I get an error while i try to build a windows package. Any help is greatly appreciated.
UATHelper: Packaging (Windows): ERROR: Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Softwares+UE_5.1\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 17m 21s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
LogSlate: Took 0.004702 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogAssetEditorSubsystem: Opening Asset editor for LevelScriptBlueprint /Game/AFCore/Examples/Maps/Demo_Room.Demo_Room:PersistentLevel.Demo_Room
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogStall: Stall detector ‘UAssetEditorSubsystem::OpenEditorForAsset’ exceeded budget of 2.000000s, reporting…
LogStall: Stall detector ‘UAssetEditorSubsystem::OpenEditorForAsset’ report submitted, and took 0.049503s
LogStall: Stall detector ‘UAssetEditorSubsystem::OpenEditorForAsset’ complete in 0.003851s (0.290804s overbudget)
LogSlate: Took 0.004244 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf’ (158K)
LogSlate: Window ‘Demo_Room’ being destroyed
LogSlate: Window ‘Demo_Room’ being destroyed
LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated