Hi,
I am facing issue while generating Android Build(ETC2) and it is showing PackagingResults: Error: ‘libunwind.h’ file not found in unreal error but this is properly set up. And I am not able to generate any build due to the above issue.
are you connected to the net?
I can’t compile android unless I have inet, it hangs on a couple files it pulls from the inet.
Especially if you are using plugins
Hi, christuusgnosis
Yes I am connected to internet and the project that I am trying to build is a blank project and it doesn’t have any plugins.
The issue was fixe. And the issue was introduced while cloning Unreal Engine from git and there were some files that were included in .gitignore file. And after removing the libunwind.h from the gitignore list and then recompiling the project again the build was successfully created.
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