Packaging es3.1/es2 error 4.12.0 github

im’ trying to package for android and always fail in don’t understand ! [link text][1]

90330-error+package.txt (320 KB)

Hey 84rt-design,

  • Did you build the engine for Android in Visual Studio?
  • Have you tested this with a new template?
  • Have you tried 4.12.0 Preview 3?
  • Did you change any of the engine code, especially for Android?
  • What does your Android SDK look like, below is an example of mine.

78885-androidsdk.png

Thanks!

Hey 84rt-design,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

Sorry i was testing every case of situation

  • Yes i build the last branch from epic git hub sources with visual studio
  • i tested it out and i could package finaly after reinstall android code works
    -Preview 12.3 or 12.4 does not compile es3.1 so i didn 't try
  • i just make variable true on es3.1 and vulkan in baseengine.ini files
  • my android packeaging setting is exactly same as yours

what i did new i desinstalled vs2013 tool chain and reinstalled vs2015
then i made a new project template → compile es3.1 work
i migrated my project to this last one and tryed to compile and i get this

“MainFrameActions: Packaging (Android (ASTC)): AutomationToolLauncher exiting with ExitCode=25
MainFrameActions: Packaging (Android (ASTC)): copying UAT log files…
MainFrameActions: Packaging (Android (ASTC)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure”

you can take a look at the new text files there is all [link text][1]

thks in advance

91389-package+error.txt (1.09 MB)

So I have pulled out the errors from your project. I would focus on the errors before the warnings when trying to get rid of your build failure.

LogBlueprint:Error: Compiler Error The property associated with Follow Hmd Orientation could not be found from Source: /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap

This error sounds like your project wasn’t compiled correctly. Are you receiving this error in newly created templates that you try to package?

Here are the errors from within your logs provided:

MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:172][  0]LogInit:Display: Warning/Error Summary (Unique only)
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:172][  0]LogInit:Display: -----------------------------------
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:183][  0]LogInit:Display: LogBlueprint:Error: Compiler Error The property associated with  Follow Hmd Orientation  could not be found from Source: /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:Pers
MainFrameActions: Packaging (Android (ASTC)): istentLevel.FirstPersonExampleMap
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:183][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning Input Axis Event references unknown Axis 'DecreaseHue' for  InputAxis DecreaseHue 
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:183][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning Input Axis Event references unknown Axis 'IncreaseHue' for  InputAxis IncreaseHue 
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:183][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0013.60] Compile of ColorWheel successful, but with 2 Warning(s) [in 11 ms] (/Game/DreamCorp/Blueprints/ColorWheel.ColorWheel)
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:184][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0013.60] Compile of ColorWheel successful, but with 3 Warning(s) [in 0 ms] (/Game/DreamCorp/Blueprints/ColorWheel.ColorWheel)
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:184][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0013.60] Compile of ColorWheel successful, but with 4 Warning(s) [in 0 ms] (/Game/DreamCorp/Blueprints/ColorWheel.ColorWheel)
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:184][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0013.62] Compile of ColorWheel successful, but with 2 Warning(s) [in 16 ms] (/Game/DreamCorp/Blueprints/ColorWheel.ColorWheel)
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:184][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0013.62] Compile of ColorWheel successful, but with 3 Warning(s) [in 0 ms] (/Game/DreamCorp/Blueprints/ColorWheel.ColorWheel)
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:185][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0013.62] Compile of ColorWheel successful, but with 4 Warning(s) [in 0 ms] (/Game/DreamCorp/Blueprints/ColorWheel.ColorWheel)
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:185][  0]LogInit:Display: LogBlueprint:Warning: [FirstPersonExampleMap] CreatePinForVariable: 'bFollowHmdOrientation' variable not found. Base class was probably changed.
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:185][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning Could not find a variable named "bFollowHmdOrientation" in 'PlayerCameraManager'.
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: Make sure 'PlayerCameraManager' has been compiled for  Set bFollowHmdOrientation 
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:186][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0014.33] Compile of PersistentLevel.FirstPersonExampleMap failed. 1 Fatal Issue(s) 1 Warning(s) [in 23 ms] (/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleM
ap)
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:186][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0014.33] Compile of PersistentLevel.FirstPersonExampleMap failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMa
p)
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:187][  0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0014.33] Compile of PersistentLevel.FirstPersonExampleMap failed. 1 Fatal Issue(s) 3 Warning(s) [in 0 ms] (/Game/FirstPersonBP/Maps/FirstPersonExampleMap.
MainFrameActions: Packaging (Android (ASTC)): FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap)
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:187][  0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/material/M_Highlight.M_Highlight for platform GLSL_ES2, Default Material will be used in game.
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:187][  0]LogInit:Display: LogMaterial:Warning:  (Node SceneTexture) Node not supported in feature level ES2
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:188][  0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Foliage/Ferns/M_Fern_01.M_Fern_01 for platform GLSL_ES2, Default Material will be used in game.
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:188][  0]LogInit:Display: LogMaterial:Warning:  (Node TextureSample) Sampling from vertex textures requires an absolute mip level on feature level ES2
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:188][  0]LogInit:Display: LogMaterial:Warning: Failed to compile Material Instance /Game/KiteDemo/Environments/Foliage/Ferns/M_Fern_01_Inst.M_Fern_01_Inst with Base M_Fern_01 for platform GLSL_ES2, Default Material will be used in game.
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:189][  0]LogInit:Display: LogMaterial:Warning:  Function PivotPainter_PerObjectData: (Node TextureCoordinate) Only 3 texture coordinate sets can be used by this feature level, currently using 4
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:189][  0]LogInit:Display: LogMaterial:Warning:  (Node TextureSampleParameter2D) Node not supported in feature level ES2
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:189][  0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_01.M_FieldGrass_01 for platform GLSL_ES2, Default Material will be used in game.
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:190][  0]LogInit:Display: LogMaterial:Warning:  (Node TextureCoordinate) Only 3 texture coordinate sets can be used by this feature level, currently using 4
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:190][  0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Billboard_Mat.ScotsPine_01_Billboard_Mat for platform GLSL_ES2, Default Material will 
MainFrameActions: Packaging (Android (ASTC)): be used in game.
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:190][  0]LogInit:Display: LogMaterial:Warning:  (Node SpeedTree) Node not supported in feature level ES2
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:190][  0]LogInit:Display: LogMaterial:Warning: Failed to compile Material Instance /Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01_LOD1.M_FieldGrass_Inst_01_LOD1 with Base M_FieldGrass_01 for pl
MainFrameActions: Packaging (Android (ASTC)): atform GLSL_ES2, Default Material will be used in game.
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:191][  0]LogInit:Display: LogMaterial:Warning: Failed to compile Material Instance /Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01_LOD2.M_FieldGrass_Inst_01_LOD2 with Base M_FieldGrass_01 for pl
MainFrameActions: Packaging (Android (ASTC)): atform GLSL_ES2, Default Material will be used in game.
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:191][  0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Branches_2_Mat.ScotsPine_01_Branches_2_Mat for platform GLSL_ES2, Default Material will be used in game.
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:192][  0]LogInit:Display: LogMaterial:Warning:  (Node TextureCoordinate) Only 3 texture coordinate sets can be used by this feature level, currently using 7
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:192][  0]LogInit:Display: LogMaterial:Warning:  (Node TextureCoordinate) Only 3 texture coordinate sets can be used by this feature level, currently using 5
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:192][  0]LogInit:Display: LogMaterial:Warning:  (Node TextureCoordinate) Only 3 texture coordinate sets can be used by this feature level, currently using 6
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:193][  0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Fronds_Mat.ScotsPine_01_Fronds_Mat for platform GLSL_ES2, Default Material will be used in game.
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:193][  0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Branches_Mat.ScotsPine_01_Branches_Mat for platform GLSL_ES2, Default Material will be used in game.
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:193][  0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Leaves_Mat.ScotsPine_01_Leaves_Mat for platform GLSL_ES2, Default Material will be use
MainFrameActions: Packaging (Android (ASTC)): d in game.
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:194][  0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/ScotsPineTall_01/ScotsPineTall_01_Billboard_Mat.ScotsPineTall_01_Billboard_Mat for platform GLSL_ES2, Default Ma
MainFrameActions: Packaging (Android (ASTC)): terial will be used in game.
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:194][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/CoatHookBacking'
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:194][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/CoatHookBacking': Can't find file '/Game/ArchVis/Mesh/CoatHookBacking'
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:195][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/CoatHookBacking.CoatHookBacking'
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:195][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/ArchVis/Mesh/CoatHookBacking.CoatHookBacking' was not found! (Referencer '/Game/material/M_CoathookBack.M_CoathookBack:PreviewMesh')
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:196][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv'
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:196][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv': Can't find file '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv'
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:196][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv.SM_Yarrow_newUv'
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:196][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv.SM_Yarrow_newUv' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Flowers/Heather/M_HeatherNew_Master.M_HeatherNew_Master:PreviewMe
sh')
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:197][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Flowers/SM_Yarrow'
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:197][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Flowers/SM_Yarrow': Can't find file '/Game/Environments/Foliage/Flowers/SM_Yarrow'
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:197][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Flowers/SM_Yarrow.SM_Yarrow'
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:197][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Flowers/SM_Yarrow.SM_Yarrow' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/M_Yarrow_Inst.M_Yarrow_Inst:PreviewMesh')
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:198][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Flowers/SM_Yarrow.SM_Yarrow' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/M_Yarrow_Inst.M_Yarrow_Inst:SceneThumbnailInfoWithPrimitive_0:Preview
Mesh')
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:198][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Ferns/SM_Fern_03'
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:198][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Ferns/SM_Fern_03': Can't find file '/Game/Environments/Foliage/Ferns/SM_Fern_03'
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:199][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Ferns/SM_Fern_03.SM_Fern_03'
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:199][  0]LogInit:Display: NOTE: Only first 50 warnings displayed.
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:199][  0]LogInit:Display: 
MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2016.05.21-12.17.52:199][  0]LogInit:Display: Failure - 2 error(s), 282 warning(s)

nop for new project or template i don’t get this kind of error message :s

I want to make sure I understand you correctly. You packaged with a new project in the same version of the engine and did not run into any troubles?

  • Have you tried deleting your Intermediate, Config and Saved folders from your project?
  • Did you create custom config files for this project?
  • Were there any project settings that you changed for your original project that might not have been changed with the templates you tested your packaging on?

Looking forward to hearing back from you, so we can figure out what’s going on! :slight_smile:

i did a fresh installation of all my windows i 'll check it out when i will finish to reinstall all

What is the status of the issue you were recently experiencing?