Packaging Failed

I’m getting TONS of errors when packaging my project - lots of “LogCook: Warning: Already saved this package not sure how this got here!”

I’m also getting a lot of errors that I’m not sure how to deal with - could anyone help me out with these? Any help would be greatly appreciated. Let me know if there is any other info I can provide. I should mention that during my last attempt at packaging, my computer crashed in middle of it… so I’m hoping that didn’t screw anything up too badly.

Here are just the errors from the log.
(Also, I’m not using DENT at all, so I’m not sure why I’m getting errors regarding that…)

PackagingResults: Error: Error loading C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Content/Overworld/TopDownBP/Maps/Overworld.umap!
PackagingResults: Error: Error loading C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Content/Overworld/TopDownBP/Maps/Overworld.umap!
PackagingResults: Error: [Compiler BP_DENT_MASTER] Can’t connect pins Destructible and Target : Object Reference is not compatible with Object Reference. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] Can’t connect pins Target and Destructible : Object Reference is not compatible with Object Reference. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] Can’t connect pins Destructible and Target : Object Reference is not compatible with Object Reference. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] Can’t connect pins Target and Destructible : Object Reference is not compatible with Object Reference. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] In use pin Hit Point no longer exists on node OnComponentFracture (Destructible) . Please refresh node or break links to remove pin. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] In use pin Hit Direction no longer exists on node OnComponentFracture (Destructible) . Please refresh node or break links to remove pin. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] Can’t connect pins Target and Target : Gameplay Statics Object Reference is not compatible with Object Reference. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] In use pin Damage Amount no longer exists on node Apply Damage . Please refresh node or break links to remove pin. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] In use pin Hit Location no longer exists on node Apply Damage . Please refresh node or break links to remove pin. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] In use pin Impulse Dir no longer exists on node Apply Damage . Please refresh node or break links to remove pin. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] In use pin Impulse Strength no longer exists on node Apply Damage . Please refresh node or break links to remove pin. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] Can’t connect pins Target and Target : Object Reference is not compatible with Object Reference. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] Can’t connect pins Destructible and Target : Object Reference is not compatible with Object Reference. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] Can’t connect pins Target and Destructible : Object Reference is not compatible with Object Reference. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] Can’t connect pins Target and Target : Object Reference is not compatible with Object Reference. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] Can’t connect pins Target and Target : Object Reference is not compatible with Gameplay Statics Object Reference. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] Can’t connect pins Target and Target : Object Reference is not compatible with Object Reference. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] Can’t connect pins Target and Destructible : Object Reference is not compatible with Object Reference. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] Can’t connect pins Destructible and Target : Object Reference is not compatible with Object Reference. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] In use pin no longer exists on node Apply Radius Damage . Please refresh node or break links to remove pin. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] In use pin Target no longer exists on node Apply Radius Damage . Please refresh node or break links to remove pin. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] In use pin Base Damage no longer exists on node Apply Radius Damage . Please refresh node or break links to remove pin. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] In use pin Hurt Origin no longer exists on node Apply Radius Damage . Please refresh node or break links to remove pin. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] In use pin Damage Radius no longer exists on node Apply Radius Damage . Please refresh node or break links to remove pin. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] In use pin Impulse Strength no longer exists on node Apply Radius Damage . Please refresh node or break links to remove pin. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] In use pin Full Damage no longer exists on node Apply Radius Damage . Please refresh node or break links to remove pin. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] Could not find a function named “ApplyRadiusDamage” in ‘BP_DENT_MASTER’.
PackagingResults: Error: [Compiler BP_DENT_MASTER] Can’t connect pins Target and Target : Object Reference is not compatible with Object Reference. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] Can’t connect pins Target and Destructible : Object Reference is not compatible with Object Reference. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] Can’t connect pins Target and Target : Object Reference is not compatible with Object Reference. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] Can’t connect pins Destructible and Target : Object Reference is not compatible with Object Reference. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] Can’t connect pins Target and Target : Gameplay Statics Object Reference is not compatible with Object Reference. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] In use pin Damage Amount no longer exists on node Apply Damage . Please refresh node or break links to remove pin. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] In use pin Hit Location no longer exists on node Apply Damage . Please refresh node or break links to remove pin. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] In use pin Impulse Dir no longer exists on node Apply Damage . Please refresh node or break links to remove pin. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] In use pin Impulse Strength no longer exists on node Apply Damage . Please refresh node or break links to remove pin. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] Can’t connect pins Target and Target : Object Reference is not compatible with Object Reference. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] Can’t connect pins Target and Target : Object Reference is not compatible with Gameplay Statics Object Reference. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] In use pin no longer exists on node Set Destructible Mesh . Please refresh node or break links to remove pin. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] In use pin no longer exists on node Set Destructible Mesh . Please refresh node or break links to remove pin. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] In use pin Target no longer exists on node Set Destructible Mesh . Please refresh node or break links to remove pin. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] In use pin New Mesh no longer exists on node Set Destructible Mesh . Please refresh node or break links to remove pin. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] Could not find a function named “SetDestructibleMesh” in ‘BP_DENT_MASTER’.
PackagingResults: Error: [Compiler BP_DENT_MASTER] In use pin Destructible Mesh no longer exists on node Get . Please refresh node or break links to remove pin. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] Can’t connect pins Target and Destructible : Primitive Component Object Reference is not compatible with Object Reference. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] Can’t connect pins Destructible and Target : Object Reference is not compatible with Primitive Component Object Reference. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] Can’t connect pins Destructible and Target : Object Reference is not compatible with Scene Component Object Reference. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] Can’t connect pins Target and Destructible : Scene Component Object Reference is not compatible with Object Reference. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] The property associated with Destructible could not be found in ‘/Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER_C’ from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] The property associated with Destructible could not be found in ‘/Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER_C’ from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] The property associated with Large Chunk Threshold could not be found in ‘/Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER_C’ from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] The property associated with Destructible could not be found in ‘/Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER_C’ from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] The property associated with Destructible could not be found in ‘/Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER_C’ from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] The property associated with Destructible could not be found in ‘/Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER_C’ from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] The property associated with Destructible could not be found in ‘/Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER_C’ from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] Failed to find class for pin Target from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER] ICE SetVariableOnPersistentFrame - No property found. Target from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER.BP_DENT_MASTER
PackagingResults: Error: [Compiler BP_DENT_MASTER_KILL_SWITCH] Can’t connect pins Target and Destructible : Gameplay Statics Object Reference is not compatible with Object Reference. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER_KILL_SWITCH.BP_DENT_MASTER_KILL_SWITCH
PackagingResults: Error: [Compiler BP_DENT_MASTER_KILL_SWITCH] In use pin Damage Amount no longer exists on node Apply Damage . Please refresh node or break links to remove pin. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER_KILL_SWITCH.BP_DENT_MASTER_KILL_SWITCH
PackagingResults: Error: [Compiler BP_DENT_MASTER_KILL_SWITCH] In use pin Hit Location no longer exists on node Apply Damage . Please refresh node or break links to remove pin. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER_KILL_SWITCH.BP_DENT_MASTER_KILL_SWITCH
PackagingResults: Error: [Compiler BP_DENT_MASTER_KILL_SWITCH] In use pin Impulse Dir no longer exists on node Apply Damage . Please refresh node or break links to remove pin. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER_KILL_SWITCH.BP_DENT_MASTER_KILL_SWITCH
PackagingResults: Error: [Compiler BP_DENT_MASTER_KILL_SWITCH] In use pin Impulse Strength no longer exists on node Apply Damage . Please refresh node or break links to remove pin. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER_KILL_SWITCH.BP_DENT_MASTER_KILL_SWITCH
PackagingResults: Error: [Compiler BP_DENT_MASTER_KILL_SWITCH] Can’t connect pins Destructible and Target : Object Reference is not compatible with Gameplay Statics Object Reference. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER_KILL_SWITCH.BP_DENT_MASTER_KILL_SWITCH
PackagingResults: Error: [Compiler BP_DENT_MASTER_KILL_SWITCH] Can’t connect pins Target and Destructible : Scene Component Object Reference is not compatible with Object Reference. from Source: /Game/DENT/BluePrints/Destructibles/Destructibles_Master/BP_DENT_MASTER_KILL_SWITCH.BP_DENT_MASTER_KILL_SWITCH
PackagingResults: Error: EnvQueryManager_0 is an invalid outer for UAISubsystem instance Example_Shooter
PackagingResults: Error: EnvQueryManager_1 is an invalid outer for UAISubsystem instance Example_Shooter
PackagingResults: Error: Error loading C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Content/USETHISONE.umap!
PackagingResults: Error: Error loading C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Content/USETHISONE.umap!
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Saved/Cooked/WindowsNoEditor/Bloodlines/Content/Ultimate_SFX/Warfare_SFX_Bundle/Bullet_Impacts_Flybys_Pro/Cues/Bullet_Falling_On_Concrete/Bullet_Falling_on_Concrete_9_Cue.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Saved/Cooked/WindowsNoEditor/Bloodlines/Content/Ultimate_SFX/Warfare_SFX_Bundle/Bullet_Impacts_Flybys_Pro/Cues/Bullet_Falling_On_Concrete/Bullet_Falling_on_Concrete_9_Cue.uasset
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Saved/Cooked/WindowsNoEditor/Bloodlines/Content/Ultimate_SFX/Warfare_SFX_Bundle/Bullet_Impacts_Flybys_Pro/Cues/Bullet_Falling_On_Concrete/Bullet_Falling_on_Concrete_7_Cue.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Saved/Cooked/WindowsNoEditor/Bloodlines/Content/Ultimate_SFX/Warfare_SFX_Bundle/Bullet_Impacts_Flybys_Pro/Cues/Bullet_Falling_On_Concrete/Bullet_Falling_on_Concrete_7_Cue.uasset
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Saved/Cooked/WindowsNoEditor/Bloodlines/Content/Ultimate_SFX/Warfare_SFX_Bundle/Bullet_Impacts_Flybys_Pro/Cues/Bullet_Falling_On_Concrete/Bullet_Falling_on_Concrete_5_Cue.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Saved/Cooked/WindowsNoEditor/Bloodlines/Content/Ultimate_SFX/Warfare_SFX_Bundle/Bullet_Impacts_Flybys_Pro/Cues/Bullet_Falling_On_Concrete/Bullet_Falling_on_Concrete_5_Cue.uasset
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Saved/Cooked/WindowsNoEditor/Bloodlines/Content/Ultimate_SFX/Warfare_SFX_Bundle/Bullet_Impacts_Flybys_Pro/Cues/Bullet_Falling_On_Concrete/Bullet_Falling_on_Concrete_3_Cue.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Saved/Cooked/WindowsNoEditor/Bloodlines/Content/Ultimate_SFX/Warfare_SFX_Bundle/Bullet_Impacts_Flybys_Pro/Cues/Bullet_Falling_On_Concrete/Bullet_Falling_on_Concrete_3_Cue.uasset
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Saved/Cooked/WindowsNoEditor/Bloodlines/Content/Ultimate_SFX/Warfare_SFX_Bundle/Bullet_Impacts_Flybys_Pro/Cues/Bullet_Falling_On_Concrete/Bullet_Falling_on_Concrete_1_Cue.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Saved/Cooked/WindowsNoEditor/Bloodlines/Content/Ultimate_SFX/Warfare_SFX_Bundle/Bullet_Impacts_Flybys_Pro/Cues/Bullet_Falling_On_Concrete/Bullet_Falling_on_Concrete_1_Cue.uasset
PackagingResults: Error: Unable to cook package for platform because it is unable to be loaded: C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Saved/Cooked/WindowsNoEditor/Bloodlines/Content/GT_Free2018/Materials/Bitmaps/Metal_AncientBronze/AncientBronze_basecolor.uasset
PackagingResults: Error: Unable to cook package for platform because it is unable to be loaded: C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Saved/Cooked/WindowsNoEditor/Bloodlines/Content/GT_Free2018/Materials/Bitmaps/Metal_AircraftRusty/MetalAircraftInteriorRusty_normal.uasset
PackagingResults: Error: Unable to cook package for platform because it is unable to be loaded: C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Saved/Cooked/WindowsNoEditor/Bloodlines/Content/GT_Free2018/Materials/Bitmaps/Metal_AircraftRusty/MetalAircraftInteriorRusty_mrao.uasset
PackagingResults: Error: Unable to cook package for platform because it is unable to be loaded: C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Saved/Cooked/WindowsNoEditor/Bloodlines/Content/GT_Free2018/Materials/Bitmaps/Metal_AircraftRusty/MetalAircraftInteriorRusty_height.uasset
PackagingResults: Error: Unable to cook package for platform because it is unable to be loaded: C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Saved/Cooked/WindowsNoEditor/Bloodlines/Content/GT_Free2018/Materials/Bitmaps/Metal_AircraftRusty/MetalAircraftInteriorRusty_basecolor.uasset
PackagingResults: Error: Unable to cook package for platform because it is unable to be loaded: C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Saved/Cooked/WindowsNoEditor/Bloodlines/Content/GT_Free2018/Materials/Bitmaps/Gravel_RoundRock/RoundRockGravel_normal.uasset
PackagingResults: Error: Unable to cook package for platform because it is unable to be loaded: C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Saved/Cooked/WindowsNoEditor/Bloodlines/Content/GT_Free2018/Materials/Bitmaps/Gravel_RoundRock/RoundRockGravel_mrao.uasset
PackagingResults: Error: Unable to cook package for platform because it is unable to be loaded: C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Saved/Cooked/WindowsNoEditor/Bloodlines/Content/GT_Free2018/Materials/Bitmaps/Grass_Muddy/MuddyGrass_mrao.uasset
PackagingResults: Error: Unable to cook package for platform because it is unable to be loaded: C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Saved/Cooked/WindowsNoEditor/Bloodlines/Content/GT_Free2018/Materials/Bitmaps/Grass_Muddy/MuddyGrass_basecolor.uasset
PackagingResults: Error: Error loading C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Content/UltimateSkillSystem/SkillSystemSkill/ThrowWeaponSkill.uasset!
PackagingResults: Error: Error loading C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Content/UltimateSkillSystem/SkillSystemSkill/ThrowWeaponSkill.uasset!
PackagingResults: Error: Error loading C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Content/UltimateSkillSystem/SkillSystemSkill/KunaiSkill.uasset!
PackagingResults: Error: Error loading C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Content/UltimateSkillSystem/SkillSystemSkill/KunaiSkill.uasset!
PackagingResults: Error: Error loading C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Content/Overworld/Cities/City1_Level_BuiltData.uasset!
PackagingResults: Error: Error loading C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Content/Overworld/Cities/City1_Level_BuiltData.uasset!
PackagingResults: Error: [Compiler City1] Default value ‘’ for Player Spawn Location is invalid: ‘Array inputs (like ‘Player Spawn Location’) must have an input wired into them (try connecting a MakeArray node).’ from Source: /Game/Overworld/Cities/City1.City1
PackagingResults: Error: Error loading C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Content/GT_Free2018/Materials/Bitmaps/Metal_AncientBronze/AncientBronze_emissive.uasset!
PackagingResults: Error: Error loading C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Content/GT_Free2018/Materials/Bitmaps/Metal_AncientBronze/AncientBronze_emissive.uasset!
PackagingResults: Error: Error loading C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Content/GT_Free2018/Materials/Bitmaps/Metal_AircraftRusty/MetalAircraftInteriorRusty_opacity.uasset!
PackagingResults: Error: Error loading C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Content/GT_Free2018/Materials/Bitmaps/Metal_AircraftRusty/MetalAircraftInteriorRusty_opacity.uasset!
PackagingResults: Error: Error loading C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Content/GT_Free2018/Materials/Bitmaps/Metal_AircraftRusty/MetalAircraftInteriorRusty_emissive.uasset!
PackagingResults: Error: Error loading C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Content/GT_Free2018/Materials/Bitmaps/Metal_AircraftRusty/MetalAircraftInteriorRusty_emissive.uasset!
PackagingResults: Error: Error loading C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Content/GT_Free2018/Materials/Bitmaps/Gravel_RoundRock/RoundRockGravel_opacity.uasset!
PackagingResults: Error: Error loading C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Content/GT_Free2018/Materials/Bitmaps/Gravel_RoundRock/RoundRockGravel_opacity.uasset!
PackagingResults: Error: [Compiler UE4ASP_HeroTPP_AnimBlueprint] UE4ASP_HeroTPP_AnimBlueprint - The skeleton asset for this animation Blueprint is missing, so it cannot be compiled! from Source: /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.UE4ASP_HeroTPP_AnimBlueprint
PackagingResults: Error: [Compiler Villager_AnimBP_FEMALE] Play Stand_To_Sit_mixamo_com references sequence that uses different skeleton SK_Character_Vikings_Skeleton from Source: /Game/Villager_AnimBP_FEMALE.Villager_AnimBP_FEMALE
PackagingResults: Error: [Compiler Villager_AnimBP_FEMALE] Play Sitting__1__mixamo_com references sequence that uses different skeleton SK_Character_Vikings_Skeleton from Source: /Game/Villager_AnimBP_FEMALE.Villager_AnimBP_FEMALE
PackagingResults: Error: [Compiler Villager_AnimBP_FEMALE] Missing allocated node for AnimGraphNode_SequencePlayer_0 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/Villager_AnimBP_FEMALE.Villager_AnimBP_FEMALE
PackagingResults: Error: [Compiler Villager_AnimBP_FEMALE] Missing allocated node for AnimGraphNode_SequencePlayer_1 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/Villager_AnimBP_FEMALE.Villager_AnimBP_FEMALE
PackagingResults: Error: [Compiler Villager_AnimBP4] Play Idle__1__mixamo_com3 references sequence that uses different skeleton SK_Character_Vikings_Skeleton from Source: /Game/Villager_AnimBP4.Villager_AnimBP4
PackagingResults: Error: [Compiler Villager_AnimBP4] Play Walking__1__mixamo_com3 references sequence that uses different skeleton SK_Character_Vikings_Skeleton from Source: /Game/Villager_AnimBP4.Villager_AnimBP4
PackagingResults: Error: [Compiler Villager_AnimBP4] Play Stand_To_Sit_mixamo_com2 references sequence that uses different skeleton SK_Update_Character_Viking_Skeleton_Updated from Source: /Game/Villager_AnimBP4.Villager_AnimBP4
PackagingResults: Error: [Compiler Villager_AnimBP4] Play Sitting__1__mixamo_com2 references sequence that uses different skeleton SK_Update_Character_Viking_Skeleton_Updated from Source: /Game/Villager_AnimBP4.Villager_AnimBP4
PackagingResults: Error: [Compiler Villager_AnimBP4] Missing allocated node for AnimGraphNode_SequencePlayer_3 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/Villager_AnimBP4.Villager_AnimBP4
PackagingResults: Error: [Compiler Villager_AnimBP4] Missing allocated node for AnimGraphNode_SequencePlayer_4 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/Villager_AnimBP4.Villager_AnimBP4
PackagingResults: Error: [Compiler Villager_AnimBP4] Missing allocated node for AnimGraphNode_SequencePlayer_0 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/Villager_AnimBP4.Villager_AnimBP4
PackagingResults: Error: [Compiler Villager_AnimBP4] Missing allocated node for AnimGraphNode_SequencePlayer_1 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/Villager_AnimBP4.Villager_AnimBP4
PackagingResults: Error: [Compiler Villager_AnimBP3] Play Idle__1__mixamo_com2 references sequence that uses different skeleton SK_Character_Vikings_Skeleton from Source: /Game/Villager_AnimBP3.Villager_AnimBP3
PackagingResults: Error: [Compiler Villager_AnimBP3] Play Walking__1__mixamo_com2 references sequence that uses different skeleton SK_Character_Vikings_Skeleton from Source: /Game/Villager_AnimBP3.Villager_AnimBP3
PackagingResults: Error: [Compiler Villager_AnimBP3] Play Stand_To_Sit_mixamo_com1 references sequence that uses different skeleton SK_Character_Vikings_Skeleton from Source: /Game/Villager_AnimBP3.Villager_AnimBP3
PackagingResults: Error: [Compiler Villager_AnimBP3] Play Sitting__1__mixamo_com1 references sequence that uses different skeleton SK_Character_Vikings_Skeleton from Source: /Game/Villager_AnimBP3.Villager_AnimBP3
PackagingResults: Error: [Compiler Villager_AnimBP3] Missing allocated node for AnimGraphNode_SequencePlayer_3 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/Villager_AnimBP3.Villager_AnimBP3
PackagingResults: Error: [Compiler Villager_AnimBP3] Missing allocated node for AnimGraphNode_SequencePlayer_4 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/Villager_AnimBP3.Villager_AnimBP3
PackagingResults: Error: [Compiler Villager_AnimBP3] Missing allocated node for AnimGraphNode_SequencePlayer_0 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/Villager_AnimBP3.Villager_AnimBP3
PackagingResults: Error: [Compiler Villager_AnimBP3] Missing allocated node for AnimGraphNode_SequencePlayer_1 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/Villager_AnimBP3.Villager_AnimBP3
PackagingResults: Error: [Compiler Villager_AnimBP2] Play Idle__1__mixamo_com1 references sequence that uses different skeleton SK_Character_Vikings_Skeleton from Source: /Game/Villager_AnimBP2.Villager_AnimBP2
PackagingResults: Error: [Compiler Villager_AnimBP2] Play Walking__1__mixamo_com1 references sequence that uses different skeleton SK_Character_Vikings_Skeleton from Source: /Game/Villager_AnimBP2.Villager_AnimBP2
PackagingResults: Error: [Compiler Villager_AnimBP2] Missing allocated node for AnimGraphNode_SequencePlayer_3 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/Villager_AnimBP2.Villager_AnimBP2
PackagingResults: Error: [Compiler Villager_AnimBP2] Missing allocated node for AnimGraphNode_SequencePlayer_4 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/Villager_AnimBP2.Villager_AnimBP2
PackagingResults: Error: [Compiler Villager_AnimBP1] Play Idle__1__mixamo_com references sequence that uses different skeleton SK_Character_SciFiCity_Skeleton from Source: /Game/Villager_AnimBP1.Villager_AnimBP1
PackagingResults: Error: [Compiler Villager_AnimBP1] Play Walking__1__mixamo_com references sequence that uses different skeleton SK_Character_SciFiCity_Skeleton from Source: /Game/Villager_AnimBP1.Villager_AnimBP1
PackagingResults: Error: [Compiler Villager_AnimBP1] Missing allocated node for AnimGraphNode_SequencePlayer_3 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/Villager_AnimBP1.Villager_AnimBP1
PackagingResults: Error: [Compiler Villager_AnimBP1] Missing allocated node for AnimGraphNode_SequencePlayer_4 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/Villager_AnimBP1.Villager_AnimBP1
PackagingResults: Error: [Compiler Villager_AnimBP] Play Stand_To_Sit_mixamo_com references sequence that uses different skeleton SK_Character_Vikings_Skeleton from Source: /Game/Villager_AnimBP.Villager_AnimBP
PackagingResults: Error: [Compiler Villager_AnimBP] Play Sitting__1__mixamo_com references sequence that uses different skeleton SK_Character_Vikings_Skeleton from Source: /Game/Villager_AnimBP.Villager_AnimBP
PackagingResults: Error: [Compiler Villager_AnimBP] Missing allocated node for AnimGraphNode_SequencePlayer_0 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/Villager_AnimBP.Villager_AnimBP
PackagingResults: Error: [Compiler Villager_AnimBP] Missing allocated node for AnimGraphNode_SequencePlayer_1 while searching for node links - likely due to the node having outstanding errors. from Source: /Game/Villager_AnimBP.Villager_AnimBP
PackagingResults: Error: Error loading C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Content/ThrownWeapon_2019-10-14-17-49-18.uasset!
PackagingResults: Error: Error loading C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Content/ThrownWeapon_2019-10-14-17-49-18.uasset!
PackagingResults: Error: Error loading C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Content/ThrownWeapon.uasset!
PackagingResults: Error: Error loading C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Content/ThrownWeapon.uasset!
PackagingResults: Error: Error loading C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Content/LandscapeMaterial_City.uasset!
PackagingResults: Error: Error loading C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Content/LandscapeMaterial_City.uasset!
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Saved/Cooked/WindowsNoEditor/Bloodlines/Content/Ultimate_SFX/Warfare_SFX_Bundle/Bullet_Impacts_Flybys_Pro/Cues/Bullet_Falling_On_Concrete/Bullet_Falling_on_Concrete_8_Cue.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Saved/Cooked/WindowsNoEditor/Bloodlines/Content/Ultimate_SFX/Warfare_SFX_Bundle/Bullet_Impacts_Flybys_Pro/Cues/Bullet_Falling_On_Concrete/Bullet_Falling_on_Concrete_8_Cue.uasset
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Saved/Cooked/WindowsNoEditor/Bloodlines/Content/Ultimate_SFX/Warfare_SFX_Bundle/Bullet_Impacts_Flybys_Pro/Cues/Bullet_Falling_On_Concrete/Bullet_Falling_on_Concrete_4_Cue.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Saved/Cooked/WindowsNoEditor/Bloodlines/Content/Ultimate_SFX/Warfare_SFX_Bundle/Bullet_Impacts_Flybys_Pro/Cues/Bullet_Falling_On_Concrete/Bullet_Falling_on_Concrete_4_Cue.uasset
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Saved/Cooked/WindowsNoEditor/Bloodlines/Content/Ultimate_SFX/Warfare_SFX_Bundle/Bullet_Impacts_Flybys_Pro/Cues/Bullet_Falling_On_Concrete/Bullet_Falling_on_Concrete_10_Cue.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Saved/Cooked/WindowsNoEditor/Bloodlines/Content/Ultimate_SFX/Warfare_SFX_Bundle/Bullet_Impacts_Flybys_Pro/Cues/Bullet_Falling_On_Concrete/Bullet_Falling_on_Concrete_10_Cue.uasset
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Saved/Cooked/WindowsNoEditor/Bloodlines/Content/Ultimate_SFX/Warfare_SFX_Bundle/Bullet_Impacts_Flybys_Pro/Cues/Bullet_Falling_On_Concrete/Bullet_Falling_on_Concrete_2_Cue.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Saved/Cooked/WindowsNoEditor/Bloodlines/Content/Ultimate_SFX/Warfare_SFX_Bundle/Bullet_Impacts_Flybys_Pro/Cues/Bullet_Falling_On_Concrete/Bullet_Falling_on_Concrete_2_Cue.uasset
PackagingResults: Error: Couldn’t save package, filename is too long: C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Saved/Cooked/WindowsNoEditor/Bloodlines/Content/Ultimate_SFX/Warfare_SFX_Bundle/Bullet_Impacts_Flybys_Pro/Cues/Bullet_Falling_On_Concrete/Bullet_Falling_on_Concrete_6_Cue.uasset
PackagingResults: Error: Couldn’t save package, filename is too long :C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Saved/Cooked/WindowsNoEditor/Bloodlines/Content/Ultimate_SFX/Warfare_SFX_Bundle/Bullet_Impacts_Flybys_Pro/Cues/Bullet_Falling_On_Concrete/Bullet_Falling_on_Concrete_6_Cue.uasset
PackagingResults: Error: Unknown Cook Failure
LogAudio: Error: CreateMasteringVoice error: Device Invalidated

link text

Hi Milo_911. I’d suggest deleting BP_DENT_MASTER, Villager_AnimBP and Villager_AnimBP_FEMALE if you are not using them because they’re not compiling properly. If you are using them, open up the blueprint and fix the compiling errors.

You’re also getting a few ‘filename is too long’ errors as well which can be fixed by renaming your bullet falling on concrete sound cue assets with shorter names. Best to rename them in the file explorer and in your content browser.

Alright, I did as you suggested and it seems to have gotten rid of almost all of them! (: Thank you so much!
However, now I’m getting an “Unknown cook failure” Error… Is there any way to figure out what that error might be?

Please attach the new log and we can have a look at it!

Also, as you had a computer crash and bunch of compile errors, I would suggest to clean your project, remove binaries, intermediate and saved folder (after you’ve copied the log). Do this for project plugins aswell.

Cheers!

Can you attach your log? There are probably more errors to fix.

i am also getting same error here is my output log

world ‘None’.
LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
LogLinker: Warning: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\Characters\Mannequins\Animations\ABP_Manny.uasset: Failed to load ‘/Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop’: Can’t find file.
LogLinker: Warning: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\Characters\Mannequins\Animations\ABP_Manny.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/Characters/Mannequins/Animations/Manny/MM_Fall_Loop’
LogLinker: Warning: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\Characters\Mannequins\Animations\ABP_Manny.uasset: Failed to load ‘/Game/Characters/Mannequins/Animations/Manny/MM_Idle’: Can’t find file.
LogLinker: Warning: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\Characters\Mannequins\Animations\ABP_Manny.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/Characters/Mannequins/Animations/Manny/MM_Idle’
LogLinker: Warning: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\Characters\Mannequins\Animations\ABP_Manny.uasset: Failed to load ‘/Game/Characters/Mannequins/Animations/Manny/MM_Jump’: Can’t find file.
LogLinker: Warning: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\Characters\Mannequins\Animations\ABP_Manny.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/Characters/Mannequins/Animations/Manny/MM_Jump’
LogLinker: Warning: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\Characters\Mannequins\Animations\ABP_Manny.uasset: Failed to load ‘/Game/Characters/Mannequins/Animations/Manny/MM_Land’: Can’t find file.
LogLinker: Warning: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\Characters\Mannequins\Animations\ABP_Manny.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/Characters/Mannequins/Animations/Manny/MM_Land’
LogLinker: Warning: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\Characters\Mannequins\Animations\ABP_Manny.uasset: Failed to load ‘/Game/Characters/Mannequins/Animations/Manny/BS_MM_WalkRun’: Can’t find file.
LogLinker: Warning: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\Characters\Mannequins\Animations\ABP_Manny.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/Characters/Mannequins/Animations/Manny/BS_MM_WalkRun’
LogBlueprint: Error: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\Characters\Mannequins\Animations\ABP_Manny.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base
LogBlueprint: Error: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\Characters\Mannequins\Animations\ABP_Manny.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base
LogBlueprint: Error: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\Characters\Mannequins\Animations\ABP_Manny.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base
LogBlueprint: Error: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\Characters\Mannequins\Animations\ABP_Manny.uasset: [Compiler] Sequence Player references an unknown Anim Sequence Base
LogBlueprint: Error: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\Characters\Mannequins\Animations\ABP_Manny.uasset: [Compiler] Blendspace Player references an unknown Blend Space
LogBlueprint: Error: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\Characters\Mannequins\Animations\ABP_Manny.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_1 while searching for node links - likely due to the node having outstanding errors.
LogBlueprint: Error: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\Characters\Mannequins\Animations\ABP_Manny.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_3 while searching for node links - likely due to the node having outstanding errors.
LogBlueprint: Error: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\Characters\Mannequins\Animations\ABP_Manny.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_4 while searching for node links - likely due to the node having outstanding errors.
LogBlueprint: Error: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\Characters\Mannequins\Animations\ABP_Manny.uasset: [Compiler] Missing allocated node for AnimGraphNode_SequencePlayer_0 while searching for node links - likely due to the node having outstanding errors.
LogBlueprint: Error: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\Characters\Mannequins\Animations\ABP_Manny.uasset: [Compiler] Missing allocated node for AnimGraphNode_BlendSpacePlayer_0 while searching for node links - likely due to the node having outstanding errors.
LogLinker: Warning: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\Characters\Mannequins\Animations\ABP_Quinn.uasset: Failed to load ‘/Game/Characters/Mannequins/Animations/Quinn/MF_Idle’: Can’t find file.
LogLinker: Warning: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\Characters\Mannequins\Animations\ABP_Quinn.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/Characters/Mannequins/Animations/Quinn/MF_Idle’
LogLinker: Warning: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\Characters\Mannequins\Animations\ABP_Quinn.uasset: Failed to load ‘/Game/Characters/Mannequins/Animations/Quinn/BS_MF_Unarmed_WalkRun’: Can’t find file.
LogLinker: Warning: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\Characters\Mannequins\Animations\ABP_Quinn.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/Characters/Mannequins/Animations/Quinn/BS_MF_Unarmed_WalkRun’
LogLinker: Warning: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\ThirdPerson\Input\IMC_Default.uasset: Failed to load ‘/Game/ThirdPerson/Input/Actions/IA_Jump’: Can’t find file.
LogLinker: Warning: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\ThirdPerson\Input\IMC_Default.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/ThirdPerson/Input/Actions/IA_Jump’
LogLinker: Warning: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\ThirdPerson\Input\IMC_Default.uasset: Failed to load ‘/Game/ThirdPerson/Input/Actions/IA_Look’: Can’t find file.
LogLinker: Warning: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\ThirdPerson\Input\IMC_Default.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/ThirdPerson/Input/Actions/IA_Look’
LogLinker: Warning: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\ThirdPerson\Input\IMC_Default.uasset: Failed to load ‘/Game/ThirdPerson/Input/Actions/IA_Move’: Can’t find file.
LogLinker: Warning: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\ThirdPerson\Input\IMC_Default.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/ThirdPerson/Input/Actions/IA_Move’
LogLinker: Warning: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\Characters\Mannequins\Meshes\SKM_Quinn_Simple.uasset: Failed to load ‘/Game/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_01’: Can’t find file.
LogLinker: Warning: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\Characters\Mannequins\Meshes\SKM_Quinn_Simple.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_01’
LogLinker: Warning: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\Characters\Mannequins\Meshes\SKM_Quinn_Simple.uasset: Failed to load ‘/Game/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_02’: Can’t find file.
LogLinker: Warning: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\Characters\Mannequins\Meshes\SKM_Quinn_Simple.uasset: VerifyImport: Failed to load package for import object ‘Package /Game/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_02’
LogBlueprint: Error: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] No structure in SubCategoryObject in pin Action Value
LogBlueprint: Warning: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] EnhancedInputAction None does not have a valid Input Action asset!!
LogBlueprint: Error: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] No structure in SubCategoryObject in pin Action Value
LogBlueprint: Warning: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] EnhancedInputAction None does not have a valid Input Action asset!!
LogBlueprint: Warning: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] EnhancedInputAction None does not have a valid Input Action asset!!
LogBlueprint: Error: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] In use pin Action Value X no longer exists on node EnhancedInputAction None . Please refresh node or break links to remove pin.
LogBlueprint: Error: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] In use pin Action Value Y no longer exists on node EnhancedInputAction None . Please refresh node or break links to remove pin.
LogBlueprint: Error: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] EnhancedInputActionEvent references invalid ‘null’ action for EnhancedInputAction None
LogBlueprint: Error: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] In use pin Action Value X no longer exists on node EnhancedInputAction None . Please refresh node or break links to remove pin.
LogBlueprint: Error: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] In use pin Action Value Y no longer exists on node EnhancedInputAction None . Please refresh node or break links to remove pin.
LogBlueprint: Error: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] EnhancedInputActionEvent references invalid ‘null’ action for EnhancedInputAction None
LogBlueprint: Error: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] EnhancedInputActionEvent references invalid ‘null’ action for EnhancedInputAction None
LogBlueprint: Error: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Could not find a function named “None” in ‘BP_ThirdPersonCharacter’.
Make sure ‘BP_ThirdPersonCharacter’ has been compiled for EnhancedInputAction None
LogBlueprint: Error: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Could not find a function named “None” in ‘BP_ThirdPersonCharacter’.
Make sure ‘BP_ThirdPersonCharacter’ has been compiled for EnhancedInputAction None
LogBlueprint: Warning: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Node EnhancedInputAction None . The node won’t be pruned as isolated one. The node is not pure, but it has no exec pin(s). Verify IsNodePure implementation in K2Node Call Function.
LogBlueprint: Warning: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter.uasset: [Compiler] Node EnhancedInputAction None . The node won’t be pruned as isolated one. The node is not pure, but it has no exec pin(s). Verify IsNodePure implementation in K2Node Call Function.
LogLinker: Warning: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\ThirdPerson\Maps\ThirdPersonMap.umap: Failed to load ‘/Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC’: Can’t find file.
LogLinker: Warning: [AssetLog] C:\Users\USER\Desktop\New folder (2)\Haunted_House1\Haunted_House\Content\ThirdPerson\Maps\ThirdPersonMap.umap: VerifyImport: Failed to load package for import object ‘Package /Game/ExternalActors/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC’
LogAudio: Display: Audio Device (ID: 1) registered with world ‘ThirdPersonMap’.
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world ThirdPersonMap
LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, bIsValidLevelInstance=0, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=0)
LogWorldPartition: Display: WorldPartition initialize started…
LogWorldPartition: UWorldPartition::Initialize(Asset=ThirdPersonMap, IsEditor=1, bPIEWorldTravel=0 IsGame=0, IsCooking=0)
LogContentBundle: [Container: ThirdPersonMap] Creating new contrainer.
LogWorldPartition: Display: WorldPartition initialize took 404 ms
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Error: Level Instance Minimal_Default (/Game/ThirdPerson/Maps/ThirdPersonMap) is not using external actors /Game/StarterContent/Maps/Minimal_Default.Minimal_Default
MapCheck: Error: Level Instance Minimal_Default2 (/Game/ThirdPerson/Maps/ThirdPersonMap) is not using external actors /Game/StarterContent/Maps/Minimal_Default.Minimal_Default
MapCheck: Map check complete: 2 Error(s), 0 Warning(s), took 0.939ms to complete.
LogFileHelpers: Loading map ‘ThirdPersonMap’ took 0.665
LogUnrealEdMisc: Total Editor Startup Time, took 28.197