Hello,Unreal Engine developers,i am currently making my first big project in the engine,the game runs fine in the editor but when i try to package it has the following errors.
LogStreaming: Error: Couldn’t find file for package /Game/BP_SplineTool_Tiedtke/Base_Content/ElectricalPowerlinePole_Tiedtke/Textures/BP_SplineTool_Tiedtke_Billboard requested by async loading code. NameToLoad: /Game/BP_SplineTool_Tiedtke/Base_Content/ElectricalPowerlinePole_Tiedtke/Textures/BP_SplineTool_Tiedtke_Billboard
LogPlayLevel: Error: UAT: LoadErrors: Error: Collision Profile settings do not include an entry for the Water Body Collision profile, which is required for water collision to function. Add entry to DefaultEngine.ini?
LogPlayLevel: Error: UAT: err0r X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Interpolation mode for PS input position must be linear_noperspective_centroid or linear_noperspective_sample when outputting oDepthGE or oDepthLE and not running at sample frequency (which is forced by inputting SV_SampleIndex or declaring an input linear_sample or linear_noperspective_sample).
LogPlayLevel: Error: UAT: err0r X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Interpolation mode for PS input position must be linear_noperspective_centroid or linear_noperspective_sample when outputting oDepthGE or oDepthLE and not running at sample frequency (which is forced by inputting SV_SampleIndex or declaring an input linear_sample or linear_noperspective_sample).
LogPlayLevel: Error: UAT: err0r X8000: Validation Error: source component 0 in temp r2 not initialized. Opcode #54 (count is 1-based)
LogPlayLevel: Error: UAT: err0r X8000: Validation Error: source component 0 in temp r2 not initialized. Opcode #54 (count is 1-based)
LogPlayLevel: Error: UAT: err0r X8000: Validation Error: source component 0 in temp r2 not initialized. Opcode #54 (count is 1-based)
LogPlayLevel: Error: UAT: err0r X8000: Validation Error: source component 0 in temp r2 not initialized. Opcode #54 (count is 1-based)
LogPlayLevel: Error: UAT: err0r X8000: Validation Error: source component 0 in temp r2 not initialized. Opcode #54 (count is 1-based)
LogPlayLevel: Error: UAT: LogShaderCompilers: Error: ShaderCompileWorker terminated unexpectedly! Falling back to directly compiling which will be very slow. Thread 11.
LogPlayLevel: Error: UAT: LogShaderCompilers: Error: SCW 10 Queued Jobs, Unknown number of processed jobs!
LogPlayLevel: Error: UAT: LogShaderCompilers: Error: Job 0 [Single] Failed: FlattenMaterial_WS_Normal_VT_fa42e01bf4e4e02e/Default/TGPUSkinVertexFactoryDefault/TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy/0:/Engine/Private/BasePassVertexShader.usf|Main VF ‘TGPUSkinVertexFactoryDefault’ Type ‘TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy’ ‘/Engine/Private/BasePassVertexShader.usf’ Entry ‘Main’ Permutation 0
LogPlayLevel: Error: UAT: LogShaderCompilers: Error: Job 1 [Single] Failed: M_Sketch_e7d08827fa0fa786/Default/FPostProcessMaterialPS/0:/Engine/Private/PostProcessMaterialShaders.usf|MainPS Type ‘FPostProcessMaterialPS’ ‘/Engine/Private/PostProcessMaterialShaders.usf’ Entry ‘MainPS’ Permutation 0
LogPlayLevel: Error: UAT: LogShaderCompilers: Error: Job 2 [Single] Failed: M_Smoke_Ground_C_52ec4f38bf0187f2/Default/FGPUSpriteVertexFactory/TBasePassVSFSelfShadowedVolumetricLightmapPolicy/0:/Engine/Private/BasePassVertexShader.usf|Main VF ‘FGPUSpriteVertexFactory’ Type ‘TBasePassVSFSelfShadowedVolumetricLightmapPolicy’ ‘/Engine/Private/BasePassVertexShader.usf’ Entry ‘Main’ Permutation 0
LogPlayLevel: Error: UAT: LogShaderCompilers: Error: Job 3 [Single] Failed: M_Smoke_Ground_C_52ec4f38bf0187f2/Default/FParticleSpriteVertexFactory/TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy/0:/Engine/Private/BasePassPixelShader.usf|MainPS VF ‘FParticleSpriteVertexFactory’ Type ‘TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy’ ‘/Engine/Private/BasePassPixelShader.usf’ Entry ‘MainPS’ Permutation 0
LogPlayLevel: Error: UAT: LogShaderCompilers: Error: Job 4 [Single] Failed: FrontMachine_35143e34dd314ebb/Default/FLocalVertexFactory/TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight/0:/Engine/Private/BasePassPixelShader.usf|MainPS VF ‘FLocalVertexFactory’ Type ‘TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight’ ‘/Engine/Private/BasePassPixelShader.usf’ Entry ‘MainPS’ Permutation 0
LogPlayLevel: Error: UAT: LogShaderCompilers: Error: Job 5 [Single] Failed: M_CartonDrawer_989c475b099732fa/Default/FLocalVertexFactory/TBasePassVSTLightMapPolicyHQ/0:/Engine/Private/BasePassVertexShader.usf|Main VF ‘FLocalVertexFactory’ Type ‘TBasePassVSTLightMapPolicyHQ’ ‘/Engine/Private/BasePassVertexShader.usf’ Entry ‘Main’ Permutation 0
LogPlayLevel: Error: UAT: LogShaderCompilers: Error: Job 6 [Single] Failed: Lines2_ec3b0dadb21ddee5/Default/FLocalVertexFactory/TBasePassPSFCachedPointIndirectLightingPolicy/0:/Engine/Private/BasePassPixelShader.usf|MainPS VF ‘FLocalVertexFactory’ Type ‘TBasePassPSFCachedPointIndirectLightingPolicy’ ‘/Engine/Private/BasePassPixelShader.usf’ Entry ‘MainPS’ Permutation 0
LogPlayLevel: Error: UAT: LogShaderCompilers: Error: Job 7 [Single] Failed: Source_Power_47928cae22b86c12/Default/FLocalVertexFactory/TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight/0:/Engine/Private/BasePassPixelShader.usf|MainPS VF ‘FLocalVertexFactory’ Type ‘TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight’ ‘/Engine/Private/BasePassPixelShader.usf’ Entry ‘MainPS’ Permutation 0
LogPlayLevel: Error: UAT: LogShaderCompilers: Error: Job 8 [Single] Failed: Source_Power_47928cae22b86c12/Default/FLocalVertexFactory/TBasePassPSFNoLightMapPolicy/0:/Engine/Private/BasePassPixelShader.usf|MainPS VF ‘FLocalVertexFactory’ Type ‘TBasePassPSFNoLightMapPolicy’ ‘/Engine/Private/BasePassPixelShader.usf’ Entry ‘MainPS’ Permutation 0
LogPlayLevel: Error: UAT: LogShaderCompilers: Error: Job 9 [Single] Failed: Source_Power_47928cae22b86c12/Default/FLocalVertexFactory/TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy/0:/Engine/Private/BasePassPixelShader.usf|MainPS VF ‘FLocalVertexFactory’ Type ‘TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy’ ‘/Engine/Private/BasePassPixelShader.usf’ Entry ‘MainPS’ Permutation 0
PackagingResults: Error: Launch failed! Unknown Cook Failure
IT IS WORTH NOTING THAT I AM USING UNREAL ENGINE 5.3 AND THE NEWER MATERIAL SYSTEM (SUBSTRATE)