Packaging fail

hey that’s a project that was already done, but i wanted to edit some stuff
but before editing them i wanted to re package it again but this error showed up to me

LogUObjectGlobals:Warning: Failed to find object 'Class None.

that’s the log

[link text][1]

104418-log.txt (28 KB)

Mdksmash,

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.26-12.57.58:900][  0]LogWindows:Error: === Critical error: ===
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Fatal error: [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp] [Line: 83] 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: SECURE CRT: Invalid parameter detected.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Expression: Unknown Function: Unknown. File: Unknown Line: 0

Do you have the Modo plugin installed? If so, please deactivate it and try again. If you have any custom plugins installed, turn those off too and try them one by one. If you find that one specifically isn’t working and is causing trouble for you, please contact the creator of the plugin.

Thanks!

Thanks for the fast reply, apparently the modo plugin was the issue
happily i wasn’t using it in that project :slight_smile: