I get the error below when packaging a project.
It’s a project that I’ve been working on since 4.19 I think. It was imported using Datasmith 4.19.
It used to package without problems on UE 4.20.3. Now this is my first attempt to package this project after updating to 4.21.1, and I got this error.
Full log attached.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Ensure condition failed: It->Value [File:D:\Build\++UE4\Sync\Engine\Plugins\Enterprise\DatasmithContent\Source\DatasmithContent\Private\DatasmithAssetUserData.cpp] [Line: 25]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff869d116e6 UE4Editor-DatasmithContent.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff87817d25a UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff87826d7f5 UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff878288a24 UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff878287c19 UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff875c4620f UE4Editor-Engine.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff87337d511 UE4Editor-UnrealEd.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8733830b9 UE4Editor-UnrealEd.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8733a2200 UE4Editor-UnrealEd.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff87320516b UE4Editor-UnrealEd.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff87323722f UE4Editor-UnrealEd.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff77412ed22 UE4Editor-Cmd.exe!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff774125783 UE4Editor-Cmd.exe!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7741259ea UE4Editor-Cmd.exe!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7741348da UE4Editor-Cmd.exe!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff77413584e UE4Editor-Cmd.exe!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8c6113034 KERNEL32.DLL!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8c8893691 ntdll.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: end: stack for UAT