Hi, wall of text incoming.
I’m having problems packaging the project I’ve been working with.
I’m using version UE 4.3.0 and I’ve downloaded and installed it with the login launcher thing.
Here is the error message I get when I try to package the project:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2014.07.28-23.48.54:616][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2014.07.28-23.48.54:616][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1)
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2014.07.28-23.48.54:617][ 0]LogExit: Exiting.
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 8.489s to run UE4Editor-Cmd.exe
MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Windows (32-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for D:\Users\martin.holmstrom\Desktop\ProjectWizard\ProjectWizard.uproject; see log D:\Users\martin.holmstrom\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.3\Cook.txt
MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (32-bit)): at BuildCommand.Execute()
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.P
MainFrameActions: Packaging (Windows (32-bit)): rogram.Main()
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for D:\Users\martin.holmstrom\Desktop\ProjectWizard\ProjectWizard.uproject; see log D:\Users\martin.holmstrom\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.3\C
MainFrameActions: Packaging (Windows (32-bit)): ook.txt
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=1
MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED
I’m not sure what to do about any of that so I would be grateful is someone could help me.
Thanks in advance