Packaging Error : LogWindows: Error: appError called: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 6931]

I’m frustrated that I haven’t been able to solve the packaging error for a few months…

I’m writing to the experts at Unreal Forum for help.

I tried to find out the cause of the problem through search, but I tried several ways, but I didn’t get good results.

Even packaging empty maps with nothing gives you the same error.

I would appreciate it if you feel free to leave any comments or comments related to it.

Related error logs:
LogPlayLevel: Error: UAT: [2024.03.21-09.38.33:803][ 0]LogWindows: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 6931]
LogPlayLevel: UAT: Missing global shader FCrosshairOverlayPS’s permutation 0, Please make sure cooking was successful.
LogPlayLevel: UAT:
LogPlayLevel: UAT:
LogPlayLevel: UAT:
LogPlayLevel: UAT:
LogPlayLevel: UAT:
LogPlayLevel: Error: UAT: [2024.03.21-09.38.33:803][ 0]LogWindows: Windows GetLastError: ??? ???. (0)
LogPlayLevel: UAT: [2024.03.21-09.39.04:093][ 0]LogWindows: Could not start crash report client using …/…/…/Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe
LogPlayLevel: UAT: [2024.03.21-09.39.04:093][ 0]LogMemory: Platform Memory Stats for Windows
LogPlayLevel: UAT: [2024.03.21-09.39.04:093][ 0]LogMemory: Process Physical Memory: 377.38 MB used, 383.75 MB peak
LogPlayLevel: UAT: [2024.03.21-09.39.04:093][ 0]LogMemory: Process Virtual Memory: 498.71 MB used, 499.35 MB peak
LogPlayLevel: UAT: [2024.03.21-09.39.04:093][ 0]LogMemory: Physical Memory: 14095.93 MB used, 18614.55 MB free, 32710.48 MB total
LogPlayLevel: UAT: [2024.03.21-09.39.04:093][ 0]LogMemory: Virtual Memory: 25657.36 MB used, 16781.12 MB free, 42438.48 MB total
LogPlayLevel: Error: UAT: [2024.03.21-09.39.04:093][ 0]Message dialog closed, result: Ok, title: The UE-Eclipse Game has crashed and will close, text: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 6931]
LogPlayLevel: UAT: Missing global shader FCrosshairOverlayPS’s permutation 0, Please make sure cooking was successful.
LogPlayLevel: UAT:
LogPlayLevel: UAT:
LogPlayLevel: UAT:
LogPlayLevel: UAT:
LogPlayLevel: UAT:
LogPlayLevel: Error: UAT: [2024.03.21-09.39.04:094][ 0]LogWindows: Error: begin: stack for UAT
LogPlayLevel: Error: UAT: [2024.03.21-09.39.04:094][ 0]LogWindows: Error: === Critical error: ===
LogPlayLevel: Error: UAT: [2024.03.21-09.39.04:094][ 0]LogWindows: Error:
LogPlayLevel: Error: UAT: [2024.03.21-09.39.04:094][ 0]LogWindows: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 6931]
LogPlayLevel: Error: UAT: [2024.03.21-09.39.04:094][ 0]LogWindows: Error: Missing global shader FCrosshairOverlayPS’s permutation 0, Please make sure cooking was successful.
LogPlayLevel: Error: UAT: [2024.03.21-09.39.04:094][ 0]LogWindows: Error:
LogPlayLevel: Error: UAT: [2024.03.21-09.39.04:094][ 0]LogWindows: Error:
LogPlayLevel: Error: UAT: [2024.03.21-09.39.04:094][ 0]LogWindows: Error: [Callstack] 0x00007ff748b2bf5a Eclipse.exe!VerifyGlobalShaders()
LogPlayLevel: Error: UAT: [2024.03.21-09.39.04:094][ 0]LogWindows: Error: [Callstack] 0x00007ff748b0270d Eclipse.exe!CompileGlobalShaderMap()
LogPlayLevel: Error: UAT: [2024.03.21-09.39.04:094][ 0]LogWindows: Error: [Callstack] 0x00007ff740e4491b Eclipse.exe!FEngineLoop::PreInitPreStartupScreen()
LogPlayLevel: Error: UAT: [2024.03.21-09.39.04:094][ 0]LogWindows: Error: [Callstack] 0x00007ff740e36fdf Eclipse.exe!GuardedMain()
LogPlayLevel: Error: UAT: [2024.03.21-09.39.04:094][ 0]LogWindows: Error: [Callstack] 0x00007ff740e3735a Eclipse.exe!GuardedMainWrapper()
LogPlayLevel: Error: UAT: [2024.03.21-09.39.04:094][ 0]LogWindows: Error: [Callstack] 0x00007ff740e3a296 Eclipse.exe!LaunchWindowsStartup()
LogPlayLevel: Error: UAT: [2024.03.21-09.39.04:094][ 0]LogWindows: Error: [Callstack] 0x00007ff740e4bce4 Eclipse.exe!WinMain()
LogPlayLevel: Error: UAT: [2024.03.21-09.39.04:094][ 0]LogWindows: Error: [Callstack] 0x00007ff74a44f4aa Eclipse.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
LogPlayLevel: Error: UAT: [2024.03.21-09.39.04:094][ 0]LogWindows: Error: [Callstack] 0x00007ffc0f497034 KERNEL32.DLL!UnknownFunction
LogPlayLevel: Error: UAT: [2024.03.21-09.39.04:094][ 0]LogWindows: Error: [Callstack] 0x00007ffc10ee2651 ntdll.dll!UnknownFunction
LogPlayLevel: Error: UAT: [2024.03.21-09.39.04:094][ 0]LogWindows: Error:
LogPlayLevel: Error: UAT: [2024.03.21-09.39.04:094][ 0]LogWindows: Error: end: stack for UAT
LogPlayLevel: UAT: [2024.03.21-09.39.04:103][ 0]LogExit: Executing StaticShutdownAfterError
LogPlayLevel: UAT: [2024.03.21-09.39.04:103][ 0]LogWindows: FPlatformMisc::RequestExit(1)
LogPlayLevel: UAT: [2024.03.21-09.39.04:103][ 0]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
LogPlayLevel: UAT: [2024.03.21-09.39.04:103][ 0]LogCore: Engine exit requested (reason: Win RequestExit)
LogPlayLevel: Error: UAT: ERROR: Client exited with error code: 3
LogPlayLevel: UAT: (see C:\Users\USER\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+UE_5.1\Log.txt for full exception trace)
LogPlayLevel: UAT: AutomationTool executed for 0h 34m 36s
LogPlayLevel: UAT: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Completed Launch On Stage: Run Task, Time: 39.342233
LogPlayLevel: UAT: BUILD FAILED

Conseguiu solucionar?

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