I’m getting an error packaging a level. The part that gets me is I don’t know what the error means or what it implies me to do to fix it. Wondering if you guys have any pointers?
I’m seeing words ‘LoadedWorld’ So I’m guessing that has something to do with the level streaming…
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UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Assertion failed: LoadedWorld [File:D:\UE4VR4.18B\Engine\Source\Runtime\Engine\Private\LevelActor.cpp] [Line: 1173]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000E2B1A388 KERNELBASE.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000BC7776D4 UE4Editor-ApplicationCore.dll!FWindowsErrorOutputDevice::Serialize()
[d:\ue4vr4.18b\engine\source\runtime\applicationcore\private\windows\windowserroroutputdevice.cpp:65]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000007D605E8B UE4Editor-Core.dll!FOutputDevice::Logf__VA() [d:\ue4vr4.18b\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000007D596279 UE4Editor-Core.dll!FDebug::AssertFailed() [d:\ue4vr4.18b\engine\source\runtime\core\private\misc\assertionmacros.cpp:414]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000007A6D5BAF UE4Editor-Engine.dll!UWorld::LoadSecondaryLevels() [d:\ue4vr4.18b\engine\source\runtime\engine\private\levelactor.cpp:1175]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000786B8FBC UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::PostLoadPackageFixup() [d:\ue4vr4.18b\engine\source\editor\unrealed\private\cookontheflyserver.cpp:2424]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000007868B018 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::GetAllUnsolicitedPackages() [d:\ue4vr4.18b\engine\source\editor\unrealed\private\cookontheflyserver.cpp:2054]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000786D9A78 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [d:\ue4vr4.18b\engine\source\editor\unrealed\private\cookontheflyserver.cpp:1736]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000078567E21 UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [d:\ue4vr4.18b\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:902]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000007858F451 UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [d:\ue4vr4.18b\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:583]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000F19BD25F UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:\ue4vr4.18b\engine\source\runtime\launch\private\launchengineloop.cpp:2167]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000F19B525A UE4Editor-Cmd.exe!GuardedMain() [d:\ue4vr4.18b\engine\source\runtime\launch\private\launch.cpp:127]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000F19B54AA UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\ue4vr4.18b\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000F19C2379 UE4Editor-Cmd.exe!WinMain() [d:\ue4vr4.18b\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000F19C3193 UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000E50A3034 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000E5B51461 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000E5B51461 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Took 375.3881744s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows (64-bit)): Cook failed. Deleting cooked data.
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see D:\UE4VR4.18B\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): Error while unloading appdomain. (Exception from HRESULT: 0x80131015)
UATHelper: Packaging (Windows (64-bit)): at System.AppDomain.Unload(AppDomain domain)
UATHelper: Packaging (Windows (64-bit)): at AutomationToolLauncher.Launcher.Main() in D:\UE4VR4.18B\Engine\Source\Programs\AutomationToolLauncher\Launcher.cs:line 32
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure