Hello, I have been trying to package the project for days (which previously did well) and it throws this error that I am not able to locate.
Do any of you know why this may be? Many thanks!
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Compiling Completed with 9 errors and 36 warnings and 0 blueprints that failed to load.
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[2020.07.06-17.13.47:336][ 0]LogInit: Display:
[2020.07.06-17.13.47:337][ 0]LogInit: Display: Warning/Error Summary (Unique only)
[2020.07.06-17.13.47:337][ 0]LogInit: Display: -----------------------------------
[2020.07.06-17.13.47:337][ 0]LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
[2020.07.06-17.13.47:337][ 0]LogInit: Display: LogOutputDevice: Error:
[2020.07.06-17.13.47:337][ 0]LogInit: Display: LogOutputDevice: Error: Ensure condition failed: DestinationExpression->AssociatedVarProperty [File:D:/Build/++UE4/Sync/Engine/Source/Editor/KismetCompiler/Private/KismetCompilerVMBackend.cpp] [Line: 1388]
[2020.07.06-17.13.47:337][ 0]LogInit: Display: LogOutputDevice: Error: Stack:
[2020.07.06-17.13.47:337][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff832fdd2b9 UE4Editor-KismetCompiler.dll!UnknownFunction []
[2020.07.06-17.13.47:337][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff832f76649 UE4Editor-KismetCompiler.dll!UnknownFunction []
[2020.07.06-17.13.47:338][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff832f909a8 UE4Editor-KismetCompiler.dll!UnknownFunction []
[2020.07.06-17.13.47:343][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff832f64f60 UE4Editor-KismetCompiler.dll!UnknownFunction []
[2020.07.06-17.13.47:343][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff832f918ba UE4Editor-KismetCompiler.dll!UnknownFunction []
[2020.07.06-17.13.47:343][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff832f61126 UE4Editor-KismetCompiler.dll!UnknownFunction []
[2020.07.06-17.13.47:343][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff84c6a427a UE4Editor-Kismet.dll!UnknownFunction []
[2020.07.06-17.13.47:343][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff84c6a1835 UE4Editor-Kismet.dll!UnknownFunction []
[2020.07.06-17.13.47:344][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff85a0e06c9 UE4Editor-CoreUObject.dll!UnknownFunction []
[2020.07.06-17.13.47:344][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff85a1f40f9 UE4Editor-CoreUObject.dll!UnknownFunction []
[2020.07.06-17.13.47:344][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff85a21ddcc UE4Editor-CoreUObject.dll!UnknownFunction []
[2020.07.06-17.13.47:344][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff85a1f2936 UE4Editor-CoreUObject.dll!UnknownFunction []
[2020.07.06-17.13.47:344][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff85a1f453b UE4Editor-CoreUObject.dll!UnknownFunction []
[2020.07.06-17.13.47:344][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff85a21ed62 UE4Editor-CoreUObject.dll!UnknownFunction []
[2020.07.06-17.13.47:344][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff85a3e8d33 UE4Editor-CoreUObject.dll!UnknownFunction []
[2020.07.06-17.13.47:344][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff85a2fb01d UE4Editor-CoreUObject.dll!UnknownFunction []
[2020.07.06-17.13.47:345][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff85a2f94f2 UE4Editor-CoreUObject.dll!UnknownFunction []
[2020.07.06-17.13.47:345][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff85a2fb24b UE4Editor-CoreUObject.dll!UnknownFunction []
[2020.07.06-17.13.47:345][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff85a2f8d8f UE4Editor-CoreUObject.dll!UnknownFunction []
[2020.07.06-17.13.47:345][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff85a201f8c UE4Editor-CoreUObject.dll!UnknownFunction []
[2020.07.06-17.13.47:345][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff85a2f77eb UE4Editor-CoreUObject.dll!UnknownFunction []
[2020.07.06-17.13.47:345][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff85a1f5eea UE4Editor-CoreUObject.dll!UnknownFunction []
[2020.07.06-17.13.47:345][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff85a211fed UE4Editor-CoreUObject.dll!UnknownFunction []
[2020.07.06-17.13.47:345][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff85a3e89df UE4Editor-CoreUObject.dll!UnknownFunction []
[2020.07.06-17.13.47:346][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff85a3e7dea UE4Editor-CoreUObject.dll!UnknownFunction []
[2020.07.06-17.13.47:346][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff85a3fa8b2 UE4Editor-CoreUObject.dll!UnknownFunction []
[2020.07.06-17.13.47:346][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff85a40d63c UE4Editor-CoreUObject.dll!UnknownFunction []
[2020.07.06-17.13.47:346][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff85a40cdc9 UE4Editor-CoreUObject.dll!UnknownFunction []
[2020.07.06-17.13.47:346][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff828a0fb16 UE4Editor-Persona.dll!UnknownFunction []
[2020.07.06-17.13.47:346][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff85725aa8f UE4Editor-Core.dll!UnknownFunction []
[2020.07.06-17.13.47:346][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff857259b59 UE4Editor-Core.dll!UnknownFunction []
[2020.07.06-17.13.47:346][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff81a498329 UE4Editor-SequenceRecorder.dll!UnknownFunction []
[2020.07.06-17.13.47:347][ 0]LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff81b1444ae UE4Editor-MediaCompositingEditor.dll!UnknownFunction []
[2020.07.06-17.13.47:347][ 0]LogInit: Display: LogBlueprint: Error: [Compiler IWBE_Blutility] Default__IWBE_Blutility_C is not valid. See the MapCheck log messages for details. from Source: /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility
[2020.07.06-17.13.47:347][ 0]LogInit: Display: LogBlueprint: Error: [Compiler BP_AnimatedNode] Default__BP_AnimatedNode_C is not valid. See the MapCheck log messages for details. from Source: /DatasmithContent/Blueprints/FBXImporter/BP_AnimatedNode.BP_AnimatedNode
[2020.07.06-17.13.47:347][ 0]LogInit: Display: LogBlueprint: Error: [Compiler BP_SceneRoot] Default__BP_SceneRoot_C is not valid. See the MapCheck log messages for details. from Source: /DatasmithContent/Blueprints/FBXImporter/BP_SceneRoot.BP_SceneRoot
[2020.07.06-17.13.47:347][ 0]LogInit: Display: LogBlueprint: Error: [Compiler BP_VREDAnimatedNode] Default__BP_VREDAnimatedNode_C is not valid. See the MapCheck log messages for details. from Source: /DatasmithContent/Blueprints/FBXImporter/BP_VREDAnimatedNode.BP_VREDAnimatedNode
[2020.07.06-17.13.47:347][ 0]LogInit: Display: LogBlueprint: Error: [Compiler BP_VREDAnimNode] Default__BP_VREDAnimNode_C is not valid. See the MapCheck log messages for details. from Source: /DatasmithContent/Blueprints/FBXImporter/BP_VREDAnimNode.BP_VREDAnimNode
[2020.07.06-17.13.47:347][ 0]LogInit: Display: LogBlueprint: Error: [Compiler BP_AnimationPlayer] Default__BP_AnimationPlayer_C is not valid. See the MapCheck log messages for details. from Source: /DatasmithContent/Blueprints/FBXImporter/Animation/BP_AnimationPlayer.BP_AnimationPlayer
[2020.07.06-17.13.47:347][ 0]LogInit: Display: LogBlueprint: Error: [Compiler VREDAnimationPlayer] Default__VREDAnimationPlayer_C is not valid. See the MapCheck log messages for details. from Source: /DatasmithContent/Blueprints/FBXImporter/Animation/VREDAnimationPlayer.VREDAnimationPlayer
[2020.07.06-17.13.47:347][ 0]LogInit: Display: LogBlueprint: Error: [Compiler BP_VariantSelector] Default__BP_VariantSelector_C is not valid. See the MapCheck log messages for details. from Source: /DatasmithContent/Blueprints/FBXImporter/Variants/BP_VariantSelector.BP_VariantSelector
[2020.07.06-17.13.47:348][ 0]LogInit: Display: LogBlueprint: Error: [Compiler VREDVariantsSelector] Default__VREDVariantsSelector_C is not valid. See the MapCheck log messages for details. from Source: /DatasmithContent/Blueprints/FBXImporter/Variants/VREDVariantsSelector.VREDVariantsSelector