Packaging failed

I have a problem when i pack. The problem seems to be in the blueprint but i dont know what to do.

This is my log:

LogBlueprint: Error: [AssetLog] C:\VR_BUILD_TURBIDE\VR_TURBIDE\Content\CollaborativeViewer\Blueprints\Commands\DataSmith\UMG\DREndpointUI.uasset: [Compiler] Invalid pin connection from Array and Out Actors : Array of Object References is not compatible with Array of Actor Object References. (You may have changed the type after the connections were made)
LogBlueprint: Error: [AssetLog] C:\VR_BUILD_TURBIDE\VR_TURBIDE\Content\CollaborativeViewer\Blueprints\Commands\DataSmith\UMG\DREndpointUI.uasset: [Compiler] In use pin Anchor no longer exists on node Get . Please refresh node or break links to remove pin.
LogBlueprint: Warning: [AssetLog] C:\VR_BUILD_TURBIDE\VR_TURBIDE\Content\CollaborativeViewer\Blueprints\Commands\DataSmith\UMG\DREndpointUI.uasset: [Compiler] Could not find a variable named “bBuilding” in ‘DREndpointUI’.
Make sure ‘DREndpointUI’ has been compiled for Get bBuilding
LogBlueprint: Error: [AssetLog] C:\VR_BUILD_TURBIDE\VR_TURBIDE\Content\CollaborativeViewer\Blueprints\Commands\DataSmith\UMG\DREndpointUI.uasset: [Compiler] In use pin Anchor no longer exists on node Get . Please refresh node or break links to remove pin.
LogBlueprint: Error: [AssetLog] C:\VR_BUILD_TURBIDE\VR_TURBIDE\Content\CollaborativeViewer\Blueprints\Commands\DataSmith\UMG\DREndpointUI.uasset: [Compiler] In use pin Anchor no longer exists on node Get . Please refresh node or break links to remove pin.
LogBlueprint: Warning: [AssetLog] C:\VR_BUILD_TURBIDE\VR_TURBIDE\Content\CollaborativeViewer\Blueprints\Commands\DataSmith\UMG\DREndpointUI.uasset: [Compiler] Could not find a variable named “Progress” in ‘DREndpointUI’.
Make sure ‘DREndpointUI’ has been compiled for Get Progress
LogBlueprint: Error: [AssetLog] C:\VR_BUILD_TURBIDE\VR_TURBIDE\Content\CollaborativeViewer\Blueprints\Commands\DataSmith\UMG\DREndpointUI.uasset: [Compiler] In use pin Anchor no longer exists on node Get . Please refresh node or break links to remove pin.
LogBlueprint: Warning: [AssetLog] C:\VR_BUILD_TURBIDE\VR_TURBIDE\Content\CollaborativeViewer\Blueprints\Commands\DataSmith\UMG\DREndpointUI.uasset: [Compiler] Could not find a variable named “LoadedScene” in ‘DREndpointUI’.
Make sure ‘DREndpointUI’ has been compiled for Get LoadedScene
LogBlueprint: Warning: [AssetLog] C:\VR_BUILD_TURBIDE\VR_TURBIDE\Content\CollaborativeViewer\Blueprints\Commands\DataSmith\UMG\DREndpointUI.uasset: [Compiler] Could not find a variable named “LoadedScene” in ‘DREndpointUI’.
Make sure ‘DREndpointUI’ has been compiled for Get LoadedScene
LogBlueprint: Error: [AssetLog] C:\VR_BUILD_TURBIDE\VR_TURBIDE\Content\CollaborativeViewer\Blueprints\Commands\DataSmith\UMG\DREndpointUI.uasset: [Compiler] In use pin Anchor no longer exists on node Get . Please refresh node or break links to remove pin.

Can you give us more context:

  • which version of the engine are you on? 5.11, 5.2Preview1, vanilla or build from source?
  • you are using the collaborative viewer template? did you modify it before packaging?

I’m using 4.27 and no i did not modify it

Can you compile the “EndpointUI” blueprint without any errors?

Same question than from Findos, but I doubt you can compile the blueprint properly.

Can you open your blueprint and look at what happened?
My guess is something wrong happened with the Anchor type.
You should have a variable “Anchor” that should be of type datasmith destination
and the datasmith runtime plugin should be on also.

image

So i do have a anchor error but i dont know how to solve it

Can you share a screenshot of that blueprint?