Packaging Error UE 5.2 Preview Mac

Hi, I’m quite new to UE 5, I’m using my Mac M1 Max, OS 13.0.1 . I built the game in 5.1.1 and then when I found out lumen was working in 5.2, I downloaded the preview and created a new copy of the game for 5.2.

Now I’m testing the packaging of the game and I get this error:
UATHelper: Packaging (Mac): LogObj: Error: LoadConfig (/Script/MacTargetPlatform.Default__MacTargetSettings): import failed for TargetArchitecture in: MacTargetArchitectureAppleSil
PackagingResults: Error: LoadConfig (/Script/MacTargetPlatform.Default__MacTargetSettings): import failed for TargetArchitecture in: MacTargetArchitectureAppleSil

what have I done wrong? Or is this just another Mac doesn’t work properly with UE 5, get a PC error?

did you ever solve this? having the same issue now, don’t quite understand the error, I checked in Config/DefaultEngine.ini settings and found that line but don’t see anything out of order, however the ContentExamples project for 5.2 seems to cook correctly

Hi, not really! I ended up rebuilding it in 5.2 on PC!

Now on 5.3, still have the same error

Turns out “MacTargetArchitectureAppleSil” is in DefaultEngine.ini inside Config folder. Correcting the typo or removing the line seems to fix the problem.
Would be nice if the error said which file was it referring to…