packaging errors

I am new with Unreal Engine , Can anyone help me with this packaging errors

Log started at 3/1/2024 8:16:12 PM (2024-03-01T14:16:12Z)
Starting AutomationTool...
Parsing command line: -ScriptsForProject="D:/Fantasy Adventure Run/FantasyAdventure_Run/FantasyAdventure_Run.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=54509 -project="D:/Fantasy Adventure Run/FantasyAdventure_Run/FantasyAdventure_Run.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="D:/Fantasy Adventure Run/FantasyAdventure_Run/FantasyAdventure_Run.uproject" -unrealexe="H:\UNreal ENGINE\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -clean -pak -iostore -compressed -prereqs -archivedirectory=D:/adventure -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
Found project file: D:\Fantasy Adventure Run\FantasyAdventure_Run\FantasyAdventure_Run.uproject
Found 2 scripts to execute:
  Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=54509, project=D:/Fantasy Adventure Run/FantasyAdventure_Run/FantasyAdventure_Run.uproject)
  BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=D:/Fantasy Adventure Run/FantasyAdventure_Run/FantasyAdventure_Run.uproject, unrealexe=H:\UNreal ENGINE\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, clean, pak, iostore, compressed, prereqs, archivedirectory=D:/adventure, clientconfig=Shipping, nodebuginfo, nocompile)
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Running on Windows as a 64-bit process.
CWD=H:\UNreal ENGINE\UE_5.3
UnrealEngine ver. 5.0.0
Initializing script modules...
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Box.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Box.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record H:\UNreal ENGINE\UE_5.3\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Total script module initialization time: 0.18 s.
IsBuildMachine=False
Adding event matcher: ContentEventMatcher
Adding event matcher: CrashEventMatcher
Adding event matcher: ExceptionEventMatcher
Adding event matcher: ExitCodeEventMatcher
Adding event matcher: GenericEventMatcher
Adding event matcher: GradleEventMatcher
Adding event matcher: LocalizationEventMatcher
Adding event matcher: LogChannelEventMatcher
Adding event matcher: MsTestEventMatcher
Adding event matcher: ShaderEventMatcher
Adding event matcher: SourceFileLineEventMatcher
Adding event matcher: SystemicEventMatcher
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
ShouldKillProcesses=True
Setting up command environment.
SafeFileExists H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_EngineSavedFolder=
SetEnvVar uebp_EngineSavedFolder=H:/UNreal ENGINE/UE_5.3/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_EngineSavedFolder=H:/UNreal ENGINE/UE_5.3/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_CSVFile=
GetEnvironmentVariable uebp_LogFolder=
GetEnvironmentVariable uebp_LOCAL_ROOT=H:/UNreal ENGINE/UE_5.3
SetEnvVar uebp_LogFolder=C:/Users/2B/AppData/Roaming/Unreal Engine/AutomationTool/Logs/H+UNreal+ENGINE+UE_5.3
DeleteDirectoryContents(C:/Users/2B/AppData/Roaming/Unreal Engine/AutomationTool/Logs/H+UNreal+ENGINE+UE_5.3)
SafeDeleteFile C:\Users\2B\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+UNreal+ENGINE+UE_5.3\Log.json
SafeDeleteFile C:\Users\2B\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+UNreal+ENGINE+UE_5.3\Log.txt
GetEnvironmentVariable uebp_FinalLogFolder=
SetEnvVar uebp_FinalLogFolder=C:/Users/2B/AppData/Roaming/Unreal Engine/AutomationTool/Logs/H+UNreal+ENGINE+UE_5.3
SafeFileExists C:\Windows\system32\robocopy.exe=True
SafeFileExists C:\Windows\system32\mount.exe=False
SafeFileExists C:\Windows\Sysnative\mount.exe=False
SafeFileExists C:\Windows\system32\cmd.exe=True
SetEnvVar MallocNanoZone=0
GetEnvironmentVariable uebp_UATChildInstance=0
Found Visual Studio installation: H:\SDK VS\ide (Product=Microsoft.VisualStudio.Product.Enterprise, Version=17.8.34309.116)
CompilationEvironment.HasCapabilityToCompile=True
CompilationEvironment.FrameworkMsbuildExe=H:\SDK VS\ide\MSBuild\Current\Bin\MSBuild.exe
CompilationEvironment.DotnetMsbuildExe=H:\UNreal ENGINE\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
Command Environment settings:
CmdExe=C:\Windows\system32\cmd.exe
EngineSavedFolder=H:/UNreal ENGINE/UE_5.3/Engine/Programs/AutomationTool/Saved
HasCapabilityToCompile=True
LocalRoot=H:/UNreal ENGINE/UE_5.3
LogFolder=C:/Users/2B/AppData/Roaming/Unreal Engine/AutomationTool/Logs/H+UNreal+ENGINE+UE_5.3
MountExe=C:\Windows\system32\mount.exe
FrameworkMsbuildExe=H:\SDK VS\ide\MSBuild\Current\Bin\MSBuild.exe
DotnetMsbuildExe=H:\UNreal ENGINE\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
RobocopyExe=C:\Windows\system32\robocopy.exe
TimestampAsString=2024-03-01_20.16.12
AutomationToolDll=H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll

No config file at C:\Users\2B\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
  C:\Users\2B\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
    Registering build platform: UnrealBuildTool.AndroidPlatformFactory
        Registering build platform: Android - buildable: False
    Registering build platform: UnrealBuildTool.IOSPlatformFactory
        Registering build platform: IOS - buildable: False
    Registering build platform: UnrealBuildTool.LinuxPlatformFactory
        Registering build platform: Linux - buildable: False
        Registering build platform: LinuxArm64 - buildable: False
    Registering build platform: UnrealBuildTool.MacPlatformFactory
    Registering build platform: UnrealBuildTool.TVOSPlatformFactory
    Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.20348.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.20348.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.18362.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
        Registering build platform: Win64 - buildable: True
Cleaning up project rules folder
Loading script DLL: H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Loading script DLL: H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll
Loading script DLL: H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Loading script DLL: H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Loading script DLL: H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Loading script DLL: H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Loading script DLL: H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Loading script DLL: H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Loading script DLL: H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Loading script DLL: H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Loading script DLL: H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Loading script DLL: H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Loading script DLL: H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Loading script DLL: H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Loading script DLL: H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Loading script DLL: H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
Loading script DLL: H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Loading script DLL: H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Loading script DLL: H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Loading script DLL: H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Creating platforms.
Looking for platforms in H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Creating platform AndroidPlatform from H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformMulti from H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformDXT from H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformETC2 from H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformASTC from H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Looking for platforms in H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\Apple.Automation.dll
Looking for platforms in H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Looking for platforms in H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Looking for platforms in H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Looking for platforms in H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Creating platform WindowsCookedEditor from H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform LinuxCookedEditor from H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform MacCookedEditor from H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform WindowsCookedCooker from H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform LinuxCookedCooker from H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform MacCookedCooker from H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Looking for platforms in H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Looking for platforms in H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Looking for platforms in H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Creating platform IOSPlatform from H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll.
Looking for platforms in H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Creating platform GenericLinuxPlatform from H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
Creating platform GenericLinuxPlatformArm64 from H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
Looking for platforms in H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Looking for platforms in H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Looking for platforms in H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Creating platform MacPlatform from H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll.
Looking for platforms in H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Looking for platforms in H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Looking for platforms in H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\SteamDeck.Automation.dll
Looking for platforms in H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Looking for platforms in H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Creating platform TVOSPlatform from H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll.
Looking for platforms in H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Creating platform Win64Platform from H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll.
Looking for platforms in H:\UNreal ENGINE\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Initializing AllowSubmit.
AllowSubmit=False
Initializing P4Enabled.
P4Enabled=False
P4CLRequired=False
Executing commands...
Attempting to execute Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=54509, project=D:/Fantasy Adventure Run/FantasyAdventure_Run/FantasyAdventure_Run.uproject)
BUILD SUCCESSFUL
Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=D:/Fantasy Adventure Run/FantasyAdventure_Run/FantasyAdventure_Run.uproject, unrealexe=H:\UNreal ENGINE\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, clean, pak, iostore, compressed, prereqs, archivedirectory=D:/adventure, clientconfig=Shipping, nodebuginfo, nocompile)
SafeFileExists D:\Fantasy Adventure Run\FantasyAdventure_Run\FantasyAdventure_Run.uproject=True
SafeFileExists D:\Fantasy Adventure Run\FantasyAdventure_Run\FantasyAdventure_Run.uproject=True
Setting up ProjectParams for D:\Fantasy Adventure Run\FantasyAdventure_Run\FantasyAdventure_Run.uproject
Ignoring plugin 'ModelingToolsEditorMode' for platform/configuration
Ignoring plugin 'PythonScriptPlugin' for platform/configuration
Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'PlanarCut' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'Interchange' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
Ignoring plugin 'PythonScriptPlugin' for platform/configuration
Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'PlanarCut' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'Interchange' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
Ignoring plugin 'ModelingToolsEditorMode' for platform/configuration
Ignoring plugin 'PythonScriptPlugin' for platform/configuration
Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'PlanarCut' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'Interchange' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
Ignoring plugin 'PythonScriptPlugin' for platform/configuration
Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'PlanarCut' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'Interchange' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
Looking for targets for project D:\Fantasy Adventure Run\FantasyAdventure_Run\FantasyAdventure_Run.uproject
Searching for target rule files in D:/Fantasy Adventure Run/FantasyAdventure_Run
Loading ini files for D:\Fantasy Adventure Run\FantasyAdventure_Run\FantasyAdventure_Run.uproject
Project Params **************
AdditionalServerMapParams=
Archive=True
ArchiveMetaData=False
CreateAppBundle=True
BaseArchiveDirectory=D:\adventure
BaseStageDirectory=D:\Fantasy Adventure Run\FantasyAdventure_Run\Saved\StagedBuilds
ConfigOverrideParams=-
Build=False
SkipBuildClient=False
SkipBuildEditor=True
Cook=True
Clean=True
Client=False
ClientConfigsToBuild=Shipping
ClientCookedTargets=UnrealGame
ClientTargetPlatform=Win64
Compressed=True
ForceUncompressed=False
AdditionalPakOptions=
AdditionalIoStoreOptions=
ForceOodleDllVersion=
CookOnTheFly=False
CookOnTheFlyStreaming=False
UnversionedCookedContent=True
OptionalContent=False
SkipCookingEditorContent=False
GeneratePatch=False
AddPatchLevel=False
StageBaseReleasePaks=False
DiscVersion=
CreateReleaseVersion=
BasedOnReleaseVersion=
OriginalReleaseVersion=
DLCFile=(null)
DLCIncludeEngineContent=False
DLCPakPluginFile=False
DLCOverrideCookedSubDir=(null)
DLCOverrideStagedSubDir=(null)
DiffCookedContentPath=
AdditionalCookerOptions=
DedicatedServer=False
DirectoriesToCook=
DDCGraph=
CulturesToCook=<Not Specified> (Use Defaults)
EditorTargets=UnrealEditor
Foreign=False
IsCodeBasedProject=False
IsProgramTarget=False
IterativeCooking=False
IterateSharedCookedBuild=
IterateSharedBuildUsePrecompiledExe=False
CookAll=False
CookPartialGC=False
CookInEditor=False
CookMapsOnly=False
Deploy=False
IterativeDeploy=False
FastCook=False
LogWindow=False
Manifests=False
MapToRun=
NoClient=False
NumClients=0
NoDebugInfo=True
SeparateDebugInfo=False
MapFile=False
NoCleanStage=False
NoXGE=False
MapsToCook=
MapIniSectionsToCook=
Pak=True
IgnorePaksFromDifferentCookSource=False
IoStore=True
SkipIoStore=False
ZenStore=False
NoZenAutoLaunch=
SkipEncryption=False
GenerateOptimizationData=False
SkipPackage=False
NeverPackage=False
Package=True
ForcePackageData=False
NullRHI=False
WriteBackMetadataToAssetRegistry=
RetainStagedDirectory=False
FakeClient=False
EditorTest=False
RunAutomationTests=False
RunAutomationTest=
RunTimeoutSeconds=0
CrashIndex=0
ProgramTargets=
ProjectPlatformBinariesPaths=[Win64, H:\UNreal ENGINE\UE_5.3\Engine\Binaries\Win64]
ProjectExePaths=[Win64, H:\UNreal ENGINE\UE_5.3\Engine\Binaries\Win64\UnrealGame.exe]
Distribution=False
PackageEncryptionKeyFile=(null)
Prebuilt=False
Prereqs=True
AppLocalDirectory=
NoBootstrapExe=False
RawProjectPath=D:\Fantasy Adventure Run\FantasyAdventure_Run\FantasyAdventure_Run.uproject
Run=False
ServerConfigsToBuild=Development
ServerCookedTargets=
ServerTargetPlatform=Win64
ShortProjectName=FantasyAdventure_Run
SignedPak=False
SignPak=(null)
SkipCook=False
SkipCookOnTheFly=False
SkipPak=False
PrePak=False
SkipStage=False
Stage=True
RehydrateAssets=False
bTreatNonShippingBinariesAsDebugFiles=False
bUseExtraFlavor=False
StageDirectoryParam=
AdditionalPackageOptions=
Trace=(null)
TraceHost=(null)
TraceFile=(null)
Project Params **************
SafeFileExists D:\Fantasy Adventure Run\FantasyAdventure_Run\FantasyAdventure_Run.uproject=True
SafeFileExists D:\Fantasy Adventure Run\FantasyAdventure_Run\FantasyAdventure_Run.uproject=True
SafeFileExists D:\Fantasy Adventure Run\FantasyAdventure_Run\FantasyAdventure_Run.uproject=True
SafeFileExists D:\Fantasy Adventure Run\FantasyAdventure_Run\FantasyAdventure_Run.uproject=True
********** COOK COMMAND STARTED **********
SafeFileExists H:\UNreal ENGINE\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Cleaning cooked data.
Running UnrealEditor Cook for project D:\Fantasy Adventure Run\FantasyAdventure_Run\FantasyAdventure_Run.uproject
Commandlet log file is H:\UNreal ENGINE\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.03.01-20.16.14.txt
SafeFileExists H:\UNreal ENGINE\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running: H:\UNreal ENGINE\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "D:\Fantasy Adventure Run\FantasyAdventure_Run\FantasyAdventure_Run.uproject" -run=Cook  -TargetPlatform=Windows  -unversioned -fileopenlog -abslog="H:\UNreal ENGINE\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.03.01-20.16.14.txt" -stdout -CrashForUAT -unattended -NoLogTimes  -UTF8Output
LogInit: Display: Running engine for game: FantasyAdventure_Run
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046"
LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3"
LogCsvProfiler: Display: Metadata set : os="Windows 10 (21H2) [10.0.19044.3086] "
LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i3-10100 CPU @ 3.60GHz"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" "D:\Fantasy Adventure Run\FantasyAdventure_Run\FantasyAdventure_Run.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="H:\UNreal ENGINE\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.03.01-20.16.14.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
LogCsvProfiler: Display: Metadata set : loginid="d97904994eef4b1ffe4d00aaa1b5ba46"
LogCsvProfiler: Display: Metadata set : llm="0"
LogConfig: Display: Loading Android ini files took 0.03 seconds
LogConfig: Display: Loading IOS ini files took 0.03 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds
LogConfig: Display: Loading Linux ini files took 0.05 seconds
LogConfig: Display: Loading Mac ini files took 0.03 seconds
LogConfig: Display: Loading TVOS ini files took 0.03 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
LogAssetRegistry: Display: Asset registry cache read as 18.0 MiB from D:/Fantasy Adventure Run/FantasyAdventure_Run/Intermediate/CachedAssetRegistry_0.bin
LogConfig: Display: Loading Unix ini files took 0.03 seconds
LogConfig: Display: Loading Windows ini files took 0.03 seconds
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogHAL: Display: Platform has ~ 8 GB [8482578432 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
LogDerivedDataCache: Display: C:/Users/2B/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=215.25MBs, RandomWriteSpeed=243.79MBs. Assigned SpeedClass 'Local'
LogShaderCompilers: Display: Using Local Shader Compiler with 5 workers.
LogShaderCompilers: Display: Compiling shader autogen file: D:/Fantasy Adventure Run/FantasyAdventure_Run/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches D:/Fantasy Adventure Run/FantasyAdventure_Run/Intermediate/CachedAssetRegistry_*.bin.
LogEditorDomain: Display: EditorDomain is Disabled
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
LogShaderCompilers: Display: Compiling shader autogen file: D:/Fantasy Adventure Run/FantasyAdventure_Run/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: Display: No distributed automatic mesh merging module available
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2 ms
LogAudio: Display: Registering Engine Module Parameter Interfaces...
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
LogAssetRegistry: Display: Triggering cache save on discovery complete
LogCook: Display: CookSettings for Memory:
	MemoryMaxUsedVirtual 0MiB
	MemoryMaxUsedPhysical 0MiB
	MemoryMinFreeVirtual 2048MiB
	MemoryMinFreePhysical 2048MiB
	MemoryTriggerGCAtPressureLevel None
	UseSoftGC true (5/10)
LogAssetRegistry: Display: Asset registry cache written as 18.0 MiB to D:/Fantasy Adventure Run/FantasyAdventure_Run/Intermediate/CachedAssetRegistry_*.bin
LogCook: Display: Waiting for Asset Registry
LogCook: Display: Clearing all cooked content for platform Windows
LogCook: Display: Sandbox cleanup took 0.154 seconds for platforms Windows
LogCook: Display: Compiling global changed shaders for platform 'Windows'
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM6-PCD3D_SM6) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 326 (32600.00%)
LogShaderLibrary: Display: Total Shaders: 4161, Unique Shaders: 4161 (100.00%)
LogShaderLibrary: Display: Total Shader Size: 73.82mb, Unique Shaders Size: 73.82mb (100.00%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display:     1, 1, 1, 1, 1, 1, 1, 1, 1, 1
LogShaderLibrary: Display: Textual dump saved to 'D:/Fantasy Adventure Run/FantasyAdventure_Run/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt'
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5-PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 294 (29400.00%)
LogShaderLibrary: Display: Total Shaders: 3549, Unique Shaders: 3539 (99.72%)
LogShaderLibrary: Display: Total Shader Size: 11.82mb, Unique Shaders Size: 11.82mb (99.97%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display:     4, 2, 2, 2, 2, 2, 2, 2, 1, 1
LogShaderLibrary: Display: Textual dump saved to 'D:/Fantasy Adventure Run/FantasyAdventure_Run/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt'
LogShaderLibrary: Display: =================
LogCook: Display: Discovering localized assets for cultures: en
LogCook: Display: Cooked packages 0 Packages Remain 339 Total 339
LogCook: Display: Cook Diagnostics: OpenFileHandles=219, VirtualMemory=1255MiB
LogCook: Display: Garbage collection triggered (Full). Triggered by conditions:
  CookSettings.MemoryMinFreePhysical: Available physical memory 991MiB is less than 2048MiB.
LogCookCommandlet: Display: Detected max mem exceeded - forcing shader compilation flush
LogCookCommandlet: Display: Finished flushing shader jobs at 0
LogCookCommandlet: Display: GarbageCollection... (Exceeded Max Memory)
LogCook: Display: GarbageCollection Results: Garbage Collection was not very impactful.
LogCook: Display: 	MemoryAnalysis: General:
		Type: Full
LogCook: Display: 	MemoryAnalysis: NumObjects:
		Capacity:           25231360
		Process Min:           37075
		Process Max:           37278
		Process Spread:          203
		Before GC:             37278
		After GC:              37075
		Freed by GC:             203
LogCook: Display: 	MemoryAnalysis: Virtual Memory:
		Process Min:            1078 MB
		Process Max:            1316 MB
		Process Spread:          237 MB
		Before GC:              1312 MB
		After GC:               1314 MB
		Freed by GC:              -1 MB
LogCook: Display: 	MemoryAnalysis: Allocator Stats Before:
		Item Malloc calls 0
		Item Realloc calls 0
		Item Free calls 0
		Item Total Allocator calls 0
LogCook: Display: 	MemoryAnalysis: Allocator Stats After:
		Item Malloc calls 0
		Item Realloc calls 0
		Item Free calls 0
		Item Total Allocator calls 0
LogCook: Display: See log for memory use information for UObject classes and LLM tags.
LogCook: Display: Cooked packages 0 Packages Remain 3741 Total 3741
LogCook: Display: Garbage collection triggers ignored: Out of memory condition has been detected, but is only 1s after the last GC. It will be prevented until 60 seconds have passed and we may run out of memory.
Garbage collection triggered by conditions:
  CookSettings.MemoryMinFreePhysical: Available physical memory 993MiB is less than 2048MiB.
LogCook: Display: Cooked packages 85 Packages Remain 3656 Total 3741
LogCook: Display: Cooked packages 101 Packages Remain 3640 Total 3741
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogCook: Display: Cooked packages 144 Packages Remain 3597 Total 3741
LogCook: Display: Cooked packages 185 Packages Remain 3556 Total 3741
LogCook: Display: Cooked packages 422 Packages Remain 3319 Total 3741
LogStaticMesh: Display: Waiting for static meshes to be ready 0/12 (/Engine/BasicShapes/Cone) ...
LogStaticMesh: Display: Waiting for static meshes to be ready 1/12 (/ControlRig/Controls/ControlRig_Wedge_1mm) ...
LogStaticMesh: Display: Waiting for static meshes to be ready 11/12 (/ControlRig/Controls/ControlRig_Star4_1mm) ...
LogCook: Display: Cooked packages 446 Packages Remain 3295 Total 3741
LogCook: Display: Cooked packages 475 Packages Remain 3266 Total 3741
LogLinker: Warning: [AssetLog] D:\Fantasy Adventure Run\FantasyAdventure_Run\Content\Blueprints\Player_BP.uasset: Package was saved with a custom version that is not present. Tag 11310AED2E554D61AF679AA3C5A1082A  Version 7
LogLinker: Warning: [AssetLog] D:\Fantasy Adventure Run\FantasyAdventure_Run\Content\Blueprints\Player_BP.uasset: VerifyImport: Failed to find script package for import object 'Package /Script/PaperZD'
LogLinker: Warning: Unable to load animation Component_GEN_VARIABLE with outer BlueprintGeneratedClass /Game/Blueprints/Player_BP.Player_BP_C because its class (PaperZDAnimationComponent) does not exist
LogBlueprint: Warning: [AssetLog] D:\Fantasy Adventure Run\FantasyAdventure_Run\Content\Blueprints\Player_BP.uasset: [Compiler] Component class is not set for 'animation Component' - this component will not be instanced, and additional warnings or errors may occur when compiling Blueprint 'Player_BP'.
LogCook: Display: Cooked packages 662 Packages Remain 3079 Total 3741
LogCook: Display: Cooked packages 699 Packages Remain 3042 Total 3741
LogCook: Display: Cooked packages 764 Packages Remain 2978 Total 3742
LogCook: Display: Cooked packages 872 Packages Remain 2870 Total 3742
LogCook: Display: Cook Diagnostics: OpenFileHandles=3745, VirtualMemory=1431MiB
LogCook: Display: Cooked packages 920 Packages Remain 2822 Total 3742
LogCook: Display: Cooked packages 1036 Packages Remain 2706 Total 3742
LogCook: Display: Cooked packages 1197 Packages Remain 2545 Total 3742
LogCook: Display: Cooked packages 1346 Packages Remain 2396 Total 3742
LogCook: Display: Cooked packages 1458 Packages Remain 2284 Total 3742
LogCook: Display: Cooked packages 1584 Packages Remain 2158 Total 3742
LogCook: Display: Cooked packages 1729 Packages Remain 2013 Total 3742
LogCook: Display: Cooked packages 1852 Packages Remain 1890 Total 3742
LogCook: Display: Cooked packages 1934 Packages Remain 1808 Total 3742
LogCook: Display: Cooked packages 2070 Packages Remain 1672 Total 3742
LogCook: Display: Cooked packages 2259 Packages Remain 1483 Total 3742
LogCook: Display: Cooked packages 2401 Packages Remain 1341 Total 3742
LogCook: Display: Cooked packages 2572 Packages Remain 1170 Total 3742
LogCook: Display: Cooked packages 2735 Packages Remain 1007 Total 3742
LogCook: Display: Cooked packages 2882 Packages Remain 860 Total 3742
LogCook: Display: Cook Diagnostics: OpenFileHandles=3745, VirtualMemory=1425MiB
LogCook: Display: Garbage collection triggered (Full). Triggered by conditions:
  CookSettings.MemoryMinFreePhysical: Available physical memory 836MiB is less than 2048MiB.
LogCookCommandlet: Display: Detected max mem exceeded - forcing shader compilation flush
LogCookCommandlet: Display: Finished flushing shader jobs at 0
LogCookCommandlet: Display: GarbageCollection... (Exceeded Max Memory)
LogCook: Display: GarbageCollection Results: Garbage Collection was not very impactful.
LogCook: Display: 	MemoryAnalysis: General:
		Type: Full
LogCook: Display: 	MemoryAnalysis: NumObjects:
		Capacity:           25231360
		Process Min:           37075
		Process Max:           58838
		Process Spread:        21763
		Before GC:             58838
		After GC:              49565
		Freed by GC:            9273
LogCook: Display: 	MemoryAnalysis: Virtual Memory:
		Process Min:            1078 MB
		Process Max:            1495 MB
		Process Spread:          416 MB
		Before GC:              1495 MB
		After GC:               1495 MB
		Freed by GC:               0 MB
LogCook: Display: 	MemoryAnalysis: Allocator Stats Before:
		Item Malloc calls 0
		Item Realloc calls 0
		Item Free calls 0
		Item Total Allocator calls 0
LogCook: Display: 	MemoryAnalysis: Allocator Stats After:
		Item Malloc calls 0
		Item Realloc calls 0
		Item Free calls 0
		Item Total Allocator calls 0
LogCook: Display: See log for memory use information for UObject classes and LLM tags.
LogCook: Display: Garbage collection triggers ignored: Out of memory condition has been detected, but is only 0s after the last GC. It will be prevented until 60 seconds have passed and we may run out of memory.
Garbage collection triggered by conditions:
  CookSettings.MemoryMinFreePhysical: Available physical memory 835MiB is less than 2048MiB.
LogCook: Display: Cooked packages 3057 Packages Remain 685 Total 3742
LogCook: Display: Cooked packages 3214 Packages Remain 528 Total 3742
LogCook: Display: Cooked packages 3420 Packages Remain 322 Total 3742
LogCook: Display: Cooked packages 3588 Packages Remain 154 Total 3742
LogCook: Display: Cooked packages 3695 Packages Remain 47 Total 3742
LogCook: Display: Cooked packages 3742 Packages Remain 0 Total 3742
LogCook: Display: Cook Diagnostics: OpenFileHandles=3328, VirtualMemory=1457MiB
LogCook: Display: Finishing up...
LogAssetRegistryGenerator: Display: Saving asset registry v17.
LogAssetRegistryGenerator: Display: Generated development asset registry D:/Fantasy Adventure Run/FantasyAdventure_Run/Saved/Cooked/Windows/FantasyAdventure_Run/Metadata/DevelopmentAssetRegistry.bin num assets 3768, size is 3141.16kb, XxHash64 = llu, waited on hash -824587592349411153281024.00 seconds
LogAssetRegistryGenerator: Display: Generated asset registry num assets 3761, size is 1001.30kb
LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.6 seconds.
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'FantasyAdventure_Run' (PCD3D_SM6-PCD3D_SM6) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 81, Unique Shadermaps: 79 (97.53%)
LogShaderLibrary: Display: Total Shaders: 1880, Unique Shaders: 1465 (77.93%)
LogShaderLibrary: Display: Total Shader Size: 45.02mb, Unique Shaders Size: 36.91mb (81.99%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2
LogShaderLibrary: Display: Median number of shaders in shadermap: 13
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 495
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display:     17, 16, 16, 15, 14, 12, 10, 10, 10, 10
LogShaderLibrary: Display: Textual dump saved to 'D:/Fantasy Adventure Run/FantasyAdventure_Run/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-FantasyAdventure_Run-PCD3D_SM6-PCD3D_SM6/Dump.txt'
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'FantasyAdventure_Run' (PCD3D_SM5-PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 81, Unique Shadermaps: 79 (97.53%)
LogShaderLibrary: Display: Total Shaders: 1635, Unique Shaders: 1233 (75.41%)
LogShaderLibrary: Display: Total Shader Size: 4.42mb, Unique Shaders Size: 3.71mb (83.82%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2
LogShaderLibrary: Display: Median number of shaders in shadermap: 13
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 363
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display:     26, 17, 16, 15, 14, 13, 13, 10, 10, 10
LogShaderLibrary: Display: Textual dump saved to 'D:/Fantasy Adventure Run/FantasyAdventure_Run/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-FantasyAdventure_Run-PCD3D_SM5-PCD3D_SM5/Dump.txt'
LogShaderLibrary: Display: =================
LogCook: Display: Finalize package store(s)...
LogCook: Display: Done finalizing package store(s)
LogCook: Display: Cook by the book total time in tick 68.454436s total time 87.382507
LogCook: Display: Peak Used virtual 1621 MiB Peak Used physical 1716 MiB
LogCook: Display: Packages Cooked: 3735, Packages Iteratively Skipped: 0, Packages Skipped by Platform: 7, Total Packages: 3742
LogCook: Display: Hierarchy Timer Information:
LogCook: Display:   Root: 0.000s (0)
LogCook: Display:     CleanSandbox: 0.154s (1)
LogCook: Display:     CollectFilesToCook: 0.524s (1)
LogCook: Display:       CookModificationDelegate: 0.311s (1)
LogCook: Display:     GenerateLongPackageName: 0.123s (1)
LogCook: Display:     TickMainCookLoop: 68.454s (3)
LogCook: Display:       PumpPollables: 0.206s (23)
LogCook: Display:       PumpRequests: 0.334s (119)
LogCook: Display:       WaitForAsync: 40.351s (1949362)
LogCook: Display:       LoadPackageForCooking: 10.176s (3743)
LogCook: Display:       SavingPackages: 15.411s (4732)
LogCook: Display:         PollPendingCookedPlatformDatas: 1.208s (7850586)
LogCook: Display:         PrepareSave: 0.852s (7847083)
LogCook: Display:         PrecachePlatformDataForNextPackage: 0.973s (3741)
LogCook: Display:           PrepareSave: 0.972s (4305)
LogCook: Display:         SaveCookedPackage: 9.359s (3742)
LogCook: Display:           GEditorSavePackage: 7.831s (3742)
LogCook: Display:             VerifyCanCookPackage: 0.014s (3735)
LogCook: Display:           TargetDomainDependencies: 0.014s (3742)
LogCook: Display:         ClearAllCachedCookedPlatformData: 0.151s (3742)
LogCook: Display:       PostLoadPackageFixup: 0.000s (3)
LogCook: Display:     SavingCurrentIniSettings: 0.647s (1)
LogCook: Display:       ProcessingAccessedStrings: 0.002s (1)
LogCook: Display:     SavingAssetRegistry: 2.720s (1)
LogCook: Display:       BuildChunkManifest: 1.057s (1)
LogCook: Display:       SaveManifests: 0.123s (1)
LogCook: Display:       SaveRealAssetRegistry: 0.577s (1)
LogCook: Display:       WriteCookerOpenOrder: 0.110s (1)
LogCook: Display:     FinalizePackageStore: 0.161s (1)
LogCook: Display: Misc Cook Stats
LogCook: Display: ===============
LogCook: Display: NiagaraShader.Misc
LogCook: Display:     ShadersCompiled=0
LogCook: Display: ShaderCompiler
LogCook: Display:     BlockingTimeSec=0.000113
LogCook: Display:     AsyncCompileTimeSec=0.000000
LogCook: Display:     GlobalBeginCompileShaderTimeSec=0.000000
LogCook: Display:     GlobalBeginCompileShaderCalls=0
LogCook: Display:     ProcessAsyncResultsTimeSec=0.000572
LogCook: Display: GlobalShader.Misc
LogCook: Display:     ShadersCompiled=0
LogCook: Display: Material
LogCook: Display:     MeshMaterialShadersCompiled=0
LogCook: Display:     FinishCacheShadersSec=0.089443
LogCook: Display:     MaterialShadersCompiled=0
LogCook: Display:     MaterialShaderMapSubmitCompileJobsTime=0.000000
LogCook: Display:     MaterialShaderMapSubmitCompileCalls=0
LogCook: Display:     MaterialInstanceUpdateCachedExpressionDataSec=0.001066
LogCook: Display:     MaterialInstancePostLoadSec=0.001586
LogCook: Display:     MaterialUpdateCachedExpressionDataSec=0.004752
LogCook: Display:     MaterialTranslateCalls=0
LogCook: Display:     MaterialTranslateTimeSec=0.000000
LogCook: Display: Package.Load
LogCook: Display:     NumInlineLoads=7
LogCook: Display:     NumPackagesLoaded=3785
LogCook: Display:     LoadPackageTimeSec=14.694552
LogCook: Display: Package.Save
LogCook: Display:     NumPackagesIterativelySkipped=0
LogCook: Display:     NumPackagesSaved=3742
LogCook: Display:     SavePackageTimeSec=5.834205
LogCook: Display:     TagPackageExportsPresaveTimeSec=0.000000
LogCook: Display:     TagPackageExportsTimeSec=0.000000
LogCook: Display:     FullyLoadLoadersTimeSec=0.000000
LogCook: Display:     ResetLoadersTimeSec=0.000000
LogCook: Display:     TagPackageExportsGetObjectsWithOuter=0.000000
LogCook: Display:     TagPackageExportsGetObjectsWithMarks=0.000000
LogCook: Display:     SerializeImportsTimeSec=0.000000
LogCook: Display:     SortExportsSeekfreeInnerTimeSec=0.000000
LogCook: Display:     SerializeExportsTimeSec=0.000000
LogCook: Display:     SerializeBulkDataTimeSec=0.009711
LogCook: Display:     AsyncWriteTimeSec=0.000000
LogCook: Display:     MBWritten=0.000000
LogCook: Display: CookOnTheFlyServer
LogCook: Display:     PeakRequestQueueSize=3741
LogCook: Display:     PeakLoadQueueSize=3741
LogCook: Display:     PeakSaveQueueSize=3154
LogCook: Display: Package.DifferentPackagesSizeMBPerAsset
LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset
LogCook: Display: Package.PackageDifferencesSizeMBPerAsset
LogCook: Display: Package.DiffTotal
LogCook: Display:     NumberOfDifferentPackages=0
LogCook: Display:     DifferentPackagesSizeMB=0.000000
LogCook: Display:     NumberOfDifferencesInPackages=0
LogCook: Display:     PackageDifferencesSizeMB=0.000000
LogCook: Display: UnversionedProperties
LogCook: Display:     SavedStructs=0
LogCook: Display:     SavedMB=0
LogCook: Display:     EquivalentTaggedMB=0
LogCook: Display:     CompressionRatio=-nan(ind)
LogCook: Display:     BitfieldWasteKB=0
LogCook: Display:
LogCook: Display: Cook Profile
LogCook: Display: ============
LogCook: Display:  0.CookWallTimeSec=120.935261
LogCook: Display:  0. 0.StartupWallTimeSec=32.323564
LogCook: Display:  0. 1.CookByTheBookTimeSec=0.000000
LogCook: Display:  0. 1. 0.StartCookByTheBookTimeSec=12.033669
LogCook: Display:  0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.009145
LogCook: Display:  0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.310881
LogCook: Display:  0. 1. 1.TickCookOnTheSideTimeSec=59.200515
LogCook: Display:  0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=10.177153
LogCook: Display:  0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=9.359330
LogCook: Display:  0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
LogCook: Display:  0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=2.124161
LogCook: Display:  0. 1. 2.TickLoopGCTimeSec=2.930399
LogCook: Display:  0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000
LogCook: Display:  0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000027
LogCook: Display:  0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000025
LogCook: Display:  0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000008
LogCook: Display:  0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.204492
LogCook: Display:  0. 1. 8.TargetPlatforms=Windows
LogCook: Display:  0. 1. 9.CookProject=FantasyAdventure_Run
LogCook: Display:  0. 1. 10.CookCultures=
LogCook: Display:  0. 1. 11.IsCookAll=false
LogCook: Display:  0. 1. 12.IsCookOnTheFly=false
LogCook: Display:  0. 1. 13.IsIterativeCook=false
LogCook: Display:  0. 1. 14.IsUnversioned=true
LogCook: Display:  0. 1. 15.CookLabel=
LogCook: Display:  0. 1. 16.IsFastCook=false
LogCook: Display:
LogCook: Display: DDC Summary Stats
LogCook: Display: =================
LogCook: Display: BackEnd         =InstalledDerivedDataBackendGraph
LogCook: Display: HasLocalCache   =      true
LogCook: Display: HasSharedCache  =     false
LogCook: Display: HasCloudCache   =     false
LogCook: Display: HasZenCache     =     false
LogCook: Display: TotalGetHits    =     10930
LogCook: Display: TotalGetMisses  =         0
LogCook: Display: TotalGets       =     10930
LogCook: Display: TotalGetHitPct  =  1.000000
LogCook: Display: GetMissPct      =  0.000000
LogCook: Display: TotalPutHits    =         0
LogCook: Display: TotalPutMisses  =         0
LogCook: Display: TotalPuts       =         0
LogCook: Display: TotalPutHitPct  =  0.000000
LogCook: Display: PutMissPct      =  0.000000
LogCook: Display: LocalGetHits    =      3445
LogCook: Display: LocalGetTotal   =      3445
LogCook: Display: LocalGetHitPct  =  1.000000
LogCook: Display: SharedGetHits   =         0
LogCook: Display: SharedGetTotal  =         0
LogCook: Display: SharedGetHitPct =  0.000000
LogCook: Display: ZenLocalGetHits =         0
LogCook: Display: ZenLocalGetTotal=         0
LogCook: Display: ZenLocalGetHitPct=  0.000000
LogCook: Display: ZenRemoteGetHits=         0
LogCook: Display: ZenRemoteGetTotal=         0
LogCook: Display: ZenRemoteGetHitPct=  0.000000
LogCook: Display: CloudGetHits    =         0
LogCook: Display: CloudGetTotal   =         0
LogCook: Display: CloudGetHitPct  =  0.000000
LogCook: Display: LocalLatency    =  0.031711
LogCook: Display: LocalReadSpeed  = 59.598494
LogCook: Display: LocalWriteSpeed =  0.000000
LogCook: Display: SharedLatency   =  0.000000
LogCook: Display: SharedReadSpeed =  0.000000
LogCook: Display: SharedWriteSpeed=  0.000000
LogCook: Display: CloudLatency    =  0.000000
LogCook: Display: CloudReadSpeed  =  0.000000
LogCook: Display: CloudWriteSpeed =  0.000000
LogCook: Display:
LogCook: Display: DDC Resource Stats
LogCook: Display: =======================================================================================================
LogCook: Display: Asset Type                          Total Time (Sec)  GameThread Time (Sec)  Assets Built  MB Processed
LogCook: Display: ----------------------------------  ----------------  ---------------------  ------------  ------------
LogCook: Display: Texture                                       153.10                   0.01             0         17.35
LogCook: Display: MaterialShader                                 32.36                   0.09             0         38.86
LogCook: Display: BulkDataList                                   15.63                   0.00             0          1.13
LogCook: Display: StaticMesh                                      7.50                   0.09             0          1.46
LogCook: Display: DistanceField                                   5.98                   0.08             0          0.33
LogCook: Display: GlobalShader                                    5.58                   5.58             0         62.05
LogCook: Display: CardRepresentation                              5.18                   0.03             0          0.02
LogCook: Display: NavCollision                                    4.98                   0.02             0          0.04
LogCook: Display: Audio                                           2.61                   0.00             0         20.00
LogCook: Display: BodySetup                                       0.30                   0.30             0          0.62
LogCook: Display: BulkDataPayloadId                               0.01                   0.00             0          0.00
LogPackageBuildDependencyTracker: Display: Package Accesses (442 referencing packages with a total of 2646 unique accesses)
LogCook: Display: Done!
LogSavePackage: Display: Took 0.002957s to verify the EDL loading graph.
LogCook: Display: Misc Cook Stats
LogCook: Display: ===============
LogCook: Display: NiagaraShader.Misc
LogCook: Display:     ShadersCompiled=0
LogCook: Display: ShaderCompiler
LogCook: Display:     BlockingTimeSec=0.000113
LogCook: Display:     AsyncCompileTimeSec=0.000000
LogCook: Display:     GlobalBeginCompileShaderTimeSec=0.000000
LogCook: Display:     GlobalBeginCompileShaderCalls=0
LogCook: Display:     ProcessAsyncResultsTimeSec=0.000572
LogCook: Display: GlobalShader.Misc
LogCook: Display:     ShadersCompiled=0
LogCook: Display: Material
LogCook: Display:     MeshMaterialShadersCompiled=0
LogCook: Display:     FinishCacheShadersSec=0.089443
LogCook: Display:     MaterialShadersCompiled=0
LogCook: Display:     MaterialShaderMapSubmitCompileJobsTime=0.000000
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LogCook: Display:     MaterialInstanceUpdateCachedExpressionDataSec=0.001066
LogCook: Display:     MaterialInstancePostLoadSec=0.001586
LogCook: Display:     MaterialUpdateCachedExpressionDataSec=0.004752
LogCook: Display:     MaterialTranslateCalls=0
LogCook: Display:     MaterialTranslateTimeSec=0.000000
LogCook: Display: Package.Load
LogCook: Display:     NumInlineLoads=7
LogCook: Display:     NumPackagesLoaded=3785
LogCook: Display:     LoadPackageTimeSec=14.694552
LogCook: Display: Package.Save
LogCook: Display:     NumPackagesIterativelySkipped=0
LogCook: Display:     NumPackagesSaved=3742
LogCook: Display:     SavePackageTimeSec=5.834205
LogCook: Display:     TagPackageExportsPresaveTimeSec=0.000000
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LogCook: Display:     SerializeBulkDataTimeSec=0.009711
LogCook: Display:     AsyncWriteTimeSec=0.000000
LogCook: Display:     MBWritten=0.000000
LogCook: Display: CookOnTheFlyServer
LogCook: Display:     PeakRequestQueueSize=3741
LogCook: Display:     PeakLoadQueueSize=3741
LogCook: Display:     PeakSaveQueueSize=3154
LogCook: Display: Package.DifferentPackagesSizeMBPerAsset
LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset
LogCook: Display: Package.PackageDifferencesSizeMBPerAsset
LogCook: Display: Package.DiffTotal
LogCook: Display:     NumberOfDifferentPackages=0
LogCook: Display:     DifferentPackagesSizeMB=0.000000
LogCook: Display:     NumberOfDifferencesInPackages=0
LogCook: Display:     PackageDifferencesSizeMB=0.000000
LogCook: Display: UnversionedProperties
LogCook: Display:     SavedStructs=0
LogCook: Display:     SavedMB=0
LogCook: Display:     EquivalentTaggedMB=0
LogCook: Display:     CompressionRatio=-nan(ind)
LogCook: Display:     BitfieldWasteKB=0
LogCook: Display:
LogCook: Display: Cook Profile
LogCook: Display: ============
LogCook: Display:  0.CookWallTimeSec=121.984815
LogCook: Display:  0. 0.StartupWallTimeSec=32.323564
LogCook: Display:  0. 1.CookByTheBookTimeSec=89.648260
LogCook: Display:  0. 1. 0.StartCookByTheBookTimeSec=12.033669
LogCook: Display:  0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.009145
LogCook: Display:  0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.310881
LogCook: Display:  0. 1. 1.TickCookOnTheSideTimeSec=73.815998
LogCook: Display:  0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=10.177153
LogCook: Display:  0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=9.359330
LogCook: Display:  0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
LogCook: Display:  0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=2.124161
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LogCook: Display:  0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000008
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LogCook: Display:  0. 1. 8.TargetPlatforms=Windows
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LogCook: Display:  0. 1. 10.CookCultures=
LogCook: Display:  0. 1. 11.IsCookAll=false
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LogCook: Display:  0. 1. 13.IsIterativeCook=false
LogCook: Display:  0. 1. 14.IsUnversioned=true
LogCook: Display:  0. 1. 15.CookLabel=
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LogCook: Display:
LogCook: Display: DDC Summary Stats
LogCook: Display: =================
LogCook: Display: BackEnd         =InstalledDerivedDataBackendGraph
LogCook: Display: HasLocalCache   =      true
LogCook: Display: HasSharedCache  =     false
LogCook: Display: HasCloudCache   =     false
LogCook: Display: HasZenCache     =     false
LogCook: Display: TotalGetHits    =     10930
LogCook: Display: TotalGetMisses  =         0
LogCook: Display: TotalGets       =     10930
LogCook: Display: TotalGetHitPct  =  1.000000
LogCook: Display: GetMissPct      =  0.000000
LogCook: Display: TotalPutHits    =         0
LogCook: Display: TotalPutMisses  =         0
LogCook: Display: TotalPuts       =         0
LogCook: Display: TotalPutHitPct  =  0.000000
LogCook: Display: PutMissPct      =  0.000000
LogCook: Display: LocalGetHits    =      3445
LogCook: Display: LocalGetTotal   =      3445
LogCook: Display: LocalGetHitPct  =  1.000000
LogCook: Display: SharedGetHits   =         0
LogCook: Display: SharedGetTotal  =         0
LogCook: Display: SharedGetHitPct =  0.000000
LogCook: Display: ZenLocalGetHits =         0
LogCook: Display: ZenLocalGetTotal=         0
LogCook: Display: ZenLocalGetHitPct=  0.000000
LogCook: Display: ZenRemoteGetHits=         0
LogCook: Display: ZenRemoteGetTotal=         0
LogCook: Display: ZenRemoteGetHitPct=  0.000000
LogCook: Display: CloudGetHits    =         0
LogCook: Display: CloudGetTotal   =         0
LogCook: Display: CloudGetHitPct  =  0.000000
LogCook: Display: LocalLatency    =  0.031711
LogCook: Display: LocalReadSpeed  = 59.598494
LogCook: Display: LocalWriteSpeed =  0.000000
LogCook: Display: SharedLatency   =  0.000000
LogCook: Display: SharedReadSpeed =  0.000000
LogCook: Display: SharedWriteSpeed=  0.000000
LogCook: Display: CloudLatency    =  0.000000
LogCook: Display: CloudReadSpeed  =  0.000000
LogCook: Display: CloudWriteSpeed =  0.000000
LogCook: Display:
LogCook: Display: DDC Resource Stats
LogCook: Display: =======================================================================================================
LogCook: Display: Asset Type                          Total Time (Sec)  GameThread Time (Sec)  Assets Built  MB Processed
LogCook: Display: ----------------------------------  ----------------  ---------------------  ------------  ------------
LogCook: Display: Texture                                       153.10                   0.01             0         17.35
LogCook: Display: MaterialShader                                 32.36                   0.09             0         38.86
LogCook: Display: BulkDataList                                   15.63                   0.00             0          1.13
LogCook: Display: StaticMesh                                      7.50                   0.09             0          1.46
LogCook: Display: DistanceField                                   5.98                   0.08             0          0.33
LogCook: Display: GlobalShader                                    5.58                   5.58             0         62.05
LogCook: Display: CardRepresentation                              5.18                   0.03             0          0.02
LogCook: Display: NavCollision                                    4.98                   0.02             0          0.04
LogCook: Display: Audio                                           2.61                   0.00             0         20.00
LogCook: Display: BodySetup                                       0.30                   0.30             0          0.62
LogCook: Display: BulkDataPayloadId                               0.01                   0.00             0          0.00
LogPackageBuildDependencyTracker: Display: Package Accesses (442 referencing packages with a total of 2646 unique accesses)
LogInit: Display:
LogInit: Display: Warning/Error Summary (Unique only)
LogInit: Display: -----------------------------------
LogInit: Display: LogLinker: Warning: [AssetLog] D:\Fantasy Adventure Run\FantasyAdventure_Run\Content\Blueprints\Player_BP.uasset: Package was saved with a custom version that is not present. Tag 11310AED2E554D61AF679AA3C5A1082A  Version 7
LogInit: Display: LogLinker: Warning: [AssetLog] D:\Fantasy Adventure Run\FantasyAdventure_Run\Content\Blueprints\Player_BP.uasset: VerifyImport: Failed to find script package for import object 'Package /Script/PaperZD'
LogInit: Display: LogLinker: Warning: Unable to load animation Component_GEN_VARIABLE with outer BlueprintGeneratedClass /Game/Blueprints/Player_BP.Player_BP_C because its class (PaperZDAnimationComponent) does not exist
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\Fantasy Adventure Run\FantasyAdventure_Run\Content\Blueprints\Player_BP.uasset: [Compiler] Component class is not set for 'animation Component' - this component will not be instanced, and additional warnings or errors may occur when compiling Blueprint 'Player_BP'.
LogInit: Display:
LogInit: Display: Success - 0 error(s), 4 warning(s)
LogInit: Display:

Execution of commandlet took:  1m 29s (89.70 seconds)
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 240.00 B of 409.60 MiB budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: Shaders left to compile 0
Took 147.29s to run UnrealEditor-Cmd.exe, ExitCode=0
SafeDeleteFile C:\Users\2B\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+UNreal+ENGINE+UE_5.3\Cook-2024.03.01-20.18.41.txt
SafeCopyFile H:\UNreal ENGINE\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.03.01-20.16.14.txt C:\Users\2B\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+UNreal+ENGINE+UE_5.3\Cook-2024.03.01-20.18.41.txt
SafeDeleteFile H:\UNreal ENGINE\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.03.01-20.16.14.txt
Cook command time: 148.36 s
********** COOK COMMAND COMPLETED **********
SafeFileExists D:\Fantasy Adventure Run\FantasyAdventure_Run\FantasyAdventure_Run.uproject=True
********** STAGE COMMAND STARTED **********
Deployment Context **************
ProjectFile = D:\Fantasy Adventure Run\FantasyAdventure_Run\FantasyAdventure_Run.uproject
ArchiveDir = D:\adventure\Windows
IsCodeBasedUprojectFile = False
DedicatedServer = False
Stage = True
StageTargetPlatform = Win64
InputRootDir = H:\UNreal ENGINE\UE_5.3
InputProjectDir = D:\Fantasy Adventure Run\FantasyAdventure_Run
PlatformDir = Win64
StagedOutputDir = D:\Fantasy Adventure Run\FantasyAdventure_Run\Saved\StagedBuilds\Windows
ShortProjectName = FantasyAdventure_Run
ProjectArgForCommandLines = -project="../../../FantasyAdventure_Run/FantasyAdventure_Run.uproject"
RunRootDir = D:\Fantasy Adventure Run\FantasyAdventure_Run\Saved\StagedBuilds\Windows
RunProjectDir = D:\Fantasy Adventure Run\FantasyAdventure_Run\Saved\StagedBuilds\Windows\FantasyAdventure_Run
PakFileInternalRoot = ../../../
PlatformUsesChunkManifests = False
End Deployment Context **************
Creating Staging Manifest...
Can't find cloud directory D:\Fantasy Adventure Run\FantasyAdventure_Run\Platforms\Windows\Build\Cloud
SafeDeleteFile D:\Fantasy Adventure Run\FantasyAdventure_Run\Intermediate\Staging\FantasyAdventure_Run.exe
SafeCopyFile H:\UNreal ENGINE\UE_5.3\Engine\Binaries\Win64\BootstrapPackagedGame-Win64-Shipping.exe D:\Fantasy Adventure Run\FantasyAdventure_Run\Intermediate\Staging\FantasyAdventure_Run.exe
Patching bootstrap executable; D:\Fantasy Adventure Run\FantasyAdventure_Run\Intermediate\Staging\FantasyAdventure_Run.exe
==============================================================================
System.IO.InvalidDataException: Found invalid data while decoding.
   at GroupIconResource.ReadIconHeader(BinaryReader Reader) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Win\WinResources.cs:line 143
   at GroupIconResource.FromIco(String FileName) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Win\WinResources.cs:line 54
   at Win64Platform.StageBootstrapExecutable(DeploymentContext SC, String ExeName, FileReference TargetFile, StagedFileReference StagedRelativeTargetPath, String StagedArguments) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 212
   at Win64Platform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 161
   at AutomationScripts.Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 1134
   at AutomationScripts.Project.CopyBuildToStagingDirectory(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 5077
   at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 236
   at BuildCookRun.ExecuteBuild() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
   at AutomationTool.BuildCommand.Execute() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 345
   at AutomationTool.BuildCommand.ExecuteAsync() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 354
   at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 265
   at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 164
(see C:\Users\2B\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+UNreal+ENGINE+UE_5.3\Log.txt for full exception trace)

InvalidDataException: Found invalid data while decoding.
   at GroupIconResource.ReadIconHeader(BinaryReader Reader) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Win\WinResources.cs:line 143
   at GroupIconResource.FromIco(String FileName) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Win\WinResources.cs:line 54
   at Win64Platform.StageBootstrapExecutable(DeploymentContext SC, String ExeName, FileReference TargetFile, StagedFileReference StagedRelativeTargetPath, String StagedArguments) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 212
   at Win64Platform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 161
   at AutomationScripts.Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 1134
   at AutomationScripts.Project.CopyBuildToStagingDirectory(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 5077
   at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 236
   at BuildCookRun.ExecuteBuild() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
   at AutomationTool.BuildCommand.Execute() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 345
   at AutomationTool.BuildCommand.ExecuteAsync() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 354
   at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 265
   at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 164
==============================================================================
AutomationTool executed for 0h 2m 30s
AutomationTool exiting with ExitCode=1 (Error_Unknown)