Packaging Failed

Hi,

I always get this packaging error lately… UATHelper: Packaging (Windows (64-bit)): LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘None’ is not a standard unreal filename or a long path name. Reason: Path should start with a ‘/’

I’ve tried the following methods:

  • Removed Saved, Intermediate, Config, and Binaries Folder.
  • Generated VS project files and Compiled inside UE Editor.
  • Assigned Default GameMode, Global Default Server GameMode, and Game Instance Class.
  • Moved Project form Documents to drive D:
  • Assigned Editor Startup Map, Game Default Map, Transition Map, and Server Default Map.
  • Assigned maps inside Project Settings > Packaging.
  • Double checked Staging Directory.
  • Have a proper standard filename.

Here is my listed sources that I’ve followed:

The current version that I’m using is UE 4.20.3. Also, the question is where can I find that ‘None’??

Thanks.