Hello all,
I’m currently developing an application for the Pico-Vr. The mobile build for the headset works without errors, (have not been able to check it on the device though) When packaging for Win64 it gives an error.
I am using PicoXR and VictoryBP4.27 as third party plugins. The project itself is only BP.
I think the error is visible in the Text below, however that seems to be inside a C++ file.
HotReload.IsLiveCodingSessionActive: Checking for live coding mutex: Global\LiveCoding_D++UnrealProjects+UMC_heart_Desktop+UMC_heart+Binaries+Win64+UMC_Heart-Win64-Shipping.exe
ActionGraph.IsActionOutdated: UMC_Heart-Win64-Shipping.exe: Produced item "UMC_Heart-Win64-Shipping.pdb" doesn't exist.
ActionGraph.IsActionOutdated: UMC_Heart-Win64-Shipping.target: Prerequisite UMC_Heart-Win64-Shipping.exe is produced by outdated action.
ActionGraph.IsActionOutdated: Module.PicoXRDPHMD.cpp: Produced item "Module.PicoXRDPHMD.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.PicoXRDPHMD.cpp: Produced item "Module.PicoXRDPHMD.cpp.txt" doesn't exist.
BuildMode.Build: Building UMC_Heart...
BuildMode.OutputToolchainInfo: Using Visual Studio 2019 14.29.30136 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (X:\VSoftware\Epic Games\UE_4.19).
ParallelExecutor.ExecuteActions: Building 3 actions with 4 processes...
ParallelExecutor.ExecuteActions: [1/3] Module.PicoXRDPHMD.cpp
ParallelExecutor.ExecuteActions: D:/UnrealProjects/UMC_heart_Desktop/UMC_heart/Plugins/PicoXR/Source/PicoXRDP/PicoXRDPHMD/Private/PXR_DPHMD.cpp(751): error C2027: use of undefined type 'ULevelEditorPlaySettings'
ParallelExecutor.ExecuteActions: X:\VSoftware\Epic Games\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/GameInstance.h(31): note: see declaration of 'ULevelEditorPlaySettings'
ParallelExecutor.ExecuteActions: D:/UnrealProjects/UMC_heart_Desktop/UMC_heart/Plugins/PicoXR/Source/PicoXRDP/PicoXRDPHMD/Private/PXR_DPHMD.cpp(752): error C2027: use of undefined type 'ULevelEditorPlaySettings'
ParallelExecutor.ExecuteActions: X:\VSoftware\Epic Games\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/GameInstance.h(31): note: see declaration of 'ULevelEditorPlaySettings'
UnrealBuildTool.Main: CompilationResultException: Error: OtherCompilationError
UnrealBuildTool.Main: at UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 230
UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Build(TargetMakefile[] Makefiles, List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 485
UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 226
UnrealBuildTool.Main: at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 557
Timeline.Print: Timeline:
Timeline.Print:
Much appreciated for your time and attention, let me know if you need more code to look at.