Hi
I’m getting these error messages when packaging from UE 5.4.4 to Quest 3:
PackagingResults: Error: Content is missing from cook. Source package referenced an object in target package but the target package was marked NeverCook or is not cookable for the target platform.
Have tried almost everything now to get my project cooking. Have a huge VR project I’ve been working on in UE 5.0.3 and wanted to upgrade to newer engine version since the 5.0 is really buggy in VR and doesn’t have support for VR hands etc.
All seems to work fine in the project in editor but fails when packaging with the same “never cook” error code in the output log. Tried migrating the entire content folder from my 5.0 project and the it said that Bridge, OpenXR and Niagara didn’t have a reference in the new folder. Tried uninstall and reinstall those plugins but nothing happens. Anybody got an idea on what to try next? I’m running out of ideas here…
Using MacOS M1 (64gb ram)
Android Studio Flamingo target 32, minimum 30
Visual Studio version 2019 installed
NDK 25.1.8937393
JDK 17
Building for Quest 3 (and quest 2)