranslucencyVolumeBlur:0]]
LogConfig: Set CVar [[r.MaterialQualityLevel:2 ; Medium quality]]
LogConfig: Set CVar [[r.SSS.Scale:0.75]]
LogConfig: Set CVar [[r.SSS.SampleSet:0]]
LogConfig: Set CVar [[r.SSS.Quality:0]]
LogConfig: Set CVar [[r.SSS.HalfRes:1]]
LogConfig: Set CVar [[r.SSGI.Quality:1]]
LogConfig: Set CVar [[r.EmitterSpawnRateScale:0.25]]
LogConfig: Set CVar [[r.ParticleLightQuality:0]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:1]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
LogConfig: Set CVar [[fx.Niagara.QualityLevel:1]]
LogConfig: Set CVar [[r.HeterogeneousVolumes:0]]
LogConfig: Applying CVar settings from Section [FoliageQuality@1] File [Scalability]
LogConfig: Set CVar [[foliage.DensityScale:0.4]]
LogConfig: Set CVar [[grass.DensityScale:0.4]]
LogConfig: Applying CVar settings from Section [ShadingQuality@1] File [Scalability]
LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:1]]
LogConfig: Set CVar [[r.AnisotropicMaterials:0]]
LogConfig: Applying CVar settings from Section [LandscapeQuality@1] File [Scalability]
LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/UE5/projects/ProjectOne/Saved/Config/WindowsEditor/Editor.ini]
LogInit: Computer: MY-MACHINE
LogInit: User: sohra
LogInit: CPU Page size=4096, Cores=8
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Process is running as part of a Windows Job with separate resource limits
LogMemory: Memory total: Physical=31.4GB (32GB approx) Virtual=49.4GB
LogMemory: Platform Memory Stats for WindowsEditor
LogMemory: Process Physical Memory: 576.61 MB used, 1113.45 MB peak
LogMemory: Process Virtual Memory: 578.36 MB used, 586.20 MB peak
LogMemory: Physical Memory: 10499.69 MB used, 21604.57 MB free, 32104.25 MB total
LogMemory: Virtual Memory: 17800.83 MB used, 32772.34 MB free, 50573.16 MB total
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
LogWindows: WindowsPlatformFeatures enabled
LogChaosDD: Chaos Debug Draw Startup
LogInit: Physics initialised using underlying interface: Chaos
LogInit: Using OS detected language (en-US).
LogInit: Using OS detected locale (en-US).
LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so ‘en’ will be used for the language.
LogInit: Setting process to per monitor DPI aware
LogWindowsTextInputMethodSystem: Available input methods:
LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard).
LogWindowsTextInputMethodSystem: - Arabic (Saudi Arabia) - (Keyboard).
LogWindowsTextInputMethodSystem: - Urdu (Pakistan) - (Keyboard).
LogWindowsTextInputMethodSystem: - Urdu (Pakistan) - (Keyboard).
LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity
LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogRHI: Using Default RHI: D3D12
LogRHI: Using Highest Feature Level of D3D12: SM6
LogRHI: Loading RHI module D3D12RHI
LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
LogD3D12RHI: Integrated GPU (iGPU): false
LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
LogWindows: Attached monitors:
LogWindows: resolution: 1920x1080, work area: (0, 0) → (1920, 1020), device: ‘\.\DISPLAY1’ [PRIMARY]
LogWindows: Found 1 attached monitors.
LogWindows: Gathering driver information using Windows Setup API
LogRHI: RHI Adapter Info:
LogRHI: Name: NVIDIA GeForce RTX 3060 Laptop GPU
LogRHI: Driver Version: 576.80 (internal:32.0.15.7680, unified:576.80)
LogRHI: Driver Date: 6-12-2025
LogD3D12RHI: GPU DeviceId: 0x2560 (for the marketing name, search the web for “GPU Device Id”)
LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
LogNvidiaAftermath: Aftermath initialized
LogD3D12RHI: Emitting draw events for PIX profiling.
LogNvidiaAftermath: Aftermath enabled. Active feature flags:
LogNvidiaAftermath: - Feature: EnableResourceTracking
LogD3D12RHI: ID3D12Device1 is supported.
LogD3D12RHI: ID3D12Device2 is supported.
LogD3D12RHI: ID3D12Device3 is supported.
LogD3D12RHI: ID3D12Device4 is supported.
LogD3D12RHI: ID3D12Device5 is supported.
LogD3D12RHI: ID3D12Device6 is supported.
LogD3D12RHI: ID3D12Device7 is supported.
LogD3D12RHI: ID3D12Device8 is supported.
LogD3D12RHI: ID3D12Device9 is supported.
LogD3D12RHI: ID3D12Device10 is supported.
LogD3D12RHI: ID3D12Device11 is supported.
LogD3D12RHI: ID3D12Device12 is supported.
LogD3D12RHI: Bindless resources are supported
LogD3D12RHI: Stencil ref from pixel shader is not supported
LogD3D12RHI: Raster order views are supported
LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
LogD3D12RHI: Mesh shader tier 1.0 is supported
LogD3D12RHI: AtomicInt64OnTypedResource is supported
LogD3D12RHI: AtomicInt64OnGroupShared is supported
LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
LogD3D12RHI: Shader Model 6.6 atomic64 is supported
LogD3D12RHI: Work Graphs are supported
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000025F52CB6AC0)
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000025F52CB6D80)
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000025F52CB7040)
LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
LogD3D12RHI: NVIDIA Shader Execution Reordering NOT supported!
LogD3D12RHI: Display: Batched command list execution is disabled for async queues due to known bugs in the current driver.
LogRHI: Texture pool is 3293 MB (70% of 4705 MB)
LogD3D12RHI: Async texture creation enabled
LogD3D12RHI: RHI has support for 64 bit atomics
LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
LogCsvProfiler: Display: Metadata set : verbatimrhiname=“D3D12”
LogCsvProfiler: Display: Metadata set : rhiname=“D3D12”
LogCsvProfiler: Display: Metadata set : rhifeaturelevel=“SM6”
LogCsvProfiler: Display: Metadata set : shaderplatform=“PCD3D_SM6”
LogInit: Initializing FReadOnlyCVARCache
LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“D:/UE5/projects/ProjectOne/ProjectOne.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/UE5/projects/ProjectOne/Intermediate/TurnkeyReport_0.log” -log=“D:/UE5/projects/ProjectOne/Intermediate/TurnkeyLog_0.log” -project=“D:/UE5/projects/ProjectOne/ProjectOne.uproject” -platform=all’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/Games/Fortnite/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/UE5/projects/ProjectOne/ProjectOne.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/UE5/projects/ProjectOne/Intermediate/TurnkeyReport_0.log” -log=“D:/UE5/projects/ProjectOne/Intermediate/TurnkeyLog_0.log” -project=“D:/UE5/projects/ProjectOne/ProjectOne.uproject” -platform=all” ]
LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.13
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.13.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_OpenXR’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_OpenXRClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Building Assets For WindowsEditor
LogTargetPlatformManager: Unable to find shader format SF_METAL_ES3_1_IOS from hinted modules, loading all potential format modules to find it
LogTargetPlatformManager: Loaded format module MetalShaderFormat
LogTargetPlatformManager: SF_METAL_ES3_1_IOS
LogTargetPlatformManager: SF_METAL_SM5_IOS
LogTargetPlatformManager: SF_METAL_ES3_1_TVOS
LogTargetPlatformManager: SF_METAL_SM5_TVOS
LogTargetPlatformManager: SF_METAL_SM5
LogTargetPlatformManager: SF_METAL_SM6
LogTargetPlatformManager: SF_METAL_SIM
LogTargetPlatformManager: SF_METAL_ES3_1
LogTargetPlatformManager: Loaded format module ShaderFormatD3D
LogTargetPlatformManager: PCD3D_SM6
LogTargetPlatformManager: PCD3D_SM5
LogTargetPlatformManager: PCD3D_ES31
LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
LogTargetPlatformManager: GLSL_150_ES31
LogTargetPlatformManager: GLSL_ES3_1_ANDROID
LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
LogTargetPlatformManager: VVM_1_0
LogTargetPlatformManager: Loaded format module VulkanShaderFormat
LogTargetPlatformManager: SF_VULKAN_SM5
LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
LogTargetPlatformManager: SF_VULKAN_ES31
LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
LogTargetPlatformManager: SF_VULKAN_SM6
LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../UE5/projects/ProjectOne/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../UE5/projects/ProjectOne/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1350 MiB)
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
LogZenServiceInstance: Found Zen config default=C:/Users/sohra/AppData/Local/UnrealEngine/Common/Zen/Data
LogZenServiceInstance: InTree version at ‘D:/Games/Fortnite/UE_5.6/Engine/Binaries/Win64/zenserver.exe’ is ‘5.6.6-202504241958-windows-x64-release-f090a03’
LogZenServiceInstance: Installed version at ‘C:/Users/sohra/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe’ is ‘5.6.6-202504241958-windows-x64-release-f090a03’
LogZenServiceInstance: No current process using the data dir found, launching a new instance
LogZenServiceInstance: Display: Launching executable ‘C:/Users/sohra/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe’, working dir ‘C:/Users/sohra/AppData/Local/UnrealEngine/Common/Zen/Install’, data dir ‘C:/Users/sohra/AppData/Local/UnrealEngine/Common/Zen/Data’, args ‘–port 8558 --data-dir “C:\Users\sohra\AppData\Local\UnrealEngine\Common\Zen\Data” --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 32020 --child-id Zen_32020_Startup’
LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.192 seconds
LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
LogDerivedDataCache: C:/Users/sohra/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
LogDerivedDataCache: Display: C:/Users/sohra/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.05ms. RandomReadSpeed=927.46MBs, RandomWriteSpeed=125.18MBs. Assigned SpeedClass ‘Local’
LogDerivedDataCache: Local: Using data cache path C:/Users/sohra/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
LogDerivedDataCache: ZenShared: Disabled because Host is set to ‘None’
LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
LogDerivedDataCache: Shared: Disabled because no path is configured.
LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
LogDerivedDataCache: Cloud: Disabled because Host is set to ‘None’
LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
LogShaderCompilers: Guid format shader working directory is 4 characters bigger than the processId version (../../../../../../UE5/projects/ProjectOne/Intermediate/Shaders/WorkingDirectory/32020/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/sohra/AppData/Local/Temp/UnrealShaderWorkingDir/7A3C09EB4161EC6FAD008DB3844C9467/’.
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled
LogShaderCompilers: Display: Using 8 local workers for shader compilation
LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../UE5/projects/ProjectOne/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Failed to delete old shader autogen file: ../../../../../../UE5/projects/ProjectOne/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Shader autogen file written: ../../../../../../UE5/projects/ProjectOne/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
LogAssetRegistry: FAssetRegistry took 0.0026 seconds to start up
LogEditorDomain: Display: EditorDomain is Disabled
LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../../UE5/projects/ProjectOne/Intermediate/CachedAssetRegistry_.bin.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
LogDeviceProfileManager: Active device profile: [0000025FAF17A780][0000025FA2D12800 66] WindowsEditor
LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“D:/UE5/projects/ProjectOne/ProjectOne.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/UE5/projects/ProjectOne/Intermediate/TurnkeyReport_1.log” -log=“D:/UE5/projects/ProjectOne/Intermediate/TurnkeyLog_1.log” -project=“D:/UE5/projects/ProjectOne/ProjectOne.uproject” -Device=Win64@MY-MACHINE’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/Games/Fortnite/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/UE5/projects/ProjectOne/ProjectOne.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/UE5/projects/ProjectOne/Intermediate/TurnkeyReport_1.log” -log=“D:/UE5/projects/ProjectOne/Intermediate/TurnkeyLog_1.log” -project=“D:/UE5/projects/ProjectOne/ProjectOne.uproject” -Device=Win64@MY-MACHINE” -nocompile -nocompileuat ]
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness because of a recursive sync load
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec because of a recursive sync load
LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_M because of a recursive sync load
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_N because of a recursive sync load
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade because of a recursive sync load
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDiffuse because of a recursive sync load
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components because of a recursive sync load
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultPostProcessMaterial because of a recursive sync load
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultLightFunctionMaterial because of a recursive sync load
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDeferredDecalMaterial because of a recursive sync load
LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/WorldGridMaterial because of a recursive sync load
LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: Display: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogTurnkeySupport: Completed device detection: Code = 0
LogConfig: Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine]
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetActorFactory name: NetActorFactory id: 0
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetSubObjectFactory name: NetSubObjectFactory id: 1
LogLiveCoding: Display: Starting LiveCoding
LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
LogLiveCoding: Display: First instance in process group “UE_ProjectOne_0xdbb7817a”, spawning console
LogLiveCoding: Display: Waiting for server
LogSlate: Border
LogSlate: BreadcrumbButton
LogSlate: Brushes.Title
LogSlate: ColorPicker.ColorThemes
LogSlate: Default
LogSlate: Icons.Save
LogSlate: Icons.Toolbar.Settings
LogSlate: ListView
LogSlate: SoftwareCursor_CardinalCross
LogSlate: SoftwareCursor_Grab
LogSlate: TableView.DarkRow
LogSlate: TableView.Row
LogSlate: TreeView
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started…
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 3.673 ms
LogInit: XR: Instanced Stereo Rendering is Disabled
LogInit: XR: MultiViewport is Disabled
LogInit: XR: Mobile Multiview is Disabled
LogTurnkeySupport: Turnkey Device: Win64@My-Machine: (Name=My-Machine, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26100.0, Flags=“Device_InstallSoftwareValid”)
LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
LogUdpMessaging: Display: Work queue size set to 1024.
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogUdpMessaging: Display: Unicast socket bound to ‘0.0.0.0:55487’.
LogUdpMessaging: Display: Added local interface ‘192.168.18.8’ to multicast group ‘230.0.0.1:6666’
LogUdpMessaging: Display: Using asynchronous task graph for message deserialization.
LogTcpMessaging: Initializing TcpMessaging bridge
LogNNERuntimeORT: Available graphics and compute adapters:
LogNNERuntimeORT: Selecting NPU adapter: AMD Radeon™ Graphics
LogNNERuntimeORT: MakeRuntimeORTDml:
LogNNERuntimeORT: DirectML: yes
LogNNERuntimeORT: RHI D3D12: yes
LogNNERuntimeORT: D3D12: yes
LogNNERuntimeORT: NPU: yes
LogNNERuntimeORT: Interface availability:
LogNNERuntimeORT: GPU: yes
LogNNERuntimeORT: RDG: yes
LogNNERuntimeORT: NPU: yes
LogNNERuntimeORT: Available graphics and compute adapters:
LogNNERuntimeORT: Selecting NPU adapter: AMD Radeon™ Graphics
LogMetaSound: Display: MetaSound Page Target Initialized to ‘Default’
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogMetaSound: MetaSound Engine Initialized
LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: AF73C1086E664A7A800000000000BA00 | Instance: 7C3A726740B8CF87C36C30B5BE522120 (MY-MACHINE-32020).
LogLiveCoding: Display: Successfully initialized, removing startup thread
LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDGenericDebugDrawExtension] …
LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDAccelerationStructuresExtension] …
LogTimingProfiler: Initialize
LogTimingProfiler: OnSessionChanged
LoadingProfiler: Initialize
LoadingProfiler: OnSessionChanged
LogNetworkingProfiler: Initialize
LogNetworkingProfiler: OnSessionChanged
LogMemoryProfiler: Initialize
LogMemoryProfiler: OnSessionChanged
LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
SourceControl: Revision control is disabled
LogStreaming: Warning: Failed to read file ‘../../../Engine/Content/Slate/Icons/doc_16x.png’ error.
LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png]
LogStreaming: Warning: Failed to read file ‘../../../Engine/Content/Slate/Common/ButtonHoverHint.png’ error.
LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png]
SourceControl: Revision control is disabled
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogCollectionManager: Loaded 0 collections in 0.001262 seconds
LogFileCache: Scanning file cache for directory ‘D:/UE5/projects/ProjectOne/Saved/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘D:/UE5/projects/ProjectOne/Content/Developers/sohra/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘D:/UE5/projects/ProjectOne/Content/Collections/’ took 0.00s
LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
LogStreaming: Warning: Failed to read file ‘../../../Engine/Content/Slate/Icons/doc_16x.png’ error.
LogStreaming: Warning: Failed to read file ‘../../../Engine/Content/Slate/Common/ButtonHoverHint.png’ error.
LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png]
LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png]
LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.17.0-41373641 booting at 2025-08-27T23:23:23.113Z using C
LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.4768.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=ProjectOne, ProductVersion=++UE5+Release-5.6-CL-44394996, IsServer=false, Flags=DisableOverlay]
LogEOSSDK: LogEOSAnalytics: Start Session (User: …)
LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000069
LogUObjectArray: 43297 objects as part of root set at end of initial load.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogEngine: Initializing Engine…
LogStylusInput: Initializing StylusInput subsystem.
LogTedsSettings: UTedsSettingsEditorSubsystem::Initialize
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogInit: Texture streaming: Enabled
LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::StartSession ( APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.6.1-44394996+++UE5+Release-5.6 )
LogAudio: Display: Initializing Audio Device Manager…
LogAudio: Display: Loading Default Audio Settings Objects…
LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
LogAudio: Display: Audio Device Manager Initialized
LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 1
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 4
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
LogAudioMixer: Display: Using Audio Hardware Device Headphones (Wave)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
LogInit: FAudioDevice initialized with ID 1.
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
LogInit: Undo buffer set to 256 MB
LogInit: Transaction tracking system initialized
LocalizationService: Localization service is disabled
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogFileCache: Scanning file cache for directory ‘D:/UE5/projects/ProjectOne/Content/’ took 0.04s
LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered!
LogPython: Python enabled via CVar ‘Engine.Python.IsEnabledByDefault’
LogPython: Using Python 3.11.8
LogPython: Display: No pip-enabled plugins with python dependencies found, skipping
LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
LogEditorDataStorage: Initializing
LogEditorDataStorage: Initialized
LogCore: Display: GameplayInsights module auto-connecting to local trace server…
LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
SourceControl: Revision control is disabled
LogUnrealEdMisc: Loading editor; pre map load, took 14.830
Cmd: MAP LOAD FILE=“../../../../../../UE5/projects/ProjectOne/Content/Level/StartLevel.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
LogAssetRegistry: Display: Triggering cache save on discovery complete
LogAssetRegistry: Display: Asset registry cache written as 88.3 MiB to ../../../../../../UE5/projects/ProjectOne/Intermediate/CachedAssetRegistry_*.bin
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
LogDeviceProfileManager: Going up to parent DeviceProfile
LogDeviceProfileManager: Going up to parent DeviceProfile
LogDeviceProfileManager: Going up to parent DeviceProfile
LogDeviceProfileManager: Going up to parent DeviceProfile [AppleTV]
LogDeviceProfileManager: Going up to parent DeviceProfile [IOS]
LogDeviceProfileManager: Going up to parent DeviceProfile
LogDeviceProfileManager: Display: Deviceprofile None not found.
LogLinker: Conditionally flushing loading for linker(s) (/WaterAdvanced/Niagara/Systems/Grid2D_SW_River)
LogAudio: Display: Audio Device (ID: 1) registered with world ‘StartLevel’.
LogChaosDD: Creating Chaos Debug Draw Scene for world StartLevel
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.065ms to complete.
LogUnrealEdMisc: Total Editor Startup Time, took 19.794
LogPlacementMode: Display: The Asset Registry is not yet fully loaded so some placeable classes might be missing.
LogSlate: The tab “VerticalModeToolbar” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/Games/Fortnite/UE_5.6/FeaturePacks/StarterContent.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/Games/Fortnite/UE_5.6/FeaturePacks/TP_FirstPerson.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/Games/Fortnite/UE_5.6/FeaturePacks/TP_FirstPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/Games/Fortnite/UE_5.6/FeaturePacks/TP_HandheldARBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/Games/Fortnite/UE_5.6/FeaturePacks/TP_ThirdPerson.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/Games/Fortnite/UE_5.6/FeaturePacks/TP_ThirdPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/Games/Fortnite/UE_5.6/FeaturePacks/TP_TopDown.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/Games/Fortnite/UE_5.6/FeaturePacks/TP_TopDownBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/Games/Fortnite/UE_5.6/FeaturePacks/TP_VehicleAdvBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘D:/Games/Fortnite/UE_5.6/FeaturePacks/TP_VirtualRealityBP.upack’, mount point: ‘root:/’
LogSlate: Took 0.000247 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000244 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
LogSlate: Took 0.000127 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogStall: Startup…
LogStall: Startup complete.
LogLoad: (Engine Initialization) Total time: 21.39 seconds
LogContentStreaming: Texture pool size now 600 MB
LogCsvProfiler: Display: Metadata set : streamingpoolsizemb=“600”
LogSlate: Took 0.000098 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogPython: Display: Running start-up script D:/Games/Fortnite/UE_5.6/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py… started…
LogPython: registering <class ‘ControlRigWorkflows.workflow_deformation_rig_preset.provider’>
LogPython: Display: Running start-up script D:/Games/Fortnite/UE_5.6/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py… took 42.275 ms
LogFileCache: Retrieving MD5 hashes for directory ‘D:/UE5/projects/ProjectOne/Content/’ took 0.83s
LogAssetRegistry: AssetRegistryGather time 9.8059s: AssetDataDiscovery 0.0454s, AssetDataGather 9.6582s, StoreResults 0.1023s. Wall time 17.0220s.
NumCachedDirectories 0. NumUncachedDirectories 2397. NumCachedFiles 0. NumUncachedFiles 12470.
BackgroundTickInterruptions 152.
LogStreaming: Display: FlushAsyncLoading(346): 1 QueuedPackages, 5 AsyncPackages
LogPlacementMode: Display: The Asset Registry is done with its initial scan, the list of placeable classes has been updated.
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
LogSourceControl: Uncontrolled asset discovery started…
LogNiagara: Compiling System NiagaraSystem /WaterAdvanced/Niagara/Systems/Grid2D_SW_River.Grid2D_SW_River took 3.178090 sec (time since issued).
LogShallowWater: Warning: UFFTOceanPatchSubsystem::GetOceanNormalRT - Ocean simulation system not loaded
LogShallowWater: Warning: UShallowWaterRiverComponent::Rebuild() - ocean patch normal RT is not initialized
LogSourceControl: Uncontrolled asset discovery finished in 0.255751 seconds (Found 12446 uncontrolled assets)
LogShallowWater: Warning: UFFTOceanPatchSubsystem::GetOceanNormalRT - Ocean simulation system not loaded
LogShallowWater: Warning: UShallowWaterRiverComponent::Rebuild() - ocean patch normal RT is not initialized
LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 11.672145
LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 11.895013
LogShallowWater: Warning: UFFTOceanPatchSubsystem::GetOceanNormalRT - Ocean simulation system not loaded
LogShallowWater: Warning: UShallowWaterRiverComponent::Rebuild() - ocean patch normal RT is not initialized
LogShallowWater: Warning: UFFTOceanPatchSubsystem::GetOceanNormalRT - Ocean simulation system not loaded
LogShallowWater: Warning: UShallowWaterRiverComponent::Rebuild() - ocean patch normal RT is not initialized
LogShallowWater: Warning: UFFTOceanPatchSubsystem::GetOceanNormalRT - Ocean simulation system not loaded
LogShallowWater: Warning: UShallowWaterRiverComponent::Rebuild() - ocean patch normal RT is not initialized
LogShallowWater: Warning: UFFTOceanPatchSubsystem::GetOceanNormalRT - Ocean simulation system not loaded
LogShallowWater: Warning: UShallowWaterRiverComponent::Rebuild() - ocean patch normal RT is not initialized
LogShallowWater: Warning: UFFTOceanPatchSubsystem::GetOceanNormalRT - Ocean simulation system not loaded
LogShallowWater: Warning: UShallowWaterRiverComponent::Rebuild() - ocean patch normal RT is not initialized
LogShallowWater: Warning: UFFTOceanPatchSubsystem::GetOceanNormalRT - Ocean simulation system not loaded
LogShallowWater: Warning: UShallowWaterRiverComponent::Rebuild() - ocean patch normal RT is not initialized
LogEOSSDK: LogEOSAnalytics: Start Session (User: …)
LogShallowWater: Warning: UFFTOceanPatchSubsystem::GetOceanNormalRT - Ocean simulation system not loaded
LogShallowWater: Warning: UShallowWaterRiverComponent::Rebuild() - ocean patch normal RT is not initialized
LogShallowWater: Warning: UFFTOceanPatchSubsystem::GetOceanNormalRT - Ocean simulation system not loaded
LogShallowWater: Warning: UShallowWaterRiverComponent::Rebuild() - ocean patch normal RT is not initialized
LogShallowWater: Warning: UFFTOceanPatchSubsystem::GetOceanNormalRT - Ocean simulation system not loaded
LogShallowWater: Warning: UShallowWaterRiverComponent::Rebuild() - ocean patch normal RT is not initialized
LogShallowWater: Warning: UFFTOceanPatchSubsystem::GetOceanNormalRT - Ocean simulation system not loaded
LogShallowWater: Warning: UShallowWaterRiverComponent::Rebuild() - ocean patch normal RT is not initialized
LogShallowWater: Warning: UFFTOceanPatchSubsystem::GetOceanNormalRT - Ocean simulation system not loaded
LogShallowWater: Warning: UShallowWaterRiverComponent::Rebuild() - ocean patch normal RT is not initialized
LogShallowWater: Warning: UFFTOceanPatchSubsystem::GetOceanNormalRT - Ocean simulation system not loaded
LogShallowWater: Warning: UShallowWaterRiverComponent::Rebuild() - ocean patch normal RT is not initialized
LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 12.938315
LogEOSSDK: LogEOS: SDK Config Data - Watermark: 1327463752
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 12.938315, Update Interval: 335.556519
LogShallowWater: Warning: UFFTOceanPatchSubsystem::GetOceanNormalRT - Ocean simulation system not loaded
LogShallowWater: Warning: UShallowWaterRiverComponent::Rebuild() - ocean patch normal RT is not initialized
LogShallowWater: Warning: UFFTOceanPatchSubsystem::GetOceanNormalRT - Ocean simulation system not loaded
LogShallowWater: Warning: UShallowWaterRiverComponent::Rebuild() - ocean patch normal RT is not initialized
LogShallowWater: Warning: UFFTOceanPatchSubsystem::GetOceanNormalRT - Ocean simulation system not loaded
LogShallowWater: Warning: UShallowWaterRiverComponent::Rebuild() - ocean patch normal RT is not initialized
LogShallowWater: Warning: UFFTOceanPatchSubsystem::GetOceanNormalRT - Ocean simulation system not loaded
LogShallowWater: Warning: UShallowWaterRiverComponent::Rebuild() - ocean patch normal RT is not initialized
LogShallowWater: Warning: UFFTOceanPatchSubsystem::GetOceanNormalRT - Ocean simulation system not loaded
LogShallowWater: Warning: UShallowWaterRiverComponent::Rebuild() - ocean patch normal RT is not initialized
LogShallowWater: Warning: UFFTOceanPatchSubsystem::GetOceanNormalRT - Ocean simulation system not loaded
LogShallowWater: Warning: UShallowWaterRiverComponent::Rebuild() - ocean patch normal RT is not initialized
LogShallowWater: Warning: UFFTOceanPatchSubsystem::GetOceanNormalRT - Ocean simulation system not loaded
LogShallowWater: Warning: UShallowWaterRiverComponent::Rebuild() - ocean patch normal RT is not initialized
LogShallowWater: Warning: UFFTOceanPatchSubsystem::GetOceanNormalRT - Ocean simulation system not loaded
LogShallowWater: Warning: UShallowWaterRiverComponent::Rebuild() - ocean patch normal RT is not initialized
LogShallowWater: Warning: UFFTOceanPatchSubsystem::GetOceanNormalRT - Ocean simulation system not loaded
LogShallowWater: Warning: UShallowWaterRiverComponent::Rebuild() - ocean patch normal RT is not initialized
LogShallowWater: Warning: UFFTOceanPatchSubsystem::GetOceanNormalRT - Ocean simulation system not loaded
LogShallowWater: Warning: UShallowWaterRiverComponent::Rebuild() - ocean patch normal RT is not initialized
LogShallowWater: Warning: UFFTOceanPatchSubsystem::GetOceanNormalRT - Ocean simulation system not loaded
LogShallowWater: Warning: UShallowWaterRiverComponent::Rebuild() - ocean patch normal RT is not initialized
LogShallowWater: Warning: UFFTOceanPatchSubsystem::GetOceanNormalRT - Ocean simulation system not loaded
LogShallowWater: Warning: UShallowWaterRiverComponent::Rebuild() - ocean patch normal RT is not initialized
LogShallowWater: Warning: UFFTOceanPatchSubsystem::GetOceanNormalRT - Ocean simulation system not loaded
LogShallowWater: Warning: UShallowWaterRiverComponent::Rebuild() - ocean patch normal RT is not initialized
LogShallowWater: Warning: UFFTOceanPatchSubsystem::GetOceanNormalRT - Ocean simulation system not loaded
LogShallowWater: Warning: UShallowWaterRiverComponent::Rebuild() - ocean patch normal RT is not initialized
LogShallowWater: Warning: UFFTOceanPatchSubsystem::GetOceanNormalRT - Ocean simulation system not loaded
LogShallowWater: Warning: UShallowWaterRiverComponent::Rebuild() - ocean patch normal RT is not initialized
LogSceneTextures: Display: Enforcing FloatRGBA scene color format due to alpha channel requirement.
LogShallowWater: Warning: UFFTOceanPatchSubsystem::GetOceanNormalRT - Ocean simulation system not loaded
LogShallowWater: Warning: UShallowWaterRiverComponent::Rebuild() - ocean patch normal RT is not initialized
LogShallowWater: Warning: UFFTOceanPatchSubsystem::GetOceanNormalRT - Ocean simulation system not loaded
LogShallowWater: Warning: UShallowWaterRiverComponent::Rebuild() - ocean patch normal RT is not initialized
LogNiagara: Compiling System NiagaraSystem /WaterAdvanced/Niagara/Systems/Grid2D_OceanPatch.Grid2D_OceanPatch took 0.063908 sec (time since issued).
LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms
LogTurnkeySupport: Project requires temp target (GameplayStateTree plugin is enabled)
LogLauncherProfile: Unable to use promoted target - ../../../../../../UE5/projects/ProjectOne/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/Games/Fortnite/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/UE5/projects/ProjectOne/ProjectOne.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52507 -project=“D:/UE5/projects/ProjectOne/ProjectOne.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/UE5/projects/ProjectOne/ProjectOne.uproject” -unrealexe=“D:\Games\Fortnite\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -packag
e -build -pak -iostore -compressed -prereqs -archivedirectory=“D:/UE5/projects/ProjectOne_Submission” -clientconfig=Development” -nocompile -nocompileuat ]
LogStreaming: Display: FlushAsyncLoading(350): 1 QueuedPackages, 0 AsyncPackages
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 8.0.300 win-x64
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=D:/UE5/projects/ProjectOne/ProjectOne.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52507 -project=D:/UE5/projects/ProjectOne/ProjectOne.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=D:/UE5/projects/ProjectOne/ProjectOne.uproject -unrealexe=D:\Games\Fortnite\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=D:/UE5/projects/P
rojectOne_Submission -clientconfig=Development -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.35 s.
UATHelper: Packaging (Windows): Using D:\Games\Fortnite\UE_5.6\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\UE5\projects\ProjectOne\ProjectOne.uproject
UATHelper: Packaging (Windows): ProjectOne.uproject is has no code, but is being treated as a code-based project for platforms Android, IOS, Linux, Mac, TVOS, Win64 because: GameplayStateTree plugin is enabled. Creating temporary .Target.cs files.
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\Games\Fortnite\UE_5.6\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe “D:\Games\Fortnite\UE_5.6\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” ProjectOne Win64 Development -Project=D:\UE5\projects\ProjectOne\ProjectOne.uproject -Manifest=D:\UE5\projects\ProjectOne\Intermediate\Build\Manifest.xml -remoteini=“D:\UE5\projects\ProjectOne” -skipdeploy -log=“C:\Users\sohra\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+Fortnite+UE_5.6\UBA-ProjectOne-Win64-Development.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\sohra\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+Fortnite+UE_5.6\UBA-ProjectOne-Win64-Development.txt
UATHelper: Packaging (Windows): Creating makefile for ProjectOne (no existing makefile)
UATHelper: Packaging (Windows): No valid Visual C++ toolchain was found (minimum version 14.38.33130, preferred version 14.38.33130). Please download and install Visual Studio 2022 17.8 or later and verify that the “MSVC v143 - VS 2022 C++ x64/x86 build tools (v14.38-17.8)” component is selected in the Visual Studio 2022 installation options.
UATHelper: Packaging (Windows): Visual Studio 2022 x64 must be installed in order to build this target.
UATHelper: Packaging (Windows): Result: Failed (OtherCompilationError)
UATHelper: Packaging (Windows): Total execution time: 2.38 seconds
UATHelper: Packaging (Windows): Took 2.52s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\sohra\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+Fortnite+UE_5.6\UBA-ProjectOne-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 5s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
LogStreaming: Display: FlushAsyncLoading(351): 1 QueuedPackages, 0 AsyncPackages
PackagingResults: Error: Unknown Error
LogDerivedDataCache: C:/Users/sohra/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.027 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 155 files in 285 folders with total size 1 MiB.