Download

Packaging Errors-AutomationTool has stopped working/Windows8/64bit/8GBRAM

Hi all:

I am trying to build this game and during packaging I encounter error message as given below. Please suggest and assist in anyway you can. I will be very very thankful to you all there.

Here is the output log:

LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 11 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.134537
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GLTFImporter
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MeshEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin BlastPlugin
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin DataPrepEditor
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin DatasmithC4DImporter
LogPluginManager: Mounting plugin DatasmithCADImporter
LogPluginManager: Mounting plugin DatasmithFBXImporter
LogPluginManager: Mounting plugin DatasmithGLTFImporter
LogPluginManager: Mounting plugin DatasmithIFCImporter
LogPluginManager: Mounting plugin DatasmithImporter
LogPluginManager: Mounting plugin MDLImporter
LogPluginManager: Mounting plugin StaticMeshEditorExtension
LogPluginManager: Mounting plugin VariantManager
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.23-CL-8386587
LogInit: Engine Version: 4.23.0-8386587+++UE4+Release-4.23
LogInit: Compatible Engine Version: 4.23.0-8386587+++UE4+Release-4.23
LogInit: Net CL: 8386587
LogInit: OS: Windows 8.1 (), CPU: Intel(R) Core™ i5-4210U CPU @ 1.70GHz, GPU: Intel(R) HD Graphics Family
LogInit: Compiled (64-bit): Aug 31 2019 02:04:44
LogInit: Compiled with Visual C++: 19.16.27030.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.23
LogInit: Command Line:
LogInit: Base Directory: C:/Users/sudhir/Documents/UE_4.23/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 23
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 34
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 31
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 27
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [r.setres:1280x720]]
LogConfig: Setting CVar [r.VSync:0]]
LogConfig: Setting CVar [r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [r.GPUCrashDebugging:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Setting CVar [gc.SizeOfPermanentObjectPool:0]]
LogConfig: Setting CVar [gc.FlushStreamingOnGC:0]]
LogConfig: Setting CVar [gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Setting CVar [gc.AllowParallelGC:1]]
LogConfig: Setting CVar [gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Setting CVar [gc.MaxObjectsInEditor:16777216]]
LogConfig: Setting CVar [gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Setting CVar [gc.CreateGCClusters:1]]
LogConfig: Setting CVar [gc.MinGCClusterSize:5]]
LogConfig: Setting CVar [gc.ActorClusteringEnabled:0]]
LogConfig: Setting CVar [gc.BlueprintClusteringEnabled:0]]
LogConfig: Setting CVar [gc.UseDisregardForGCOnDedicatedServers:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.LightFunctionQuality:1]]
LogConfig: Setting CVar [r.ShadowQuality:5]]
LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [r.DistanceFieldAO:1]]
LogConfig: Setting CVar [r.AOQuality:2]]
LogConfig: Setting CVar [r.VolumetricFog:1]]
LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.MotionBlurQuality:4]]
LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [r.LensFlareQuality:2]]
LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [r.BloomQuality:5]]
LogConfig: Setting CVar [r.FastBlurThreshold:100]]
LogConfig: Setting CVar [r.Upscale.Quality:3]]
LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [r.LightShaftQuality:1]]
LogConfig: Setting CVar [r.Filter.SizeScale:1]]
LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.Streaming.MipBias:0]]
LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [r.Streaming.Boost:1]]
LogConfig: Setting CVar [r.MaxAnisotropy:8]]
LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [r.RefractionQuality:2]]
LogConfig: Setting CVar [r.SSR.Quality:3]]
LogConfig: Setting CVar [r.SceneColorFormat:4]]
LogConfig: Setting CVar [r.DetailMode:2]]
LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [r.SSS.Scale:1]]
LogConfig: Setting CVar [r.SSS.SampleSet:2]]
LogConfig: Setting CVar [r.SSS.Quality:1]]
LogConfig: Setting CVar [r.SSS.HalfRes:1]]
LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [r.ParticleLightQuality:2]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [foliage.DensityScale:1.0]]
LogConfig: Setting CVar [grass.DensityScale:1.0]]
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogHAL: Display: Platform has ~ 8 GB [8516689920 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogInit: Going up to parent DeviceProfile []
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@0] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.SkeletalMeshLODBias:2]]
LogConfig: Setting CVar [r.ViewDistanceScale:0.4]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@0] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.PostProcessAAQuality:0]]
LogConfig: Applying CVar settings from Section [ShadowQuality@0] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.LightFunctionQuality:0]]
LogConfig: Setting CVar [r.ShadowQuality:0]]
LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:1]]
LogConfig: Setting CVar [r.Shadow.MaxResolution:512]]
LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:512]]
LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.06]]
LogConfig: Setting CVar [r.Shadow.DistanceScale:0.6]]
LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:0]]
LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:0.5]]
LogConfig: Setting CVar [r.DistanceFieldShadowing:0]]
LogConfig: Setting CVar [r.DistanceFieldAO:0]]
LogConfig: Setting CVar [r.VolumetricFog:0]]
LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:0]]
LogConfig: Setting CVar [r.CapsuleShadows:0]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@0] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.MotionBlurQuality:0]]
LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:1.0]]
LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:0]]
LogConfig: Setting CVar [r.AmbientOcclusionLevels:0]]
LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.2]]
LogConfig: Setting CVar [r.DepthOfFieldQuality:0]]
LogConfig: Setting CVar [r.RenderTargetPoolMin:300]]
LogConfig: Setting CVar [r.LensFlareQuality:0]]
LogConfig: Setting CVar [r.SceneColorFringeQuality:0]]
LogConfig: Setting CVar [r.EyeAdaptationQuality:0]]
LogConfig: Setting CVar [r.BloomQuality:4]]
LogConfig: Setting CVar [r.FastBlurThreshold:0]]
LogConfig: Setting CVar [r.Upscale.Quality:1]]
LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:0]]
LogConfig: Setting CVar [r.LightShaftQuality:0]]
LogConfig: Setting CVar [r.Filter.SizeScale:0.6]]
LogConfig: Setting CVar [r.Tonemapper.Quality:0]]
LogConfig: Applying CVar settings from Section [TextureQuality@0] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.Streaming.MipBias:16]]
LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:1]]
LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:1]]
LogConfig: Setting CVar [r.Streaming.Boost:0.3]]
LogConfig: Setting CVar [r.MaxAnisotropy:0]]
LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:1]]
LogConfig: Setting CVar [r.Streaming.PoolSize:400]]
LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@0] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:24]]
LogConfig: Setting CVar [r.RefractionQuality:0]]
LogConfig: Setting CVar [r.SSR.Quality:0]]
LogConfig: Setting CVar [r.SceneColorFormat:3]]
LogConfig: Setting CVar [r.DetailMode:0]]
LogConfig: Setting CVar [r.TranslucencyVolumeBlur:0]]
LogConfig: Setting CVar [r.MaterialQualityLevel:0 ; Low quality]]
LogConfig: Setting CVar [r.SSS.Scale:0]]
LogConfig: Setting CVar [r.SSS.SampleSet:0]]
LogConfig: Setting CVar [r.SSS.Quality:0]]
LogConfig: Setting CVar [r.SSS.HalfRes:1]]
LogConfig: Setting CVar [r.EmitterSpawnRateScale:0.125]]
LogConfig: Setting CVar [r.ParticleLightQuality:0]]
LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [foliage.DensityScale:0.8]]
LogConfig: Setting CVar [grass.DensityScale:0.8]]
LogConfig: Applying CVar settings from Section [Startup] File …/…/…/Engine/Config/ConsoleVariables.ini]
LogConfig: Setting CVar [net.UseAdaptiveNetUpdateFrequency:0]]
LogConfig: Setting CVar [p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Config/Windows/Engine.ini]
LogInit: Computer: ARYAN
LogInit: User: sudhir
LogInit: CPU Page size=4096, Cores=2
LogInit: High frequency timer resolution =2.338336 MHz
LogMemory: Memory total: Physical=7.9GB (8GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 96.96 MB used, 96.96 MB peak
LogMemory: Process Virtual Memory: 87.54 MB used, 87.54 MB peak
LogMemory: Physical Memory: 3916.55 MB used, 4205.60 MB free, 8122.15 MB total
LogMemory: Virtual Memory: 500.99 MB used, 134217224.00 MB free, 134217728.00 MB total
LogWindows: WindowsPlatformFeatures enabled
LogInit: Using OS detected language (en-GB).
LogInit: Using OS detected locale (en-GB).
LogTextLocalizationManager: No specific localization for ‘en-GB’ exists, so the ‘en’ localization will be used.
LogInit: Setting process to per monitor DPI aware
LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogHMD: Failed to initialize OpenVR with code 110
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘Intel(R) HD Graphics Family’ (Feature Level 11_0)
LogD3D11RHI: 0/0/1792 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/256 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0xa16 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘Intel(R) HD Graphics Family’ (P:1 D:1)
LogWindows: 1. ‘Intel(R) HD Graphics Family’ (P:0 D:0)
LogWindows: 2. ‘Intel(R) HD Graphics Family’ (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:3
LogD3D11RHI: Adapter Name: Intel(R) HD Graphics Family
LogD3D11RHI: Driver Version: 10.18.10.3496 (internal:10.18.10.3496, unified:10.18.10.3496)
LogD3D11RHI: Driver Date: 3-11-2014
LogRHI: Texture pool is 627 MB (70% of 896 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 12.500000 (Debug: 2 0)
LogWindows: Warning: CreateProc failed: The system cannot find the file specified. (0x00000002)
LogWindows: Warning: URL: C:/Users/sudhir/Documents/UE_4.23/Engine/Binaries/DotNET/UnrealBuildTool.exe -Mode=ValidatePlatforms -allplatforms
LogTemp: Display: Module ‘AllDesktopTargetPlatform’ loaded TargetPlatform ‘AllDesktop’
LogTemp: Display: Module ‘MacClientTargetPlatform’ loaded TargetPlatform ‘MacClient’
LogTemp: Display: Module ‘MacNoEditorTargetPlatform’ loaded TargetPlatform ‘MacNoEditor’
LogTemp: Display: Module ‘MacServerTargetPlatform’ loaded TargetPlatform ‘MacServer’
LogTemp: Display: Module ‘MacTargetPlatform’ loaded TargetPlatform ‘Mac’
LogTemp: Display: Module ‘WindowsClientTargetPlatform’ loaded TargetPlatform ‘WindowsClient’
LogTemp: Display: Module ‘WindowsNoEditorTargetPlatform’ loaded TargetPlatform ‘WindowsNoEditor’
LogTemp: Display: Module ‘WindowsServerTargetPlatform’ loaded TargetPlatform ‘WindowsServer’
LogTemp: Display: Module ‘WindowsTargetPlatform’ loaded TargetPlatform ‘Windows’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTC’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATC’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXT’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1a’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTC’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘AndroidClient’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTCClient’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATCClient’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXTClient’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1Client’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1aClient’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2Client’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTCClient’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_Multi’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_MultiClient’
LogTemp: Display: Module ‘HTML5TargetPlatform’ loaded TargetPlatform ‘HTML5’
LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOSClient’
LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOS’
LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOSClient’
LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOS’
LogTemp: Display: Module ‘LinuxClientTargetPlatform’ loaded TargetPlatform ‘LinuxClient’
LogTemp: Display: Module ‘LinuxNoEditorTargetPlatform’ loaded TargetPlatform ‘LinuxNoEditor’
LogTemp: Display: Module ‘LinuxServerTargetPlatform’ loaded TargetPlatform ‘LinuxServer’
LogTemp: Display: Module ‘LinuxTargetPlatform’ loaded TargetPlatform ‘Linux’
LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘Lumin’
LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘LuminClient’
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogShaderCompilers: Guid format shader working directory is 17 characters bigger than the processId version (…/…/…/…/Unreal Projects/g/Intermediate/Shaders/WorkingDirectory/20792/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/sudhir/AppData/Local/Temp/UnrealShaderWorkingDir/4880A879494ED45A3D4A75A646CE96E3/’.
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.11s 74MB C:/Users/sudhir/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/sudhir/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/Unreal Projects/g/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/Unreal Projects/g/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Enterprise/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/sudhir/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogMaterial: Verifying Global Shaders for PCD3D_SM5
LogSlate: Using FreeType 2.6.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0040 seconds to start up
LogInit: Selected Device Profile: [Windows]
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogNetVersion: g 1.0.0, NetCL: 8386587, EngineNetVer: 11, GameNetVer: 0 (Checksum: 2827242373)
LogPackageLocalizationCache: Processed 18 localized package path(s) for 1 prioritized culture(s) in 0.111482 seconds
LogUObjectArray: 43444 objects as part of root set at end of initial load.
LogUObjectAllocator: 7548648 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogOcInput: OculusInput pre-init called
LogWindows: Failed to load ‘OVRPlugin.dll’ (GetLastError=126)
LogWindows: File ‘OVRPlugin.dll’ does not exist
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
LogInit: Initializing FReadOnlyCVARCache
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogDerivedDataCache: Saved boot cache 0.29s 74MB C:/Users/sudhir/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook: Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘C:/Users/sudhir/Documents/Unreal Projects/g/Content/’ took 0.15s
SourceControl: Source control is disabled
Cmd: MAP LOAD FILE="…/…/…/…/Unreal Projects/g/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogUObjectHash: Compacting FUObjectHashTables data took 2.92ms
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 5.44ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.453ms to complete.
LogFileHelpers: Loading map ‘ThirdPersonExampleMap’ took 36.799
LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogCollectionManager: Loaded 0 collections in 0.003519 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/sudhir/Documents/Unreal Projects/g/Saved/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘C:/Users/sudhir/Documents/Unreal Projects/g/Content/Developers/sudhir/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘C:/Users/sudhir/Documents/Unreal Projects/g/Content/Collections/’ took 0.00s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
LogContentBrowser: Native class hierarchy populated in 0.0134 seconds. Added 3045 classes and 765 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0005 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0004 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0003 seconds. Added 1 classes and 0 folders.
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogSlate: Took 0.000328 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000390 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.016220 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogRenderer: Reallocating scene render targets to support 256x256 Format 10 NumSamples 1 (Frame:1).
LogRenderer: Reallocating scene render targets to support 872x384 Format 9 NumSamples 1 (Frame:1).
LogSlate: Took 0.039032 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0004 seconds. Added 0 classes and 0 folders.
LogLoad: (Engine Initialization) Total time: 73.98 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogContentStreaming: Texture pool size now 400 MB
LogSlate: Took 0.000426 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogAssetRegistry: Asset discovery search completed in 70.3802 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000005 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000079 seconds (updated 0 objects)
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogAssetEditorManager: Opening Asset editor for Blueprint /Game/ThirdPersonBP/Blueprints/greanade.greanade
LogContentBrowser: Native class hierarchy updated for ‘BlueprintGraph’ in 0.0008 seconds. Added 121 classes and 0 folders.
LogAssetEditorManager: Opening Asset editor for Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter
LogSlate: Took 0.016652 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf’ (158K)
LogTemp: Repeating last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
onExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: ThirdPersonExampleMap (31 Dec 2019 12:59:23)
LogOnline: OSS: Creating online subsystem instance for: NULL
LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.751067s)
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogPlayLevel: PIE: World Init took: (0.003690s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.759431s)
LogUObjectHash: Compacting FUObjectHashTables data took 6.42ms
LogInit: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 60) at 2019.12.31-11.59.24
LogWorld: Bringing up level for play took: 0.106990
LogOnline: OSS: Creating online subsystem instance for: :Context_4
LogContentBrowser: Native class hierarchy updated for ‘MovieSceneCapture’ in 0.0005 seconds. Added 20 classes and 0 folders.
LogScript: Warning: Script Msg: Attempted to access index 0 from array ‘CallFunc_GetAllActorsOfClass_OutActors’ of length 0 in ‘/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C:ExecuteUbergraph_ThirdPersonGameMode’!
LogBlueprintUserMessages: Warning: SetTimer passed a bad function (zombiespawn) or object (None)
PIE: Warning: The widget ‘WBCrosshair_C’ was already added to the screen.
PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.024
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
nExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
ExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogSlate: Window ‘g Game Preview Standalone (64-bit/PCD3D_SM5)’ being destroyed
LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true
LogPlayLevel: Display: Shutting down PIE online subsystems
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
xampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogUObjectHash: Compacting FUObjectHashTables data took 8.02ms
LogPlayLevel: Display: Destroying online subsystem :Context_4
LogSlate: Window ‘Message Log’ being destroyed
LogSlate: Window ‘Message Log’ being destroyed
LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogRenderer: Reallocating scene render targets to support 884x384 Format 9 NumSamples 1 (Frame:774).
LogRenderer: Reallocating scene render targets to support 892x384 Format 9 NumSamples 1 (Frame:778).
LogRenderer: Reallocating scene render targets to support 896x384 Format 9 NumSamples 1 (Frame:780).
LogRenderer: Reallocating scene render targets to support 904x384 Format 9 NumSamples 1 (Frame:782).
LogRenderer: Reallocating scene render targets to support 916x384 Format 9 NumSamples 1 (Frame:784).
LogRenderer: Reallocating scene render targets to support 920x384 Format 9 NumSamples 1 (Frame:786).
LogRenderer: Reallocating scene render targets to support 936x384 Format 9 NumSamples 1 (Frame:788).
LogRenderer: Reallocating scene render targets to support 960x384 Format 9 NumSamples 1 (Frame:790).
LogRenderer: Reallocating scene render targets to support 984x384 Format 9 NumSamples 1 (Frame:792).
LogRenderer: Reallocating scene render targets to support 996x384 Format 9 NumSamples 1 (Frame:794).
LogRenderer: Reallocating scene render targets to support 1000x384 Format 9 NumSamples 1 (Frame:796).
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (SM_House_Var13)
LogSlate: FSceneViewport::OnFocusLost() reason 5
LogHttp: Warning: 0000004726C65A80: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID={2EF62CE8-4050-DDEB-34DE-64B8D5723362}&AppID=UEEditor.Rocket.Release&AppVersion=4.23.0-8386587%2B%2B%2BUE4%2BRelease-4.23&UserID=e718e66c4aa90e297308fe94faf183d0|d6001ba214c74df7a35950cf8ef60c4c|2f2
fd1a5-17d2-4a3e-8121-37a459467f9c&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: -1, actual payload size: 0
LogHttp: Warning: 0000004726C65A80: request failed, libcurl error: 0 (No error)
LogHttp: Warning: 0000004726C65A80: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x4733a5ff70 [can pipeline])
LogHttp: Warning: 0000004726C65A80: libcurl info message cache 1 (Re-using existing connection! (#33) with host datarouter.ol.epicgames.com)
LogHttp: Warning: 0000004726C65A80: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (54.209.62.2) port 443 (#33))
LogHttp: Warning: 0000004726C65A80: libcurl info message cache 3 (We are completely uploaded and fine)
LogHttp: Warning: 0000004726C65A80: libcurl info message cache 4 (TLSv1.2 (IN), TLS alert, Client hello (1):slight_smile:
LogHttp: Warning: 0000004726C65A80: libcurl info message cache 5 (Connection died, retrying a fresh connect)
LogHttp: Warning: 0000004726C65A80: libcurl info message cache 6 (necessary data rewind wasn’t possible)
LogHttp: Warning: 0000004726C65A80: libcurl info message cache 7 (Closing connection 33)
LogHttp: Warning: 0000004726C65A80: libcurl info message cache 8 (TLSv1.2 (OUT), TLS alert, Client hello (1):slight_smile:
LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID={2EF62CE8-4050-DDEB-34DE-64B8D5723362}&AppID=UEEditor.Rocket.Release&AppVersion=4.23.0-8386587%2B%2B%2BUE4%2BRelease-4.23&UserID=e718e66c4aa90e297308fe94faf183d0|d6001ba214c74df7a35950cf8ef60c4c|2f2fd1a5-17d2-4a3e-8121-37a459467f9c&AppEnvi
ronment=datacollector-binary&UploadType=eteventstream
LogHttp: Warning: 0000004726C665C0: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID={2EF62CE8-4050-DDEB-34DE-64B8D5723362}&AppID=UEEditor.Rocket.Release&AppVersion=4.23.0-8386587%2B%2B%2BUE4%2BRelease-4.23&UserID=e718e66c4aa90e297308fe94faf183d0|d6001ba214c74df7a35950cf8ef60c4c|2f2
fd1a5-17d2-4a3e-8121-37a459467f9c&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: -1, actual payload size: 0
LogHttp: Warning: 0000004726C665C0: request failed, libcurl error: 6 (Couldn’t resolve host name)
LogHttp: Warning: 0000004726C665C0: libcurl info message cache 0 (Could not resolve host: datarouter.ol.epicgames.com)
LogHttp: Warning: 0000004726C665C0: libcurl info message cache 1 (Closing connection 34)
LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID={2EF62CE8-4050-DDEB-34DE-64B8D5723362}&AppID=UEEditor.Rocket.Release&AppVersion=4.23.0-8386587%2B%2B%2BUE4%2BRelease-4.23&UserID=e718e66c4aa90e297308fe94faf183d0|d6001ba214c74df7a35950cf8ef60c4c|2f2fd1a5-17d2-4a3e-8121-37a459467f9c&AppEnvi
ronment=datacollector-binary&UploadType=eteventstream
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogTemp: Repeating last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
onExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: ThirdPersonExampleMap (31 Dec 2019 14:33:55)
LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.695502s)
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogPlayLevel: PIE: World Init took: (0.021192s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.717232s)
LogUObjectHash: Compacting FUObjectHashTables data took 7.01ms
LogInit: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2019.12.31-13.33.56
LogWorld: Bringing up level for play took: 0.104417
LogOnline: OSS: Creating online subsystem instance for: :Context_6
LogScript: Warning: Script Msg: Attempted to access index 0 from array ‘CallFunc_GetAllActorsOfClass_OutActors’ of length 0 in ‘/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C:ExecuteUbergraph_ThirdPersonGameMode’!
LogBlueprintUserMessages: Warning: SetTimer passed a bad function (zombiespawn) or object (None)
PIE: Warning: The widget ‘WBCrosshair_C’ was already added to the screen.
PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.207
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
nExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
ExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogSlate: Window ‘g Game Preview Standalone (64-bit/PCD3D_SM5)’ being destroyed
LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true
LogPlayLevel: Display: Shutting down PIE online subsystems
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
xampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogUObjectHash: Compacting FUObjectHashTables data took 6.25ms
LogSlate: FSceneViewport::OnFocusLost() reason 5
LogPlayLevel: Display: Destroying online subsystem :Context_6
LogSlate: Window ‘Message Log’ being destroyed
LogSlate: Window ‘Message Log’ being destroyed
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_slum_roads_stair_33)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (RIVER)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: StaticMeshActor
LogUObjectHash: Compacting FUObjectHashTables data took 5.17ms
LogEditorActor: Deleted 1 Actors (0.319 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/ThirdPersonExampleMap_Auto167EE5BA34315BBF5E9D6FB84D96BF638.tmp’ to ‘…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_Auto1.umap’
LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap’ took 3.138
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 3.138
LogHttp: Warning: 000000478349D6C0: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID={2EF62CE8-4050-DDEB-34DE-64B8D5723362}&AppID=UEEditor.Rocket.Release&AppVersion=4.23.0-8386587%2B%2B%2BUE4%2BRelease-4.23&UserID=e718e66c4aa90e297308fe94faf183d0|d6001ba214c74df7a35950cf8ef60c4c|2f2
fd1a5-17d2-4a3e-8121-37a459467f9c&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: -1, actual payload size: 0
LogHttp: Warning: 000000478349D6C0: request failed, libcurl error: 0 (No error)
LogHttp: Warning: 000000478349D6C0: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x4733a5ff70 [can pipeline])
LogHttp: Warning: 000000478349D6C0: libcurl info message cache 1 (Re-using existing connection! (#42) with host datarouter.ol.epicgames.com)
LogHttp: Warning: 000000478349D6C0: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (52.1.9.217) port 443 (#42))
LogHttp: Warning: 000000478349D6C0: libcurl info message cache 3 (We are completely uploaded and fine)
LogHttp: Warning: 000000478349D6C0: libcurl info message cache 4 (TLSv1.2 (IN), TLS alert, Client hello (1):slight_smile:
LogHttp: Warning: 000000478349D6C0: libcurl info message cache 5 (Connection died, retrying a fresh connect)
LogHttp: Warning: 000000478349D6C0: libcurl info message cache 6 (necessary data rewind wasn’t possible)
LogHttp: Warning: 000000478349D6C0: libcurl info message cache 7 (Closing connection 42)
LogHttp: Warning: 000000478349D6C0: libcurl info message cache 8 (TLSv1.2 (OUT), TLS alert, Client hello (1):slight_smile:
LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID={2EF62CE8-4050-DDEB-34DE-64B8D5723362}&AppID=UEEditor.Rocket.Release&AppVersion=4.23.0-8386587%2B%2B%2BUE4%2BRelease-4.23&UserID=e718e66c4aa90e297308fe94faf183d0|d6001ba214c74df7a35950cf8ef60c4c|2f2fd1a5-17d2-4a3e-8121-37a459467f9c&AppEnvi
ronment=datacollector-binary&UploadType=eteventstream
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogTemp: Repeating last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
onExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: ThirdPersonExampleMap (31 Dec 2019 14:53:49)
LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.781610s)
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogPlayLevel: PIE: World Init took: (0.009478s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.791893s)
LogUObjectHash: Compacting FUObjectHashTables data took 8.20ms
LogInit: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2019.12.31-13.53.50
LogWorld: Bringing up level for play took: 0.135314
LogOnline: OSS: Creating online subsystem instance for: :Context_7
LogScript: Warning: Script Msg: Attempted to access index 0 from array ‘CallFunc_GetAllActorsOfClass_OutActors’ of length 0 in ‘/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C:ExecuteUbergraph_ThirdPersonGameMode’!
LogBlueprintUserMessages: Warning: SetTimer passed a bad function (zombiespawn) or object (None)
PIE: Warning: The widget ‘WBCrosshair_C’ was already added to the screen.
PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.934
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
nExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
ExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogSlate: Window ‘g Game Preview Standalone (64-bit/PCD3D_SM5)’ being destroyed
LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true
LogPlayLevel: Display: Shutting down PIE online subsystems
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
xampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogUObjectHash: Compacting FUObjectHashTables data took 7.59ms
LogPlayLevel: Display: Destroying online subsystem :Context_7
LogSlate: Window ‘Message Log’ being destroyed
LogSlate: Window ‘Message Log’ being destroyed
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogUObjectHash: Compacting FUObjectHashTables data took 1.79ms
LogUObjectHash: Compacting FUObjectHashTables data took 1.69ms
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/ThirdPersonExampleMap9442961A4E09B6B321F170853FF7B8B0.tmp’ to ‘…/…/…/…/Unreal Projects/g/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap’
LogFileHelpers: Saving map ‘ThirdPersonExampleMap’ took 2.929
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly ‘UnrealBuildTool, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null’ or one of its dependencies. The system cannot find the file specified.
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main(String] Arguments)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\Grenade Explosion Sound - Creative Film - YouTube/00557.mp3)
LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\Grenade Explosion Sound - Creative Film - YouTube/03290.mp3)
LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\Grenade Explosion Sound - Creative Film - YouTube/03292.mp3)
LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\Grenade Explosion Sound - Creative Film - YouTube/03293.mp3)
LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\Grenade Explosion Sound - Creative Film - YouTube/03294.mp3)
LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\Grenade Explosion Sound - Creative Film - YouTube/03295.mp3)
LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\Grenade Explosion Sound - Creative Film - YouTube/03296.mp3)
LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\Grenade Explosion Sound - Creative Film - YouTube/03297.mp3)
LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\Grenade Explosion Sound - Creative Film - YouTube/03298.mp3)
LogAssetEditorManager: Opening Asset editor for FileMediaSource /Game/Grenade_Explosion_Sound_-Creative_Film-YouTube/03298.03298
LogWindows: Failed to load ‘libalias_api.dll’ (GetLastError=126)
LogWindows: File ‘libalias_api.dll’ does not exist
LogSlate: Window ‘03298’ being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 15.58ms
LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap’ took 0.202
OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Grenade_Explosion_Sound
-Creative_Film-YouTube/00557] ([1] browsable assets)…
OBJ SavePackage: Finished generating thumbnails for package [/Game/Grenade_Explosion_Sound
-Creative_Film-YouTube/00557]
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/00557_Auto2F8004DFC461362D90AB85BB25A2C46BE.tmp’ to '…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/Grenade_Explosion_Sound
-Creative_Film-YouTube/00557_Auto2.uasset’
OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Grenade_Explosion_Sound
-Creative_Film-YouTube/03290] ([1] browsable assets)…
OBJ SavePackage: Finished generating thumbnails for package [/Game/Grenade_Explosion_Sound
-Creative_Film-YouTube/03290]
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/03290_Auto22C9D840049C1BB0A16CF638A278AB219.tmp’ to '…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/Grenade_Explosion_Sound
-Creative_Film-YouTube/03290_Auto2.uasset’
OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Grenade_Explosion_Sound
-Creative_Film-YouTube/03292] ([1] browsable assets)…
OBJ SavePackage: Finished generating thumbnails for package [/Game/Grenade_Explosion_Sound
-Creative_Film-YouTube/03292]
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/03292_Auto23E6CD0AA40CC7EEC0F989C80A27FB90D.tmp’ to '…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/Grenade_Explosion_Sound
-Creative_Film-YouTube/03292_Auto2.uasset’
OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Grenade_Explosion_Sound
-Creative_Film-YouTube/03293] ([1] browsable assets)…
OBJ SavePackage: Finished generating thumbnails for package [/Game/Grenade_Explosion_Sound
-Creative_Film-YouTube/03293]
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/03293_Auto2C35008D747E7E52B31AEF991159E7C0D.tmp’ to '…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/Grenade_Explosion_Sound
-Creative_Film-YouTube/03293_Auto2.uasset’
OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Grenade_Explosion_Sound
-Creative_Film-YouTube/03294] ([1] browsable assets)…
OBJ SavePackage: Finished generating thumbnails for package [/Game/Grenade_Explosion_Sound
-Creative_Film-YouTube/03294]
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/03294_Auto2DFE96CC342507CEC530A24B958F758AC.tmp’ to '…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/Grenade_Explosion_Sound
-Creative_Film-YouTube/03294_Auto2.uasset’
OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Grenade_Explosion_Sound
-Creative_Film-YouTube/03295] ([1] browsable assets)…
OBJ SavePackage: Finished generating thumbnails for package [/Game/Grenade_Explosion_Sound
-Creative_Film-YouTube/03295]
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/03295_Auto22CF3B1A24E44371BBF8279AF5CAB85F0.tmp’ to '…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/Grenade_Explosion_Sound
-Creative_Film-YouTube/03295_Auto2.uasset’
OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Grenade_Explosion_Sound
-Creative_Film-YouTube/03296] ([1] browsable assets)…
OBJ SavePackage: Finished generating thumbnails for package [/Game/Grenade_Explosion_Sound
-Creative_Film-YouTube/03296]
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/03296_Auto2178A124942F1E103B85C5D8DDAAE6EA8.tmp’ to '…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/Grenade_Explosion_Sound
-Creative_Film-YouTube/03296_Auto2.uasset’
OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Grenade_Explosion_Sound
-Creative_Film-YouTube/03297] ([1] browsable assets)…
OBJ SavePackage: Finished generating thumbnails for package [/Game/Grenade_Explosion_Sound
-Creative_Film-YouTube/03297]
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/03297_Auto27C09374E441D958D2B3D308E93940FB6.tmp’ to '…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/Grenade_Explosion_Sound
-Creative_Film-YouTube/03297_Auto2.uasset’
OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Grenade_Explosion_Sound
-Creative_Film-YouTube/03298] ([1] browsable assets)…
OBJ SavePackage: Finished generating thumbnails for package [/Game/Grenade_Explosion_Sound
-Creative_Film-YouTube/03298]
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/03298_Auto2D838B95C49FF8AB4DE739B8E322D85ED.tmp’ to '…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/Grenade_Explosion_Sound
-Creative_Film-YouTube/03298_Auto2.uasset’
OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Grenade_Explosion_Sound
-Creative_Film-YouTube/03298_2] ([1] browsable assets)…
OBJ SavePackage: Finished generating thumbnails for package [/Game/Grenade_Explosion_Sound
-Creative_Film-YouTube/03298_2]
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/03298_2_Auto2BEFF2CDD4DEB35DD763F8281FD09723E.tmp’ to '…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/Grenade_Explosion_Sound
-Creative_Film-YouTube/03298_2_Auto2.uasset’
LogFileHelpers: Auto-saving content packages took 0.060
LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\EXPLOSÿON SOUNDS - Youutbe-Creative Film/bolshie_vzryvy.mp3)
LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\EXPLOSÿON SOUNDS - Youutbe-Creative Film/bolshie_vzryvy_304.mp3)
LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\EXPLOSÿON SOUNDS - Youutbe-Creative Film/bolshoy_vzryv.mp3)
LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\EXPLOSÿON SOUNDS - Youutbe-Creative Film/bolshoy_vzryv_s_oskolkami_1.mp3)
LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\EXPLOSÿON SOUNDS - Youutbe-Creative Film/energeticheskiy_vzryv.mp3)
LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:\Users\sudhir\Desktop\EXPLOSÿON SOUNDS - Youutbe-Creative Film/EXPLO CLASSIC.WAV)
LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:\Users\sudhir\Desktop\EXPLOSÿON SOUNDS - Youutbe-Creative Film/Expolsion Saounds (1).wav)
LogFactory: FactoryCreateFile: SoundWave with ReimportSoundFactory (0 0 C:\Users\sudhir\Desktop\EXPLOSÿON SOUNDS - Youutbe-Creative Film/Expolsion Saounds (2).wav)
LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\EXPLOSÿON SOUNDS - Youutbe-Creative Film/vzryv_ganaty.mp3)
LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\EXPLOSÿON SOUNDS - Youutbe-Creative Film/zvuk-vzryva-zvuk-vzryva
(eee.fm).mp3)
LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\EXPLOSÿON SOUNDS - Youutbe-Creative Film/zvuk-vzryva_(eee.fm) (1).mp3)
LogFactory: FactoryCreateFile: FileMediaSource with WmfFileMediaSourceFactory (0 0 C:\Users\sudhir\Desktop\EXPLOSÿON SOUNDS - Youutbe-Creative Film/zvuk-vzryva_(eee.fm).mp3)
LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG wave EXPLO_CLASSIC…
LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 338432 while cooking SoundWave /Game/EXPLOSÿON_SOUNDS_-Youutbe-Creative_Film/EXPLO_CLASSIC.EXPLO_CLASSIC.
LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG wave Expolsion_Saounds__1

LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 1167856 while cooking SoundWave /Game/EXPLOSÿON_SOUNDS_-Youutbe-Creative_Film/Expolsion_Saounds__1.Expolsion_Saounds__1_.
LogAudioDerivedData: Display: Building compressed audio format OGG hash OGG wave Expolsion_Saounds__2_…
LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 714472 while cooking SoundWave /Game/EXPLOSÿON_SOUNDS_-Youutbe-Creative_Film/Expolsion_Saounds__2.Expolsion_Saounds__2_.
BlueprintLog: New page: Compile greanade
LogUObjectHash: Compacting FUObjectHashTables data took 10.67ms
LogTemp: Repeating last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
onExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: ThirdPersonExampleMap (31 Dec 2019 16:32:27)
LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.745801s)
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogPlayLevel: PIE: World Init took: (0.007291s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.753723s)
LogUObjectHash: Compacting FUObjectHashTables data took 9.63ms
LogInit: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 60) at 2019.12.31-15.32.28
LogWorld: Bringing up level for play took: 0.108297
LogOnline: OSS: Creating online subsystem instance for: :Context_8
LogScript: Warning: Script Msg: Attempted to access index 0 from array ‘CallFunc_GetAllActorsOfClass_OutActors’ of length 0 in ‘/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C:ExecuteUbergraph_ThirdPersonGameMode’!
LogBlueprintUserMessages: Warning: SetTimer passed a bad function (zombiespawn) or object (None)
PIE: Warning: The widget ‘WBCrosshair_C’ was already added to the screen.
PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.451
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
nExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
ExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogSlate: Window ‘g Game Preview Standalone (64-bit/PCD3D_SM5)’ being destroyed
LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true
LogPlayLevel: Display: Shutting down PIE online subsystems
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
xampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogUObjectHash: Compacting FUObjectHashTables data took 8.34ms
LogPlayLevel: Display: Destroying online subsystem :Context_8
LogSlate: Window ‘Message Log’ being destroyed
LogSlate: Window ‘Message Log’ being destroyed
LogSlate: Took 0.087464 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
BlueprintLog: New page: Compile greanade
LogUObjectHash: Compacting FUObjectHashTables data took 9.44ms
LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
LogTemp: Repeating last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
onExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: ThirdPersonExampleMap (31 Dec 2019 16:33:08)
LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.711622s)
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogPlayLevel: PIE: World Init took: (0.006044s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.718153s)
LogUObjectHash: Compacting FUObjectHashTables data took 9.96ms
LogInit: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 60) at 2019.12.31-15.33.09
LogWorld: Bringing up level for play took: 0.113585
LogOnline: OSS: Creating online subsystem instance for: :Context_9
LogScript: Warning: Script Msg: Attempted to access index 0 from array ‘CallFunc_GetAllActorsOfClass_OutActors’ of length 0 in ‘/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C:ExecuteUbergraph_ThirdPersonGameMode’!
LogBlueprintUserMessages: Warning: SetTimer passed a bad function (zombiespawn) or object (None)
PIE: Warning: The widget ‘WBCrosshair_C’ was already added to the screen.
PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.201
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
nExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
ExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogSlate: Window ‘g Game Preview Standalone (64-bit/PCD3D_SM5)’ being destroyed
LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true
LogPlayLevel: Display: Shutting down PIE online subsystems
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
xampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogUObjectHash: Compacting FUObjectHashTables data took 10.64ms
LogPlayLevel: Display: Destroying online subsystem :Context_9
LogSlate: Window ‘Message Log’ being destroyed
LogSlate: Window ‘Message Log’ being destroyed
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogUObjectHash: Compacting FUObjectHashTables data took 2.39ms
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/ThirdPersonExampleMap_Auto3BC0BB7064C36307320698FAABCE22A6E.tmp’ to ‘…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_Auto3.umap’
LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap’ took 3.722
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 3.722
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPersonBP/Blueprints/greanade] ([1] browsable assets)…
OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPersonBP/Blueprints/greanade.greanade]
OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPersonBP/Blueprints/greanade]
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPersonBP/Blueprints/greanade" FILE="…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/ThirdPersonBP/Blueprints/greanade_Auto3.uasset" SILENT=false AUTOSAVING=true
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/greanade_Auto3FBAB7E0B4D7ECC8130BCE6BE6F8D0D20.tmp’ to ‘…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/ThirdPersonBP/Blueprints/greanade_Auto3.uasset’
OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EXPLOSÿON_SOUNDS_-Youutbe-Creative_Film/bolshie_vzryvy] ([1] browsable assets)…
OBJ SavePackage: Finished generating thumbnails for package [/Game/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/bolshie_vzryvy]
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/bolshie_vzryvy_Auto32E309558487D5C0E6424659974480753.tmp’ to '…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/bolshie_vzryvy_Auto3.uasset’
OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/bolshie_vzryvy_304] ([1] browsable assets)…
OBJ SavePackage: Finished generating thumbnails for package [/Game/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/bolshie_vzryvy_304]
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/bolshie_vzryvy_304_Auto3B691D5DC462A478AEF009C9A6D3F27BA.tmp’ to '…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/bolshie_vzryvy_304_Auto3.uasset’
OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/bolshoy_vzryv] ([1] browsable assets)…
OBJ SavePackage: Finished generating thumbnails for package [/Game/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/bolshoy_vzryv]
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/bolshoy_vzryv_Auto3F2C09D684E0088C0B43E68AD56CCFFC0.tmp’ to '…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/bolshoy_vzryv_Auto3.uasset’
OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/bolshoy_vzryv_s_oskolkami_1] ([1] browsable assets)…
OBJ SavePackage: Finished generating thumbnails for package [/Game/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/bolshoy_vzryv_s_oskolkami_1]
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/bolshoy_vzryv_s_oskolkami_1_Auto3A5B350A4D3C2429780B64BCDD5FBAD0.tmp’ to '…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/bolshoy_vzryv_s_oskolkami_1_Auto3.uasset’
OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/energeticheskiy_vzryv] ([1] browsable assets)…
OBJ SavePackage: Finished generating thumbnails for package [/Game/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/energeticheskiy_vzryv]
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/energeticheskiy_vzryv_Auto379E85EB848048202730963BDB7C684D1.tmp’ to '…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/energeticheskiy_vzryv_Auto3.uasset’
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/EXPLO_CLASSIC] ([1] browsable assets)…
OBJ SavePackage: Rendered thumbnail for [SoundWave /Game/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/EXPLO_CLASSIC.EXPLO_CLASSIC]
OBJ SavePackage: Finished generating thumbnails for package [/Game/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/EXPLO_CLASSIC]
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/EXPLO_CLASSIC_Auto371084FA24FFDF68050CDA3A697CF34FE.tmp’ to '…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/EXPLO_CLASSIC_Auto3.uasset’
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/Expolsion_Saounds__1] ([1] browsable assets)…
OBJ SavePackage: Rendered thumbnail for [SoundWave /Game/EXPLOSÿON_SOUNDS_-Youutbe-Creative_Film/Expolsion_Saounds__1.Expolsion_Saounds__1_]
OBJ SavePackage: Finished generating thumbnails for package [/Game/EXPLOSÿON_SOUNDS_-Youutbe-Creative_Film/Expolsion_Saounds__1]
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/Expolsion_Saounds__1__Auto3345BA5F542889B3E636447B6A605E986.tmp’ to '…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/EXPLOSÿON_SOUNDS_-Youutbe-Creative_Film/Expolsion_Saounds__1__Auto3.uasset’
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/Expolsion_Saounds__2] ([1] browsable assets)…
OBJ SavePackage: Rendered thumbnail for [SoundWave /Game/EXPLOSÿON_SOUNDS_-Youutbe-Creative_Film/Expolsion_Saounds__2.Expolsion_Saounds__2_]
OBJ SavePackage: Finished generating thumbnails for package [/Game/EXPLOSÿON_SOUNDS_-Youutbe-Creative_Film/Expolsion_Saounds__2]
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/Expolsion_Saounds__2__Auto370EA6713414744D678E284820DCBF5E4.tmp’ to '…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/EXPLOSÿON_SOUNDS_-Youutbe-Creative_Film/Expolsion_Saounds__2__Auto3.uasset’
OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/vzryv_ganaty] ([1] browsable assets)…
OBJ SavePackage: Finished generating thumbnails for package [/Game/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/vzryv_ganaty]
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/vzryv_ganaty_Auto308A5E5674006FE78619668BDA12B2A91.tmp’ to '…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/vzryv_ganaty_Auto3.uasset’
OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/zvuk-vzryva-zvuk-vzryva__eee_fm] ([1] browsable assets)…
OBJ SavePackage: Finished generating thumbnails for package [/Game/EXPLOSÿON_SOUNDS_-Youutbe-Creative_Film/zvuk-vzryva-zvuk-vzryva__eee_fm]
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/zvuk-vzryva-zvuk-vzryva__eee_fm_F5D5489D420C03919F3620AFFF712CD8.tmp’ to '…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/EXPLOSÿON_SOUNDS_-Youutbe-Creative_Film/zvuk-vzryva-zvuk-vzryva__eee_fm__Auto3.uasset’
OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/zvuk-vzryva__eee_fm___1] ([1] browsable assets)…
OBJ SavePackage: Finished generating thumbnails for package [/Game/EXPLOSÿON_SOUNDS_-Youutbe-Creative_Film/zvuk-vzryva__eee_fm___1]
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/zvuk-vzryva__eee_fm___1__Auto3996A340046D308B29AADA8B027AC8F8C.tmp’ to '…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/EXPLOSÿON_SOUNDS_-Youutbe-Creative_Film/zvuk-vzryva__eee_fm___1__Auto3.uasset’
OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/zvuk-vzryva__eee_fm] ([1] browsable assets)…
OBJ SavePackage: Finished generating thumbnails for package [/Game/EXPLOSÿON_SOUNDS_-Youutbe-Creative_Film/zvuk-vzryva__eee_fm]
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/zvuk-vzryva__eee_fm__Auto351D4D31B4BB782D60E304FB9CB001AC0.tmp’ to ‘…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/EXPLOSÿON_SOUNDS_-Youutbe-Creative_Film/zvuk-vzryva__eee_fm__Auto3.uasset’
LogFileHelpers: Auto-saving content packages took 0.377
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogTemp: Repeating last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
onExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: ThirdPersonExampleMap (31 Dec 2019 16:42:45)
LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.746531s)
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogPlayLevel: PIE: World Init took: (0.008668s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.755717s)
LogUObjectHash: Compacting FUObjectHashTables data took 7.34ms
LogInit: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2019.12.31-15.42.46
LogWorld: Bringing up level for play took: 0.107240
LogOnline: OSS: Creating online subsystem instance for: :Context_11
LogScript: Warning: Script Msg: Attempted to access index 0 from array ‘CallFunc_GetAllActorsOfClass_OutActors’ of length 0 in ‘/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C:ExecuteUbergraph_ThirdPersonGameMode’!
LogBlueprintUserMessages: Warning: SetTimer passed a bad function (zombiespawn) or object (None)
PIE: Warning: The widget ‘WBCrosshair_C’ was already added to the screen.
PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.953
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
nExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
ExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogSlate: Window ‘g Game Preview Standalone (64-bit/PCD3D_SM5)’ being destroyed
LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true
LogPlayLevel: Display: Shutting down PIE online subsystems
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
xampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogUObjectHash: Compacting FUObjectHashTables data took 7.98ms
LogPlayLevel: Display: Destroying online subsystem :Context_11
LogSlate: Window ‘Message Log’ being destroyed
LogSlate: Window ‘Message Log’ being destroyed
LogTemp: Repeating last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
onExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: ThirdPersonExampleMap (31 Dec 2019 16:43:41)
LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.730013s)
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogPlayLevel: PIE: World Init took: (0.003436s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.734479s)
LogUObjectHash: Compacting FUObjectHashTables data took 6.22ms
LogInit: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2019.12.31-15.43.42
LogWorld: Bringing up level for play took: 0.110853
LogOnline: OSS: Creating online subsystem instance for: :Context_12
LogScript: Warning: Script Msg: Attempted to access index 0 from array ‘CallFunc_GetAllActorsOfClass_OutActors’ of length 0 in ‘/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C:ExecuteUbergraph_ThirdPersonGameMode’!
LogBlueprintUserMessages: Warning: SetTimer passed a bad function (zombiespawn) or object (None)
PIE: Warning: The widget ‘WBCrosshair_C’ was already added to the screen.
PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.403
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
nExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
ExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogSlate: Window ‘g Game Preview Standalone (64-bit/PCD3D_SM5)’ being destroyed
LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true
LogPlayLevel: Display: Shutting down PIE online subsystems
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
xampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogUObjectHash: Compacting FUObjectHashTables data took 6.71ms
LogPlayLevel: Display: Destroying online subsystem :Context_12
LogSlate: Window ‘Message Log’ being destroyed
LogSlate: Window ‘Message Log’ being destroyed
LogAssetEditorManager: Opening Asset editor for Blueprint /Game/ThirdPersonBP/Blueprints/greanade.greanade
BlueprintLog: New page: Compile greanade
LogUObjectHash: Compacting FUObjectHashTables data took 8.64ms
LogTemp: Repeating last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
onExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: ThirdPersonExampleMap (31 Dec 2019 16:45:27)
LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.728734s)
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogPlayLevel: PIE: World Init took: (0.002401s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.731613s)
LogUObjectHash: Compacting FUObjectHashTables data took 8.79ms
LogInit: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2019.12.31-15.45.28
LogWorld: Bringing up level for play took: 0.116384
LogOnline: OSS: Creating online subsystem instance for: :Context_14
LogScript: Warning: Script Msg: Attempted to access index 0 from array ‘CallFunc_GetAllActorsOfClass_OutActors’ of length 0 in ‘/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C:ExecuteUbergraph_ThirdPersonGameMode’!
LogBlueprintUserMessages: Warning: SetTimer passed a bad function (zombiespawn) or object (None)
PIE: Warning: The widget ‘WBCrosshair_C’ was already added to the screen.
PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.287
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
nExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: [ak47_C_0] Full Amo
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
ExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogSlate: Window ‘g Game Preview Standalone (64-bit/PCD3D_SM5)’ being destroyed
LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true
LogPlayLevel: Display: Shutting down PIE online subsystems
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
xampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogUObjectHash: Compacting FUObjectHashTables data took 6.04ms
LogPlayLevel: Display: Destroying online subsystem :Context_14
LogSlate: Window ‘Message Log’ being destroyed
LogSlate: Window ‘Message Log’ being destroyed
BlueprintLog: New page: Compile greanade
LogUObjectHash: Compacting FUObjectHashTables data took 8.13ms
LogTemp: Repeating last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
onExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: ThirdPersonExampleMap (31 Dec 2019 16:46:14)
LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.720778s)
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogPlayLevel: PIE: World Init took: (0.009218s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.730643s)
LogUObjectHash: Compacting FUObjectHashTables data took 8.41ms
LogInit: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2019.12.31-15.46.15
LogWorld: Bringing up level for play took: 0.119370
LogOnline: OSS: Creating online subsystem instance for: :Context_15
LogScript: Warning: Script Msg: Attempted to access index 0 from array ‘CallFunc_GetAllActorsOfClass_OutActors’ of length 0 in ‘/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C:ExecuteUbergraph_ThirdPersonGameMode’!
LogBlueprintUserMessages: Warning: SetTimer passed a bad function (zombiespawn) or object (None)
PIE: Warning: The widget ‘WBCrosshair_C’ was already added to the screen.
PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.139
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
nExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
ExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogSlate: Window ‘g Game Preview Standalone (64-bit/PCD3D_SM5)’ being destroyed
LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true
LogPlayLevel: Display: Shutting down PIE online subsystems
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
xampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogUObjectHash: Compacting FUObjectHashTables data took 5.60ms
LogPlayLevel: Display: Destroying online subsystem :Context_15
LogSlate: Window ‘Message Log’ being destroyed
LogSlate: Window ‘Message Log’ being destroyed
LogRenderer: Reallocating scene render targets to support 1000x436 Format 9 NumSamples 1 (Frame:1).
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogSlate: FSceneViewport::OnFocusLost() reason 5
LogSlate: FSceneViewport::OnFocusLost() reason 5
BlueprintLog: New page: Compile greanade
LogUObjectHash: Compacting FUObjectHashTables data took 8.50ms
BlueprintLog: New page: Compile greanade
LogUObjectHash: Compacting FUObjectHashTables data took 8.68ms
LogTemp: Repeating last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
onExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: ThirdPersonExampleMap (31 Dec 2019 16:48:43)
LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.779308s)
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogPlayLevel: PIE: World Init took: (0.007844s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.787742s)
LogUObjectHash: Compacting FUObjectHashTables data took 7.64ms
LogInit: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2019.12.31-15.48.44
LogWorld: Bringing up level for play took: 0.118524
LogOnline: OSS: Creating online subsystem instance for: :Context_17
LogScript: Warning: Script Msg: Attempted to access index 0 from array ‘CallFunc_GetAllActorsOfClass_OutActors’ of length 0 in ‘/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C:ExecuteUbergraph_ThirdPersonGameMode’!
LogBlueprintUserMessages: Warning: SetTimer passed a bad function (zombiespawn) or object (None)
PIE: Warning: The widget ‘WBCrosshair_C’ was already added to the screen.
PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.599
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
nExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
ExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogSlate: Window ‘g Game Preview Standalone (64-bit/PCD3D_SM5)’ being destroyed
LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true
LogPlayLevel: Display: Shutting down PIE online subsystems
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
xampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogUObjectHash: Compacting FUObjectHashTables data took 6.29ms
LogPlayLevel: Display: Destroying online subsystem :Context_17
LogUObjectHash: Compacting FUObjectHashTables data took 2.20ms
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/ThirdPersonExampleMap_Auto454865011423A37FF319E2588F8D4B233.tmp’ to ‘…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_Auto4.umap’
LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap’ took 4.755
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 4.755
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPersonBP/Blueprints/greanade] ([1] browsable assets)…
OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPersonBP/Blueprints/greanade.greanade]
OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPersonBP/Blueprints/greanade]
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPersonBP/Blueprints/greanade" FILE="…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/ThirdPersonBP/Blueprints/greanade_Auto4.uasset" SILENT=false AUTOSAVING=true
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/greanade_Auto4F90E14334ABC8DF2D850698669E67C5B.tmp’ to ‘…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/ThirdPersonBP/Blueprints/greanade_Auto4.uasset’
LogFileHelpers: Auto-saving content packages took 0.519
LogSlate: Window ‘Message Log’ being destroyed
LogSlate: Window ‘Message Log’ being destroyed
LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
BlueprintLog: New page: Compile greanade
LogUObjectHash: Compacting FUObjectHashTables data took 7.80ms
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogTemp: Repeating last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
onExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: ThirdPersonExampleMap (31 Dec 2019 16:59:18)
LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogPlayLevel: PIE: StaticDuplicateObject took: (1.125052s)
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogPlayLevel: PIE: World Init took: (0.007167s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (1.132944s)
LogUObjectHash: Compacting FUObjectHashTables data took 8.92ms
LogInit: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2019.12.31-15.59.19
LogWorld: Bringing up level for play took: 0.181677
LogOnline: OSS: Creating online subsystem instance for: :Context_19
LogScript: Warning: Script Msg: Attempted to access index 0 from array ‘CallFunc_GetAllActorsOfClass_OutActors’ of length 0 in ‘/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C:ExecuteUbergraph_ThirdPersonGameMode’!
LogBlueprintUserMessages: Warning: SetTimer passed a bad function (zombiespawn) or object (None)
PIE: Warning: The widget ‘WBCrosshair_C’ was already added to the screen.
PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.393
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
nExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_2
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_2
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_0
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_0
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_1
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_1
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_2
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_2
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_3
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_3
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_4
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_4
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_5
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_5
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_6
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_6
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_7
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_7
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_8
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_8
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_9
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_9
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_10
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_10
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_11
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_11
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_12
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_12
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_13
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_13
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_14
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_14
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_15
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_15
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_16
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_16
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_17
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_17
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_18
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_18
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_19
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_19
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_20
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_20
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_21
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_21
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_22
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_22
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_23
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_23
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_24
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_24
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_25
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_25
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_26
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_26
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_27
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_27
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_28
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_28
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_29
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_29
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_30
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_30
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_31
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_31
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_32
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_32
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_33
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_33
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_34
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_34
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_35
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_35
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_36
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_36
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_37
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_37
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_38
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_38
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_39
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_39
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_40
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_40
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
ExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogSlate: Window ‘g Game Preview Standalone (64-bit/PCD3D_SM5)’ being destroyed
LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true
LogPlayLevel: Display: Shutting down PIE online subsystems
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
xampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogUObjectHash: Compacting FUObjectHashTables data took 8.12ms
LogPlayLevel: Display: Destroying online subsystem :Context_19
LogSlate: Window ‘Message Log’ being destroyed
LogSlate: Window ‘Message Log’ being destroyed
LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
LogAssetEditorManager: Opening Asset editor for Blueprint /Game/ThirdPersonBP/Blueprints/simple_AI.simple_AI
BlueprintLog: New page: Compile simple_AI
LogUObjectHash: Compacting FUObjectHashTables data took 7.34ms
LogTemp: Repeating last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
onExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: ThirdPersonExampleMap (31 Dec 2019 17:00:58)
LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.695075s)
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogPlayLevel: PIE: World Init took: (0.006508s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.702800s)
LogUObjectHash: Compacting FUObjectHashTables data took 8.36ms
LogInit: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2019.12.31-16.00.58
LogWorld: Bringing up level for play took: 0.107227
LogOnline: OSS: Creating online subsystem instance for: :Context_21
LogScript: Warning: Script Msg: Attempted to access index 0 from array ‘CallFunc_GetAllActorsOfClass_OutActors’ of length 0 in ‘/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C:ExecuteUbergraph_ThirdPersonGameMode’!
LogBlueprintUserMessages: Warning: SetTimer passed a bad function (zombiespawn) or object (None)
PIE: Warning: The widget ‘WBCrosshair_C’ was already added to the screen.
PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.5
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
nExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_2
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_2
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_0
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_0
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_1
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_1
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_2
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_2
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_3
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_3
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_4
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_4
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_5
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_5
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_6
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_6
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_7
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_7
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_8
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_8
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_9
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_9
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_10
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_10
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_11
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_11
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_12
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_12
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_13
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_13
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_14
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_14
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_15
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_15
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_16
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_16
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_17
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_17
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_18
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_18
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_19
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_19
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_20
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_20
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_21
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_21
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_22
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_22
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_23
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_23
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_24
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_24
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_25
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_25
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_26
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_26
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_27
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_27
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_28
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_28
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_29
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_29
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_30
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_30
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_31
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_31
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_32
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_32
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_33
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_33
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_34
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_34
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_35
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_35
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_36
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_36
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_37
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_37
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogCharacterMovement: simple_AI_2 is stuck and failed to move! Velocity: X=-0.03 Y=-51.23 Z=0.00 Location: X=307.66 Y=180.56 Z=203.63 Normal: X=0.69 Y=-0.54 Z=0.49 PenetrationDepth:2.691 Actor:greanade_C_42 Component:Grenade BoneName:pCube5 (0 other events since notify)
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_38
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_38
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_39
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_39
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_40
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_40
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_41
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_41
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_42
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_42
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_43
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_43
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_44
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_44
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_45
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_45
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_46
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_46
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_47
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_47
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_48
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_48
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_49
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_49
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_50
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_50
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_51
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_51
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_52
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_52
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_53
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_53
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_54
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_54
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_55
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_55
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_56
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_56
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_57
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_57
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_58
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_58
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_59
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_59
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_60
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_60
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_61
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_61
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_62
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_62
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_63
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_63
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_64
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_64
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_65
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_65
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_66
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_66
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0317
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
ExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogSlate: Window ‘g Game Preview Standalone (64-bit/PCD3D_SM5)’ being destroyed
LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true
LogPlayLevel: Display: Shutting down PIE online subsystems
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
xampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogUObjectHash: Compacting FUObjectHashTables data took 5.99ms
LogPlayLevel: Display: Destroying online subsystem :Context_21
LogSlate: Window ‘Message Log’ being destroyed
LogSlate: Window ‘Message Log’ being destroyed
Cmd: TRANSACTION UNDO
LogEditorTransaction: Undo Delete current selection
BlueprintLog: New page: Compile simple_AI
LogUObjectHash: Compacting FUObjectHashTables data took 8.63ms
LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
LogAssetEditorManager: Opening Asset editor for Blueprint /Game/ThirdPersonBP/Blueprints/greanade.greanade
BlueprintLog: New page: Compile greanade
LogUObjectHash: Compacting FUObjectHashTables data took 8.13ms
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: greanade_C
LogUObjectHash: Compacting FUObjectHashTables data took 7.80ms
LogEditorActor: Deleted 1 Actors (0.156 secs)
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogMaterial: Display: Missing cached shader map for material Material_0, compiling.
LogShaderCompilers: Display: Worker (1/3): shaders left to compile 5
LogShaderCompilers: Display: Worker (2/3): shaders left to compile 3
LogShaderCompilers: Display: Worker (3/3): shaders left to compile 1
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (SM_House_Var01_Extra08)
LogSlate: FSceneViewport::OnFocusLost() reason 5
LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (SM_House_Var01_LightsOn)
LogSlate: FSceneViewport::OnFocusLost() reason 5
LogTemp: Repeating last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
onExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
BlueprintLog: New page: Pre-Play auto-recompile
LogPlayLevel: [PlayLevel] Compiling animation_bp before play…
LogPlayLevel: [PlayLevel] Compiling simple_AI as a dependent…
LogUObjectHash: Compacting FUObjectHashTables data took 10.11ms
LogPlayLevel: PlayLevel: Blueprint regeneration took 626 ms (2 blueprints)
PIE: New page: PIE session: ThirdPersonExampleMap (31 Dec 2019 17:02:29)
LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.724963s)
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogPlayLevel: PIE: World Init took: (0.010079s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.735639s)
LogUObjectHash: Compacting FUObjectHashTables data took 7.85ms
LogInit: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2019.12.31-16.02.30
LogWorld: Bringing up level for play took: 0.122407
LogOnline: OSS: Creating online subsystem instance for: :Context_25
LogScript: Warning: Script Msg: Attempted to access index 0 from array ‘CallFunc_GetAllActorsOfClass_OutActors’ of length 0 in ‘/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C:ExecuteUbergraph_ThirdPersonGameMode’!
LogBlueprintUserMessages: Warning: SetTimer passed a bad function (zombiespawn) or object (None)
PIE: Warning: The widget ‘WBCrosshair_C’ was already added to the screen.
PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.891
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
nExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_2
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogBlueprintUserMessages: [simple_AI2_5] HIT!
LogBlueprintUserMessages: [simple_AI2_5] HIT!
LogBlueprintUserMessages: [simple_AI2_5] HIT!
LogBlueprintUserMessages: [simple_AI2_5] HIT!
LogBlueprintUserMessages: [simple_AI2_5] HIT!
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
ExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogSlate: Window ‘g Game Preview Standalone (64-bit/PCD3D_SM5)’ being destroyed
LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true
LogPlayLevel: Display: Shutting down PIE online subsystems
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
xampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogUObjectHash: Compacting FUObjectHashTables data took 7.24ms
LogSlate: FSceneViewport::OnFocusLost() reason 5
LogPlayLevel: Display: Destroying online subsystem :Context_25
LogSlate: Window ‘Message Log’ being destroyed
LogSlate: Window ‘Message Log’ being destroyed
LogEditorViewport: Clicking on Actor (LMB): simple_AI_C (simple_AI2)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: simple_AI_C
LogUObjectHash: Compacting FUObjectHashTables data took 8.46ms
LogEditorActor: Deleted 1 Actors (0.163 secs)
LogEditorViewport: Clicking on Actor (LMB): greanade_C (greanade)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: greanade_C
LogUObjectHash: Compacting FUObjectHashTables data took 7.76ms
LogEditorActor: Deleted 1 Actors (0.150 secs)
LogEditorViewport: Clicking on Actor (LMB): simple_AI_C (simple_AI)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: simple_AI_C
LogUObjectHash: Compacting FUObjectHashTables data took 5.60ms
LogEditorActor: Deleted 1 Actors (0.134 secs)
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogUObjectHash: Compacting FUObjectHashTables data took 2.24ms
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/ThirdPersonExampleMap_Auto59CD441FA45EB53D1D09C7DBBB8E2FE2F.tmp’ to ‘…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_Auto5.umap’
LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap’ took 3.301
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 3.301
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPersonBP/Blueprints/greanade] ([1] browsable assets)…
OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPersonBP/Blueprints/greanade.greanade]
OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPersonBP/Blueprints/greanade]
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPersonBP/Blueprints/greanade" FILE="…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/ThirdPersonBP/Blueprints/greanade_Auto5.uasset" SILENT=false AUTOSAVING=true
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/greanade_Auto5FCB4E16E466C913D1EDABE921FFA4E4C.tmp’ to ‘…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/ThirdPersonBP/Blueprints/greanade_Auto5.uasset’
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/ThirdPersonBP/Blueprints/simple_AI] ([1] browsable assets)…
OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ThirdPersonBP/Blueprints/simple_AI.simple_AI]
OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPersonBP/Blueprints/simple_AI]
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/simple_AI_Auto51DDCCA0B43C4B7BFBD52DDAE16E4CB64.tmp’ to ‘…/…/…/…/Unreal Projects/g/Saved/Autosaves/Game/ThirdPersonBP/Blueprints/simple_AI_Auto5.uasset’
LogFileHelpers: Auto-saving content packages took 0.256
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogTemp: Repeating last play command: New Editor Window (PIE)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
onExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
BlueprintLog: New page: Pre-Play auto-recompile
LogPlayLevel: [PlayLevel] Compiling animation_bp before play…
LogPlayLevel: [PlayLevel] Compiling simple_AI as a dependent…
LogUObjectHash: Compacting FUObjectHashTables data took 7.68ms
LogPlayLevel: PlayLevel: Blueprint regeneration took 666 ms (2 blueprints)
PIE: New page: PIE session: ThirdPersonExampleMap (31 Dec 2019 17:23:31)
LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogPlayLevel: PIE: StaticDuplicateObject took: (1.361208s)
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogPlayLevel: PIE: World Init took: (0.006394s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (1.368164s)
LogUObjectHash: Compacting FUObjectHashTables data took 4.71ms
LogInit: XAudio2 using ‘Speaker/HP (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 3) at 2019.12.31-16.23.33
LogWorld: Bringing up level for play took: 0.128925
LogOnline: OSS: Creating online subsystem instance for: :Context_26
LogScript: Warning: Script Msg: Attempted to access index 0 from array ‘CallFunc_GetAllActorsOfClass_OutActors’ of length 0 in ‘/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C:ExecuteUbergraph_ThirdPersonGameMode’!
LogBlueprintUserMessages: Warning: SetTimer passed a bad function (zombiespawn) or object (None)
PIE: Warning: The widget ‘WBCrosshair_C’ was already added to the screen.
PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 2.733
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
nExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_0
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_1
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_2
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_3
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_4
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_5
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_6
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_7
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_8
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_9
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_10
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_11
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_12
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_13
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_14
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_15
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_16
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_17
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_18
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_19
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_20
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_21
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_22
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_23
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_24
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_25
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_26
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_27
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_28
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_29
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_30
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_31
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_32
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_33
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_34
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_35
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_36
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_37
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_38
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_39
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_40
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogScript: Warning: Attempted to access Sphere via property Sphere, but Sphere is pending kill
greanade_C /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.greanade_C_41
Function /Game/ThirdPersonBP/Blueprints/greanade.greanade_C:ExecuteUbergraph_greanade:0165
PIE: Error: Blueprint Runtime Error: “Attempted to access Sphere via property Sphere, but Sphere is pending kill”. Blueprint: greanade Function: Execute Ubergraph Greanade Graph: EventGraph Node: DestroyActor
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
ExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogSlate: Window ‘g Game Preview Standalone (64-bit/PCD3D_SM5)’ being destroyed
LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=true
LogPlayLevel: Display: Shutting down PIE online subsystems
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
xampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogUObjectHash: Compacting FUObjectHashTables data took 5.81ms
LogPlayLevel: Display: Destroying online subsystem :Context_26
LogSlate: Window ‘Message Log’ being destroyed
LogSlate: Window ‘Message Log’ being destroyed
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogSlate: FSceneViewport::OnFocusLost() reason 5
LogUObjectHash: Compacting FUObjectHashTables data took 680.24ms
LogSlate: FSceneViewport::OnFocusLost() reason 5
LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/ThirdPersonExampleMap4C35B928495584C045DED9B1D1893FEB.tmp’ to ‘…/…/…/…/Unreal Projects/g/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap’
LogFileHelpers: Saving map ‘ThirdPersonExampleMap’ took 34.067
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPersonBP/Blueprints/greanade" FILE="…/…/…/…/Unreal Projects/g/Content/ThirdPersonBP/Blueprints/greanade.uasset" SILENT=true
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/greanade58C443F44F09BE67AF237883BCEB9834.tmp’ to ‘…/…/…/…/Unreal Projects/g/Content/ThirdPersonBP/Blueprints/greanade.uasset’
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPersonBP/Blueprints/simple_AI" FILE="…/…/…/…/Unreal Projects/g/Content/ThirdPersonBP/Blueprints/simple_AI.uasset" SILENT=true
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/simple_AICB891F584104F1147B23728D541CC575.tmp’ to ‘…/…/…/…/Unreal Projects/g/Content/ThirdPersonBP/Blueprints/simple_AI.uasset’
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/005576770B74B4C381C52FF009C9476F7E3FF.tmp’ to '…/…/…/…/Unreal Projects/g/Content/Grenade_Explosion_Sound
-Creative_Film-YouTube/00557.uasset’
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/03290448C5B594A3595B79CC6669BB612861D.tmp’ to '…/…/…/…/Unreal Projects/g/Content/Grenade_Explosion_Sound
-Creative_Film-YouTube/03290.uasset’
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/032929D64E760494AE3291F1C37BBF0B75C98.tmp’ to '…/…/…/…/Unreal Projects/g/Content/Grenade_Explosion_Sound
-Creative_Film-YouTube/03292.uasset’
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/03293BF06F8F043014AF8FE58E49DAC4787FD.tmp’ to '…/…/…/…/Unreal Projects/g/Content/Grenade_Explosion_Sound
-Creative_Film-YouTube/03293.uasset’
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/03294B617AB974F6474A72AE0E48D098D3C30.tmp’ to '…/…/…/…/Unreal Projects/g/Content/Grenade_Explosion_Sound
-Creative_Film-YouTube/03294.uasset’
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/032958DC675BC4D4751B2E16AE5B291D989C3.tmp’ to '…/…/…/…/Unreal Projects/g/Content/Grenade_Explosion_Sound
-Creative_Film-YouTube/03295.uasset’
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/032964CBC221040B262C67A83409C48A2E00A.tmp’ to '…/…/…/…/Unreal Projects/g/Content/Grenade_Explosion_Sound
-Creative_Film-YouTube/03296.uasset’
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/032977DF65FCE4C97E82590B8A6B1C2FC96AA.tmp’ to '…/…/…/…/Unreal Projects/g/Content/Grenade_Explosion_Sound
-Creative_Film-YouTube/03297.uasset’
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/032986399ED32459CDF59159F12B7AC830614.tmp’ to '…/…/…/…/Unreal Projects/g/Content/Grenade_Explosion_Sound
-Creative_Film-YouTube/03298.uasset’
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/03298_2CE85CCF54FA6B969BE1D628FCF296EF7.tmp’ to '…/…/…/…/Unreal Projects/g/Content/Grenade_Explosion_Sound
-Creative_Film-YouTube/03298_2.uasset’
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/bolshie_vzryvyF6CFD3474D93D2FC584458A38A37F3B2.tmp’ to '…/…/…/…/Unreal Projects/g/Content/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/bolshie_vzryvy.uasset’
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/bolshie_vzryvy_30442802EAC4E70E59EDF73C6B9DB3342EC.tmp’ to '…/…/…/…/Unreal Projects/g/Content/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/bolshie_vzryvy_304.uasset’
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/bolshoy_vzryvAFD5ADFF4D41423322FD5FA148C837D4.tmp’ to '…/…/…/…/Unreal Projects/g/Content/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/bolshoy_vzryv.uasset’
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/bolshoy_vzryv_s_oskolkami_175D880EB4C698413851B1CBB1CC184C5.tmp’ to '…/…/…/…/Unreal Projects/g/Content/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/bolshoy_vzryv_s_oskolkami_1.uasset’
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/energeticheskiy_vzryvC6B8EF8E4C8D79277535B79D3101BE5C.tmp’ to '…/…/…/…/Unreal Projects/g/Content/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/energeticheskiy_vzryv.uasset’
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/EXPLO_CLASSIC32EDE25C4CAB321B09525DBF00C12160.tmp’ to '…/…/…/…/Unreal Projects/g/Content/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/EXPLO_CLASSIC.uasset’
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/Expolsion_Saounds__1_0B35D7914B020D5B49F27D8EF9C7BF21.tmp’ to '…/…/…/…/Unreal Projects/g/Content/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/Expolsion_Saounds__1.uasset’
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/Expolsion_Saounds__2_8DCDB3AC48777066E9F8B7AAE414CA8A.tmp’ to ‘…/…/…/…/Unreal Projects/g/Content/EXPLOSÿON_SOUNDS_-Youutbe-Creative_Film/Expolsion_Saounds__2.uasset’
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/vzryv_ganaty430C2BFE48D1ABD64A3FCE8AB55731F1.tmp’ to ‘…/…/…/…/Unreal Projects/g/Content/EXPLOSÿON_SOUNDS_-Youutbe-Creative_Film/vzryv_ganaty.uasset’
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/zvuk-vzryva-zvuk-vzryva__eee_fm_08ED83B7458B41B7FA09E683C5A78D10.tmp’ to '…/…/…/…/Unreal Projects/g/Content/EXPLOSÿON_SOUNDS
-Youutbe-Creative_Film/zvuk-vzryva-zvuk-vzryva__eee_fm.uasset’
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/zvuk-vzryva__eee_fm___1_6BA6D209480D669CCCAAEF86A616AD3E.tmp’ to ‘…/…/…/…/Unreal Projects/g/Content/EXPLOSÿON_SOUNDS_-Youutbe-Creative_Film/zvuk-vzryva__eee_fm___1.uasset’
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/g/Saved/zvuk-vzryva__eee_fm_943A1FB0438CBA064C3707AE773EF9DF.tmp’ to ‘…/…/…/…/Unreal Projects/g/Content/EXPLOSÿON_SOUNDS_-Youutbe-Creative_Film/zvuk-vzryva__eee_fm.uasset’
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly ‘UnrealBuildTool, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null’ or one of its dependencies. The system cannot find the file specified.
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main(String] Arguments)
LogSlate: FSceneViewport::OnFocusLost() reason 0
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogSlate: FSceneViewport::OnFocusLost() reason 5
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogSlate: FSceneViewport::OnFocusLost() reason 5
LogUObjectHash: Compacting FUObjectHashTables data took 97.89ms
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly ‘UnrealBuildTool, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null’ or one of its dependencies. The system cannot find the file specified.
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main(String] Arguments)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogHttp: Warning: 000000471ADC5BC0: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID={2EF62CE8-4050-DDEB-34DE-64B8D5723362}&AppID=UEEditor.Rocket.Release&AppVersion=4.23.0-8386587%2B%2B%2BUE4%2BRelease-4.23&UserID=e718e66c4aa90e297308fe94faf183d0|d6001ba214c74df7a35950cf8ef60c4c|2f2
fd1a5-17d2-4a3e-8121-37a459467f9c&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: -1, actual payload size: 0
LogHttp: Warning: 000000471ADC5BC0: request failed, libcurl error: 0 (No error)
LogHttp: Warning: 000000471ADC5BC0: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x4733a5ff70 [can pipeline])
LogHttp: Warning: 000000471ADC5BC0: libcurl info message cache 1 (Re-using existing connection! (#130) with host datarouter.ol.epicgames.com)
LogHttp: Warning: 000000471ADC5BC0: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (34.193.236.143) port 443 (#130))
LogHttp: Warning: 000000471ADC5BC0: libcurl info message cache 3 (We are completely uploaded and fine)
LogHttp: Warning: 000000471ADC5BC0: libcurl info message cache 4 (TLSv1.2 (IN), TLS alert, Client hello (1):slight_smile:
LogHttp: Warning: 000000471ADC5BC0: libcurl info message cache 5 (Connection died, retrying a fresh connect)
LogHttp: Warning: 000000471ADC5BC0: libcurl info message cache 6 (necessary data rewind wasn’t possible)
LogHttp: Warning: 000000471ADC5BC0: libcurl info message cache 7 (Closing connection 130)
LogHttp: Warning: 000000471ADC5BC0: libcurl info message cache 8 (TLSv1.2 (OUT), TLS alert, Client hello (1):slight_smile:
LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID={2EF62CE8-4050-DDEB-34DE-64B8D5723362}&AppID=UEEditor.Rocket.Release&AppVersion=4.23.0-8386587%2B%2B%2BUE4%2BRelease-4.23&UserID=e718e66c4aa90e297308fe94faf183d0|d6001ba214c74df7a35950cf8ef60c4c|2f2fd1a5-17d2-4a3e-8121-37a459467f9c&AppEnvi
ronment=datacollector-binary&UploadType=eteventstream
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogSlate: Took 0.046887 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)

No comment/Help yet? Please suggest. Thanks