Problem
(Using Unreal Engine 5.3)
I have packaged my game before without any issues. Now I have worked on it for some time and the last thing I did before now having it ready for packaging for another test build is to mass-delete all assets from the directory that I couldnt find and sort all the other ones, that I am still using and that were not in the correct directory. I did all of that in the editor. Now when I try to package the game, I get massive amounts of asset failed to import or couldnt find file notifications:
And then the import failes (I wonder why. Also, ignore my non structured way of naming files).
I have no idea how .uasset files work except well, guide the import process of files into Unreal Engine. But now when I go through my directory, I find massive amounts of .uasset files, and I recognize many files, from which I know that I deleted them. I have no idea why this happened and why now, as I have deleted materials, meshes and files in the editor before or replaced their reference when deleting them. The only thing that has changed recently is me updating unreal engine from 5.3 to 5.3.2. The files are all still in the project and while playtesting in the editor, work perfectly fine.
My questions now
- Any idea why this happened suddenly
- Are there any rather efficient ways of fixing this, I tried to find some function in unreal engine that might automatically search for misssing files(all files not being imported conrrectly are still in the same directory, just in a new subfolder, which I also created in the editor content drawer). Or maybe just any other ways that make this more efficient than me going through every.single.file. by hand?
I appreciate any help^^