Packaging failed:system.exception.Help appreciated

Hi.
I came across this problem and can’t find any solution
any of you keen enough to tell me what I can do to fix it?

mainly in this part.

ExceptionUtils.PrintExceptionInfo: ERROR: System.Exception: Couldn’t update resource
ExceptionUtils.PrintExceptionInfo: at ModuleResourceUpdate.SetData(Int32 ResourceId, ResourceType Type, Byte[] Data)
ExceptionUtils.PrintExceptionInfo: at ModuleResourceUpdate.SetIcons(Int32 ResourceId, GroupIconResource GroupIcon)
ExceptionUtils.PrintExceptionInfo: at BaseWinPlatform.StageBootstrapExecutable(DeploymentContext SC, String ExeName, FileReference TargetFile, StagedFileReference StagedRelativeTargetPath, String StagedArguments)
ExceptionUtils.PrintExceptionInfo: at BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
ExceptionUtils.PrintExceptionInfo: at Win64Platform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
ExceptionUtils.PrintExceptionInfo: at Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC)
ExceptionUtils.PrintExceptionInfo: at Project.CopyBuildToStagingDirectory(ProjectParams Params)
ExceptionUtils.PrintExceptionInfo: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
ExceptionUtils.PrintExceptionInfo: at BuildCookRun.ExecuteBuild()
ExceptionUtils.PrintExceptionInfo: at AutomationTool.BuildCommand.Execute()
ExceptionUtils.PrintExceptionInfo: at AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary2 Commands)
ExceptionUtils.PrintExceptionInfo: at AutomationTool.Automation.Process(String[] Arguments)
ExceptionUtils.PrintExceptionInfo: at AutomationTool.Program.MainProc(Object Param)
ExceptionUtils.PrintExceptionInfo: at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param) ExceptionUtils.PrintExceptionInfo: at AutomationTool.Program.Main() ExceptionUtils.PrintExceptionInfo: (see C:\Users\WilliamS\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace) ExceptionUtils.PrintExceptionInfo: ExceptionUtils.PrintExceptionInfo: Exception: Couldn't update resource ExceptionUtils.PrintExceptionInfo: at ModuleResourceUpdate.SetData(Int32 ResourceId, ResourceType Type, Byte[] Data) ExceptionUtils.PrintExceptionInfo: at ModuleResourceUpdate.SetIcons(Int32 ResourceId, GroupIconResource GroupIcon) ExceptionUtils.PrintExceptionInfo: at BaseWinPlatform.StageBootstrapExecutable(DeploymentContext SC, String ExeName, FileReference TargetFile, StagedFileReference StagedRelativeTargetPath, String StagedArguments) ExceptionUtils.PrintExceptionInfo: at BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) ExceptionUtils.PrintExceptionInfo: at Win64Platform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) ExceptionUtils.PrintExceptionInfo: at Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC) ExceptionUtils.PrintExceptionInfo: at Project.CopyBuildToStagingDirectory(ProjectParams Params) ExceptionUtils.PrintExceptionInfo: at BuildCookRun.DoBuildCookRun(ProjectParams Params) ExceptionUtils.PrintExceptionInfo: at BuildCookRun.ExecuteBuild() ExceptionUtils.PrintExceptionInfo: at AutomationTool.BuildCommand.Execute() ExceptionUtils.PrintExceptionInfo: at AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary2 Commands) ExceptionUtils.PrintExceptionInfo: at AutomationTool.Automation.Process(String[] Arguments) ExceptionUtils.PrintExceptionInfo: at AutomationTool.Program.MainProc(Object Param) ExceptionUtils.PrintExceptionInfo: at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
ExceptionUtils.PrintExceptionInfo: at AutomationTool.Program.Main()
ExceptionUtils.PrintExceptionInfo: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)

thank you

Solved it

revert game icon back to it’s default