Packaging Error: ShaderCompiler

When Packaging my game during the cook stage it errors with the following error:

LogWindows: Error: Assertion failed: !SingleJob.Input.bCachePreprocessed || !SingleJob.PreprocessOutput.GetSucceeded() || SingleJob.Output.PreprocessTime > 0.0f [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 5265]

The game packaged correctly before upgrading to 5.4.2, I have tried prebuilt and source unreale engine builds and they both show the same error.

I am packaging the game on a Windows 11 VM using the following RunUAT command:

"F:\UE_5.4\Engine\Build\BatchFiles\RunUAT.bat" -ScriptsForProject="F:\MyGame\MyGame.uproject" BuildCookRun -nop4 -compressed -SkipCookingEditorContent -project="F:\MyGame\MyGame.uproject" -compile -cook -stage -archive -archivedirectory="F:\MyGame\Release\Client" -package -unrealexe="F:\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -target="MyGame" -clientconfig=Development -utf8output