Hello everyone, I’ve been having this problem for a month now and I don’t know how to fix it still, I’m frustrated and worried that my project is not able to package correctly and be able to pulbish.
Here’s the problem that shows when the packaging stops:
PackagingResults: Error: appError called: Assertion failed: 0 [File:D:\build\++UE5\Sync\Engine\Source\Runtime\ImageCore\Private\ImageCoreUtils.cpp] [Line: 110]
UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_-1.000000_SR1_-1.000000_SR2_-1.000000_SR3_-1.000000_SR4_-1.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_-1_END wave land2...
UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_-1.000000_SR1_-1.000000_SR2_-1.000000_SR3_-1.000000_SR4_-1.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_-1_END wave hound_scream2...
UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_-1.000000_SR1_-1.000000_SR2_-1.000000_SR3_-1.000000_SR4_-1.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_-1_END wave hound_scream1...
UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_-1.000000_SR1_-1.000000_SR2_-1.000000_SR3_-1.000000_SR4_-1.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_-1_END wave pipe_break1_sewers...
UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_-1.000000_SR1_-1.000000_SR2_-1.000000_SR3_-1.000000_SR4_-1.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_-1_END wave offices_ambience_with_machinery_away...
UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_-1.000000_SR1_-1.000000_SR2_-1.000000_SR3_-1.000000_SR4_-1.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_-1_END wave lights_on...
UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_-1.000000_SR1_-1.000000_SR2_-1.000000_SR3_-1.000000_SR4_-1.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_-1_END wave falling_water_close...
UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_-1.000000_SR1_-1.000000_SR2_-1.000000_SR3_-1.000000_SR4_-1.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_-1_END wave door_closing...
UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_-1.000000_SR1_-1.000000_SR2_-1.000000_SR3_-1.000000_SR4_-1.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_-1_END wave door_opening...
UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_-1.000000_SR1_-1.000000_SR2_-1.000000_SR3_-1.000000_SR4_-1.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_-1_END wave death...
UATHelper: Packaging (Windows): LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_-1.000000_SR1_-1.000000_SR2_-1.000000_SR3_-1.000000_SR4_-1.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_-1_END wave TRAILER_SHIEVEN222...
UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/Shieven/Sounds/sfx/random/random_sound8.random_sound8: Chunk0=28 bytes, Chunk1-N=256k
UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/Shieven/Sounds/sfx/random/random_sound7.random_sound7: Chunk0=28 bytes, Chunk1-N=256k
UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/Shieven/Sounds/sfx/random/random_sound5.random_sound5: Chunk0=28 bytes, Chunk1-N=256k
UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/Shieven/Sounds/sfx/random/random_sound9.random_sound9: Chunk0=28 bytes, Chunk1-N=256k
UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/Shieven/Sounds/sfx/random/random_sound6.random_sound6: Chunk0=28 bytes, Chunk1-N=256k
UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/Shieven/Sounds/sfx/random/random_sound2.random_sound2: Chunk0=28 bytes, Chunk1-N=256k
UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/Shieven/Sounds/sfx/random/random_sound3.random_sound3: Chunk0=28 bytes, Chunk1-N=256k
UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/Shieven/Sounds/sfx/random/random_sound12.random_sound12: Chunk0=28 bytes, Chunk1-N=256k
UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/Shieven/Sounds/sfx/random/random_sound11.random_sound11: Chunk0=28 bytes, Chunk1-N=256k
UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/Shieven/Sounds/sfx/random/random_sound10.random_sound10: Chunk0=28 bytes, Chunk1-N=256k
UATHelper: Packaging (Windows): LogAudio: Display: Chunk sizes for SoundWave /Game/Shieven/Sounds/sfx/random/random_sound1.random_sound1: Chunk0=28 bytes, Chunk1-N=256k
UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Assertion failed: 0 [File:D:\build\++UE5\Sync\Engine\Source\Runtime\ImageCore\Private\ImageCoreUtils.cpp] [Line: 110]
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff91301574 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff912c152b UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff912d58ac UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff912d52f9 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff93b2488c UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff93aa95de UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff93b02f5d UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff93b0286b UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff93b08b84 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff93b3295a UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff93b31e97 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff9381fe50 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff937df323 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff937fdc6f UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff62da0733f UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff62d9fcfb6 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff62d9fd37a UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff62da00854 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff62da16984 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff62da18eb6 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff841ef7374 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Assertion failed: 0 [File:D:\build\++UE5\Sync\Engine\Source\Runtime\ImageCore\Private\ImageCoreUtils.cpp] [Line: 110]
PackagingResults: Error: [Callstack] 0x00007fff91301574 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff912c152b UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff912d58ac UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff912d52f9 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff93b2488c UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff93aa95de UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff93b02f5d UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff93b0286b UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff93b08b84 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff93b3295a UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff93b31e97 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff9381fe50 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff937df323 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff937fdc6f UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff62da0733f UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff62d9fcfb6 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff62d9fd37a UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff62da00854 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff62da16984 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff62da18eb6 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff841ef7374 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows): Took 589,06s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows): Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\a09js\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 10m 19s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure