Good afternoon. Tell me what is the problem? And how to fix it without deleting it. Engine Version 4.24.3
UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows (32-bit)): LogWindows: Error:
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMemory.cpp] [Line: 186]
UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: Ran out of memory allocating 16777497 bytes with alignment 0
UATHelper: Packaging (Windows (32-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (32-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (32-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: end: stack for UAT
PackagingResults: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMemory.cpp] [Line: 186]
PackagingResults: Error: Ran out of memory allocating 16777497 bytes with alignment 0
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows (32-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 4 crashed.
PackagingResults: Error: Runnable thread PoolThread 4 crashed.
UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: HandleError re-entered.
PackagingResults: Error: HandleError re-entered.
UATHelper: Packaging (Windows (32-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 5 crashed.
UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: HandleError re-entered.
PackagingResults: Error: Runnable thread PoolThread 5 crashed.
PackagingResults: Error: HandleError re-entered.
UATHelper: Packaging (Windows (32-bit)): Took 136,3012136s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows (32-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (32-bit)): (see C:\Users\Администратор\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Program+Files+Epic+Games+UE_4.24\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Windows (32-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure