Packaging Errors (randomly)

Hello there,
first: thank you guys for UE4 – it’s great. This is my first post as all my problems before could be solved by the Answer Hub and/or common sense.

But I’m experiencing a new problem which looks to me like a bug. I’ve seen others having similar problems, but I’m not quite shure if it’s the same issue.

When I’m packaging my game for Mac then the .app file I get always varies in size, so normally it should be at around 2.0GB, but it appears to be sometimes 0.6GB, then 1.1GB, then something else, randomly. I get no error messages at all, UE tells me at some point that the packaging is complete. Sometimes during packaging, UE crashes.
When I execute the .app file, it tells me that the map was not found. (“The map specified on the commandline ‘…’ could not be found. Exiting”).
So in fact, when I look into the .app package, the Maps folder is always missing, so are other files and folders, randomly (as it looks). As I wrote above, it varies every time I package it again.

Is it an 4.10 issue? Because before (4.9) it just worked fine.

I tried with pak files and without, I checked the issue about the “Play Offline Mode” at the “Use Single Process” option (something I read in another thread). I set my project folder and all files that it contains to Read&Write, something I read in another thread. Was that an mistake?

I don’t know how to proceed. In standalone mode, the game works just fine.
Thank you in advance for your very welcome support!
All the best,

PS: to be a little bit more precise: my project has been built from the FirstPerson template.

Mrieger,

In order to better assist you, could you please provide me with your output logs that are from the engine when you package your project? Could you also explain a bit further about the errors you’re running in to, such as upload logs or screenshots. It would also be extremely helpful if you could provide me exact reproduction steps in order to witness this as well.

Thanks!

Hey Mrieger,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!