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Packaging Error 'Unable to find target 'UE4Game'

I’m getting a packaging error when selecting export to Windows x64 bit for my build. This is the message I get. Has anyone run into this before?


LogUObjectHash: Compacting FUObjectHashTables data took   3.63ms
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/UE_Dart_Library_2.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Brandon/Desktop/UE_Dartmouth_Library_2/UE_Dart_Library_2.uproject -cook -stage -archive -archivedirectory=C:/Users/Brandon/Desk
top/GameTest -package -ue4exe=F:\Games\UE_4.24\Engine\Binaries\Win64\UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -target=UE4Game -clientconfig=Shipping -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:\Users\Brandon\Desktop\UE_Dartmouth_Library_2\UE_Dart_Library_2.uproject
UATHelper: Packaging (Windows (64-bit)): UE_Dart_Library_2.uproject requires a temporary target.cs to be generated (SunPosition plugin is enabled)
UATHelper: Packaging (Windows (64-bit)): ERROR: Unable to find target 'UE4Game'
UATHelper: Packaging (Windows (64-bit)):        (see C:\Users\Brandon\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Games+UE_4.24\Log.txt for full exception trace)
PackagingResults: Error: Unable to find target 'UE4Game'
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error

1 Like

Did you get this fixed ? Im having the same error also

1 Like

Hey it appears that when I migrate the level to a new project, it works! I think the error occurred because I copied my original game directory and then renamed the unreal engine project name. It was trying to find the old unreal engine project when packaging.

Hi!

  1. Close UnrealEngine.
  2. Find and delete the BaseEngine.ini and TargetInfo.json files in the project folder.
  3. Launch UnrealEngine

It helped me.

3 Likes

Thanks!

unreal engine didnt start after doing this. i dont know why. i needed to restore the files after.

same error. i tried a lot of things, none fixed it.

Anyone got resolved ?