Iget this error when trying to package: > UATHelper: Packaging (Windows): ERROR: Unable to instantiate module ‘UnrealEd’: Unable to instantiate UnrealEd module for non-editor targets.
UATHelper: Packaging (Windows): (referenced via Target → Nemo.Build.cs → BlueprintGraph.Build.cs → KismetCompiler.Build.cs)
I have a bunch of cpp files in project, glanced through all of them and none references the ‘UnrealEd’ directly, nor the *.Build.cs, how do I find the culprit? Even tried copying all the source and plugins to empty project but then it packages fine so I guess this is somehow blueprint related.
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Paper2D", "NavigationSystem", "AIModule", "Landscape", "GameplayTags", "UMG" }); PrivateDependencyModuleNames.AddRange(new string[] { "Water", "Slate", "SlateCore"});