I was having the same error in line 61, I did the animation blueprint bypass suggested by JMcJohnson in Metahuman pose driver error. I did the bypass in ALL metahuman animation blueprints that had the same PoseDriver structure.
I was having the same error in line 61, I did the animation blueprint bypass suggested by JMcJohnson in Metahuman pose driver error. I did the bypass in ALL metahuman animation blueprints that had the same PoseDriver structure.