Packaging failed: Datasmith error

Even now I’m still getting this build error. Has anyone made progress with a solve or workaround?
I know the studio team is investigating but I have a pressing deadline.


UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: Ensure condition failed: It->Value [File:D:\Build\++UE4\Sync\Engine\Plugins\Enterprise\DatasmithContent\Source\DatasmithContent\Private\DatasmithAssetUserData.cpp] [Line: 25]
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe89a816e6 UE4Editor-DatasmithContent.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe9de1d25a UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe9df0d7f5 UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe9df28a24 UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe9df27c19 UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe7ce9620f UE4Editor-Engine.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe8fbc7871 UE4Editor-UnrealEd.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe8fbcd4ea UE4Editor-UnrealEd.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe8fbeca0b UE4Editor-UnrealEd.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe8fa4a79b UE4Editor-UnrealEd.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe8fa7d0bf UE4Editor-UnrealEd.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff61afced22 UE4Editor-Cmd.exe!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff61afc5783 UE4Editor-Cmd.exe!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff61afc59ea UE4Editor-Cmd.exe!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff61afd48da UE4Editor-Cmd.exe!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff61afd584e UE4Editor-Cmd.exe!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffecc203034 KERNEL32.DLL!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffece933691 ntdll.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: end: stack for UAT