Hi,
I always get this packaging error lately… UATHelper: Packaging (Windows (64-bit)): LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘None’ is not a standard unreal filename or a long path name. Reason: Path should start with a ‘/’
I’ve tried the following methods:
- Removed Saved, Intermediate, Config, and Binaries Folder.
- Generated VS project files and Compiled inside UE Editor.
- Assigned Default GameMode, Global Default Server GameMode, and Game Instance Class.
- Moved Project form Documents to drive D:
- Assigned Editor Startup Map, Game Default Map, Transition Map, and Server Default Map.
- Assigned maps inside Project Settings > Packaging.
- Double checked Staging Directory.
- Have a proper standard filename.
Here is my listed sources that I’ve followed:
- Error Unknown Cook Failure while packaging for windows - Programming & Scripting - Unreal Engine Forums
- Error while Packaging: : LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: 'None' is not a standard unreal filename or a long path name. Reason: Path should start with a '/' - Platform & Builds - Unreal Engine Forums
- 'None' is not a standard unreal filename? - AnswerHub - Unreal Engine Forums
- Strange behaviour while cooking - Community & Industry Discussion - Unreal Engine Forums
- Cannot Cook: 'None' is not a standard unreal filename - Platform & Builds - Unreal Engine Forums
- Couldn't package my project! - Platform & Builds - Unreal Engine Forums
The current version that I’m using is UE 4.20.3. Also, the question is where can I find that ‘None’??
Thanks.