Packaging Error UE 5.4.4

Hi I am continuously getting this error on packaging a project for windows

UATHelper: Packaging (Windows): LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows): LogOutputDevice: Error:
UATHelper: Packaging (Windows): LogOutputDevice: Error: Ensure condition failed: NewArrayNum >= 0 && std::numeric_limits::max() / (SizeType)ElementSize >= NewArrayNum [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 1307]
UATHelper: Packaging (Windows): LogOutputDevice: Error:
UATHelper: Packaging (Windows): LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff9b55e29ad UnrealEditor-MeshDescription.dll!TArray<UE::Math::TVector4,TSizedDefaultAllocator<32> >::BulkSerialize() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h:1309]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff9b55a731c UnrealEditor-MeshDescription.dll!operator<<<UE::Math::TVector4 >() [D:\build++UE5\Sync\Engine\Source\Runtime\MeshDescription\Public\MeshAttributeArray.h:284]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff9b55c40a5 UnrealEditor-MeshDescription.dll!TArrayPrivateFriend::Serialize<TMeshAttributeArrayBase<UE::Math::TVector4 >,TSizedInlineAllocator<1,32,TSizedDefaultAllocator<32> > >() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h:3761]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff9b55d5a1d UnrealEditor-MeshDescription.dll!operator<<() [D:\build++UE5\Sync\Engine\Source\Runtime\MeshDescription\Public\MeshAttributeArray.h:552]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff9b55d97c3 UnrealEditor-MeshDescription.dll!operator<<() [D:\build++UE5\Sync\Engine\Source\Runtime\MeshDescription\Private\MeshAttributeArray.cpp:37]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff9b55a88dc UnrealEditor-MeshDescription.dll!operator<<<TSetElement<TTuple<FName,FAttributesSetEntry> >,TSparseArrayAllocator<TSizedDefaultAllocator<32>,FDefaultBitArrayAllocator> >() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\SparseArray.h:1492]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff9b55bf4ac UnrealEditor-MeshDescription.dll!TSetPrivateFriend::Serialize<TTuple<FName,FAttributesSetEntry>,TDefaultMapHashableKeyFuncs<FName,FAttributesSetEntry,0>,FDefaultSetAllocator>() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Set.h:2204]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff9b55d9557 UnrealEditor-MeshDescription.dll!operator<<() [D:\build++UE5\Sync\Engine\Source\Runtime\MeshDescription\Private\MeshAttributeArray.cpp:100]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff9b55c4a6b UnrealEditor-MeshDescription.dll!TArrayPrivateFriend::Serialize<FMeshElementContainer,TSizedInlineAllocator<1,32,TSizedDefaultAllocator<32> > >() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h:3761]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff9b55a8b44 UnrealEditor-MeshDescription.dll!operator<<<TSetElement<TTuple<FName,FMeshElementTypeWrapper> >,TSparseArrayAllocator<TSizedDefaultAllocator<32>,FDefaultBitArrayAllocator> >() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\SparseArray.h:1492]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff9b55bf7bc UnrealEditor-MeshDescription.dll!TSetPrivateFriend::Serialize<TTuple<FName,FMeshElementTypeWrapper>,TDefaultMapHashableKeyFuncs<FName,FMeshElementTypeWrapper,0>,FDefaultSetAllocator>() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Set.h:2204]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff9b5619fee UnrealEditor-MeshDescription.dll!FMeshDescription::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\MeshDescription\Private\MeshDescription.cpp:197]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff9b560194a UnrealEditor-MeshDescription.dll!FMeshDescriptionBulkData::LoadMeshDescription() [D:\build++UE5\Sync\Engine\Source\Runtime\MeshDescription\Private\MeshDescription.cpp:2178]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff94bcf0235 UnrealEditor-Engine.dll!FStaticMeshSourceModel::LoadMeshDescription() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMeshSourceData.cpp:227]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff94bcbb776 UnrealEditor-Engine.dll!FStaticMeshSourceModel::CloneMeshDescription() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMeshSourceData.cpp:252]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff9b0e9f51b UnrealEditor-MeshBuilder.dll!BuildNanite() [D:\build++UE5\Sync\Engine\Source\Developer\MeshBuilder\Private\StaticMeshBuilder.cpp:142]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff9b0e9ac32 UnrealEditor-MeshBuilder.dll!FStaticMeshBuilder::Build() [D:\build++UE5\Sync\Engine\Source\Developer\MeshBuilder\Private\StaticMeshBuilder.cpp:466]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff9b0e9ed36 UnrealEditor-MeshBuilder.dll!FMeshBuilderModule::BuildMesh() [D:\build++UE5\Sync\Engine\Source\Developer\MeshBuilder\Private\MeshBuilderModule.cpp:51]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff94bc1d188 UnrealEditor-Engine.dll!FStaticMeshRenderData::Cache() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:3150]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff94bc475ae UnrealEditor-Engine.dll!UStaticMesh::GetPlatformStaticMeshRenderData() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:5087]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff94bc642bd UnrealEditor-Engine.dll!UStaticMesh::PrepareDerivedDataForActiveTargetPlatforms() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:5588]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff94bc343bd UnrealEditor-Engine.dll!UStaticMesh::ExecutePostLoadInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:6695]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff94bc2f07c UnrealEditor-Engine.dll!FAsyncTask::DoTaskWork() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:630]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff949d92896 UnrealEditor-Engine.dll!FAsyncTaskBase::DoWork() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:289]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff949d9237e UnrealEditor-Engine.dll!FAsyncTaskBase::DoThreadedWork() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:313]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff94e75ef83 UnrealEditor-Core.dll!FQueuedThreadPoolWrapper::FScheduledWork::DoThreadedWork() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Misc\QueuedThreadPoolWrapper.h:141]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff94a092014 UnrealEditor-Engine.dll!FQueuedThreadPoolWrapper::FScheduledWork::DoThreadedWork() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Misc\QueuedThreadPoolWrapper.h:141]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff793809edf UnrealEditor-Cmd.exe!LowLevelTasks::FTask::Init<FQueuedLowLevelThreadPool::AddQueuedWork’::2'::<lambda_1> >'::13’::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:499]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff793811d53 UnrealEditor-Cmd.exe!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __ptr64 __cdecl(bool),48>::TTaskDelegateImpl<LowLevelTasks::FTask::Init<FQueuedLowLevelThreadPool::AddQueuedWork’::2'::<lambda_1> >'::13’::<lambda_1>,0>::CallAndMove() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff94e3124c5 UnrealEditor-Core.dll!LowLevelTasks::FTask::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff94e31238e UnrealEditor-Core.dll!LowLevelTasks::FScheduler::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:177]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff94e33a155 UnrealEditor-Core.dll!LowLevelTasks::FScheduler::WorkerMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:397]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff94e3023d0 UnrealEditor-Core.dll!UE::Core::Private::Function::TFunctionRefCaller<LowLevelTasks::FScheduler::CreateWorker'::2’::<lambda_1>,void __cdecl(void)>::Call() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:406]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff94e507c93 UnrealEditor-Core.dll!FThreadImpl::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Handled ensure: ===
PackagingResults: Error: Ensure condition failed: NewArrayNum >= 0 && std::numeric_limits::max() / (SizeType)ElementSize >= NewArrayNum [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 1307]
PackagingResults: Error: Stack:
PackagingResults: Error: [Callstack] 0x00007ff9b55e29ad UnrealEditor-MeshDescription.dll!TArray<UE::Math::TVector4,TSizedDefaultAllocator<32> >::BulkSerialize() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h:1309]
PackagingResults: Error: [Callstack] 0x00007ff9b55a731c UnrealEditor-MeshDescription.dll!operator<<<UE::Math::TVector4 >() [D:\build++UE5\Sync\Engine\Source\Runtime\MeshDescription\Public\MeshAttributeArray.h:284]
PackagingResults: Error: [Callstack] 0x00007ff9b55c40a5 UnrealEditor-MeshDescription.dll!TArrayPrivateFriend::Serialize<TMeshAttributeArrayBase<UE::Math::TVector4 >,TSizedInlineAllocator<1,32,TSizedDefaultAllocator<32> > >() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h:3761]
PackagingResults: Error: [Callstack] 0x00007ff9b55d5a1d UnrealEditor-MeshDescription.dll!operator<<() [D:\build++UE5\Sync\Engine\Source\Runtime\MeshDescription\Public\MeshAttributeArray.h:552]
PackagingResults: Error: [Callstack] 0x00007ff9b55d97c3 UnrealEditor-MeshDescription.dll!operator<<() [D:\build++UE5\Sync\Engine\Source\Runtime\MeshDescription\Private\MeshAttributeArray.cpp:37]
PackagingResults: Error: [Callstack] 0x00007ff9b55a88dc UnrealEditor-MeshDescription.dll!operator<<<TSetElement<TTuple<FName,FAttributesSetEntry> >,TSparseArrayAllocator<TSizedDefaultAllocator<32>,FDefaultBitArrayAllocator> >() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\SparseArray.h:1492]
PackagingResults: Error: [Callstack] 0x00007ff9b55bf4ac UnrealEditor-MeshDescription.dll!TSetPrivateFriend::Serialize<TTuple<FName,FAttributesSetEntry>,TDefaultMapHashableKeyFuncs<FName,FAttributesSetEntry,0>,FDefaultSetAllocator>() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Set.h:2204]
PackagingResults: Error: [Callstack] 0x00007ff9b55d9557 UnrealEditor-MeshDescription.dll!operator<<() [D:\build++UE5\Sync\Engine\Source\Runtime\MeshDescription\Private\MeshAttributeArray.cpp:100]
PackagingResults: Error: [Callstack] 0x00007ff9b55c4a6b UnrealEditor-MeshDescription.dll!TArrayPrivateFriend::Serialize<FMeshElementContainer,TSizedInlineAllocator<1,32,TSizedDefaultAllocator<32> > >() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h:3761]
PackagingResults: Error: [Callstack] 0x00007ff9b55a8b44 UnrealEditor-MeshDescription.dll!operator<<<TSetElement<TTuple<FName,FMeshElementTypeWrapper> >,TSparseArrayAllocator<TSizedDefaultAllocator<32>,FDefaultBitArrayAllocator> >() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\SparseArray.h:1492]
PackagingResults: Error: [Callstack] 0x00007ff9b55bf7bc UnrealEditor-MeshDescription.dll!TSetPrivateFriend::Serialize<TTuple<FName,FMeshElementTypeWrapper>,TDefaultMapHashableKeyFuncs<FName,FMeshElementTypeWrapper,0>,FDefaultSetAllocator>() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Set.h:2204]
PackagingResults: Error: [Callstack] 0x00007ff9b5619fee UnrealEditor-MeshDescription.dll!FMeshDescription::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\MeshDescription\Private\MeshDescription.cpp:197]
PackagingResults: Error: [Callstack] 0x00007ff9b560194a UnrealEditor-MeshDescription.dll!FMeshDescriptionBulkData::LoadMeshDescription() [D:\build++UE5\Sync\Engine\Source\Runtime\MeshDescription\Private\MeshDescription.cpp:2178]
PackagingResults: Error: [Callstack] 0x00007ff94bcf0235 UnrealEditor-Engine.dll!FStaticMeshSourceModel::LoadMeshDescription() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMeshSourceData.cpp:227]
PackagingResults: Error: [Callstack] 0x00007ff94bcbb776 UnrealEditor-Engine.dll!FStaticMeshSourceModel::CloneMeshDescription() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMeshSourceData.cpp:252]
PackagingResults: Error: [Callstack] 0x00007ff9b0e9f51b UnrealEditor-MeshBuilder.dll!BuildNanite() [D:\build++UE5\Sync\Engine\Source\Developer\MeshBuilder\Private\StaticMeshBuilder.cpp:142]
PackagingResults: Error: [Callstack] 0x00007ff9b0e9ac32 UnrealEditor-MeshBuilder.dll!FStaticMeshBuilder::Build() [D:\build++UE5\Sync\Engine\Source\Developer\MeshBuilder\Private\StaticMeshBuilder.cpp:466]
PackagingResults: Error: [Callstack] 0x00007ff9b0e9ed36 UnrealEditor-MeshBuilder.dll!FMeshBuilderModule::BuildMesh() [D:\build++UE5\Sync\Engine\Source\Developer\MeshBuilder\Private\MeshBuilderModule.cpp:51]
PackagingResults: Error: [Callstack] 0x00007ff94bc1d188 UnrealEditor-Engine.dll!FStaticMeshRenderData::Cache() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:3150]
PackagingResults: Error: [Callstack] 0x00007ff94bc475ae UnrealEditor-Engine.dll!UStaticMesh::GetPlatformStaticMeshRenderData() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:5087]
PackagingResults: Error: [Callstack] 0x00007ff94bc642bd UnrealEditor-Engine.dll!UStaticMesh::PrepareDerivedDataForActiveTargetPlatforms() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:5588]
PackagingResults: Error: [Callstack] 0x00007ff94bc343bd UnrealEditor-Engine.dll!UStaticMesh::ExecutePostLoadInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:6695]
PackagingResults: Error: [Callstack] 0x00007ff94bc2f07c UnrealEditor-Engine.dll!FAsyncTask::DoTaskWork() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:630]
PackagingResults: Error: [Callstack] 0x00007ff949d92896 UnrealEditor-Engine.dll!FAsyncTaskBase::DoWork() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:289]
PackagingResults: Error: [Callstack] 0x00007ff949d9237e UnrealEditor-Engine.dll!FAsyncTaskBase::DoThreadedWork() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:313]
PackagingResults: Error: [Callstack] 0x00007ff94e75ef83 UnrealEditor-Core.dll!FQueuedThreadPoolWrapper::FScheduledWork::DoThreadedWork() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Misc\QueuedThreadPoolWrapper.h:141]
PackagingResults: Error: [Callstack] 0x00007ff94a092014 UnrealEditor-Engine.dll!FQueuedThreadPoolWrapper::FScheduledWork::DoThreadedWork() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Misc\QueuedThreadPoolWrapper.h:141]
PackagingResults: Error: [Callstack] 0x00007ff793809edf UnrealEditor-Cmd.exe!LowLevelTasks::FTask::Init<FQueuedLowLevelThreadPool::AddQueuedWork’::2'::<lambda_1> >'::13’::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:499]
PackagingResults: Error: [Callstack] 0x00007ff793811d53 UnrealEditor-Cmd.exe!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __ptr64 __cdecl(bool),48>::TTaskDelegateImpl<LowLevelTasks::FTask::Init<FQueuedLowLevelThreadPool::AddQueuedWork’::2'::<lambda_1> >'::13’::<lambda_1>,0>::CallAndMove() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
PackagingResults: Error: [Callstack] 0x00007ff94e3124c5 UnrealEditor-Core.dll!LowLevelTasks::FTask::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
PackagingResults: Error: [Callstack] 0x00007ff94e31238e UnrealEditor-Core.dll!LowLevelTasks::FScheduler::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:177]
PackagingResults: Error: [Callstack] 0x00007ff94e33a155 UnrealEditor-Core.dll!LowLevelTasks::FScheduler::WorkerMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:397]
PackagingResults: Error: [Callstack] 0x00007ff94e3023d0 UnrealEditor-Core.dll!UE::Core::Private::Function::TFunctionRefCaller<LowLevelTasks::FScheduler::CreateWorker'::2’::<lambda_1>,void __cdecl(void)>::Call() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:406]
PackagingResults: Error: [Callstack] 0x00007ff94e507c93 UnrealEditor-Core.dll!FThreadImpl::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff94e96c93d UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff94e9602b7 UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff9e1c6e8d7 KERNEL32.DLL!UnknownFunction
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff9e3e9fbcc ntdll.dll!UnknownFunction
UATHelper: Packaging (Windows): LogOutputDevice: Error:
UATHelper: Packaging (Windows): LogOutputDevice: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00007ff94e96c93d UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
PackagingResults: Error: [Callstack] 0x00007ff94e9602b7 UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
PackagingResults: Error: [Callstack] 0x00007ff9e1c6e8d7 KERNEL32.DLL!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff9e3e9fbcc ntdll.dll!UnknownFunction
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows): LogWindows: Error: appError called: Assertion failed: SerializeNum >= 0 [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 3715]
UATHelper: Packaging (Windows): LogThreadingWindows: Error: Runnable thread Background Worker #2 crashed.
PackagingResults: Error: appError called: Assertion failed: SerializeNum >= 0 [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 3715]
PackagingResults: Error: Runnable thread Background Worker #2 crashed.
UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Assertion failed: SerializeNum >= 0 [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 3715]
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff9b55c490f UnrealEditor-MeshDescription.dll!TArrayPrivateFriend::Serialize<FMeshElementContainer,TSizedInlineAllocator<1,32,TSizedDefaultAllocator<32> > >() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h:3715]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff9b55a8b44 UnrealEditor-MeshDescription.dll!operator<<<TSetElement<TTuple<FName,FMeshElementTypeWrapper> >,TSparseArrayAllocator<TSizedDefaultAllocator<32>,FDefaultBitArrayAllocator> >() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\SparseArray.h:1492]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff9b55bf7bc UnrealEditor-MeshDescription.dll!TSetPrivateFriend::Serialize<TTuple<FName,FMeshElementTypeWrapper>,TDefaultMapHashableKeyFuncs<FName,FMeshElementTypeWrapper,0>,FDefaultSetAllocator>() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Set.h:2204]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff9b5619fee UnrealEditor-MeshDescription.dll!FMeshDescription::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\MeshDescription\Private\MeshDescription.cpp:197]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff9b560194a UnrealEditor-MeshDescription.dll!FMeshDescriptionBulkData::LoadMeshDescription() [D:\build++UE5\Sync\Engine\Source\Runtime\MeshDescription\Private\MeshDescription.cpp:2178]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff94bcf0235 UnrealEditor-Engine.dll!FStaticMeshSourceModel::LoadMeshDescription() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMeshSourceData.cpp:227]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff94bcbb776 UnrealEditor-Engine.dll!FStaticMeshSourceModel::CloneMeshDescription() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMeshSourceData.cpp:252]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff9b0e9f51b UnrealEditor-MeshBuilder.dll!BuildNanite() [D:\build++UE5\Sync\Engine\Source\Developer\MeshBuilder\Private\StaticMeshBuilder.cpp:142]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff9b0e9ac32 UnrealEditor-MeshBuilder.dll!FStaticMeshBuilder::Build() [D:\build++UE5\Sync\Engine\Source\Developer\MeshBuilder\Private\StaticMeshBuilder.cpp:466]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff9b0e9ed36 UnrealEditor-MeshBuilder.dll!FMeshBuilderModule::BuildMesh() [D:\build++UE5\Sync\Engine\Source\Developer\MeshBuilder\Private\MeshBuilderModule.cpp:51]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff94bc1d188 UnrealEditor-Engine.dll!FStaticMeshRenderData::Cache() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:3150]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff94bc475ae UnrealEditor-Engine.dll!UStaticMesh::GetPlatformStaticMeshRenderData() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:5087]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff94bc642bd UnrealEditor-Engine.dll!UStaticMesh::PrepareDerivedDataForActiveTargetPlatforms() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:5588]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff94bc343bd UnrealEditor-Engine.dll!UStaticMesh::ExecutePostLoadInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:6695]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff94bc2f07c UnrealEditor-Engine.dll!FAsyncTask::DoTaskWork() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:630]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff949d92896 UnrealEditor-Engine.dll!FAsyncTaskBase::DoWork() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:289]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff949d9237e UnrealEditor-Engine.dll!FAsyncTaskBase::DoThreadedWork() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:313]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff94e75ef83 UnrealEditor-Core.dll!FQueuedThreadPoolWrapper::FScheduledWork::DoThreadedWork() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Misc\QueuedThreadPoolWrapper.h:141]
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Assertion failed: SerializeNum >= 0 [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 3715]
PackagingResults: Error: [Callstack] 0x00007ff9b55c490f UnrealEditor-MeshDescription.dll!TArrayPrivateFriend::Serialize<FMeshElementContainer,TSizedInlineAllocator<1,32,TSizedDefaultAllocator<32> > >() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h:3715]
PackagingResults: Error: [Callstack] 0x00007ff9b55a8b44 UnrealEditor-MeshDescription.dll!operator<<<TSetElement<TTuple<FName,FMeshElementTypeWrapper> >,TSparseArrayAllocator<TSizedDefaultAllocator<32>,FDefaultBitArrayAllocator> >() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\SparseArray.h:1492]
PackagingResults: Error: [Callstack] 0x00007ff9b55bf7bc UnrealEditor-MeshDescription.dll!TSetPrivateFriend::Serialize<TTuple<FName,FMeshElementTypeWrapper>,TDefaultMapHashableKeyFuncs<FName,FMeshElementTypeWrapper,0>,FDefaultSetAllocator>() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Set.h:2204]
PackagingResults: Error: [Callstack] 0x00007ff9b5619fee UnrealEditor-MeshDescription.dll!FMeshDescription::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\MeshDescription\Private\MeshDescription.cpp:197]
PackagingResults: Error: [Callstack] 0x00007ff9b560194a UnrealEditor-MeshDescription.dll!FMeshDescriptionBulkData::LoadMeshDescription() [D:\build++UE5\Sync\Engine\Source\Runtime\MeshDescription\Private\MeshDescription.cpp:2178]
PackagingResults: Error: [Callstack] 0x00007ff94bcf0235 UnrealEditor-Engine.dll!FStaticMeshSourceModel::LoadMeshDescription() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMeshSourceData.cpp:227]
PackagingResults: Error: [Callstack] 0x00007ff94bcbb776 UnrealEditor-Engine.dll!FStaticMeshSourceModel::CloneMeshDescription() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMeshSourceData.cpp:252]
PackagingResults: Error: [Callstack] 0x00007ff9b0e9f51b UnrealEditor-MeshBuilder.dll!BuildNanite() [D:\build++UE5\Sync\Engine\Source\Developer\MeshBuilder\Private\StaticMeshBuilder.cpp:142]
PackagingResults: Error: [Callstack] 0x00007ff9b0e9ac32 UnrealEditor-MeshBuilder.dll!FStaticMeshBuilder::Build() [D:\build++UE5\Sync\Engine\Source\Developer\MeshBuilder\Private\StaticMeshBuilder.cpp:466]
PackagingResults: Error: [Callstack] 0x00007ff9b0e9ed36 UnrealEditor-MeshBuilder.dll!FMeshBuilderModule::BuildMesh() [D:\build++UE5\Sync\Engine\Source\Developer\MeshBuilder\Private\MeshBuilderModule.cpp:51]
PackagingResults: Error: [Callstack] 0x00007ff94bc1d188 UnrealEditor-Engine.dll!FStaticMeshRenderData::Cache() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:3150]
PackagingResults: Error: [Callstack] 0x00007ff94bc475ae UnrealEditor-Engine.dll!UStaticMesh::GetPlatformStaticMeshRenderData() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:5087]
PackagingResults: Error: [Callstack] 0x00007ff94bc642bd UnrealEditor-Engine.dll!UStaticMesh::PrepareDerivedDataForActiveTargetPlatforms() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:5588]
PackagingResults: Error: [Callstack] 0x00007ff94bc343bd UnrealEditor-Engine.dll!UStaticMesh::ExecutePostLoadInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:6695]
PackagingResults: Error: [Callstack] 0x00007ff94bc2f07c UnrealEditor-Engine.dll!FAsyncTask::DoTaskWork() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:630]
PackagingResults: Error: [Callstack] 0x00007ff949d92896 UnrealEditor-Engine.dll!FAsyncTaskBase::DoWork() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:289]
PackagingResults: Error: [Callstack] 0x00007ff949d9237e UnrealEditor-Engine.dll!FAsyncTaskBase::DoThreadedWork() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:313]
PackagingResults: Error: [Callstack] 0x00007ff94e75ef83 UnrealEditor-Core.dll!FQueuedThreadPoolWrapper::FScheduledWork::DoThreadedWork() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Misc\QueuedThreadPoolWrapper.h:141]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff94a092014 UnrealEditor-Engine.dll!FQueuedThreadPoolWrapper::FScheduledWork::DoThreadedWork() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Misc\QueuedThreadPoolWrapper.h:141]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff793809edf UnrealEditor-Cmd.exe!LowLevelTasks::FTask::Init<FQueuedLowLevelThreadPool::AddQueuedWork’::2'::<lambda_1> >'::13’::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:499]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff793811d53 UnrealEditor-Cmd.exe!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __ptr64 __cdecl(bool),48>::TTaskDelegateImpl<LowLevelTasks::FTask::Init<FQueuedLowLevelThreadPool::AddQueuedWork’::2'::<lambda_1> >'::13’::<lambda_1>,0>::CallAndMove() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff94e3124c5 UnrealEditor-Core.dll!LowLevelTasks::FTask::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff94e31238e UnrealEditor-Core.dll!LowLevelTasks::FScheduler::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:177]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff94e33a155 UnrealEditor-Core.dll!LowLevelTasks::FScheduler::WorkerMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:397]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff94e3023d0 UnrealEditor-Core.dll!UE::Core::Private::Function::TFunctionRefCaller<LowLevelTasks::FScheduler::CreateWorker'::2’::<lambda_1>,void __cdecl(void)>::Call() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:406]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff94e507c93 UnrealEditor-Core.dll!FThreadImpl::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff94e96c93d UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff94e9602b7 UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff9e1c6e8d7 KERNEL32.DLL!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Crash in runnable thread Background Worker #2
UATHelper: Packaging (Windows): LogWindows: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00007ff94a092014 UnrealEditor-Engine.dll!FQueuedThreadPoolWrapper::FScheduledWork::DoThreadedWork() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Misc\QueuedThreadPoolWrapper.h:141]
PackagingResults: Error: [Callstack] 0x00007ff793809edf UnrealEditor-Cmd.exe!LowLevelTasks::FTask::Init<FQueuedLowLevelThreadPool::AddQueuedWork’::2'::<lambda_1> >'::13’::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Tas

It would be really great if i could get some help on this matter.

My PC Specs:
RTX4090
Ryzen 9 9950X
128GB Ram

Greetings @scopxtech

Did you remove the Saved, Intermediate, and Binaries folders in the project folder prior to packaging by chance?