Packaging Erros PLEASE HELP!

Hi! I’ve had lots of problmes packaging my game but it finally seemed to be working. Last night it took aroud 9 hours of packaging before i got the packaging failed error which I have attached. I cant figure out what is wrong this time, Could anyone help me out please? Thanks

If it takes 9 hrs, it sounds a bit like you’re packaging the whole thing. Have you tried making a new empty project and just migrating your maps to that project and packaging from there?..

what about all the blueprints, assets and materials aswell as the world setting I’ve changed? wont i have to redo all of that and migrate everything included within the maps? I have two maps, one for a menu and another for the game

Maybe this can help:

https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1674814-ran-out-of-memory-allocating-x-bytes-with-alignment-0-error-when-saving-loading

no, im a student learning ue4 and this is my first time packaging. could you eloborate please? My game is a simple planet you can walk arounf and thats it. i had some errors with the plugin i was using but ive resolved those, so i dont know why it took so long just to fail.

Just try it :slight_smile:

UE knows what is connected to what. When you move the map, everything will go with it …

If you call the menu from the main map, you only need to migrate you main map.

Ok I’ll give it a shot, Thanks. I will let you know if it works

I forgot to say, it’s totally non-destructive. It leaves you current project alone, it only makes changes to the new project… So you try lots of times etc. ( just make sure you migrate to the content folder of the new project ).

It Worked!! Thank you so much!

So, you make a new project of the same type as your main one ( first person / third etc ). Then close it.

Then open your main project, right click on your main map and choose ‘asset actions’ → ‘migrate’.

It will give a list of things that will be moved, ok. Then choose the content folder of your new project.

If you only have one map that’s it, but if you have other maps ( not submaps ), do each of them.

Then ( in windows explorer ) copy the config folder from your main project to the new project ( overwrite ).

Then close your main project and open the new one. It should work just like your main project, you might need to reset the default game map in project settings.

Try packaging your project from here, the new project…

Great!

I converted the main paragraph to an answer. Please tick it as it will help others… :smiley:

Ive done everything however when i press play in my menu, it opens up the other map except without the player character. so its a frozen camera. I’ve re enabled the Plugin I was using but it still doesnt seem to play correctly

got it working, sorry. I had to manually migrate the player character. So its all working, now to see how packaging