Packaging failed due to plugins.5.3.2

Hello everyone!
Has anyone had issues with project packaging due to plugins? When plugins like Datasmith Importer, Modeling Tools, Sun Position Calculator, and the new FAB are enabled, they cause a packaging failure. When they’re disabled, packaging works without any issues. Since I’m working on an archviz project, I need a plugin like the Sun Position Calculator. If anyone knows a solution, please help!!

Thanks in advance!

Note: You can’t pack any plugins that use UnrealEd or other development modules. If these plugins interact with the engine via UnrealEd then the package process will fail as the editor modules are development only and are cut out from the engine in the package progress.

Hey, thanks for the response! I’m relatively new to Unreal Engine, so I’m wondering if there’s any workaround, since a plugin like the Sun Position Calculator is built into the engine if I understand correctly.

Sun Position Calculator probably isn’t the plugin causing the packing error.

Datasmith Importer has “UnrealEd” in it’s build dependencies so it’s defiantly a problem in packing.

I disabled all plugins that were causing issues except for the Sun Position Calculator, and when it’s enabled, I get a packaging failure. When I disable it along with the other plugins, the project packages successfully.