Packaging Error [Windows] unreal engine 5

Hello People,

I have designed a level inside the engine, and added a first-person template to roam around it, I wanted to package the project into a .exe file so that I can use it on any computer.

I followed the instructions, installed Visual Studio and all the tools, but when I select “Package Project” everything works fine until an error pops out saying : Failed to cook. and no export result appears in the folder.

the log says there are two main errors :

UATHelper: Packaging (Windows): LogAssetManager: Error: AssetPathRedirect cycle detected when redirecting: None to None

PackagingResults: Error: AssetPathRedirect cycle detected when redirecting: None to None

I’m hitting a roadblock now as I need to deliver the file ASAP, and I didn’t expect to face this last-minute error! please help me, and your help will be much appreciated as it is going to be a life-saving one :sweat_smile:

here is the solution: AssetPathRedirect cycle detected when redirecting: None to None