Packaging Error

Hi. I’m trying to package the development version to see if the almost completed project is running properly, but there’s an error I’ve never seen before. I’m new to programming and unreal, so it’s so hard to solve this problem alone. How can I get through this?

And I am sorry that Korean is included because I am Korean.

UATHelper: 패키징 (Android (멀티:ASTC,DXT,ETC2)): ERROR: Unhandled exception: UnrealBuildTool.ConfigCacheIni_UPL+IniParsingException: Failed to find value when parsing G:\unreal\내프로젝트8 4.26_2\Config\DefaultEngine.ini, line 1: ??[
UATHelper: 패키징 (Android (멀티:ASTC,DXT,ETC2)): 위치: UnrealBuildTool.ConfigCacheIni_UPL.ParseKeyValuePair(String TrimmedLine, FileReference Filename, Int32 LineIndex, String& Key, String& Value) 파일 C:\Users\jinsu\Documents\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\System\UnrealPluginLanguage.cs:줄 3134
UATHelper: 패키징 (Android (멀티:ASTC,DXT,ETC2)): 위치: UnrealBuildTool.ConfigCacheIni_UPL.ParseIniFile(FileReference Filename) 파일 C:\Users\jinsu\Documents\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\System\UnrealPluginLanguage.cs:줄 3083
UATHelper: 패키징 (Android (멀티:ASTC,DXT,ETC2)): 위치: UnrealBuildTool.ConfigCacheIni_UPL.Init(UnrealTargetPlatform Platform, String BaseIniName, DirectoryReference ProjectDirectory, DirectoryReference EngineDirectory, Boolean EngineOnly, ConfigCacheIni_UPL BaseCache) 파일 C:\Users\jinsu\Documents\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildToo
l\System\UnrealPluginLanguage.cs:줄 2714
UATHelper: 패키징 (Android (멀티:ASTC,DXT,ETC2)): 위치: UnrealBuildTool.ConfigCacheIni_UPL.CreateConfigCacheIni_UPL(UnrealTargetPlatform Platform, String BaseIniName, DirectoryReference ProjectDirectory, DirectoryReference EngineDirectory) 파일 C:\Users\jinsu\Documents\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\System\UnrealPluginLanguage.
cs:줄 2562
UATHelper: 패키징 (Android (멀티:ASTC,DXT,ETC2)): 위치: UnrealBuildTool.UnrealPluginLanguage.GetConfigCacheIni_UPL(String baseIniName) 파일 C:\Users\jinsu\Documents\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\System\UnrealPluginLanguage.cs:줄 852
UATHelper: 패키징 (Android (멀티:ASTC,DXT,ETC2)): 위치: UnrealBuildTool.UnrealPluginLanguage.ProcessPluginNode(String Architecture, String NodeName, String Input, XDocument& XMLWork) 파일 C:\Users\jinsu\Documents\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\System\UnrealPluginLanguage.cs:줄 1820
UATHelper: 패키징 (Android (멀티:ASTC,DXT,ETC2)): 위치: UnrealBuildTool.UnrealPluginLanguage.Init(List1 Architectures, Boolean bDistribution, String EngineDirectory, String BuildDirectory, String ProjectDirectory, String Configuration, Boolean bIsEmbedded, Boolean bPerArchBuildDir, Dictionary2 ArchRemapping) 파일 C:\Users\jinsu\Documents\GitHub\UnrealEn
gine\Engine\Source\Programs\UnrealBuildTool\System\UnrealPluginLanguage.cs:줄 2441
UATHelper: 패키징 (Android (멀티:ASTC,DXT,ETC2)): 위치: UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, TargetType InTargetType, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, UnrealTargetConfiguration Configuration, Boolean bMakeSeparateApks, Boole
an bIncrementalPackage, Boolean bDisallowPackagingDataInApk, Boolean bDisallowExternalFilesDir, Boolean bSkipGradleBuild) 파일 C:\Users\jinsu\Documents\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:줄 3634
UATHelper: 패키징 (Android (멀티:ASTC,DXT,ETC2)): 위치: UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment(TargetReceipt Receipt) 파일 C:\Users\jinsu\Documents\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:줄 4492
UATHelper: 패키징 (Android (멀티:ASTC,DXT,ETC2)): 위치: UnrealBuildTool.BuildMode.Build(TargetMakefile[] Makefiles, List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile) 파일 C:\Users\jinsu\Documents\GitHub\UnrealEngine\Engine\Source\Programs\UnrealB
uildTool\Modes\BuildMode.cs:줄 495
UATHelper: 패키징 (Android (멀티:ASTC,DXT,ETC2)): 위치: UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) 파일 C:\Users\jinsu\Documents\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:줄 226
UATHelper: 패키징 (Android (멀티:ASTC,DXT,ETC2)): 위치: UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) 파일 C:\Users\jinsu\Documents\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:줄 550
PackagingResults: Error: Unhandled exception: UnrealBuildTool.ConfigCacheIni_UPL+IniParsingException: Failed to find value when parsing G:\unreal\내프로젝트8 4.26_2\Config\DefaultEngine.ini, line 1: ??[