I am having an error randomly while packaging our game.
LogNavigation: Error: Navigation System: registration queue full!
I have already tried the solution at this link but it didn’t work.
There are no ‘unloaded’ recast navmesh in the map. I have confirmed this, there are no bogus external actors left behind either.
I even followed the World Partition Navmesh documentation and tried with Static
and Dynamic Modifiers Only
Navmesh setup.
The error still occurs randomly.
We have around 8 Navmesh for our different agent sizes and we need “dynamic modifiers only” navmesh.
Any help will be appreciated.