I just wanted to package my own game with the advanced session plugin, but there is an error
that’s the whole output log
I guess there is a problem with the s_playerInfo struct please help
thanks
I just wanted to package my own game with the advanced session plugin, but there is an error
that’s the whole output log
I guess there is a problem with the s_playerInfo struct please help
thanks
Hey Jeremy_drn,
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.12-12.10.11:086][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Perks/ParentPerkActor.ParentPerkActor_C:PerkInfo'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.12-12.10.11:086][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/AllLevels/MySaveGame.MySaveGame_C:S_PlayerInfo'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.12-12.10.11:087][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/AllLevels/MySaveGame.MySaveGame_C:PerkInfo.PerkInfo'. Unknown structure.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.12-12.10.11:087][ 0]LogInit:Display: LogOnline:Warning: STEAM: Steam API disabled!
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.12-12.10.11:087][ 0]LogInit:Display: LogClass:Warning: Property PerkInfo of PerkInfo has a struct type mismatch (tag STRUCT_REINST_PerkInfo_0 != prop FallbackStruct) in package: ../../../../../../Users/Jeremy/Documents/Unreal Projects/TheHungerGames Original/Content/Blueprints/Perks/ParentPer
kActor.uasset. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.12-12.10.11:087][ 0]LogInit:Display: LogClass:Warning: Property PerkInfo of PerkInfo has a struct type mismatch (tag FallbackStruct != prop PerkInfo) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
The answer on the following thread details how to add an Active Struct Redirect https://answers.unrealengine.com/questions/281819/how-to-solve-activeclassredirects-error.html
Give that a shot because it seems like the PerkInfo and PlayerInfo structs are the affected ones as far as I can tell from the log.
Have a great day