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Packaging Error... PLEASE HELP

LogRenderer: Reallocating scene render targets to support 1296x576 (Frame:14485).
MainFrameActions: Packaging (Android (ETC2)): Running AutomationTool…
MainFrameActions: Packaging (Android (ETC2)): Program.Main: 2016-06-16T05:40:38.0372950Z: Running on WindowsHostPlatform as a 64-bit process.
MainFrameActions: Packaging (Android (ETC2)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/GradGR/Documents/Unreal Projects/MG/MG.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/GradGR/Documents/Unreal Projects/MG/MG.uproject -cook
MainFrameActions: Packaging (Android (ETC2)): -stage -archive -archivedirectory=C:/Users/GradGR/Desktop/Android Build -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -distribution -nodebuginfo -targetplatform=Android -cookflavor=ETC2 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Android (ETC2)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Android (ETC2)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Android (ETC2)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\GradGR\Documents\Unreal Projects\MG\MG.uproject
MainFrameActions: Packaging (Android (ETC2)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MG Android Shipping -Project=“C:\Users\GradGR\Documents\Unreal Projects\MG\MG.uproject” -clean “C:\Users\GradGR\Documents\Unreal Projects\MG\MG.uproject” -remoteini=“C:\Users\GradGR\Documents\Unreal Projects
MG” -nobuilduht -NoHotReloadFromIDE
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: NDK version: 19, GccVersion: 4.8
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 1.2023047s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MG Android Shipping -Project=“C:\Users\GradGR\Documents\Unreal Projects\MG\MG.uproject” “C:\Users\GradGR\Documents\Unreal Projects\MG\MG.uproject” -r
MainFrameActions: Packaging (Android (ETC2)): emoteini=“C:\Users\GradGR\Documents\Unreal Projects\MG” -noxge -generatemanifest -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: NDK version: 19, GccVersion: 4.8
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 1.06648s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MG Android Shipping -Project=“C:\Users\GradGR\Documents\Unreal Projects\MG\MG.uproject” “C:\Users\GradGR\Documents\Unreal Projects\MG\MG.uproject” -remoteini=“C:\Users\GradGR\Documents\Unreal Projects\MG” -n
oxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Creating makefile for MG (no existing makefile)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: NDK version: 19, GccVersion: 4.8
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Compiling Native code with NDK API ‘android-19’
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Performing 3 actions (4 in parallel)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [1/3] clang++.exe UELinkerFixupsName.h [armv7-es2]
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [2/3] clang++.exe UELinkerFixups.cpp [armv7-es2]
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [3/3] clang++.exe MG-Android-Shipping-armv7-es2.so
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Total build time: 18.72 seconds
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: NDK version: 19, GccVersion: 4.8
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Receipt Filename: C:\Users\GradGR\Documents\Unreal Projects\MG\Binaries\Android\MG-Android-Shipping.target
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: APL: …\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ====16-Jun-16 08:40:59 AM====PREPARING TO MAKE APK=================================================================
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ==== Writing to shim file C:\Users\GradGR\Documents\Unreal Projects\MG\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ==== Shim data file up to date so not writing. ====
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ==== Writing to template target file C:\Users\GradGR\Documents\Unreal Projects\MG\Build\Android\src\com\Company\Project\AlarmReceiver.java ====
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ==== Writing to template target file C:\Users\GradGR\Documents\Unreal Projects\MG\Build\Android\src\com\Company\Project\DownloaderActivity.java ====
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ==== Writing to template target file C:\Users\GradGR\Documents\Unreal Projects\MG\Build\Android\src\com\Company\Project\OBBDownloaderService.java ====
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Cleaning up files based on template dir C:\Users\GradGR\Documents\Unreal Projects\MG\Build\Android\src\com\Company\Project
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Building Java with SDK API level ‘android-19’
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: C:\Users\GradGR\Documents\Unreal Projects\MG\Binaries\Android\MG-Android-Shipping-armv7-es2.apk is out of date due to newer input file C:\Users\GradGR\Documents\Unreal Projects\MG\Binaries\Android\MG-Android-Shipping-armv7-es2.so
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: APL Init: armeabi-v7a
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: GearVR init
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Oculus Signature Files (osig) will be removed from APK
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: bPackageDataInsideApk = True
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Obb location C:\Users\GradGR\Documents\Unreal Projects\MG/Saved/StagedBuilds/Android.obb
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Obb destination location C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate/Android/APK/assets
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ====16-Jun-16 08:41:00 AM====PREPARING NATIVE CODE=================================================================
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ====16-Jun-16 08:41:00 AM====UPDATING BUILD CONFIGURATION FILES====================================================
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ==== Writing new GameActivity.java file to C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ====
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Copying new .so C:\Users\GradGR\Documents\Unreal Projects\MG\Binaries\Android\MG-Android-Shipping-armv7-es2.so file to jni folder…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Preparing native code for debugging…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: File …/…/Engine//Source/ThirdParty/Oculus/OculusMobile/SDK_1_0_0/Libs/armeabi-v7a/libvrapi.so copied to C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate/Android/APK/libs/armeabi-v7a/libvrapi.so
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ====16-Jun-16 08:41:03 AM====PERFORMING FINAL APK PACKAGE OPERATION================================================
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Making .apk with Ant… (note: it’s safe to ignore javac obsolete warnings)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Buildfile: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\build.xml
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.0
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -set-mode-check:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -set-debug-files:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -check-env:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 25.1.7
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -setup:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Project Name: MG
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [gettype] Project Type: Application
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -set-debug-mode:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -debug-obfuscation-check:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -pre-build:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -build-setup:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.0
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Resolving Build Target for MG…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [gettarget] Project Target: Android 4.4.2
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [gettarget] API level: 19
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Creating output directories if needed…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mkdir] Created dir: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\bin\rsObj
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mkdir] Created dir: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\bin\rsLibs
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Resolving Dependencies for MG…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] Library dependencies:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency]
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] ------------------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] Ordered libraries:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency]
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] ------------------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Building Libraries with ‘debug’…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android
MainFrameActions: Packaging (Android (ETC2)): APK\JavaLibs\google-play-services_lib_rev19\custom_rules.xml
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.0
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: nodeps:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -set-mode-check:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -set-debug-files:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -check-env:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 25.1.7
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -setup:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Project Name: google-play-services_lib_rev19
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [gettype] Project Type: Android Library
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -set-debug-mode:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -debug-obfuscation-check:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -pre-build:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -build-setup:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.0
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Resolving Build Target for google-play-services_lib_rev19…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [gettarget] Project Target: Android 4.4.2
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [gettarget] API level: 19
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Creating output directories if needed…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Resolving Dependencies for google-play-services_lib_rev19…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] Library dependencies:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] No Libraries
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency]
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] ------------------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -code-gen:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mergemanifest] Found Deleted Target File
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling aidl files…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [aidl] No AIDL files to compile.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling RenderScript files…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling Resources…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [aapt] Found Deleted Target File
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [aapt] Generating resource IDs…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling BuildConfig class…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -pre-compile:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -compile:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] Compiling 1 source file to C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Creating library output jar file…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -post-compile:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -obfuscate:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -dex:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Library project: do not convert bytecode…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -crunch:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [crunch] Crunching PNG Files in source dir: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [crunch] To destination dir: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -package-resources:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Library project: do not package resources…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -package:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Library project: do not package apk…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -post-package:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -do-debug:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Library project: do not create apk…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -post-build:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: debug:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\downloader_library\custom_rules.xml
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.0
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: nodeps:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -set-mode-check:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -set-debug-files:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -check-env:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 25.1.7
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -setup:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Project Name: downloader_library
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [gettype] Project Type: Android Library
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -set-debug-mode:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -debug-obfuscation-check:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -pre-build:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -build-setup:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 24.0.0
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Resolving Build Target for downloader_library…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [gettarget] Project Target: Android 4.4.2
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [gettarget] API level: 19
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Creating output directories if needed…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Resolving Dependencies for downloader_library…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] Library dependencies:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] No Libraries
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency]
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dependency] ------------------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -code-gen:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mergemanifest] Found Deleted Target File
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling aidl files…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [aidl] No AIDL files to compile.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling RenderScript files…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling Resources…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [aapt] Found Deleted Target File
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [aapt] Generating resource IDs…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling BuildConfig class…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -pre-compile:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -compile:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] Compiling 1 source file to C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Creating library output jar file…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -post-compile:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -obfuscate:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -dex:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Library project: do not convert bytecode…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -crunch:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [crunch] Crunching PNG Files in source dir: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\downloader_library\res
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [crunch] To destination dir: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -package-resources:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Library project: do not package resources…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -package:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Library project: do not package apk…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -post-package:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -do-debug:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Library project: do not create apk…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -post-build:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: debug:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -code-gen:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mergemanifest] Found Deleted Target File
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling aidl files…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [aidl] Found 1 AIDL files.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [aidl] Compiling 1 AIDL files.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling RenderScript files…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling Resources…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [aapt] Found Deleted Target File
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [aapt] Generating resource IDs…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [echo] Handling BuildConfig class…
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [buildconfig] Generating BuildConfig class.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -pre-compile:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -compile:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] Compiling 74 source files to C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\bin\classes
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] Note: Some input files use or override a deprecated API.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [javac] Note: Recompile with -Xlint:deprecation for details.
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -post-compile:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -obfuscate:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -dex:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dex] input: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\bin\classes
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dex] input: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes.jar
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dex] input: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes.jar
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dex] input: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\libs\VrApi.jar
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dex] input: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\libs\SystemUtils.jar
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dex] input: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\libs\android-support-v4.jar
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dex] input: C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\libs\google-play-services.jar
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dex] Pre-Dexing C:\Users\GradGR\Documents\Unreal Projects\MG\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes.jar → classes-79a0dbfba15e51b354bb97ad9f48884b.jar
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] java.lang.UnsupportedClassVersionError: com/android/dx/command/Main : Unsupported major.minor version 52.0
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] at java.lang.ClassLoader.defineClass1(Native Method)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] at java.lang.ClassLoader.defineClass(ClassLoader.java:800)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] at java.net.URLClassLoader.defineClass(URLClassLoader.java:449)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] at java.net.URLClassLoader.access$100(URLClassLoader.java:71)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] at java.net.URLClassLoader$1.run(URLClassLoader.java:361)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] at java.security.AccessController.doPrivileged(Native Method)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] at java.lang.ClassLoader.loadClass(ClassLoader.java:412)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:482)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [dx] Exception in thread “main”
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: BUILD FAILED
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: C:\NVPACK\android-sdk-windows ools\ant\build.xml:888: The following error occurred while executing this line:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: C:\NVPACK\android-sdk-windows ools\ant\build.xml:890: The following error occurred while executing this line:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: C:\NVPACK\android-sdk-windows ools\ant\build.xml:902: The following error occurred while executing this line:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: C:\NVPACK\android-sdk-windows ools\ant\build.xml:283: null returned: 1
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Total time: 8 seconds
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: UnrealBuildTool Exception: ERROR: cmd.exe failed with args /c “C:/NVPACK/apache-ant-1.8.2/bin/ant.bat” debug
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 31.3038497s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Android (ETC2)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MG Android Shipping -Project=“C:\Users\GradGR\Do
MainFrameActions: Packaging (Android (ETC2)): cuments\Unreal Projects\MG\MG.uproject” “C:\Users\GradGR\Documents\Unreal Projects\MG\MG.uproject” -remoteini=“C:\Users\GradGR\Documents\Unreal Projects\MG” -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.06.16-08.40.41.txt’
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars)
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVar s) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars) MainFrameActions: Packaging (Android (ETC2)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Android (ETC2)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Automation.Process(String] CommandLine) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (ETC2)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Android (ETC2)): Domain_ProcessExit
MainFrameActions: Packaging (Android (ETC2)): copying UAT log files…
MainFrameActions: Packaging (Android (ETC2)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

I had packaged perfectly yesterday, today i cant, what is goin on??? the only thing i can recall that changed was a win10 update
i tried
-reinstall androidworks , ue4 , checked enviroment variable paths, project name fix… nothing…

It looks like you are trying to use JDK 1.8 instead of JDK 1.7 from CodeWorks for Android.

You know what I need to change to work?

JAVA_HOME environment variable or the Android SDK Java path needs to be set to point to NVPACK/jdk1.7.0_71 installed by CodeWorks for Android.

I’m having a similar problem with 4.13 on mac. The environment variable is set as:
JAVA_HOME=/Library/Java/JavaVirtualMachines/jdk1.7.0_75.jdk/Contents/Home

This is not the NVPACK version of java, but has always worked before.
UE4 seems to be using java 1.8 anyway… any idea why?

Full log: ue4.log - Google Drive

This looks like the build tools wants a different java runtime. Did you update them?

Thanks! Pointing the JAVA_HOME variable to a 1.8 JRE fixed the issue. :slight_smile:

See how I solve this problem on the link Android SDK not installing from CodeWorks on MacOS Sierra - UE4 AnswerHub

Similar issue, need help, please

I’m having similar problem on 4.13.2

-Tried delete intermediate folder
-Reinstall from scratch CodeWorks to make sure it was 1R4u2
-Tried differents SDK NDK API Levels 19, 22, latest
-checked sdk path in the project

Any help to solve this? I really need to build this project as soon as possible O.O

log attached

I appreciate any help or insights on this :slight_smile:

Try installing CodeWorks 1R5 instead of 1R4u2.

Doesn’t work on 4.13.2 :confused:
I’m reinstalling all the thing atm. noticed that it wasn’t the Android SDK since it was compiling well with launcher version. It’s something related with my source engine

Founded the solution!

The problem was related with old Project code (Binaries or Build folder)
so I reinstalled Android SDK ( 1R4u2 ) just for sure. Deleted Project folders: Binaries, Build, Intermediate and DerivedDataCache folder Generated Project Files, opened VS2015 and build the project again. worked like a charm :slight_smile:
In my special case I had to change my SDK API Level to android-22 due a plugin I’m using.
Hope this help’s someone with similar issue in the future.

Packaging Error PLEASE HELP

https://answers.unrealengine.com/questions/526503/packagingresultserror-error-unknown-error-x86-andr.html