Packaging failed on Mac OS

I have been working on my game for a while now and I wanted to package it for mac. Whenever I try to compile, it tells me that packaging has failed.

I’m also running on a hackintosh if that makes any difference.

Hi dscottwilson,

The error appears to be related that it can’t find or found an invalid SDK for MacOSX which might be related to you running hackintosh as you said.

UATHelper: Packaging (Mac): UnrealBuildTool: Triggered an exception while looking for SDK directory in
UATHelper: Packaging (Mac): UnrealBuildTool: ERROR: Invalid SDK MacOSX.sdk, not found in /Library/Developer/CommandLineTools/Platforms/MacOSX.platform/Developer/SDKs


Thanks for pointing me in the right direction! I found out what the issue was on another question that was similar to what you said and found the answer here: