First of all, I wanted to say that I’m not an expert in UE4, so it could be that I’ve made some mistakes in that project. The fact is that I’ve been trying to package the project and looking for people with same problem, but i couldn’t figured out which was the problem…
When i try to package an error message appears at the “Output Log” saying:
[
Program.Main: AutomationTool exiting with ExitCode=Error_UnknownCookFailure
Domain_ProcessExit
copying UAT log files…
RunUAT.bat ERROR: AutomationTool was unable to run successfully.
BUILD FAILED
I’m not seeing any explicit errors in your output log so the best lead we have so far is the following:
[2016.03.01-12.48.58:584][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/TV': Can't find file '/Game/ArchVis/TV'
[2016.03.01-12.48.58:585][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/TV.TV'
[2016.03.01-12.48.58:585][ 0]LogRedirectors: Not Found!
Can you try copying Game/ArchVis/TV (and any other assets you said you’ve deleted) back from a fresh version of the sample project into your modified version and see if that does the trick?
Another thing that might work is fixing redirectors in any assets you moved around (right click on affected folders, hit “Fix up redirectors in folder”.
Thank you for your response, really appreciated. I’ve tried what you have suggested, but it didn’t solve the problem, so (since it wasn’t a lot of work) I’ve restarted the project in a empty level. Now I’m redoing the blueprints and tried to package to see if all was correct and it has created an .exe perfectly so the problem wasn’t solve but at least I’ll be able to do the project.