Hello,
I am having a problem with packaging. I have migrated my level to UE4.13 vr template in order to use the teleport system with HTC .
Here is the log:
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“F:/Documents/Unreal Projects/VirtualReality_Temp/VirtualReality_Temp.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“F:/Documents/Unreal Projects/VirtualRe
UATHelper: Packaging (Windows (64-bit)): ality_Temp/VirtualReality_Temp.uproject” -cook -stage -archive -archivedirectory=“F:/Documents/Unreal Projects/Tom_Kitchen 4.13/Packaged” -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for F:\Documents\Unreal Projects\VirtualReality_Temp\VirtualReality_Temp.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe VirtualReality_Temp Win64 Development -Project=“F:\Documents\Unreal Projects\VirtualReality_Temp\VirtualReality_Temp.uproject” “F:\Documents\Unreal Projects
UATHelper: Packaging (Windows (64-bit)): \VirtualReality_Temp\VirtualReality_Temp.uproject” -remoteini=“F:\Documents\Unreal Projects\VirtualReality_Temp” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.816161s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe VirtualReality_Temp Win64 Development -Project=“F:\Documents\Unreal Projects\VirtualReality_Temp\VirtualReality_Temp.uproject” “F:\Documents\Unreal Projects
UATHelper: Packaging (Windows (64-bit)): \VirtualReality_Temp\VirtualReality_Temp.uproject” -remoteini=“F:\Documents\Unreal Projects\VirtualReality_Temp” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for VirtualReality_Temp (changes to target files)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 1 actions (4 in parallel)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [1/1] Link VirtualReality_Temp.exe
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file ‘tbbmalloc.lib’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: F:\Documents\Unreal Projects\VirtualReality_Temp\Binaries\Win64\VirtualReality_Temp.exe
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 4.93 seconds
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 5.053289s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe VirtualReality_Temp Win64 Development
UATHelper: Packaging (Windows (64-bit)): -Project=“F:\Documents\Unreal Projects\VirtualReality_Temp\VirtualReality_Temp.uproject” “F:\Documents\Unreal Projects\VirtualReality_Temp\VirtualReality_Temp.uproject” -remoteini=“F:\Documents\Unreal Projects\VirtualReality_Temp” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.09.14-
13.04.05.txt’
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Dictio
nary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object ) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object )
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
LogEditorViewport: Clicking on Actor (LMB): MotionControllerPawn_C (MotionControllerPawn)
LogSavePackage: Save=5607.51ms
LogSavePackage: Moving ‘F:/Documents/Unreal Projects/VirtualReality_Temp/Saved/Minimal_Default1_Auto17BA8858542FC203BB7B48CBA405F273D.tmp’ to ‘F:/Documents/Unreal Projects/VirtualReality_Temp/Saved/Autosaves/Game/StarterContent/Maps/Minimal_Default1_Auto1.umap’
LogSavePackage:Display: Finished SavePackage F:/Documents/Unreal Projects/VirtualReality_Temp/Saved/Autosaves/Game/StarterContent/Maps/Minimal_Default1_Auto1.umap
LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/StarterContent/Maps/Minimal_Default1’ took 5.777
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 5.777