I’m having problems packaging my project. For some reason it won’t package. I’ve tried packaging in development and shipping and always fails.
- packaging for windows 64 bit
- UE 4.10
- blueprint project
I’ve read that the level may be too big as it says: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: FMemoryWriter does not support data larger than 2GB. Archive name: E:/Work Folder/Unreal Projects/Shutter/Content/StarterContent/Maps/Minimal_Default.umap.
Some posts suggest level streaming and splitting up the level in areas. Would that work?
Also read that sometimes the lighmap might be too big. I’m setting the build quality to preview and trying again, see what happens. In the mean time i’m leaving a copy of my build log. If anyone can help me find the problem here, i’d be very grateful. I spent three months working on this and I really don’t wan to scrap it because UE refuses to build. There’s a lot of hard work involved in this :\