Packaging error, stack for UAT, EXCEPTION_ACCESS_VIOLATION

Hello,

I’m getting this package error and I cant packaging. What should I do? Please help me.

ATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage E:/Unreal Projects/FPSSystemMain/Saved/Cooked/WindowsNoEditor/FPSInventory/Content/UI/Grid1.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/EmptyForWeapons -> E:/Unreal Projects/FPSSystemMain/Saved/Cooked/WindowsNoEditor/FPSInventory/Content/UI/EmptyForWeapons.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage E:/Unreal Projects/FPSSystemMain/Saved/Cooked/WindowsNoEditor/FPSInventory/Content/UI/EmptyForWeapons.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/UI/CraniaGamesLOGO -> E:/Unreal Projects/FPSSystemMain/Saved/Cooked/WindowsNoEditor/FPSInventory/Content/UI/CraniaGamesLOGO.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage E:/Unreal Projects/FPSSystemMain/Saved/Cooked/WindowsNoEditor/FPSInventory/Content/UI/CraniaGamesLOGO.uasset
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Fatal error!
PackagingResults: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000006763537F UE4Editor-Engine.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000067638A92 UE4Editor-Engine.dll!UnknownFunction ]
PackagingResults: Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000676396E3 UE4Editor-Engine.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000067639CED UE4Editor-Engine.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000006763870B UE4Editor-Engine.dll!UnknownFunction ]
PackagingResults: Error: Fatal error!
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000006A513FDC UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000006A62AC32 UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000006A64312B UE4Editor-CoreUObject.dll!UnknownFunction ]
PackagingResults: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000006A642544 UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000067887DF9 UE4Editor-Engine.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000006539C5FC UE4Editor-UnrealEd.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000065370C88 UE4Editor-UnrealEd.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000653BBB4A UE4Editor-UnrealEd.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x000000006763537F UE4Editor-Engine.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000006526A580 UE4Editor-UnrealEd.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000065291CB0 UE4Editor-UnrealEd.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000001E58EB20 UE4Editor-Cmd.exe!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000001E5869FA UE4Editor-Cmd.exe!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000001E586C4A UE4Editor-Cmd.exe!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000001E594177 UE4Editor-Cmd.exe!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000001E594FBF UE4Editor-Cmd.exe!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x0000000067638A92 UE4Editor-Engine.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000D68B3034 KERNEL32.DLL!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000D6B33691 ntdll.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000D6B33691 ntdll.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00000000676396E3 UE4Editor-Engine.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x0000000067639CED UE4Editor-Engine.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x000000006763870B UE4Editor-Engine.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x000000006A513FDC UE4Editor-CoreUObject.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x000000006A62AC32 UE4Editor-CoreUObject.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x000000006A64312B UE4Editor-CoreUObject.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x000000006A642544 UE4Editor-CoreUObject.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x0000000067887DF9 UE4Editor-Engine.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x000000006539C5FC UE4Editor-UnrealEd.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x0000000065370C88 UE4Editor-UnrealEd.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00000000653BBB4A UE4Editor-UnrealEd.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x000000006526A580 UE4Editor-UnrealEd.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x0000000065291CB0 UE4Editor-UnrealEd.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x000000001E58EB20 UE4Editor-Cmd.exe!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x000000001E5869FA UE4Editor-Cmd.exe!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x000000001E586C4A UE4Editor-Cmd.exe!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x000000001E594177 UE4Editor-Cmd.exe!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x000000001E594FBF UE4Editor-Cmd.exe!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00000000D68B3034 KERNEL32.DLL!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00000000D6B33691 ntdll.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00000000D6B33691 ntdll.dll!UnknownFunction ]
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Took 129.8255458s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Crania\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE4SteamVersion+UE_4.19\UAT_Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure

Problem fixed. I dunno why but I just removed one blueprint and fixed everything.

Good afternoon. Tell me what is the problem? And how to fix it without deleting it. Engine Version 4.24.3

UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows (32-bit)): LogWindows: Error:
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMemory.cpp] [Line: 186]
UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: Ran out of memory allocating 16777497 bytes with alignment 0
UATHelper: Packaging (Windows (32-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (32-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (32-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: end: stack for UAT
PackagingResults: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMemory.cpp] [Line: 186]
PackagingResults: Error: Ran out of memory allocating 16777497 bytes with alignment 0
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows (32-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 4 crashed.
PackagingResults: Error: Runnable thread PoolThread 4 crashed.
UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: HandleError re-entered.
PackagingResults: Error: HandleError re-entered.
UATHelper: Packaging (Windows (32-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 5 crashed.
UATHelper: Packaging (Windows (32-bit)): LogWindows: Error: HandleError re-entered.
PackagingResults: Error: Runnable thread PoolThread 5 crashed.
PackagingResults: Error: HandleError re-entered.
UATHelper: Packaging (Windows (32-bit)): Took 136,3012136s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows (32-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (32-bit)): (see C:\Users\Администратор\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Program+Files+Epic+Games+UE_4.24\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Windows (32-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure