The project can’t be packaged for Windows 64-bit (and 32-bit too). It can be cooked in editor by “Cook content for Windows” command. I can package another projects. My colleague can package this project as well.
Project was based on Content Example - Physics map (with deleted another content).
I tried:
- Change Build Configuration from Development to Shipping.
- Turn off Include Crash Reporter option in Project Setting. (because output log suggested it can be connected, however, another similar error occured)
- Change Global Default Server Game Mode from None to my map.
- Reinstall Unreal Launcher, UE 4.12.5, Microsoft Visual Studio 2015, Recheckout entire project
Ending lines of output log are:
MainFrameActions: Packaging (Windows (64-bit)): w AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): w AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): w AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): w AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): w AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): w AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
Repeating lines (before failing are):
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Nie można odnaleźć pliku ‘C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb’.
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: w System.IO.__Error.WinIOError(Int32 error
MainFrameActions: Packaging (Windows (64-bit)): Code, String maybeFullPath)
MainFrameActions: Packaging (Windows (64-bit)): w System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
MainFrameActions: Packaging (Windows (64-bit)): w AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb to C:\Users\user\Documents\Unreal Projects\Duelists\Duelists Project\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\CrashReportClient.pdb, deleting, waiting 10s and retrying.
I attach copied text from output log link text
Please help.