Hello, here is the rest. I packed a standard first person map sucesfully. I recently cooked and packed a different project from a different source, it also worked fine. this is my very first own project i want to pack and i keep getting this error.
UATHelper: Packaging (Windows): MatTransl_3B7A55D3409170328211A060FC2E3BB1E263C720_BBD650804D314CE7A44ADF9BB4F3F5F9
UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Putz_Putz_0109_2_2_texture_cut_Mat in PCD3D_SM5, Default, SM5, Game (DDC key hash: 5983a1833118eb8b088e9557f36b5fc6464d6e4e), compiling.
UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for T_Dungeon_shackles_03_BC_Mat in PCD3D_SM6, Default, SM6, Game (DDC key hash: 9d5ff3618da4e6e82978c4762ceebf3d1bf5425c), compiling.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 669 Packages Remain 323 Total 992
UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for T_Ind_War_Storage_Tray_Plastic_Green_01_Mat in PCD3D_SM6, Default, SM6, Game (DDC key hash: 6de6707cc8c9c6fd190006d9b1f1d83b02e4327e), compiling.
UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for T_Ind_Jun_Tank_Metal_Rusty_01_Mat in PCD3D_SM6, Default, SM6, Game (DDC key hash: 0ac94698af32cbf8d2c78d7c375917f6c3b6f62f), compiling.
UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for T_Ind_Jun_Storage_Crate_Metal_Rusty_01_Mat in PCD3D_SM6, Default, SM6, Game (DDC key hash: 72b4b9d7a944bd7364ce1d10adecc5e262974346), compiling.
UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for T_Ind_Jun_Spring_Metal_Rusty_01_Mat in PCD3D_SM6, Default, SM6, Game (DDC key hash: 55dfd31daa3847282e1fae6a24394cf850941da9), compiling.
UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for T_Ind_Fac_Chain_Pile_Metal_Rusty_01_Mat in PCD3D_SM6, Default, SM6, Game (DDC key hash: 01c5232a0fa0d7f6459e7f41f6b541bd3bc64359), compiling.
UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for T_Ind_Con_Oil_Plastic_Pack_02_Mat in PCD3D_SM6, Default, SM6, Game (DDC key hash: acb35b0cd4175b363284716deb7b201dc1a1aa41), compiling.
UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for T_Ind_Aba_Tank_Gas_Metal_Worn_02_Mat in PCD3D_SM6, Default, SM6, Game (DDC key hash: 9b590d323041f548a393a2332f3c558705c3f555), compiling.
UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for T_Ind_Aba_Storage_Barrel_Metal_Green_01_Mat in PCD3D_SM6, Default, SM6, Game (DDC key hash: c4f4d5c89aa803852e93faccf8d76488f5156e2d), compiling.
UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for T_Ind_Aba_Storage_Barrel_Metal_Buckled_01_Mat in PCD3D_SM6, Default, SM6, Game (DDC key hash: 448d4caf30aa0b58b4ab3a25fefdc6e7e540735b), compiling.
UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for T_Ind_Aba_Storage_Barrel_Metal_Blue_01_Mat in PCD3D_SM6, Default, SM6, Game (DDC key hash: b28d9f5eaac0c577bfb6f0d5a0fa5d71387b6e1c), compiling.
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/7 (/ControlRig/Controls/ControlRig_Wedge_solid) …
UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Metal_Rust in PCD3D_SM6, Default, SM6, Game (DDC key hash: 7ca5c7e6ded0728ea6267b27507fe3051b28c2de), compiling.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 844 Packages Remain 148 Total 992
UATHelper: Packaging (Windows): LogCook: Display: Splitting Package /Game/FirstPerson/Maps/FirstPersonMap with splitter FWorldPartitionCookPackageSplitter acting on object World /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap.
UATHelper: Packaging (Windows): LogWorldPartition: Display: [Cook] Gathering packages to cook from generators for owner object World /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap.
UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize started…
UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize took 4.245 ms
UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for ‘FirstPersonMap’ started…
UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for ‘FirstPersonMap’ took 4.761 ms
UATHelper: Packaging (Windows): LogWorldPartition: Display: [Cook] Gathered 0 packages to generate from 1 Generators.
UATHelper: Packaging (Windows): LogWorldPartition: Display: [Cook] Sending 0 packages to be generated.
UATHelper: Packaging (Windows): LogWorldPartition: Display: [Cook] Debug(GetGenerateList) : OwnerObject=World /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap bForceInitializedWorld=1 bInitializedPhysicsSceneForSave=1
UATHelper: Packaging (Windows): LogWorldPartition: Display: [Cook][PopulateGeneratorPackage] Processing 0 packages
UATHelper: Packaging (Windows): LogWorldPartition: Display: [Cook][PopulateGeneratorPackage] Gathered 57 modified packages
UATHelper: Packaging (Windows): LogWorldPartition: Display: [Cook] Debug(TearDown): OwnerObject=World /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap bForceInitializedWorld=1 bInitializedPhysicsSceneForSave=1
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 954 Packages Remain 39 Total 993
UATHelper: Packaging (Windows): LogCook: Display: Splitting Package /Game/HiddenExit/Maps/Map1_HiddenExit with splitter FWorldPartitionCookPackageSplitter acting on object World /Game/HiddenExit/Maps/Map1_HiddenExit.Map1_HiddenExit.
UATHelper: Packaging (Windows): LogWorldPartition: Display: [Cook] Gathering packages to cook from generators for owner object World /Game/HiddenExit/Maps/Map1_HiddenExit.Map1_HiddenExit.
UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize started…
UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize took 20.251 ms (total: 24.497 ms)
UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for ‘Map1_HiddenExit’ started…
UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for ‘Map1_HiddenExit’ took 24.122 ms (total: 28.884 ms)
UATHelper: Packaging (Windows): LogWorldPartition: Display: [Cook] Gathered 0 packages to generate from 1 Generators.
UATHelper: Packaging (Windows): LogWorldPartition: Display: [Cook] Sending 0 packages to be generated.
UATHelper: Packaging (Windows): LogWorldPartition: Display: [Cook] Debug(GetGenerateList) : OwnerObject=World /Game/HiddenExit/Maps/Map1_HiddenExit.Map1_HiddenExit bForceInitializedWorld=1 bInitializedPhysicsSceneForSave=1
UATHelper: Packaging (Windows): LogWorldPartition: Display: [Cook][PopulateGeneratorPackage] Processing 0 packages
UATHelper: Packaging (Windows): LogWorldPartition: Display: [Cook][PopulateGeneratorPackage] Gathered 404 modified packages
UATHelper: Packaging (Windows): LogCook: Display: Splitting Package /Game/HiddenExit/Maps/HIDDEN_EXIT_Map1 with splitter FWorldPartitionCookPackageSplitter acting on object World /Game/HiddenExit/Maps/HIDDEN_EXIT_Map1.HIDDEN_EXIT_Map1.
UATHelper: Packaging (Windows): LogWorldPartition: Display: [Cook] Gathering packages to cook from generators for owner object World /Game/HiddenExit/Maps/HIDDEN_EXIT_Map1.HIDDEN_EXIT_Map1.
UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize started…
UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize took 755 us (total: 25.252 ms)
UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming for ‘HIDDEN_EXIT_Map1’ started…
UATHelper: Packaging (Windows): LogOutputDevice: Warning:
UATHelper: Packaging (Windows): Script Stack (0 frames) :
UATHelper: Packaging (Windows): LogWindows: Error: appError called: Assertion failed: Actor->GetLevel() == this [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp] [Line: 571]
UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Assertion failed: Actor->GetLevel() == this [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp] [Line: 571]
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc6c49f5a7 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: appError called: Assertion failed: Actor->GetLevel() == this [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp] [Line: 571]
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Assertion failed: Actor->GetLevel() == this [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp] [Line: 571]
PackagingResults: Error: [Callstack] 0x00007ffc6c49f5a7 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc6c521298 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc6b3a451c UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc9a8398ad UnrealEditor-CoreUObject.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc6d82653f UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc6b3e6834 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc6da4d56e UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc6da1e42c UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc6da1ccbb UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc6da27be9 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc6d8ae97a UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc6d8ae4a7 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc6d9a3fd6 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc69120f6b UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc691f6ffc UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc691f033d UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc691efba8 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc691f5dca UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc6921f2c7 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc6921e704 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc68efdd50 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc68ebf6fd UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc68edaeb0 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7a1c880dd UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7a1c7e146 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7a1c7e42a UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7a1c818a4 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7a1c970c4 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7a1c996e6 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffd0d47257d KERNEL32.DLL!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00007ffc6c521298 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffc6b3a451c UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffc9a8398ad UnrealEditor-CoreUObject.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffc6d82653f UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffc6b3e6834 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffc6da4d56e UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffc6da1e42c UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffc6da1ccbb UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffc6da27be9 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffc6d8ae97a UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffc6d8ae4a7 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffc6d9a3fd6 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffc69120f6b UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffc691f6ffc UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffc691f033d UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffc691efba8 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffc691f5dca UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffc6921f2c7 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffc6921e704 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffc68efdd50 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffc68ebf6fd UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffc68edaeb0 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff7a1c880dd UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff7a1c7e146 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff7a1c7e42a UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff7a1c818a4 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff7a1c970c4 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff7a1c996e6 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffd0d47257d KERNEL32.DLL!UnknownFunction
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows): Took 29.48s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows): Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\Ener\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Unreal+Engine+UE_5.4\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 30s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
i use the coursera chat bot to guide me through this… then i found assets which could not be loaded… i reimported the assets, made an asset validation… found something wrong within a material, set up all textures needed properly.
after i set i up the packaging setting i used the Project Launcher… he told me EOSShare isnt configured correctly… i did deactivate this plugin… and project launcher… well i cancelled it after it was busy for 5min starting the app on the device… now cooking and packaging was a success…
totally new to this but the coursera ai was pointing towards right direction… i guess the best was this really easy error explanation from the project launcher.
thanks for time, maybe this could help you too if you are such a noobie to UE as i am