UBT-RVNE-Win64-Development_2.txt (73.5 KB)
Hi- reaching out for help because I’m getting an unknown error while trying to compile my project. I don’t think I changed anything drastic since the last successful build.
I bet one of you has encountered this before- probably a very easy fix for someone with much more experience than me!!
Any help / insight is greatly appreciated.
Full output log is attached, but here are some highlights:
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\Unreal\RVNE\RVNE.uproject
UATHelper: Packaging (Windows): RVNE.uproject requires a temporary target.cs to be generated (VariableAccessLib plugin is enabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\Unreal\Epic Games\UE_5.1\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "D:\Unreal\Epic Games\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" RVNE Win64 Development -Project=D:\Unreal\RVNE\RVNE.uproject -Clean -NoHotReload D:\Unreal\RVNE\RVNE.uproject -NoUBTMakefiles -remoteini="D:\Unreal\RVNE" -skipdeploy -nobuilduht -log="C:\Users\Sam\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Epic+Games+UE_5.1\UBT-RVNE-Win64-Development.txt"
UATHelper: Packaging (Windows): Log file: C:\Users\Sam\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Epic+Games+UE_5.1\UBT-RVNE-Win64-Development.txt
UATHelper: Packaging (Windows): Cleaning RVNE binaries...
UATHelper: Packaging (Windows): Took 1.1151566s to run dotnet.exe, ExitCode=0
UATHelper: Packaging (Windows): Running: D:\Unreal\Epic Games\UE_5.1\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "D:\Unreal\Epic Games\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" RVNE Win64 Development -Project=D:\Unreal\RVNE\RVNE.uproject D:\Unreal\RVNE\RVNE.uproject -NoUBTMakefiles -remoteini="D:\Unreal\RVNE" -skipdeploy -Manifest=D:\Unreal\RVNE\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\Sam\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Epic+Games+UE_5.1\UBT-RVNE-Win64-Development_2.txt"
UATHelper: Packaging (Windows): Log file: C:\Users\Sam\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Epic+Games+UE_5.1\UBT-RVNE-Win64-Development_2.txt
UATHelper: Packaging (Windows): Using 'git status' to determine working set for adaptive non-unity build (D:\Unreal\RVNE).
UATHelper: Packaging (Windows): Parsing headers for RVNE
UATHelper: Packaging (Windows): Running Internal UnrealHeaderTool D:\Unreal\RVNE\RVNE.uproject D:\Unreal\RVNE\Intermediate\Build\Win64\RVNE\Development\RVNE.uhtmanifest -WarningsAsErrors -installed
UATHelper: Packaging (Windows): Unhandled exception. System.ArgumentException: Path fragment '"Content/RVNE/PROPS/BIO/textures/\320\272\321\203\321\201\321\202\321\213 1.png"' contains invalid directory separators.
UATHelper: Packaging (Windows): at EpicGames.Core.FileSystemReference.CombineStrings(DirectoryReference baseDirectory, String[] fragments) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\FileSystemReference.cs:line 83
UATHelper: Packaging (Windows): at EpicGames.Core.FileReference.Combine(DirectoryReference baseDirectory, String[] fragments) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\FileReference.cs:line 172
UATHelper: Packaging (Windows): at UnrealBuildTool.GitSourceFileWorkingSet.AddPath(String Path) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\SourceFileWorkingSet.cs:line 281
UATHelper: Packaging (Windows): at UnrealBuildTool.GitSourceFileWorkingSet.OutputDataReceived(Object Sender, DataReceivedEventArgs Args) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\SourceFileWorkingSet.cs:line 245
UATHelper: Packaging (Windows): at System.Diagnostics.Process.OutputReadNotifyUser(String data)
UATHelper: Packaging (Windows): at System.Diagnostics.AsyncStreamReader.FlushMessageQueue(Boolean rethrowInNewThread)
UATHelper: Packaging (Windows): --- End of stack trace from previous location ---
UATHelper: Packaging (Windows): at System.Diagnostics.AsyncStreamReader.<>c.<FlushMessageQueue>b__18_0(Object edi)
UATHelper: Packaging (Windows): at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
UATHelper: Packaging (Windows): at System.Threading.ThreadPoolWorkQueue.Dispatch()
UATHelper: Packaging (Windows): at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
UATHelper: Packaging (Windows): at System.Threading.Thread.StartCallback()
UATHelper: Packaging (Windows): Total of 0 written
UATHelper: Packaging (Windows): Reflection code generated for RVNE in 0.9542448 seconds
UATHelper: Packaging (Windows): Took 6.0256734s to run dotnet.exe, ExitCode=-532462766
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Sam\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Epic+Games+UE_5.1\UBT-RVNE-Win64-Development_2.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 10s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=-532462766 (-532462766)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error