Hello,
I have problem with packaging my game. It is same even for blank project when I turn on some plugin. In my project I have the Substance plugin turned on and I would like to keep it. The crutial error is : Client target not found. Temporary target.cs for the plugin is not created.
Can anyone help?
Here is the messagge log:
UATHelper: Packaging (Windows (32-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (32-bit)): Parsing command line: -ScriptsForProject="C:/Users/OEM/Documents/Unreal Projects/MyProject/MyProject.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/OEM/Documents/Unreal Projects/MyProject/MyProject.uproject" -cook -stage -archive -archivedirectory=C:/test -package -clientconfig=
Shipping -ue4exe="C:\Program Files\Epic Games\UE_4.23\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -clean -pak -prereqs -distribution -targetplatform=Win32 -client -utf8output
UATHelper: Packaging (Windows (32-bit)): Setting up ProjectParams for C:\Users\OEM\Documents\Unreal Projects\MyProject\MyProject.uproject
UATHelper: Packaging (Windows (32-bit)): MyProject.uproject requires a temporary target.cs to be generated (BlueprintStats plugin is enabled)
UATHelper: Packaging (Windows (32-bit)): ERROR: Client target not found!
UATHelper: Packaging (Windows (32-bit)): (see C:\Users\OEM\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.23\Log.txt for full exception trace)
PackagingResults: Error: Client target not found!
UATHelper: Packaging (Windows (32-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogSlate: FSceneViewport::OnFocusLost() re