Packaging failed, SDK various issues

This is probably one of those “extremely newbie” questions, but I searched for this everywhere, and I while I found many results on the City Sample not packaging, the log is so vast that I can’t even figure out the best way to search for it.

Just to clarify, I’ve used UE in 2022 for a work project, and I loved it, but I couldn’t get my hands on it again until now. And seeing all the videos about all the amazing features in 5.5 makes me want to learn it at least to a point where I could some day be part of team that uses it. So I know the bare basics, not much else.

A week or two ago, working on another project that was super basic and it was just an external car rigged in Blender and imported to the Vehicle template, I was running into wall after wall because of SDKs that were missing, even after I did the “Update Device” under the Plaforms > Windows menu.

That project was a lot simpler, so a search for that gave me tips for people here and there about what SDKs to install. It took installing MS Visual Basic and some other SDKs, but eventually that project packaged fine. But it’s just a car inside the vehicle template, and that’s it.

I’ve been wanting to see this City sample project for years, along with the other large templates that Epic Games provides, but not just in the Unreal GUI, I want to be able to package it and run it on my PC just like I run any other game. But all I keep getting is “Packaging failed”.

Now, things don’t look that great from the start, when I even have errors in the log without doing anything but opening the project (on post submission it gave me an error that it was much longer than allowed, so I’ll trim as much as possible from the logs without deleting anything that seems like an error:

[2025.02.19-23.42.20:322][  0]LogStats: Stats thread started at 0.242582
[2025.02.19-23.42.20:322][  0]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
[2025.02.19-23.42.20:322][  0]LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
[2025.02.19-23.42.20:322][  0]LogInit: Session CrashGUID >====================================================
         Session CrashGUID >   UECC-Windows-C7A143F143347E25A890C8BFA0BC0D72
         Session CrashGUID >====================================================
[2025.02.19-23.42.20:322][  0]LogConfig: No local boot hotfix file found at: [E:/Unreal_Engine/CitySample/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]


[2025.02.19-23.42.20:323][  0]LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
[2025.02.19-23.42.20:323][  0]LogWindows: File 'WinPixGpuCapturer.dll' does not exist
[2025.02.19-23.42.20:323][  0]PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.

[2025.02.19-23.42.20:323][  0]RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.

[2025.02.19-23.42.20:323][  0]LogCoreRedirects: AddRedirect(E:/Unreal_Engine/CitySample/Saved/Config/WindowsEditor/NiagaraFluids.ini) has wildcard redirect /NiagaraSimulationStages/, these are very slow and should be resolved as soon as possible! Please refer to the documentation in Engine/Config/BaseEngine.ini.
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'AlembicHairImporter' had been unloaded. Reloading on-demand took 0.11ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'AutomatedPerfTesting' had been unloaded. Reloading on-demand took 0.10ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.09ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.09ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.09ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'RemoteControlInterception' had been unloaded. Reloading on-demand took 0.09ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.08ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.08ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.10ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.08ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.08ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.10ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.09ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'WinDualShock' had been unloaded. Reloading on-demand took 0.08ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.08ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.09ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'ContextualAnimation' had been unloaded. Reloading on-demand took 0.08ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.09ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.09ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.08ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.09ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.08ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'ConcertSharedSlate' had been unloaded. Reloading on-demand took 0.09ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.08ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'ChaosCarGlass' had been unloaded. Reloading on-demand took 0.07ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'CitySampleSensorGrid' had been unloaded. Reloading on-demand took 0.07ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'Crossfader' had been unloaded. Reloading on-demand took 0.06ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'HoverDrone' had been unloaded. Reloading on-demand took 0.06ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'WorldAudioDataSystem' had been unloaded. Reloading on-demand took 0.07ms
[2025.02.19-23.42.20:323][  0]LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: AsyncLoading2 - Initialized
[2025.02.19-23.42.20:323][  0]LogInit: Object subsystem initialized
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.DistanceFields.MaxPerMeshResolution:256]]
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.UncertainTraceRelativeDepthThreshold:.02]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal.ApplyDuringIntegration:0]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[r.Lumen.Tracing.MaxTraceDistance:20000]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.MeshCardsMergedResolutionScale:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[r.LumenScene.SurfaceCache.MeshCardsMaxLOD:0]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Lumen.Reflections.RadianceCache:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:8]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeOcclusion:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.LumenScene.FarField:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.LumenScene.FarField.MaxTraceDistance:100000]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.MaxIterations:128]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.DistanceFields.SupportEvenIfHardwareRayTracingSupported:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[p.AsyncInterpolationMultiplier:2]]
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[p.Chaos.PerfHackIgnoreSleepingContacts:0]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[p.Vehicle.BatchQueries:0]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[p.Vehicle.DisableVehicleSleep:0]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[p.Vehicle.EnableSuspensionSmoothing:0]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.VT.MaxUploadsPerFrame:500]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.VT.MaxUploadsPerFrameInEditor:1000]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.VT.MaxTilesProducedPerFrame:100]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.VT.MaxReleasedPerFrame:5]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.VT.NumGatherTasks:6]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.VT.SyncProduceLockedTiles:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.VT.IOPriority_HighPagePri:4]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.VT.CsvStats:2]]
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[d3d11.ZeroBufferSizeInMB:16]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[D3D12.ZeroBufferSizeInMB:16]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Streaming.PoolSize:2300]]
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[r.SkinCache.MemoryLimitForBatchedRayTracingGeometryUpdates:128]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SkinCache.MaxRayTracingPrimitivesPerCmdList:1000000]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SkinCache.MaxDispatchesPerCmdList:1000]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SkinCache.AllowDupedVertsForRecomputeTangents:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SkinCache.RecomputeTangentsParallelDispatch:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:148]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Shadow.Virtual.NonNanite.IncludeInCoarsePages:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ForceOnlyVirtualShadowMaps:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[s.AsyncLoadingMaxPendingRequestsSizeMB:1024]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:25]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.ScreenPercentage.MaxResolution:1440]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Nanite.Streaming.Imposters:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Nanite.Streaming.NumInitialRootPages:6144]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Nanite.MaxNodes:2621440]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Nanite.AllowSkinnedMeshes:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[p.MaxDirtyElements:1000000]]
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[p.CollisionBoundsVelocityInflation:0.0]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[p.Chaos.Solver.Suspension.Priority:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[p.Chaos.Solver.Collision.Priority:2]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[p.Chaos.Solver.Joint.Priority:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[p.Chaos.Solver.Joint.TransferCollisions:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[p.Chaos.Solver.Joint.TransferCollisionsKinematicScale:0.1]]
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[p.Chaos.Solver.Iterations:8]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[p.Chaos.Solver.Joint.TransferCollisionsStiffnessClamp:4.0]]
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[MassTraffic.SleepCounterThreshold:4]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[MassTraffic.LinearSpeedSleepThreshold:6.0]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[input.GlobalAxisConfigMode:1]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.HairStrands.DOFDepth:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[core.EnsuresAreErrors:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[MovieScene.RemoveMutedTracksOnCook:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.MotionVectorSimulation:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[Editor.AsyncSkeletalMeshCompilation:0]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[wp.Runtime.RuntimeSpatialHashUseAlignedGridLevels:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[wp.Runtime.RuntimeSpatialHashSnapNonAlignedGridLevelsToLowerLevels:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[wp.Runtime.RuntimeSpatialHashPlaceSmallActorsUsingLocation:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[wp.Runtime.RuntimeSpatialHashPlacePartitionActorsUsingLocation:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:10]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:5]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.GPUScene.ParallelUpdate:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.setres:1280x720]]
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0    ; Temporary workaround for Nanite geometry corruption (FORT-805141)]]
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.VSync:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.VirtualTextures:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[r.SupportMaterialLayers:1]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.CustomDepth:3]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.ClearCoatNormal:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.AntiAliasingMethod:4]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.GBufferDiffuseSampleOcclusion:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.HairStrands.Enable:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[SkeletalMesh.UseExperimentalChunking:1]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.VolumetricFog.Emissive:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.NumBufferedOcclusionQueries:2]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.InstanceCulling.OcclusionCull:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.MeshStreaming:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Nanite.CoarseMeshStreaming:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Nanite.ProxyRenderMode:2]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SceneCulling:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SceneCulling.Precomputed:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Lumen.ScreenTracingSource:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[r.HairStrands.Visibility.ComputeRaster.SamplePerPixel:4]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[r.HairStrands.Visibility.ComputeRaster.Stochastic:1]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.DensityScale.Raytracing:.6]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.DepthBiasScale.Light:1.5]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.DepthBiasScale.Transmittance:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.HairStrands.Voxelization.Virtual.VoxelPageCountPerDim:7]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.HairStrands.Strands.BulkData.ReleaseAfterUse:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.HairStrands.Strands.BulkData.AsyncLoading:8]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.HairStrands.Cards.BulkData.AsyncLoading:4]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.HairStrands.UseProxyLocalToWorld:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.RayTracing:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.RayTracing.NonBlockingPipelineCreation:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.RayTracing.Culling:3]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.RayTracing.Culling.Radius:15000]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.RayTracing.Culling.Angle:0.5]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.RayTracing.Culling.UseGroupIds:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.NiagaraRibbons:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.NiagaraSprites:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.NiagaraMeshes:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.RayTracing.Shadows.AcceptFirstHit:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.RayTracing.ExcludeTranslucent:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.RayTracing.Geometry.InstancedStaticMeshes:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SSS.Checkerboard:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Shaders.RemoveDeadCode:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2025.02.19-23.42.20:323][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:30.0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[gc.PerformGCWhileAsyncLoading:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Shadow.MaxResolution:4096]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:4096]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[r.RayTracing.Reflections:0]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[r.RayTracing.GlobalIllumination:0]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.RayTracing.AmbientOcclusion:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.RayTracing.SkyLight:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.AOQuality:2]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2         ; lower gathering resolution]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2025.02.19-23.42.20:323][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.DetailMode:3]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
[2025.02.19-23.42.20:323][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2025.02.19-23.42.20:323][  0]LogRHI: Using Default RHI: D3D12
[2025.02.19-23.42.20:323][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2025.02.19-23.42.20:323][  0]LogRHI: Loading RHI module D3D12RHI
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2025.02.19-23.42.20:323][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 4060 Ti (VendorId: 10de, DeviceId: 2803, SubSysId: 898d1043, Revision: 00a1
[2025.02.19-23.42.20:323][  0]LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2025.02.19-23.42.20:323][  0]LogD3D12RHI:   Adapter has 16109MB of dedicated video memory, 0MB of dedicated system memory, and 98181MB of shared system memory, 2 output[s]
[2025.02.19-23.42.20:323][  0]LogD3D12RHI:   Driver Version: 572.16 (internal:32.0.15.7216, unified:572.16)
[2025.02.19-23.42.20:323][  0]LogD3D12RHI:      Driver Date: 1-26-2025
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2025.02.19-23.42.20:323][  0]LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2025.02.19-23.42.20:323][  0]LogD3D12RHI:   Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 98181MB of shared system memory, 0 output[s]
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2025.02.19-23.42.20:323][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2025.02.19-23.42.20:323][  0]LogInit: Selected Device Profile: [WindowsEditor]
[2025.02.19-23.42.20:323][  0]LogHAL: Display: Platform has ~ 192 GB [205902368768 / 274877906944 / 192], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2025.02.19-23.42.20:323][  0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2025.02.19-23.42.20:323][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2025.02.19-23.42.20:323][  0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
[2025.02.19-23.42.20:323][  0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
[2025.02.19-23.42.20:323][  0]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
[2025.02.19-23.42.20:323][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[HoverDrone.DroneSpeedScalar:0.5]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[fx.NiagaraGpuLowLatencyTranslucencyEnabled:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[P.Chaos.SyncKinematicOnGameThread:1]]
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[MovieRenderPipeline.WaveOutput.WriteDelay:3]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogConfig: Set CVar [[p.ClothPhysics:0]]
[2025.02.19-23.42.20:323][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/Unreal_Engine/CitySample/Saved/Config/WindowsEditor/Editor.ini]
[2025.02.19-23.42.20:323][  0]LogConfig: CVar [[TEDS.Enable:1]] deferred - dummy variable created
[2025.02.19-23.42.20:323][  0]LogInit: Computer: REVENANT
[2025.02.19-23.42.20:323][  0]LogInit: User: sebaz
[2025.02.19-23.42.20:323][  0]LogInit: CPU Page size=4096, Cores=24
[2025.02.19-23.42.20:323][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2025.02.19-23.42.20:323][  0]LogMemory: Process is running as part of a Windows Job with separate resource limits
[2025.02.19-23.42.20:323][  0]LogMemory: Memory total: Physical=191.8GB (192GB approx) Virtual=203.8GB
[2025.02.19-23.42.20:323][  0]LogMemory: Platform Memory Stats for WindowsEditor
[2025.02.19-23.42.20:323][  0]LogMemory: Process Physical Memory: 954.12 MB used, 977.14 MB peak
[2025.02.19-23.42.20:323][  0]LogMemory: Process Virtual Memory: 1024.61 MB used, 1030.90 MB peak
[2025.02.19-23.42.20:323][  0]LogMemory: Physical Memory: 23798.90 MB used,  172564.91 MB free, 196363.80 MB total
[2025.02.19-23.42.20:323][  0]LogMemory: Virtual Memory: 35149.04 MB used,  173502.75 MB free, 208651.80 MB total
[2025.02.19-23.42.20:323][  0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2025.02.19-23.42.20:323][  0]LogWindows: WindowsPlatformFeatures enabled
[2025.02.19-23.42.20:323][  0]LogChaosDD: Chaos Debug Draw Startup
[2025.02.19-23.42.20:323][  0]LogInit: Physics initialised using underlying interface: Chaos
[2025.02.19-23.42.20:323][  0]LogInit: Using OS detected language (en-US).
[2025.02.19-23.42.20:323][  0]LogInit: Using OS detected locale (en-US).
[2025.02.19-23.42.20:323][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
[2025.02.19-23.42.20:323][  0]LogInit: Setting process to per monitor DPI aware
[2025.02.19-23.42.20:323][  0]LogWindowsTextInputMethodSystem: Available input methods:
[2025.02.19-23.42.20:323][  0]LogWindowsTextInputMethodSystem:   - English (United States) - (Keyboard).
[2025.02.19-23.42.20:323][  0]LogWindowsTextInputMethodSystem:   - Spanish (Argentina) - (Keyboard).
[2025.02.19-23.42.20:323][  0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
[2025.02.19-23.42.20:323][  0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2025.02.19-23.42.20:323][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2025.02.19-23.42.20:323][  0]LogRHI: Using Default RHI: D3D12
[2025.02.19-23.42.20:323][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2025.02.19-23.42.20:323][  0]LogRHI: Loading RHI module D3D12RHI
[2025.02.19-23.42.20:323][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2025.02.19-23.42.20:323][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2025.02.19-23.42.20:323][  0]LogWindows: Attached monitors:
[2025.02.19-23.42.20:323][  0]LogWindows:     resolution: 3840x2160, work area: (0, 0) -> (3840, 2088), device: '\\.\DISPLAY2' [PRIMARY]
[2025.02.19-23.42.20:323][  0]LogWindows:     resolution: 3840x2160, work area: (3840, 0) -> (7680, 2088), device: '\\.\DISPLAY1'
[2025.02.19-23.42.20:323][  0]LogWindows: Found 2 attached monitors.
[2025.02.19-23.42.20:323][  0]LogWindows: Gathering driver information using Windows Setup API
[2025.02.19-23.42.20:323][  0]LogRHI: RHI Adapter Info:
[2025.02.19-23.42.20:323][  0]LogRHI:             Name: NVIDIA GeForce RTX 4060 Ti
[2025.02.19-23.42.20:323][  0]LogRHI:   Driver Version: 572.16 (internal:32.0.15.7216, unified:572.16)
[2025.02.19-23.42.20:323][  0]LogRHI:      Driver Date: 1-26-2025
[2025.02.19-23.42.20:323][  0]LogD3D12RHI:     GPU DeviceId: 0x2803 (for the marketing name, search the web for "GPU Device Id")
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2025.02.19-23.42.20:323][  0]LogNvidiaAftermath: Aftermath initialized
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2025.02.19-23.42.20:323][  0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: 
[2025.02.19-23.42.20:323][  0]LogNvidiaAftermath:  - Feature: EnableResourceTracking
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: ID3D12Device1 is supported.
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: ID3D12Device2 is supported.
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: ID3D12Device3 is supported.
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: ID3D12Device4 is supported.
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: ID3D12Device5 is supported.
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: ID3D12Device6 is supported.
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: ID3D12Device7 is supported.
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: ID3D12Device8 is supported.
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: ID3D12Device9 is supported.
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: ID3D12Device10 is supported.
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: ID3D12Device11 is supported.
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: ID3D12Device12 is supported.
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: Bindless resources are supported
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: Raster order views are supported
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: Work Graphs are supported
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000005B29C8CCB00)
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000005B29C8CCD80)
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000005B29C8CD000)
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2025.02.19-23.42.20:323][  0]LogRHI: Texture pool is 9664 MB (70% of 13806 MB)
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: Async texture creation enabled
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: RHI has support for 64 bit atomics
[2025.02.19-23.42.20:323][  0]LogD3D12RHI: HDR output is supported on adapter 0, display 1:
[2025.02.19-23.42.20:323][  0]LogD3D12RHI:         MinLuminance = 0.010000
[2025.02.19-23.42.20:323][  0]LogD3D12RHI:         MaxLuminance = 1499.000000
[2025.02.19-23.42.20:323][  0]LogD3D12RHI:         MaxFullFrameLuminance = 799.000000
[2025.02.19-23.42.20:323][  0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
[2025.02.19-23.42.20:323][  0]LogInit: Initializing FReadOnlyCVARCache
[2025.02.19-23.42.20:323][  0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="E:/Unreal_Engine/CitySample/CitySample.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal_Engine/CitySample/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal_Engine/CitySample/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal_Engine/CitySample/CitySample.uproject"  -platform=all'
[2025.02.19-23.42.20:323][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="E:/Unreal_Engine/CitySample/CitySample.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal_Engine/CitySample/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal_Engine/CitySample/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal_Engine/CitySample/CitySample.uproject"  -platform=all" ]
[2025.02.19-23.42.20:323][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2025.02.19-23.42.20:323][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2025.02.19-23.42.20:323][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2025.02.19-23.42.20:323][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2025.02.19-23.42.20:323][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2025.02.19-23.42.20:323][  0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
[2025.02.19-23.42.20:323][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
[2025.02.19-23.42.20:323][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2025.02.19-23.42.20:323][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsCookedEditor'
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsCookedCooker'
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager:   SF_METAL
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager:   SF_METAL_MRT
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager:   SF_METAL_TVOS
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager:   SF_METAL_MRT_TVOS
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager:   SF_METAL_SM5
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager:   SF_METAL_SM6
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager:   SF_METAL_SIM
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager:   SF_METAL_MACES3_1
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager:   SF_METAL_MRT_MAC
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager:   PCD3D_SM6
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager:   PCD3D_SM5
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager:   PCD3D_ES31
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager:   GLSL_150_ES31
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager:   GLSL_ES3_1_ANDROID
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager:   VVM_1_0
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager:   SF_VULKAN_SM5
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager:   SF_VULKAN_ES31_ANDROID
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager:   SF_VULKAN_ES31
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager:   SF_VULKAN_SM5_ANDROID
[2025.02.19-23.42.20:323][  0]LogTargetPlatformManager:   SF_VULKAN_SM6
[2025.02.19-23.42.20:323][  0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
[2025.02.19-23.42.20:323][  0]LogRendererCore: Ray tracing shaders are enabled.
[2025.02.19-23.42.20:323][  0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2025.02.19-23.42.20:323][  0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Unreal_Engine/CitySample/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2025.02.19-23.42.20:323][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2025.02.19-23.42.20:323][  0]LogDerivedDataCache: Display: E:/Unreal_Engine/CitySample/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (27107 MiB)
[2025.02.19-23.42.20:323][  0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1583 MiB)
[2025.02.19-23.42.20:323][  0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2025.02.19-23.42.20:323][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2025.02.19-23.42.20:323][  0]LogZenServiceInstance: Found Zen config default=C:/Users/sebaz/AppData/Local/UnrealEngine/Common/Zen/Data
[2025.02.19-23.42.20:323][  0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
[2025.02.19-23.42.20:323][  0]LogZenServiceInstance: Installed version at 'C:/Users/sebaz/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
[2025.02.19-23.42.20:323][  0]LogZenServiceInstance: No current process using the data dir found, launching a new instance
[2025.02.19-23.42.20:323][  0]LogZenServiceInstance: Display: Launching executable 'C:/Users/sebaz/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/sebaz/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/sebaz/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\sebaz\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 89268 --child-id Zen_89268_Startup'
[2025.02.19-23.42.20:323][  0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
[2025.02.19-23.42.20:323][  0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.064 seconds
[2025.02.19-23.42.20:323][  0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
[2025.02.19-23.42.20:323][  0]LogDerivedDataCache: C:/Users/sebaz/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
[2025.02.19-23.42.20:323][  0]LogDerivedDataCache: Display: C:/Users/sebaz/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=2037.00MBs, RandomWriteSpeed=196.09MBs. Assigned SpeedClass 'Local'
[2025.02.19-23.42.20:323][  0]LogDerivedDataCache: Local: Using data cache path C:/Users/sebaz/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
[2025.02.19-23.42.20:323][  0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
[2025.02.19-23.42.20:323][  0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
[2025.02.19-23.42.20:323][  0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2025.02.19-23.42.20:323][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2025.02.19-23.42.20:323][  0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2025.02.19-23.42.20:323][  0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2025.02.19-23.42.20:323][  0]LogShaderCompilers: Guid format shader working directory is 18 characters bigger than the processId version (E:/Unreal_Engine/CitySample/Intermediate/Shaders/WorkingDirectory/89268/).
[2025.02.19-23.42.20:323][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/sebaz/AppData/Local/Temp/UnrealShaderWorkingDir/A1A042904599F5107B13ED9E668EDFC5/'.
[2025.02.19-23.42.20:323][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2025.02.19-23.42.20:323][  0]LogShaderCompilers: Display: Using Local Shader Compiler with 16 workers.
[2025.02.19-23.42.20:323][  0]LogShaderCompilers: Display: Compiling shader autogen file: E:/Unreal_Engine/CitySample/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2025.02.19-23.42.20:323][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2025.02.19-23.42.20:323][  0]LogSlate: Using FreeType 2.10.0
[2025.02.19-23.42.20:323][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2025.02.19-23.42.20:323][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
[2025.02.19-23.42.20:323][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
[2025.02.19-23.42.20:323][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2025.02.19-23.42.20:323][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2025.02.19-23.42.20:323][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
[2025.02.19-23.42.20:323][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
[2025.02.19-23.42.20:323][  0]LogAssetRegistry: FAssetRegistry took 0.0020 seconds to start up
[2025.02.19-23.42.20:323][  0]LogEditorDomain: Display: EditorDomain is Disabled
[2025.02.19-23.42.20:323][  0]LogAssetRegistry: Display: AssetDataGatherer spent 0.005s loading caches E:/Unreal_Engine/CitySample/Intermediate/CachedAssetRegistry_*.bin.
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2025.02.19-23.42.20:323][  0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2025.02.19-23.42.20:323][  0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO On Lambda=35, Effort=Normal
[2025.02.19-23.42.20:323][  0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2025.02.19-23.42.20:323][  0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2025.02.19-23.42.20:323][  0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2025.02.19-23.42.20:323][  0]LogDeviceProfileManager: Active device profile: [000005B2C2297E00][000005B2B05EA000 66] WindowsEditor
[2025.02.19-23.42.20:323][  0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish
[2025.02.19-23.42.20:323][  0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
[2025.02.19-23.42.20:323][  0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2025.02.19-23.42.20:323][  0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2025.02.19-23.42.20:323][  0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2025.02.19-23.42.20:323][  0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2025.02.19-23.42.20:323][  0]LogMeshMerging: No distributed automatic mesh merging module available
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.69ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.62ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.61ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.59ms
[2025.02.19-23.42.20:323][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
[2025.02.19-23.42.20:323][  0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2025.02.19-23.42.20:323][  0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2025.02.19-23.42.20:323][  0]LogLiveCoding: Display: Starting LiveCoding
[2025.02.19-23.42.20:323][  0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2025.02.19-23.42.20:323][  0]LogLiveCoding: Display: First instance in process group "UE_CitySample_0x929c5fc4", spawning console
[2025.02.19-23.42.20:323][  0]LogLiveCoding: Display: Waiting for server
[2025.02.19-23.42.20:323][  0]LogSlate: Border
[2025.02.19-23.42.20:323][  0]LogSlate: BreadcrumbButton
[2025.02.19-23.42.20:323][  0]LogSlate: Brushes.Title
[2025.02.19-23.42.20:323][  0]LogSlate: Default
[2025.02.19-23.42.20:323][  0]LogSlate: Icons.Save
[2025.02.19-23.42.20:323][  0]LogSlate: Icons.Toolbar.Settings
[2025.02.19-23.42.20:323][  0]LogSlate: ListView
[2025.02.19-23.42.20:323][  0]LogSlate: SoftwareCursor_CardinalCross
[2025.02.19-23.42.20:323][  0]LogSlate: SoftwareCursor_Grab
[2025.02.19-23.42.20:323][  0]LogSlate: TableView.DarkRow
[2025.02.19-23.42.20:323][  0]LogSlate: TableView.Row
[2025.02.19-23.42.20:323][  0]LogSlate: TreeView
[2025.02.19-23.42.20:323][  0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
[2025.02.19-23.42.20:323][  0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.695 ms
[2025.02.19-23.42.20:323][  0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2025.02.19-23.42.20:323][  0]LogInit: XR: MultiViewport is Disabled
[2025.02.19-23.42.20:323][  0]LogInit: XR: Mobile Multiview is Disabled
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.57ms
[2025.02.19-23.42.20:323][  0]LogNNERuntimeORT: Available graphics and compute adapters:
[2025.02.19-23.42.20:323][  0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 4060 Ti (Compute, Graphics)
[2025.02.19-23.42.20:323][  0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics)
[2025.02.19-23.42.20:323][  0]LogNNERuntimeORT: No NPU adapter found!
[2025.02.19-23.42.20:323][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'BitDepth'
[2025.02.19-23.42.20:323][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'HPFCutoffFrequency'
[2025.02.19-23.42.20:323][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'LowRateFrequency'
[2025.02.19-23.42.20:323][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'LPFCutoffFrequency'
[2025.02.19-23.42.20:323][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'Pan'
[2025.02.19-23.42.20:323][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'Pitch'
[2025.02.19-23.42.20:323][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'SampleRate'
[2025.02.19-23.42.20:323][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'TimeOfDay'
[2025.02.19-23.42.20:323][  0]LogAudioModulation: Display: Initialized Audio Modulation Parameter 'Volume'
[2025.02.19-23.42.20:323][  0]LogAudioModulation: Registering Modulation MetaSound Nodes...
[2025.02.19-23.42.20:323][  0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
[2025.02.19-23.42.20:323][  0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2025.02.19-23.42.20:323][  0]LogMetaSound: MetaSound Engine Initialized
[2025.02.19-23.42.20:323][  0]LogAudioModulation: Audio Modulation Initialized
[2025.02.19-23.42.20:323][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.001 s
[2025.02.19-23.42.20:323][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
[2025.02.19-23.42.20:323][  0]LogOpenColorIOEditor: Display: Force-disable invalid viewport transform settings.
[2025.02.19-23.42.20:323][  0]LogOpenColorIOEditor: Display: Force-disable invalid viewport transform settings.
[2025.02.19-23.42.20:323][  0]LogTimingProfiler: Initialize
[2025.02.19-23.42.20:323][  0]LogTimingProfiler: OnSessionChanged
[2025.02.19-23.42.20:323][  0]LoadingProfiler: Initialize
[2025.02.19-23.42.20:323][  0]LoadingProfiler: OnSessionChanged
[2025.02.19-23.42.20:323][  0]LogNetworkingProfiler: Initialize
[2025.02.19-23.42.20:323][  0]LogNetworkingProfiler: OnSessionChanged
[2025.02.19-23.42.20:323][  0]LogMemoryProfiler: Initialize
[2025.02.19-23.42.20:323][  0]LogMemoryProfiler: OnSessionChanged
[2025.02.19-23.42.20:323][  0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 5506C807369E42C3800000000000F200 | Instance: 3CC51C9E493E9BE41BE5B38C94AF97D5 (REVENANT-89268).
[2025.02.19-23.42.20:323][  0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2025.02.19-23.42.20:323][  0]LogUdpMessaging: Display: Work queue size set to 1024.
[2025.02.19-23.42.20:323][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2025.02.19-23.42.20:323][  0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:61506'.
[2025.02.19-23.42.20:323][  0]LogUdpMessaging: Display: Added local interface '192.168.1.30' to multicast group '230.0.0.1:6666'
[2025.02.19-23.42.20:323][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2025.02.19-23.42.20:323][  0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
[2025.02.19-23.42.20:323][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2025.02.19-23.42.20:323][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2025.02.19-23.42.20:323][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json'
[2025.02.19-23.42.20:323][  0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json'
[2025.02.19-23.42.20:323][  0]SourceControl: Revision control is disabled
[2025.02.19-23.42.20:323][  0]SourceControl: Revision control is disabled
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.54ms
[2025.02.19-23.42.20:323][  0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.51ms
[2025.02.19-23.42.20:323][  0]LogHttpServerModule: Starting all listeners...
[2025.02.19-23.42.20:324][  0]LogHttpListener: Created new HttpListener on 127.0.0.1:30010
[2025.02.19-23.42.20:324][  0]LogHttpServerModule: All listeners started
[2025.02.19-23.42.20:324][  0]LogRemoteControl: Web Remote Control WebSocket server started on port 30020
[2025.02.19-23.42.20:324][  0]LogConfig: Branch 'RemoteControlProtocolWidgets' had been unloaded. Reloading on-demand took 0.56ms
[2025.02.19-23.42.20:324][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
[2025.02.19-23.42.20:324][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
[2025.02.19-23.42.20:324][  0]LogCollectionManager: Loaded 0 collections in 0.001204 seconds
[2025.02.19-23.42.20:324][  0]LogFileCache: Scanning file cache for directory 'E:/Unreal_Engine/CitySample/Saved/Collections/' took 0.00s
[2025.02.19-23.42.20:324][  0]LogFileCache: Scanning file cache for directory 'E:/Unreal_Engine/CitySample/Content/Developers/sebaz/Collections/' took 0.00s
[2025.02.19-23.42.20:324][  0]LogFileCache: Scanning file cache for directory 'E:/Unreal_Engine/CitySample/Content/Collections/' took 0.00s
[2025.02.19-23.42.20:324][  0]PointCloudLog: Added Rule Factory One Actor
[2025.02.19-23.42.20:324][  0]PointCloudLog: Added Rule Factory Spawn Blueprint
[2025.02.19-23.42.20:324][  0]PointCloudLog: Added Rule Factory Spawn a Packed Level Instance Blueprint
[2025.02.19-23.42.20:324][  0]PointCloudLog: Added Rule Factory Multi Actor
[2025.02.19-23.42.20:324][  0]PointCloudLog: Added Rule Factory Export FBX
[2025.02.19-23.42.20:324][  0]PointCloudLog: Added Rule Factory Debug
[2025.02.19-23.42.20:324][  0]PointCloudLog: Added Rule Factory External Rule Set
[2025.02.19-23.42.20:324][  0]PointCloudLog: Added Rule Factory Spawn Niagara System
[2025.02.19-23.42.20:324][  0]PointCloudLog: Added Rule Factory Spawn ConsolidatedISMActor
[2025.02.19-23.42.20:324][  0]PointCloudLog: Added Rule Factory Execute Blueprint
[2025.02.19-23.42.20:324][  0]PointCloudLog: Added Rule Factory Bounding Box
[2025.02.19-23.42.20:324][  0]PointCloudLog: Added Rule Factory Tile
[2025.02.19-23.42.20:324][  0]PointCloudLog: Added Rule Factory Expression
[2025.02.19-23.42.20:324][  0]PointCloudLog: Added Rule Factory Metadata
[2025.02.19-23.42.20:324][  0]PointCloudLog: Added Rule Factory Metadata Iterator Rule
[2025.02.19-23.42.20:324][  0]PointCloudLog: Added Rule Factory Tile Iterator
[2025.02.19-23.42.20:324][  0]PointCloudLog: Added Rule Factory Oriented Bounding Box Iterator
[2025.02.19-23.42.20:324][  0]PointCloudLog: Added Rule Factory Point Iterator
[2025.02.19-23.42.20:324][  0]PointCloudLog: Added Rule Factory Sequence
[2025.02.19-23.42.20:324][  0]LogMetaSound: Display: Resave recommended: Asset 'music_leavebehind_New_mix_Meta' at '/Game/Audio/MetaSounds/Music/music_leavebehind_New_mix_Meta.music_leavebehind_New_mix_Meta' successfully migrated editor data in target document version 'v1.12'.
[2025.02.19-23.42.20:324][  0]LogMetaSound: Display: Resave recommended: Asset 'music_leavebehind_New_Mix_NHT_Meta' at '/Game/Audio/MetaSounds/Music/music_leavebehind_New_Mix_NHT_Meta.music_leavebehind_New_Mix_NHT_Meta' successfully migrated editor data in target document version 'v1.12'.
[2025.02.19-23.42.20:324][  0]PointCloudLog: Added Rule Factory Spawn World Audio Data System
[2025.02.19-23.42.20:324][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
[2025.02.19-23.42.20:324][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
[2025.02.19-23.42.20:324][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2025.02.19-23.42.20:324][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2025.02.19-23.42.20:324][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
[2025.02.19-23.42.20:324][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
[2025.02.19-23.42.20:324][  0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
[2025.02.19-23.42.20:324][  0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
[2025.02.19-23.42.20:324][  0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2025-02-20T04:42:19.892Z using C
[2025.02.19-23.42.20:324][  0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.3037.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=CitySample, ProductVersion=++UE5+Release-5.5-CL-39772772, IsServer=false, Flags=DisableOverlay]
[2025.02.19-23.42.20:324][  0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
[2025.02.19-23.42.20:324][  0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
[2025.02.19-23.42.20:324][  0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
[2025.02.19-23.42.20:324][  0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
[2025.02.19-23.42.20:324][  0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
[2025.02.19-23.42.20:324][  0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000043
[2025.02.19-23.42.20:324][  0]LogFab: Display: Logging in using persist
[2025.02.19-23.42.20:324][  0]LogUObjectArray: 54807 objects as part of root set at end of initial load.
[2025.02.19-23.42.20:324][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2025.02.19-23.42.20:324][  0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 42463 public script object entries (1128.79 KB)
[2025.02.19-23.42.20:324][  0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false
[2025.02.19-23.42.20:324][  0]LogEngine: Initializing Engine...
[2025.02.19-23.42.20:324][  0]LogGameFeatures: Initializing game features subsystem
[2025.02.19-23.42.20:324][  0]LogTedsSettings: UTedsSettingsEditorSubsystem::Initialize
[2025.02.19-23.42.20:324][  0]LogStylusInput: Initializing StylusInput subsystem.
[2025.02.19-23.42.20:324][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
[2025.02.19-23.42.20:324][  0]LogGameFeatures: Scanning for built-in game feature plugins
[2025.02.19-23.42.20:324][  0]LogGameFeatures: Loading 273 builtins
[2025.02.19-23.42.20:324][  0]LogGameFeatures: Display: Total built in plugin load time 0.0007s
[2025.02.19-23.42.20:324][  0]LogStats: BuiltInGameFeaturePlugins loaded. -  0.001 s
[2025.02.19-23.42.20:324][  0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
[2025.02.19-23.42.20:324][  0]LogNetVersion: Set ProjectVersion to 1.20.0.0. Version Checksum will be recalculated on next use.
[2025.02.19-23.42.20:324][  0]LogInit: Texture streaming: Enabled
[2025.02.19-23.42.20:324][  0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.3-39772772+++UE5+Release-5.5
[2025.02.19-23.42.20:324][  0]LogAudio: Display: Initializing Audio Device Manager...
[2025.02.19-23.42.20:324][  0]LogAudio: Display: Loading Default Audio Settings Objects...
[2025.02.19-23.42.20:324][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2025.02.19-23.42.20:324][  0]LogAudio: Display: Audio Device Manager Initialized
[2025.02.19-23.42.20:324][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
[2025.02.19-23.42.20:324][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2025.02.19-23.42.20:324][  0]LogAudioMixer: Display:     Sample Rate:                          48000
[2025.02.19-23.42.20:324][  0]LogAudioMixer: Display:     Callback Buffer Frame Size Requested: 256
[2025.02.19-23.42.20:324][  0]LogAudioMixer: Display:     Callback Buffer Frame Size To Use:    256
[2025.02.19-23.42.20:324][  0]LogAudioMixer: Display:     Number of buffers to queue:           7
[2025.02.19-23.42.20:324][  0]LogAudioMixer: Display:     Max Channels (voices):                64
[2025.02.19-23.42.20:324][  0]LogAudioMixer: Display:     Number of Async Source Workers:       4
[2025.02.19-23.42.20:324][  0]LogAudio: Display: AudioDevice MaxSources: 64
[2025.02.19-23.42.20:324][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2025.02.19-23.42.20:324][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2025.02.19-23.42.20:324][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2025.02.19-23.42.20:324][  0]LogAudio: Display: Audio Modulation Plugin: DefaultModulationPlugin
[2025.02.19-23.42.20:324][  0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2025.02.19-23.42.20:324][  0]LogTurnkeySupport: Completed SDK detection: ExitCode = 1
[2025.02.19-23.42.20:324][  0]LogAudioMixer: Display: Using Audio Hardware Device LG TV SSCR2 (NVIDIA High Definition Audio)
[2025.02.19-23.42.20:324][  0]LogAudioMixer: Display: Initializing Sound Submixes...
[2025.02.19-23.42.20:324][  0]LogAudioMixer: Display: Creating Master Submix 'MainSubmix'
[2025.02.19-23.42.20:324][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2025.02.19-23.42.20:324][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2025.02.19-23.42.20:324][  0]LogAudioMixer: Display: Output buffers initialized: Frames=256, Channels=8, Samples=2048, InstanceID=1
[2025.02.19-23.42.20:324][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2025.02.19-23.42.20:324][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2025.02.19-23.42.20:324][  0]LogInit: FAudioDevice initialized with ID 1.
[2025.02.19-23.42.20:324][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2025.02.19-23.42.20:324][  0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2025.02.19-23.42.20:324][  0]LogSynthesis: Creating new convolution algorithm due to channel count update. Num Inputs 2 -> 8. Num Outputs 2 -> 8
[2025.02.19-23.42.20:324][  0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2025.02.19-23.42.20:324][  0]LogInit: Undo buffer set to 256 MB
[2025.02.19-23.42.20:324][  0]LogInit: Transaction tracking system initialized
[2025.02.19-23.42.20:363][  0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 0.64ms
[2025.02.19-23.42.20:365][  0]LocalizationService: Localization service is disabled
[2025.02.19-23.42.20:538][  0]LogAutoReimportManager: Warning: Unable to watch directory E:/Unreal_Engine/CitySample/Content/ as it will conflict with another watching E:/Unreal_Engine/CitySample/Content/.
[2025.02.19-23.42.20:540][  0]LogCitySampleEditor: Warning: Unable to add content browser status branches, none specified
[2025.02.19-23.42.20:568][  0]LogPython: Using Python 3.11.8
[2025.02.19-23.42.21:320][  0]LogPython: Display: No enabled plugins with python dependencies found, skipping
[2025.02.19-23.42.21:332][  0]LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations).
[2025.02.19-23.42.21:342][  0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2025.02.19-23.42.21:453][  0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error.
[2025.02.19-23.42.21:453][  0]LogSlate: Could not find file for Slate resource: Common/Selector.png
[2025.02.19-23.42.21:473][  0]LogEditorDataStorage: Initializing
[2025.02.19-23.42.21:474][  0]LogEditorDataStorage: Initialized
[2025.02.19-23.42.21:489][  0]LogCore: Display: GameplayInsights module auto-connecting to local trace server...
[2025.02.19-23.42.21:490][  0]LogGameplayAbilityAudit: Selected GameplayAbilityAuditRow as the best Gameplay Ability Audit Functionality
[2025.02.19-23.42.21:504][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2025.02.19-23.42.21:505][  0]SourceControl: Revision control is disabled
[2025.02.19-23.42.21:505][  0]LogUnrealEdMisc: Loading editor; pre map load, took 7.705
[2025.02.19-23.42.21:506][  0]Cmd: MAP LOAD FILE="E:/Unreal_Engine/CitySample/Content/Map/Startup/Startup.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2025.02.19-23.42.21:507][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2025.02.19-23.42.21:507][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2025.02.19-23.42.21:517][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2025.02.19-23.42.21:519][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.43ms
[2025.02.19-23.42.21:522][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Startup'.
[2025.02.19-23.42.21:522][  0]LogChaosDD: Creating Chaos Debug Draw Scene for world Startup
[2025.02.19-23.42.21:526][  0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2025.02.19-23.42.21:528][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2025.02.19-23.42.21:538][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.36ms
[2025.02.19-23.42.21:538][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2025.02.19-23.42.21:538][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.039ms to complete.
[2025.02.19-23.42.21:545][  0]LogUnrealEdMisc: Total Editor Startup Time, took 7.746
[2025.02.19-23.42.21:658][  0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
[2025.02.19-23.42.21:700][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.02.19-23.42.21:731][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.02.19-23.42.21:763][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.02.19-23.42.21:794][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.02.19-23.42.21:813][  0]LogPakFile: Initializing PakPlatformFile
[2025.02.19-23.42.21:813][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2025.02.19-23.42.21:813][  0]LogPakFile: Initializing PakPlatformFile
[2025.02.19-23.42.21:813][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2025.02.19-23.42.21:813][  0]LogPakFile: Initializing PakPlatformFile
[2025.02.19-23.42.21:814][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2025.02.19-23.42.21:814][  0]LogPakFile: Initializing PakPlatformFile
[2025.02.19-23.42.21:814][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2025.02.19-23.42.21:814][  0]LogPakFile: Initializing PakPlatformFile
[2025.02.19-23.42.21:814][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2025.02.19-23.42.21:815][  0]LogPakFile: Initializing PakPlatformFile
[2025.02.19-23.42.21:815][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2025.02.19-23.42.21:815][  0]LogPakFile: Initializing PakPlatformFile
[2025.02.19-23.42.21:815][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2025.02.19-23.42.21:815][  0]LogPakFile: Initializing PakPlatformFile
[2025.02.19-23.42.21:815][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2025.02.19-23.42.21:815][  0]LogPakFile: Initializing PakPlatformFile
[2025.02.19-23.42.21:815][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2025.02.19-23.42.21:815][  0]LogPakFile: Initializing PakPlatformFile
[2025.02.19-23.42.21:816][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2025.02.19-23.42.21:930][  0]LogTurnkeySupport: Warning: Turnkey failed to run properly, full Turnkey output:
Running AutomationTool...
Using bundled DotNet SDK version: 8.0.300
Starting AutomationTool...
Parsing command line: -ScriptsForProject=E:/Unreal_Engine/CitySample/CitySample.uproject Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=E:/Unreal_Engine/CitySample/Intermediate/TurnkeyReport_0.log -log=E:/Unreal_Engine/CitySample/Intermediate/TurnkeyLog_0.log -project=E:/Unreal_Engine/CitySample/CitySample.uproject -platform=all
Initializing script modules...
Building 1 projects (see Log 'Engine/Programs/AutomationTool/Saved/Logs/Log.txt' for more details)
 Restore...
 Build...
E:\Unreal_Engine\CitySample\Build\Scripts\CSC(0,0): error CS2001: Source file 'C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs' could not be found. (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
E:\Unreal_Engine\CitySample\Build\Scripts\CSC(0,0): error CS2001: Source file 'C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs' could not be found. (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
  Failed to build: E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj
Build projects time: 2.55 s
AutomationTool executed for 0h 0m 4s
AutomationTool exiting with ExitCode=1 (Error_Unknown)
BUILD FAILED
[2025.02.19-23.42.22:015][  0]LogText3D: Text3D Engine Subsystem is clearing unreferenced cached fonts and typefaces.
[2025.02.19-23.42.22:058][  0]LogText3D: Text3D Engine Subsystem is clearing unreferenced cached fonts and typefaces.
[2025.02.19-23.42.22:075][  0]LogSlate: Took 0.000139 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2025.02.19-23.42.22:077][  0]LogSlate: Took 0.000145 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2025.02.19-23.42.22:078][  0]LogSlate: Took 0.000101 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2025.02.19-23.42.22:106][  0]LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1
[2025.02.19-23.42.22:108][  0]LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha
[2025.02.19-23.42.22:108][  0]LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha
[2025.02.19-23.42.22:109][  0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
[2025.02.19-23.42.22:137][  0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
[2025.02.19-23.42.22:137][  0]LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha...
[2025.02.19-23.42.22:138][  0]LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha
[2025.02.19-23.42.22:138][  0]LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha
[2025.02.19-23.42.22:138][  0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
[2025.02.19-23.42.22:166][  0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
[2025.02.19-23.42.22:166][  0]LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha...
[2025.02.19-23.42.22:198][  0]LogSlate: Took 0.000167 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2025.02.19-23.42.22:249][  0]LogD3D12RHI: Creating RTPSO with 25 shaders (0 cached, 25 new) took 36.93 ms. Compile time 20.92 ms, link time 15.95 ms.
[2025.02.19-23.42.22:303][  0]LogFileCache: Scanning file cache for directory 'E:/Unreal_Engine/CitySample/Content/' took 1.76s
[2025.02.19-23.42.22:435][  0]LogStall: Startup...
[2025.02.19-23.42.22:437][  0]LogStall: Startup complete.
[2025.02.19-23.42.22:441][  0]LogLoad: (Engine Initialization) Total time: 8.64 seconds
[2025.02.19-23.42.22:451][  0]LogRawInputWindows: QueryConnectedDevices found 13 devices
[2025.02.19-23.42.22:700][  0]LogContentStreaming: Texture pool size now 2300 MB
[2025.02.19-23.42.22:700][  0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="2300"
[2025.02.19-23.42.22:720][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2025.02.19-23.42.22:723][  0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
[2025.02.19-23.42.22:742][  0]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
[2025.02.19-23.42.22:770][  0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 46.516 ms
[2025.02.19-23.42.22:770][  0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py... started...
[2025.02.19-23.42.22:771][  0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py... took 1.173 ms (total: 47.689 ms)
[2025.02.19-23.42.22:771][  0]LogLiveCoding: Display: LiveCodingConsole Arguments: CitySampleEditor Win64 Development
[2025.02.19-23.42.23:498][  2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 3.048631
[2025.02.19-23.42.23:498][  2]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
[2025.02.19-23.42.23:499][  2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3.600198
[2025.02.19-23.42.23:532][  3]LogAssetRegistry: AssetRegistryGather time 2.4548s: AssetDataDiscovery 0.7921s, AssetDataGather 0.2147s, StoreResults 1.4480s. Wall time 6.8100s.
    NumCachedDirectories 0. NumUncachedDirectories 112932. NumCachedFiles 155285. NumUncachedFiles 0.
    BackgroundTickInterruptions 0.
[2025.02.19-23.42.23:547][  3]LogStreaming: Display: FlushAsyncLoading(383): 1 QueuedPackages, 0 AsyncPackages
[2025.02.19-23.42.23:574][  3]LogSourceControl: Uncontrolled asset enumeration started...
[2025.02.19-23.42.23:574][  3]LogAudioMixer: Display: Registering submix SoundSubmix /ResonanceAudio/ResonanceSubmixDefault.ResonanceSubmixDefault.
[2025.02.19-23.42.23:597][  3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
[2025.02.19-23.42.23:711][  9]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
[2025.02.19-23.42.23:762][ 16]LogAssetRegistry: Display: Asset registry cache written as 241.5 MiB to E:/Unreal_Engine/CitySample/Intermediate/CachedAssetRegistry_*.bin
[2025.02.19-23.42.23:777][ 17]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 3.870957
[2025.02.19-23.42.23:778][ 17]LogEOSSDK: LogEOS: SDK Config Data - Watermark: -36188152
[2025.02.19-23.42.23:778][ 17]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 3.870957, Update Interval: 346.953339
[2025.02.19-23.42.23:866][ 26]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: f14...93a Access[Expires: 2025.02.20-06.42.27 Remaining: 7200.78] Refresh[Expires: 2025-08-19T03:49:04.043Z Remaining: 15548797.04] State: Valid
[2025.02.19-23.42.23:875][ 27]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
[2025.02.19-23.42.23:943][ 35]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
[2025.02.19-23.42.23:943][ 35]LogFab: Display: User logged in
[2025.02.19-23.42.23:943][ 35]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459
[2025.02.19-23.42.24:002][ 42]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[<Redacted>], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-QG8HY_Q0206D1rzg7Uvadg-5eD8FsTGIUCAq_PExe5QGA]
[2025.02.19-23.42.25:660][239]LogSourceControl: Uncontrolled asset enumeration finished in 2.085827 seconds (Found 155261 uncontrolled assets)
[2025.02.19-23.42.27:520][450]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="E:/Unreal_Engine/CitySample/CitySample.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal_Engine/CitySample/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal_Engine/CitySample/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal_Engine/CitySample/CitySample.uproject"  -Device=Win64@REVENANT'
[2025.02.19-23.42.27:520][450]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="E:/Unreal_Engine/CitySample/CitySample.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal_Engine/CitySample/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal_Engine/CitySample/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal_Engine/CitySample/CitySample.uproject"  -Device=Win64@REVENANT" ]
[2025.02.19-23.42.31:863][956]LogTurnkeySupport: Completed device detection: Code = 1
[2025.02.19-23.42.31:864][956]LogTurnkeySupport: Warning: Turnkey failed to run properly, full Turnkey output:
Running AutomationTool...
Using bundled DotNet SDK version: 8.0.300
Starting AutomationTool...
Parsing command line: -ScriptsForProject=E:/Unreal_Engine/CitySample/CitySample.uproject Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=E:/Unreal_Engine/CitySample/Intermediate/TurnkeyReport_1.log -log=E:/Unreal_Engine/CitySample/Intermediate/TurnkeyLog_1.log -project=E:/Unreal_Engine/CitySample/CitySample.uproject -Device=Win64@REVENANT
Initializing script modules...
Building 1 projects (see Log 'Engine/Programs/AutomationTool/Saved/Logs/Log.txt' for more details)
 Restore...
 Build...
E:\Unreal_Engine\CitySample\Build\Scripts\CSC(0,0): error CS2001: Source file 'C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs' could not be found. (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
E:\Unreal_Engine\CitySample\Build\Scripts\CSC(0,0): error CS2001: Source file 'C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs' could not be found. (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
  Failed to build: E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj
Build projects time: 2.31 s
AutomationTool executed for 0h 0m 4s
AutomationTool exiting with ExitCode=1 (Error_Unknown)
BUILD FAILED

But then, when I try to package the project, or at least the target “City Sample”, I get this message:

“Check the SDK section of the Launch On menu in the main toolbar to update SDK” is what I already did, which makes me restart the project and still gives me an error, but just to show you all what that log looks like:

[2025.02.19-23.47.23:836][830]LogSlate: Window 'SDK Not Setup' being destroyed
[2025.02.19-23.47.23:879][830]LogUObjectHash: Compacting FUObjectHashTables data took   0.50ms
[2025.02.19-23.47.27:580][834]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB
[2025.02.19-23.47.42:261][552]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="E:/Unreal_Engine/CitySample/CitySample.uproject" Turnkey -command=VerifySdk -UpdateIfNeeded -platform=Windows  -Device=Windows@REVENANT -EditorIO -EditorIOPort=62522  -noturnkeyvariables -utf8output -WaitForUATMutex" ]
[2025.02.19-23.47.42:268][552]LogStreaming: Display: FlushAsyncLoading(385): 1 QueuedPackages, 0 AsyncPackages
[2025.02.19-23.47.42:300][553]UATHelper: Installing Sdk (Windows): Running AutomationTool...
[2025.02.19-23.47.42:342][555]UATHelper: Installing Sdk (Windows): Using bundled DotNet SDK version: 8.0.300
[2025.02.19-23.47.42:415][557]UATHelper: Installing Sdk (Windows): Starting AutomationTool...
[2025.02.19-23.47.42:426][558]UATHelper: Installing Sdk (Windows): Parsing command line: -ScriptsForProject=E:/Unreal_Engine/CitySample/CitySample.uproject Turnkey -command=VerifySdk -UpdateIfNeeded -platform=Windows -Device=Windows@REVENANT -EditorIO -EditorIOPort=62522 -noturnkeyvariables -utf8output -WaitForUATMutex
[2025.02.19-23.47.42:468][559]UATHelper: Installing Sdk (Windows): Initializing script modules...
[2025.02.19-23.47.44:441][773]UATHelper: Installing Sdk (Windows): Building 1 projects (see Log 'Engine/Programs/AutomationTool/Saved/Logs/Log.txt' for more details)
[2025.02.19-23.47.44:441][773]UATHelper: Installing Sdk (Windows):  Restore...
[2025.02.19-23.47.45:233][865]UATHelper: Installing Sdk (Windows):  Build...
[2025.02.19-23.47.46:962][ 72]UATHelper: Installing Sdk (Windows): E:\Unreal_Engine\CitySample\Build\Scripts\CSC(0,0): error CS2001: Source file 'C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs' could not be found. (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
[2025.02.19-23.47.46:962][ 72]UATHelper: Installing Sdk (Windows): E:\Unreal_Engine\CitySample\Build\Scripts\CSC(0,0): error CS2001: Source file 'C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs' could not be found. (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
[2025.02.19-23.47.46:972][ 73]UATHelper: Installing Sdk (Windows):   Failed to build: E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj
[2025.02.19-23.47.46:972][ 73]UATHelper: Installing Sdk (Windows): Build projects time: 2.53 s
[2025.02.19-23.47.46:993][ 76]UATHelper: Installing Sdk (Windows): AutomationTool executed for 0h 0m 4s
[2025.02.19-23.47.46:993][ 76]UATHelper: Installing Sdk (Windows): AutomationTool exiting with ExitCode=1 (Error_Unknown)
[2025.02.19-23.47.47:014][ 78]UATHelper: Installing Sdk (Windows): BUILD FAILED
[2025.02.19-23.47.47:025][ 79]LogStreaming: Display: FlushAsyncLoading(386): 1 QueuedPackages, 0 AsyncPackages
[2025.02.19-23.47.47:026][ 79]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="E:/Unreal_Engine/CitySample/CitySample.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal_Engine/CitySample/Intermediate/TurnkeyReport_2.log" -log="E:/Unreal_Engine/CitySample/Intermediate/TurnkeyLog_2.log" -project="E:/Unreal_Engine/CitySample/CitySample.uproject"  -platform=all'
[2025.02.19-23.47.47:026][ 79]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="E:/Unreal_Engine/CitySample/CitySample.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal_Engine/CitySample/Intermediate/TurnkeyReport_2.log" -log="E:/Unreal_Engine/CitySample/Intermediate/TurnkeyLog_2.log" -project="E:/Unreal_Engine/CitySample/CitySample.uproject"  -platform=all" ]
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsCookedEditor'
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsCookedCooker'
[2025.02.19-23.47.47:036][ 79]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2025.02.19-23.47.47:036][ 79]LogInit: Initializing FReadOnlyCVARCache
[2025.02.19-23.47.47:036][ 79]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
[2025.02.19-23.47.47:036][ 79]LogRendererCore: Ray tracing shaders are enabled.
[2025.02.19-23.47.51:904][620]LogTurnkeySupport: Completed SDK detection: ExitCode = 1
[2025.02.19-23.47.51:908][620]LogTurnkeySupport: Warning: Turnkey failed to run properly, full Turnkey output:
Running AutomationTool...
Using bundled DotNet SDK version: 8.0.300
Starting AutomationTool...
Parsing command line: -ScriptsForProject=E:/Unreal_Engine/CitySample/CitySample.uproject Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=E:/Unreal_Engine/CitySample/Intermediate/TurnkeyReport_2.log -log=E:/Unreal_Engine/CitySample/Intermediate/TurnkeyLog_2.log -project=E:/Unreal_Engine/CitySample/CitySample.uproject -platform=all
Initializing script modules...
Building 1 projects (see Log 'Engine/Programs/AutomationTool/Saved/Logs/Log.txt' for more details)
 Restore...
 Build...
E:\Unreal_Engine\CitySample\Build\Scripts\CSC(0,0): error CS2001: Source file 'C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs' could not be found. (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
E:\Unreal_Engine\CitySample\Build\Scripts\CSC(0,0): error CS2001: Source file 'C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs' could not be found. (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
  Failed to build: E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj
Build projects time: 2.61 s
AutomationTool executed for 0h 0m 4s
AutomationTool exiting with ExitCode=1 (Error_Unknown)
BUILD FAILED

So I restart the project, and again try to package it. I click continue when that message comes up again, and a few seconds later, it fails:

[2025.02.19-23.49.32:875][502]LogSlate: Window 'SDK Not Setup' being destroyed
[2025.02.19-23.49.32:917][502]LogUObjectHash: Compacting FUObjectHashTables data took   0.36ms
[2025.02.19-23.49.34:767][502]LogTurnkeySupport: Selected target: CitySample
[2025.02.19-23.49.34:767][502]LogLauncherProfile: Unable to use promoted target - E:/Unreal_Engine/CitySample/Binaries/Win64/CitySample.target does not exist.
[2025.02.19-23.49.34:787][502]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="E:/Unreal_Engine/CitySample/CitySample.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=62677  -project="E:/Unreal_Engine/CitySample/CitySample.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook  -project="E:/Unreal_Engine/CitySample/CitySample.uproject" -target=CitySample  -unrealexe="C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\
UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="D:/_Unreal_Engine_Builds" -CrashReporter -clientconfig=Development" ]
[2025.02.19-23.49.34:794][502]LogStreaming: Display: FlushAsyncLoading(385): 1 QueuedPackages, 0 AsyncPackages
[2025.02.19-23.49.34:825][502]UATHelper: Packaging (Windows): Running AutomationTool...
[2025.02.19-23.49.34:883][506]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB
[2025.02.19-23.49.34:908][506]UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 8.0.300
[2025.02.19-23.49.34:980][508]UATHelper: Packaging (Windows): Starting AutomationTool...
[2025.02.19-23.49.34:991][508]UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=E:/Unreal_Engine/CitySample/CitySample.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=62677 -project=E:/Unreal_Engine/CitySample/CitySample.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=E:/Unreal_Engine/CitySample/CitySample.uproject -target=CitySample -unrealexe="C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -
iostore -compressed -prereqs -archivedirectory=D:/_Unreal_Engine_Builds -CrashReporter -clientconfig=Development
[2025.02.19-23.49.35:034][509]UATHelper: Packaging (Windows): Initializing script modules...
[2025.02.19-23.49.37:066][743]UATHelper: Packaging (Windows): Building 1 projects (see Log 'Engine/Programs/AutomationTool/Saved/Logs/Log.txt' for more details)
[2025.02.19-23.49.37:066][743]UATHelper: Packaging (Windows):  Restore...
[2025.02.19-23.49.37:850][822]UATHelper: Packaging (Windows):  Build...
[2025.02.19-23.49.39:626][ 35]UATHelper: Packaging (Windows): E:\Unreal_Engine\CitySample\Build\Scripts\CSC(0,0): error CS2001: Source file 'C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs' could not be found. (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
[2025.02.19-23.49.39:626][ 35]UATHelper: Packaging (Windows): E:\Unreal_Engine\CitySample\Build\Scripts\CSC(0,0): error CS2001: Source file 'C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs' could not be found. (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
[2025.02.19-23.49.39:626][ 35]UATHelper: Packaging (Windows):   Failed to build: E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj
[2025.02.19-23.49.39:626][ 35]UATHelper: Packaging (Windows): Build projects time: 2.56 s
[2025.02.19-23.49.39:647][ 37]UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 4s
[2025.02.19-23.49.39:647][ 37]UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=1 (Error_Unknown)
[2025.02.19-23.49.39:679][ 41]UATHelper: Packaging (Windows): BUILD FAILED
[2025.02.19-23.49.39:680][ 41]LogStreaming: Display: FlushAsyncLoading(386): 1 QueuedPackages, 0 AsyncPackages
[2025.02.19-23.49.39:682][ 41]PackagingResults: Error: Unknown Error

So I bet most of you can point me in the right direction, right? I thought that after all the SDKs I installed days ago everything was up to date. I’m running Windows 11 Pro 24H2, everything is up to date. Well, the Nvidia driver is just one version behind, I doubt that would make a difference, but I plan on installing it right after I finish this message.

Any suggestions?

Thanks, but that doesn’t work at all for me. I get a log with what seems to be thousands of lines of errors, and I’m not just saying that, I started selecting the beginning of the errors and after a minute the scroll bar had barely moved, so I knew it was going to hit the limit for characters in this forum.

I did download those three files and put them in C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts

I don’t know if that was the case for everybody else, but I had to create the folders Build, and then the folder Scripts inside of Builds because they just didn’t exist. After that, I closed the Epic Games Launcher from the tray just to be safe, and restarted it.

But after putting those three files there, this is part of what I get:

[2025.02.20-23.45.51:979][  0]LocalizationService: Localization service is disabled
[2025.02.20-23.45.52:172][  0]LogAutoReimportManager: Warning: Unable to watch directory E:/Unreal_Engine/CitySample/Content/ as it will conflict with another watching E:/Unreal_Engine/CitySample/Content/.
[2025.02.20-23.45.52:175][  0]LogCitySampleEditor: Warning: Unable to add content browser status branches, none specified
[2025.02.20-23.45.52:202][  0]LogPython: Using Python 3.11.8
[2025.02.20-23.45.52:941][  0]LogPython: Display: No enabled plugins with python dependencies found, skipping
[2025.02.20-23.45.52:953][  0]LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations).
[2025.02.20-23.45.53:043][  0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error.
[2025.02.20-23.45.53:043][  0]LogSlate: Could not find file for Slate resource: Common/Selector.png
[2025.02.20-23.45.53:056][  0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2025.02.20-23.45.53:099][  0]LogEditorDataStorage: Initializing
[2025.02.20-23.45.53:101][  0]LogEditorDataStorage: Initialized
[2025.02.20-23.45.53:116][  0]LogCore: Display: GameplayInsights module auto-connecting to local trace server...
[2025.02.20-23.45.53:117][  0]LogGameplayAbilityAudit: Selected GameplayAbilityAuditRow as the best Gameplay Ability Audit Functionality
[2025.02.20-23.45.53:131][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2025.02.20-23.45.53:133][  0]SourceControl: Revision control is disabled
[2025.02.20-23.45.53:133][  0]LogUnrealEdMisc: Loading editor; pre map load, took 8.030
[2025.02.20-23.45.53:134][  0]Cmd: MAP LOAD FILE="E:/Unreal_Engine/CitySample/Content/Map/Startup/Startup.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2025.02.20-23.45.53:135][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2025.02.20-23.45.53:135][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2025.02.20-23.45.53:146][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2025.02.20-23.45.53:147][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.40ms
[2025.02.20-23.45.53:151][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Startup'.
[2025.02.20-23.45.53:151][  0]LogChaosDD: Creating Chaos Debug Draw Scene for world Startup
[2025.02.20-23.45.53:156][  0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2025.02.20-23.45.53:157][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2025.02.20-23.45.53:166][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.39ms
[2025.02.20-23.45.53:167][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2025.02.20-23.45.53:167][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.043ms to complete.
[2025.02.20-23.45.53:175][  0]LogUnrealEdMisc: Total Editor Startup Time, took 8.072
[2025.02.20-23.45.53:305][  0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
[2025.02.20-23.45.53:351][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.02.20-23.45.53:383][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.02.20-23.45.53:414][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.02.20-23.45.53:444][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.02.20-23.45.53:463][  0]LogPakFile: Initializing PakPlatformFile
[2025.02.20-23.45.53:463][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2025.02.20-23.45.53:464][  0]LogPakFile: Initializing PakPlatformFile
[2025.02.20-23.45.53:464][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2025.02.20-23.45.53:464][  0]LogPakFile: Initializing PakPlatformFile
[2025.02.20-23.45.53:464][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2025.02.20-23.45.53:464][  0]LogPakFile: Initializing PakPlatformFile
[2025.02.20-23.45.53:464][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2025.02.20-23.45.53:464][  0]LogPakFile: Initializing PakPlatformFile
[2025.02.20-23.45.53:464][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2025.02.20-23.45.53:464][  0]LogPakFile: Initializing PakPlatformFile
[2025.02.20-23.45.53:464][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2025.02.20-23.45.53:465][  0]LogPakFile: Initializing PakPlatformFile
[2025.02.20-23.45.53:465][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2025.02.20-23.45.53:465][  0]LogPakFile: Initializing PakPlatformFile
[2025.02.20-23.45.53:465][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2025.02.20-23.45.53:465][  0]LogPakFile: Initializing PakPlatformFile
[2025.02.20-23.45.53:465][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2025.02.20-23.45.53:465][  0]LogPakFile: Initializing PakPlatformFile
[2025.02.20-23.45.53:465][  0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2025.02.20-23.45.53:647][  0]LogText3D: Text3D Engine Subsystem is clearing unreferenced cached fonts and typefaces.
[2025.02.20-23.45.53:690][  0]LogText3D: Text3D Engine Subsystem is clearing unreferenced cached fonts and typefaces.
[2025.02.20-23.45.53:726][  0]LogSlate: Took 0.000151 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2025.02.20-23.45.53:728][  0]LogSlate: Took 0.000143 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2025.02.20-23.45.53:730][  0]LogSlate: Took 0.000090 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2025.02.20-23.45.53:761][  0]LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1
[2025.02.20-23.45.53:763][  0]LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha
[2025.02.20-23.45.53:763][  0]LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha
[2025.02.20-23.45.53:763][  0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
[2025.02.20-23.45.53:789][  0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
[2025.02.20-23.45.53:789][  0]LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha...
[2025.02.20-23.45.53:790][  0]LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha
[2025.02.20-23.45.53:790][  0]LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha
[2025.02.20-23.45.53:790][  0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
[2025.02.20-23.45.53:813][  0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
[2025.02.20-23.45.53:813][  0]LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha...
[2025.02.20-23.45.53:845][  0]LogSlate: Took 0.000167 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2025.02.20-23.45.53:894][  0]LogD3D12RHI: Creating RTPSO with 25 shaders (0 cached, 25 new) took 38.41 ms. Compile time 22.60 ms, link time 15.73 ms.
[2025.02.20-23.45.54:185][  0]LogStall: Startup...
[2025.02.20-23.45.54:187][  0]LogStall: Startup complete.
[2025.02.20-23.45.54:191][  0]LogLoad: (Engine Initialization) Total time: 9.09 seconds
[2025.02.20-23.45.54:207][  0]LogRawInputWindows: QueryConnectedDevices found 13 devices
[2025.02.20-23.45.54:449][  0]LogContentStreaming: Texture pool size now 2300 MB
[2025.02.20-23.45.54:449][  0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="2300"
[2025.02.20-23.45.54:468][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2025.02.20-23.45.54:471][  0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py... started...
[2025.02.20-23.45.54:483][  0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py... took 12.111 ms
[2025.02.20-23.45.54:483][  0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
[2025.02.20-23.45.54:491][  0]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
[2025.02.20-23.45.54:496][  0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 13.744 ms (total: 25.855 ms)
[2025.02.20-23.45.54:496][  0]LogLiveCoding: Display: LiveCodingConsole Arguments: CitySampleEditor Win64 Development
[2025.02.20-23.45.54:712][  2]LogPSOHitching: Encountered 50 PSO creation hitches so far (7 graphics, 43 compute). 0 of them were precached.
[2025.02.20-23.45.54:848][  2]LogFileCache: Scanning file cache for directory 'E:/Unreal_Engine/CitySample/Content/' took 2.68s
[2025.02.20-23.45.55:236][  2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 3.425748
[2025.02.20-23.45.55:237][  2]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
[2025.02.20-23.45.55:237][  2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3.998795
[2025.02.20-23.45.55:271][  3]LogAssetRegistry: AssetRegistryGather time 3.0614s: AssetDataDiscovery 1.4173s, AssetDataGather 0.2169s, StoreResults 1.4272s. Wall time 7.2990s.
    NumCachedDirectories 0. NumUncachedDirectories 112932. NumCachedFiles 155285. NumUncachedFiles 0.
    BackgroundTickInterruptions 0.
[2025.02.20-23.45.55:286][  3]LogStreaming: Display: FlushAsyncLoading(383): 1 QueuedPackages, 0 AsyncPackages
[2025.02.20-23.45.55:314][  3]LogSourceControl: Uncontrolled asset enumeration started...
[2025.02.20-23.45.55:315][  3]LogAudioMixer: Display: Registering submix SoundSubmix /ResonanceAudio/ResonanceSubmixDefault.ResonanceSubmixDefault.
[2025.02.20-23.45.55:336][  3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
[2025.02.20-23.45.55:552][  4]LogAssetRegistry: Display: Asset registry cache written as 241.5 MiB to E:/Unreal_Engine/CitySample/Intermediate/CachedAssetRegistry_*.bin
[2025.02.20-23.45.56:242][  7]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
[2025.02.20-23.45.56:909][  8]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 5.337454
[2025.02.20-23.45.56:910][  8]LogEOSSDK: LogEOS: SDK Config Data - Watermark: -36188152
[2025.02.20-23.45.56:910][  8]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 5.337454, Update Interval: 306.189148
[2025.02.20-23.45.57:791][ 11]LogSourceControl: Uncontrolled asset enumeration finished in 2.475976 seconds (Found 155261 uncontrolled assets)
[2025.02.20-23.45.57:910][ 11]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: f14...93a Access[Expires: 2025.02.21-06.45.58 Remaining: 7200.02] Refresh[Expires: 2025-08-20T04:24:42.961Z Remaining: 15550724.96] State: Valid
[2025.02.20-23.45.58:243][ 12]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
[2025.02.20-23.45.59:243][ 15]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
[2025.02.20-23.45.59:243][ 15]LogFab: Display: User logged in
[2025.02.20-23.45.59:243][ 15]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459
[2025.02.20-23.45.59:912][ 17]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[<Redacted>], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-ax_nGys05Uizv0LPHLt6Ow-sNF_DzbEUke0uHsvAg9t-Q]
[2025.02.20-23.46.57:769][653]LogTurnkeySupport: Completed SDK detection: ExitCode = 1
[2025.02.20-23.46.58:140][681]LogTurnkeySupport: Warning: Turnkey failed to run properly, full Turnkey output:
Running AutomationTool...
Using bundled DotNet SDK version: 8.0.300
Starting AutomationTool...
Parsing command line: -ScriptsForProject=E:/Unreal_Engine/CitySample/CitySample.uproject Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=E:/Unreal_Engine/CitySample/Intermediate/TurnkeyReport_0.log -log=E:/Unreal_Engine/CitySample/Intermediate/TurnkeyLog_0.log -project=E:/Unreal_Engine/CitySample/CitySample.uproject -platform=all
Initializing script modules...
Building 1 projects (see Log 'Engine/Programs/AutomationTool/Saved/Logs/Log.txt' for more details)
 Restore...
 Build...
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(7,1): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(7,11): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(7,16): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(8,6): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(9,12): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(11,26): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(11,51): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(11,73): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(12,38): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(14,4): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(18,9): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(19,11): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(19,27): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(20,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(20,28): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(20,67): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(21,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(21,28): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(21,73): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(22,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(22,28): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(22,73): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(23,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(23,28): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(23,78): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(24,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(24,26): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(24,65): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(24,77): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(25,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(25,26): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(25,71): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,33): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,45): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,62): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,132): error CS1525: Invalid expression term '>' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,133): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,139): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,163): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,175): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,192): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,261): error CS1525: Invalid expression term '>' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,262): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,268): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,299): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,323): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,335): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,352): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,433): error CS1525: Invalid expression term '>' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,434): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,440): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,478): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,502): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,514): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,531): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,619): error CS1525: Invalid expression term '>' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,620): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,626): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,661): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,685): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,697): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,714): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,799): error CS1525: Invalid expression term '>' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,800): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,806): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,842): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,866): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,878): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,895): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,981): error CS1525: Invalid expression term '>' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,982): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,988): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,1027): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,1051): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,1063): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,1080): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,1169): error CS1525: Invalid expression term '>' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,1170): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,1176): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,1212): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,1236): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,1248): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,1265): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,1351): error CS1525: Invalid expression term '>' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,1352): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,1358): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,1393): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,1417): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,1429): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,1446): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,1531): error CS1525: Invalid expression term '>' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(30,1532): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(32,11): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(32,35): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(32,47): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(32,64): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(32,146): error CS1525: Invalid expression term '>' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(32,147): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(33,11): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(33,35): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(33,47): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(33,64): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(33,135): error CS1525: Invalid expression term '>' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(33,136): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(34,11): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(34,35): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(34,47): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(7,1): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(34,64): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(7,11): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(34,135): error CS1525: Invalid expression term '>' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(34,136): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(35,11): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(7,16): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(35,35): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(8,6): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(9,12): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(35,47): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(11,26): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(35,64): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(11,51): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(35,135): error CS1525: Invalid expression term '>' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(11,73): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(35,136): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(12,38): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(36,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(14,4): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(36,33): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(36,45): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(18,9): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(36,62): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(19,11): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(36,137): error CS1525: Invalid expression term '>' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(36,138): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(37,7): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(19,27): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(37,31): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(20,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(20,28): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(37,43): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(37,60): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(20,67): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(21,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(37,129): error CS1525: Invalid expression term '>' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(37,130): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(42,11): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(21,28): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(42,35): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(21,73): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(22,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(42,51): error CS1525: Invalid expression term '{' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(42,51): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(22,28): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(22,73): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(23,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(42,60): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(42,60): error CS1513: } expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(23,28): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(42,65): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(42,65): error CS1513: } expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(23,78): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(24,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(42,80): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(42,80): error CS1513: } expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(24,26): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(42,1629): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(42,1629): error CS1513: } expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(42,1637): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(24,65): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(42,1637): error CS1513: } expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(24,77): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(42,1651): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(25,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(42,1652): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(25,26): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(25,71): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(42,1653): error CS1525: Invalid expression term '/' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(42,1661): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(43,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,33): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(43,33): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,45): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,62): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(43,47): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(43,77): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,132): error CS1525: Invalid expression term '>' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,133): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,139): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(43,149): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(43,150): error CS1525: Invalid expression term '/' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(43,158): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,163): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(44,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,175): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(44,33): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,192): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(44,47): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(44,77): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,261): error CS1525: Invalid expression term '>' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,262): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(44,200): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,268): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(44,201): error CS1525: Invalid expression term '/' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(44,209): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,299): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(45,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,323): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(45,33): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,335): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(45,47): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,352): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(45,77): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,433): error CS1525: Invalid expression term '>' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(45,239): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,434): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,440): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(45,240): error CS1525: Invalid expression term '/' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(45,248): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,478): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(46,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,502): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(46,33): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(46,47): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(46,77): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,514): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(46,169): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,531): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(46,170): error CS1525: Invalid expression term '/' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,619): error CS1525: Invalid expression term '>' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(46,178): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,620): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(47,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,626): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,661): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(47,33): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(47,47): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,685): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(47,77): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,697): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,714): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(47,150): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(47,151): error CS1525: Invalid expression term '/' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(47,159): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(48,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(48,33): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(48,47): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(48,77): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,799): error CS1525: Invalid expression term '>' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,800): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(48,195): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,806): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,842): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(48,196): error CS1525: Invalid expression term '/' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(48,204): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,866): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(49,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(49,33): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,878): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,895): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(49,47): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(49,77): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,981): error CS1525: Invalid expression term '>' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,982): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(49,202): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,988): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(49,203): error CS1525: Invalid expression term '/' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(49,211): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,1027): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(50,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(50,33): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,1051): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(50,47): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,1063): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(50,77): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,1080): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(50,202): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,1169): error CS1525: Invalid expression term '>' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(50,203): error CS1525: Invalid expression term '/' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,1170): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(50,211): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(51,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,1176): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,1212): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(51,33): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,1236): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(51,47): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,1248): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(51,77): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,1265): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,1351): error CS1525: Invalid expression term '>' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(51,239): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(51,240): error CS1525: Invalid expression term '/' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,1352): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(51,248): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,1358): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(52,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,1393): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(52,33): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,1417): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(52,47): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,1429): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(52,77): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,1446): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(52,202): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,1531): error CS1525: Invalid expression term '>' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(30,1532): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(52,203): error CS1525: Invalid expression term '/' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(32,11): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(52,211): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(53,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(32,35): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(53,33): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(32,47): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(32,64): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(53,47): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(32,146): error CS1525: Invalid expression term '>' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(53,77): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(32,147): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(33,11): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(53,239): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(33,35): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(53,240): error CS1525: Invalid expression term '/' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(33,47): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(53,248): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(33,64): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(54,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(54,33): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(33,135): error CS1525: Invalid expression term '>' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(33,136): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(54,47): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(34,11): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(54,77): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(34,35): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(34,47): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(54,205): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(54,206): error CS1525: Invalid expression term '/' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(34,64): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(54,214): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(55,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(34,135): error CS1525: Invalid expression term '>' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(55,33): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(34,136): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(35,11): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(55,47): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(35,35): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(35,47): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(55,77): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(35,64): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(55,239): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(55,240): error CS1525: Invalid expression term '/' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(55,248): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(35,135): error CS1525: Invalid expression term '>' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(35,136): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(56,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(56,33): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(36,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(36,33): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(56,47): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(36,45): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(56,77): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(36,62): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(56,154): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(56,155): error CS1525: Invalid expression term '/' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(36,137): error CS1525: Invalid expression term '>' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(56,163): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(36,138): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(37,7): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(57,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(37,31): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(57,33): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(57,47): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(37,43): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(37,60): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(57,77): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(37,129): error CS1525: Invalid expression term '>' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(57,155): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(37,130): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(57,156): error CS1525: Invalid expression term '/' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(57,164): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(42,11): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(58,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(42,35): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(58,33): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(58,47): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(42,51): error CS1525: Invalid expression term '{' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(42,51): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(58,77): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(42,60): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(42,60): error CS1513: } expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(58,239): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(42,65): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(58,240): error CS1525: Invalid expression term '/' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(42,65): error CS1513: } expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(58,248): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(42,80): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(59,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(42,80): error CS1513: } expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(42,1603): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(59,33): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(42,1603): error CS1513: } expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(59,47): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(42,1611): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(42,1611): error CS1513: } expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(59,77): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(42,1625): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(42,1626): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(42,1627): error CS1525: Invalid expression term '/' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(59,180): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(42,1635): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(59,181): error CS1525: Invalid expression term '/' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(43,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(59,189): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(60,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(60,33): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(43,33): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(43,47): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(60,47): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(43,77): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(60,77): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(43,149): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(60,239): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(43,150): error CS1525: Invalid expression term '/' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(60,240): error CS1525: Invalid expression term '/' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(43,158): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(60,248): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(44,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(61,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(44,33): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(61,33): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(61,47): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(44,47): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(44,77): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(61,77): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(44,200): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(61,197): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(44,201): error CS1525: Invalid expression term '/' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(61,198): error CS1525: Invalid expression term '/' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(44,209): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(61,206): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(45,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(62,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(45,33): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(62,33): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(45,47): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(62,47): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(45,77): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(62,77): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(45,239): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(45,240): error CS1525: Invalid expression term '/' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(62,239): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(45,248): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(62,240): error CS1525: Invalid expression term '/' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(46,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(62,248): error CS1525: Invalid expression term '<' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs(63,9): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)

It goes on and on for thousands of lines. I will paste the last few lines as of now:

C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(2754,2): error CS1525: Invalid expression term '/' (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(2754,8): error CS1733: Expected expression (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs(2754,8): error CS1002: ; expected (E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj)
  Failed to build: E:\Unreal_Engine\CitySample\Build\Scripts\CitySample.Automation.csproj
Build projects time: 68.87 s
AutomationTool executed for 0h 1m 10s
AutomationTool exiting with ExitCode=1 (Error_Unknown)
BUILD FAILED
[2025.02.20-23.47.47:130][293]LogDerivedDataCache: C:/Users/sebaz/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
[2025.02.20-23.51.03:146][469]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 311.908722
[2025.02.20-23.51.04:144][472]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.02.20-23.51.04:144][472]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 312.573822, Update Interval: 317.679382
[2025.02.20-23.55.54:427][ 27]LogText3D: Text3D Engine Subsystem is clearing unreferenced cached fonts and typefaces.
[2025.02.20-23.56.24:739][596]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 633.502197
[2025.02.20-23.56.24:795][602]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.02.20-23.56.24:795][602]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 633.550110, Update Interval: 302.312683

One thing I remember from that project I did in 2022 is that I started it in a Windows laptop that was very powerful to the point of having an Nvidia Quadro card that was loaned to me in 2020. But mid way into the project, that company gave us Macbook Pros and it became a breeze. All this frustration with SDKs and the different little things you need to download from Microsoft didn’t exist in macOS. I think you just needed to install Xcode and that was it.

Is Unreal Engine under Windows always such a pain? Because in searching solutions for this, you hear from tons of people that they downloaded this or that SDK, and for some it worked, for some it didn’t, and honestly it doesn’t really surprise me given the chaotic mess that Windows is in all its versions, but part of me thinks, if every project I do in Unreal Engine is going to be such a colossal waste of time searching for solutions to problems that shouldn’t be happening, instead of spending all that time learning UE itself, maybe I need to put my time to something else. I mean, it’s obvious that UE is geared much more towards Windows than macOS, to the point that some templates are not even available for macOS and require Windows.

But if making anything work in UE under Windows is a nightmare of installing SDKs (and frankly I installed so many I don’t know what else I can do), then I’ll have to forget Unreal Engine.

Is it always like this?

I’m also having trouble with the many bugs in Unreal Engine. There are still problems that I can’t solve, and the build results are different every time even with the same source code.
I used to use Unreal Engine on a Mac, but the package build was strange so I switched to Windows. In my environment, Windows seems to be more stable than Mac.
The city sample is a large-scale project, so it must be difficult for the developers.
I think Unity is more stable than Unreal Engine.
Also, have you tried deleting CitySampleCookedEditor.Target.cs?