LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(2070647399) SRandInit(2070647400).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
LogStats: Stats thread started at 0.067231
LogInit: Version: 4.11.2-2946394+++UE4+Release-4.11
LogInit: API Version: 2927265
LogInit: Compiled (64-bit): Apr 18 2016 02:18:46
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.11
LogInit: Command line:
LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.11/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DESKTOP-3CVRHET
LogInit: User: Xander
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =3.234377 MHz
LogMemory: Memory total: Physical=15.9GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 312.68 MB used, 312.68 MB peak
LogMemory: Process Virtual Memory: 314.70 MB used, 314.70 MB peak
LogMemory: Physical Memory: 4097.30 MB used, 16301.40 MB total
LogMemory: Virtual Memory: 647.57 MB used, 134217728.00 MB total
LogTextLocalizationManager: No specific translations for (‘en-GB’) exist, so (‘en’) translations will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 970’ (Feature Level 11_0)
LogD3D11RHI: 4007MB of dedicated video memory, 0MB of dedicated system memory, and 8150MB of shared system memory, 1 output[s]
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0MB of dedicated video memory, 0MB of dedicated system memory, and 8150MB of shared system memory, 0 output[s]
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 970
LogD3D11RHI: Driver Version: 10.18.13.6451 (internal 10.18.13.6451)
LogD3D11RHI: Driver Date: 3-7-2016
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogShaderCompilers: Guid format shader working directory is 6 characters bigger than the processId version (D:/Unreal Projects/ThirdPersonLandscape/Intermediate/Shaders/WorkingDirectory/25364/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Dalga/AppData/Local/Temp/UnrealShaderWorkingDir/FD80E17C408BEBA512FD7CB535AAD7F4/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.18s 46MB C:/Users/Dalga/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Dalga/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Unreal Projects/ThirdPersonLandscape/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Unreal Projects/ThirdPersonLandscape/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Dalga/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMaterial: Uniform references updated for custom material expression Custom.
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogUObjectArray: 27679 objects as part of root set at end of initial load.
LogUObjectAllocator: 5591592 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Common/Selection_16x.png’ error.
LogSlate: Could not find file for Slate resource: …/…/…/Engine/Content/Editor/Slate/Common/Selection_16x.png
LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Common/Selection_16x.png’ error.
LogSlate: Could not find file for Slate resource: …/…/…/Engine/Content/Editor/Slate/Common/Selection_16x.png
LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Common/Selection_16x.png’ error.
LogSlate: Could not find file for Slate resource: …/…/…/Engine/Content/Editor/Slate/Common/Selection_16x.png
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogAssetRegistry: FAssetRegistry took 0.0213 seconds to start up
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogHMD: Failed to initialize OpenVR with code 110
LogEngine: Initializing Engine…
LogAIModule: Creating AISystem for world NewWorld
LogInit: XAudio2 using ‘Headset Earphone (HyperX 7.1 Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.02s 46MB C:/Users/Dalga/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 8192mb
LogCook:Display: Mobile HDR setting 1
LogCook:Display: Done creating registry. It took 0.00s.
LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/ThirdPersonLandscape/Content/’ took 0.02s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“D:/Unreal Projects/ThirdPersonLandscape/Content/MaterialLandscapeTest.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning InputAction Event references unknown Action ‘Crouch’ for InputAction Crouch
LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0010.80] Compile of Ue4ASP_Character successful, but with 1 Warning(s) [in 5 ms]
LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0010.80] Compile of Ue4ASP_Character successful, but with 2 Warning(s) [in 0 ms]
LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0010.80] Compile of Ue4ASP_Character successful, but with 3 Warning(s) [in 0 ms]
LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning InputAction Event references unknown Action ‘Crouch’ for InputAction Crouch
LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0010.82] Compile of Ue4ASP_Character successful, but with 1 Warning(s) [in 5 ms]
LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0010.82] Compile of Ue4ASP_Character successful, but with 2 Warning(s) [in 0 ms]
LogBlueprint:Warning: [compiler Ue4ASP_Character] Warning [0010.82] Compile of Ue4ASP_Character successful, but with 3 Warning(s) [in 0 ms]
LogMaterial: Uniform references updated for custom material expression TemporalAA SampleID.
LogMaterial: Uniform references updated for custom material expression Custom.
LogAIModule: Creating AISystem for world MaterialLandscapeTest
LogMaterial:Warning: Material /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Flora/Materials/M_PLains_Fern01.M_PLains_Fern01 needed to have new flag set bUsedWithInstancedStaticMeshes !
LogMaterial: Missing cached shader map for material M_PLains_Fern01, compiling.
MapCheck:Warning: Warning M_PLains_Fern01 Material /Game/InfinityBladeGrassLands/Environments/Plains/Env_Plains_Flora/Materials/M_PLains_Fern01.M_PLains_Fern01 was missing the usage flag bUsedWithInstancedStaticMeshes. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (0: /Game/MaterialLandscapeTest.MaterialLandscapeTest:PersistentLevel.BlockingVolume_0.BrushComponent0.BodySetup_50)
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 1 Warning(s), took 55.639ms to complete.
LogFileHelpers: Loading map ‘MaterialLandscapeTest’ took 27.346
LogCollectionManager: Loaded 1 collections in 0.067363 seconds
LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/ThirdPersonLandscape/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/ThirdPersonLandscape/Content/Developers/Xander/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/ThirdPersonLandscape/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000004 seconds
LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000001 seconds
LogContentBrowser: Native class hierarchy populated in 0.0067 seconds. Added 1979 classes and 343 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogContentBrowser: Native class hierarchy updated for ‘GameplayTags’ in 0.0003 seconds. Added 12 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0003 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SuperSearch’ in 0.0003 seconds. Added 1 classes and 2 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0003 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0004 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0003 seconds. Added 1 classes and 2 folders.
LogLoad: Full Startup: 38.02 seconds (BP compile: 0.09 seconds)
LogExternalProfiler:Warning: No registered external profiler was matched with a command-line switch (or the DLL could not be loaded). External profiling features will not be available.
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 884x436 (Frame:2).
Cmd: UpdateLandscapeEditorData -warnings
LogAssetRegistry: Asset discovery search completed in 50.6426 seconds
LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 1 collections in 0.000017 seconds (updated 0 objects)
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: 2016-04-25T00:15:24.8014658Z: Running on WindowsHostPlatform as a 64-bit process.
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/Unreal Projects/ThirdPersonLandscape/ThirdPersonLandscape.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/Unreal Projects/ThirdPersonLandscape/ThirdPersonLandscape.uproject -cook -stage -archive -archivedirec
tory=D:/Games/Ue4 Packing Folder/MyLandscape -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -nodebuginfo -nativizeAssets -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: ERROR: NOTE: Please ensure that 64bit Tools are installed with DevStudio - there is usually an option to install these during install
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no compilation capability.
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\ThirdPersonLandscape\ThirdPersonLandscape.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: You are attempting to compile on a machine that does not have a supported compiler!
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary
2 PlatformEnvVars)
MainFrameActions: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
Is this the same issue?
I can’t build this level. And last build on the project was not the level i wanted to build for testing.
Could my issue be related to having more than one level in the project? or that a level is deleted/imported?