I can’t find a way to make my project pass staging. The project is blueprint only if it is relevant. The game cooks fine, the problems only comes when packaging
Below is the full project launcher log:
Running AutomationTool…
Using bundled DotNet SDK version: 6.0.302
Starting AutomationTool…
Parsing command line: -ScriptsForProject=“D:/Users/L.CORONA/Documents/Unreal Projects/EldenTest/EldenTest.uproject” BuildCookRun -project=“D:/Users/L.CORONA/Documents/Unreal Projects/EldenTest/EldenTest.uproject” -noP4 -clientconfig=Shipping -serverconfig=Shipping -nocompile -nocompileeditor -installed -unrealexe=D:\Users\L.CORONA\EpicGames\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -utf8output -platform=Win64 -build -cook -map=EldenPlains+EldenPlains -CookCultures=fr -unversionedcookedcontent -SkipCookingEditorContent -prereqs -stage -package -stagingdirectory=D:/Users/L.CORONA/Documents/UnrealBuild/ -cmdline=“EldenPlains -Messaging” -addcmdline=“-SessionId=C675344B42E6192B7B7CFFB0A7A8D0B8 -SessionOwner=‘l.corona’ -SessionName=‘Elden’ "
Initializing script modules…
Total script module initialization time: 0.35 s.
Executing commands…
Setting up ProjectParams for D:\Users\L.CORONA\Documents\Unreal Projects\EldenTest\EldenTest.uproject
********** COOK COMMAND STARTED **********
HasMapsToCook EldenPlains+EldenPlains
Params.HasMapsToCook EldenPlains+EldenPlains
Running UnrealEditor Cook for project D:\Users\L.CORONA\Documents\Unreal Projects\EldenTest\EldenTest.uproject
Commandlet log file is D:\Users\L.CORONA\EpicGames\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.06.02-09.01.40.txt
Running: D:\Users\L.CORONA\EpicGames\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe “D:\Users\L.CORONA\Documents\Unreal Projects\EldenTest\EldenTest.uproject” -run=Cook -Map=EldenPlains+EldenPlains -CookCultures=fr -TargetPlatform=Windows -unversioned -skipeditorcontent -fileopenlog -abslog=“D:\Users\L.CORONA\EpicGames\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.06.02-09.01.40.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
LogInit: Display: Running engine for game: EldenTest
LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark,screenshot,region’
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion=”++UE5+Release-5.3-CL-29314046"
LogCsvProfiler: Display: Metadata set : engineversion=“5.3.2-29314046+++UE5+Release-5.3”
LogCsvProfiler: Display: Metadata set : os=“Windows 10 (22H2) [10.0.19045.4291] "
LogCsvProfiler: Display: Metadata set : cpu=“GenuineIntel|13th Gen Intel(R) Core™ i7-13700”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled=“0”
LogCsvProfiler: Display: Metadata set : ltoenabled=“0”
LogCsvProfiler: Display: Metadata set : asan=“0”
LogCsvProfiler: Display: Metadata set : commandline=”" “D:\Users\L.CORONA\Documents\Unreal Projects\EldenTest\EldenTest.uproject” -run=Cook -Map=EldenPlains+EldenPlains -CookCultures=fr -TargetPlatform=Windows -unversioned -skipeditorcontent -fileopenlog -abslog=D:\Users\L.CORONA\EpicGames\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.06.02-09.01.40.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
LogCsvProfiler: Display: Metadata set : loginid=“df9d03864f69bd1d3d36fdbefeda1f9a”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogConfig: Display: Loading Mac ini files took 0.04 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds
LogAssetRegistry: Display: Asset registry cache read as 25.9 MiB from …/…/…/…/…/Documents/Unreal Projects/EldenTest/Intermediate/CachedAssetRegistry_0.bin
LogConfig: Display: Loading IOS ini files took 0.05 seconds
LogConfig: Display: Loading Unix ini files took 0.05 seconds
LogConfig: Display: Loading Android ini files took 0.05 seconds
LogConfig: Display: Loading Linux ini files took 0.05 seconds
LogConfig: Display: Loading Windows ini files took 0.05 seconds
LogConfig: Display: Loading TVOS ini files took 0.05 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.06 seconds
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Bridge/Content/’ mounted to ‘/Bridge/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/TraceUtilities/Content/’ mounted to ‘/TraceUtilities/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ACLPlugin/Content/’ mounted to ‘/ACLPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/VirtualProduction/Takes/Content/’ mounted to ‘/Takes/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaPlate/Content/’ mounted to ‘/MediaPlate/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioWidgets/Content/’ mounted to ‘/AudioWidgets/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/MeshModelingToolset/Content/’ mounted to ‘/MeshModelingToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Metasound/Content/’ mounted to ‘/Metasound/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/WaveTable/Content/’ mounted to ‘/WaveTable/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/RigVM/Content/’ mounted to ‘/RigVM/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/BlueprintHeaderView/Content/’ mounted to ‘/BlueprintHeaderView/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ModelingToolsEditorMode/Content/’ mounted to ‘/ModelingToolsEditorMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/UVEditor/Content/’ mounted to ‘/UVEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/GLTFExporter/Content/’ mounted to ‘/GLTFExporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosCaching/Content/’ mounted to ‘/ChaosCaching/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/Dataflow/Content/’ mounted to ‘/Dataflow/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryCollectionPlugin/Content/’ mounted to ‘/GeometryCollectionPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshLODToolset/Content/’ mounted to ‘/MeshLODToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshModelingToolsetExp/Content/’ mounted to ‘/MeshModelingToolsetExp/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryFlow/Content/’ mounted to ‘/GeometryFlow/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ToolPresets/Content/’ mounted to ‘/ToolPresets/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Interchange/Runtime/Content/’ mounted to ‘/Interchange/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/LightMixer/Content/’ mounted to ‘/LightMixer/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/ObjectMixer/Content/’ mounted to ‘/ObjectMixer/’
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
LogHAL: Display: Platform has ~ 64 GB [68410781696 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
LogDerivedDataCache: Display: D:/Users/L.CORONA/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.01ms. RandomReadSpeed=179.44MBs, RandomWriteSpeed=115.40MBs. Assigned SpeedClass ‘Local’
LogShaderCompilers: Display: Using Local Shader Compiler with 21 workers.
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/Documents/Unreal Projects/EldenTest/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches …/…/…/…/…/Documents/Unreal Projects/EldenTest/Intermediate/CachedAssetRegistry_.bin.
LogEditorDomain: Display: EditorDomain is Disabled
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/Documents/Unreal Projects/EldenTest/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: Display: No distributed automatic mesh merging module available
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started…
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
LogCook: Display: CookSettings for Memory:
MemoryMaxUsedVirtual 0MiB
MemoryMaxUsedPhysical 0MiB
MemoryMinFreeVirtual 2048MiB
MemoryMinFreePhysical 2048MiB
MemoryTriggerGCAtPressureLevel None
UseSoftGC true (5/10)
LogCook: Display: Waiting for Asset Registry
LogAssetRegistry: Display: Triggering cache save on discovery complete
LogAssetRegistry: Display: Asset registry cache written as 0.0 MiB to …/…/…/…/…/Documents/Unreal Projects/EldenTest/Intermediate/CachedAssetRegistry_.bin
LogCook: Display: Clearing all cooked content for platform Windows
LogCook: Display: Sandbox cleanup took 0.050 seconds for platforms Windows
LogCook: Display: Compiling global changed shaders for platform ‘Windows’
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘Global’ (PCD3D_SM6-PCD3D_SM6) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 326 (32600.00%)
LogShaderLibrary: Display: Total Shaders: 4161, Unique Shaders: 4161 (100.00%)
LogShaderLibrary: Display: Total Shader Size: 73.82mb, Unique Shaders Size: 73.82mb (100.00%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/Documents/Unreal Projects/EldenTest/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt’
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘Global’ (PCD3D_SM5-PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 294 (29400.00%)
LogShaderLibrary: Display: Total Shaders: 3549, Unique Shaders: 3539 (99.72%)
LogShaderLibrary: Display: Total Shader Size: 11.82mb, Unique Shaders Size: 11.82mb (99.97%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 4, 2, 2, 2, 2, 2, 2, 2, 1, 1
LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/Documents/Unreal Projects/EldenTest/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt’
LogShaderLibrary: Display: =================
LogCook: Display: Discovering localized assets for cultures: fr
LogCook: Display: Cooked packages 0 Packages Remain 341 Total 341
LogCook: Display: Cook Diagnostics: OpenFileHandles=220, VirtualMemory=1272MiB
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogCook: Display: Cooked packages 688 Packages Remain 3510 Total 4198
LogCook: Display: Cooked packages 1424 Packages Remain 2774 Total 4198
LogCook: Display: Cooked packages 2208 Packages Remain 1990 Total 4198
LogCook: Display: Cooked packages 2944 Packages Remain 1254 Total 4198
LogCook: Display: Cooked packages 3460 Packages Remain 738 Total 4198
LogCook: Display: Cooked packages 3720 Packages Remain 478 Total 4198
LogCook: Display: Cooked packages 4040 Packages Remain 158 Total 4198
LogCook: Display: Cooked packages 4136 Packages Remain 62 Total 4198
LogCook: Display: Cooked packages 4190 Packages Remain 8 Total 4198
LogCook: Display: Cooked packages 4199 Packages Remain 0 Total 4199
LogCook: Display: Cook Diagnostics: OpenFileHandles=4203, VirtualMemory=2455MiB
LogCook: Display: Finishing up…
LogAssetRegistryGenerator: Display: Saving asset registry v17.
LogAssetRegistryGenerator: Display: Generated development asset registry D:/Users/L.CORONA/Documents/Unreal Projects/EldenTest/Saved/Cooked/Windows/EldenTest/Metadata/DevelopmentAssetRegistry.bin num assets 4283, size is 3542.53kb, XxHash64 = llu, waited on hash 4005588855702273.50 seconds
LogAssetRegistryGenerator: Display: Generated asset registry num assets 4153, size is 1124.60kb
LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.1 seconds.
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘EldenTest’ (PCD3D_SM6-PCD3D_SM6) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 133, Unique Shadermaps: 111 (83.46%)
LogShaderLibrary: Display: Total Shaders: 3262, Unique Shaders: 2517 (77.16%)
LogShaderLibrary: Display: Total Shader Size: 78.63mb, Unique Shaders Size: 63.55mb (80.81%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2
LogShaderLibrary: Display: Median number of shaders in shadermap: 17
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 495
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 39, 38, 22, 17, 16, 16, 15, 15, 13, 12
LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/Documents/Unreal Projects/EldenTest/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-EldenTest-PCD3D_SM6-PCD3D_SM6/Dump.txt’
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘EldenTest’ (PCD3D_SM5-PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 133, Unique Shadermaps: 111 (83.46%)
LogShaderLibrary: Display: Total Shaders: 2933, Unique Shaders: 2212 (75.42%)
LogShaderLibrary: Display: Total Shader Size: 7.52mb, Unique Shaders Size: 6.17mb (81.98%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2
LogShaderLibrary: Display: Median number of shaders in shadermap: 17
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 363
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 40, 38, 26, 22, 17, 16, 16, 15, 15, 14
LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/Documents/Unreal Projects/EldenTest/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-EldenTest-PCD3D_SM5-PCD3D_SM5/Dump.txt’
LogShaderLibrary: Display: =================
LogCook: Display: Finalize package store(s)…
LogCook: Display: Done finalizing package store(s)
LogCook: Display: Cook by the book total time in tick 19.394766s total time 23.310646
LogCook: Display: Peak Used virtual 2828 MiB Peak Used physical 2722 MiB
LogCook: Display: Packages Cooked: 4070, Packages Iteratively Skipped: 0, Packages Skipped by Platform: 129, Total Packages: 4199
LogCook: Display: Hierarchy Timer Information:
LogCook: Display: Root: 0.000s (0)
LogCook: Display: CleanSandbox: 0.050s (1)
LogCook: Display: CollectFilesToCook: 0.129s (1)
LogCook: Display: CookModificationDelegate: 0.000s (1)
LogCook: Display: SearchForPackageOnDisk: 0.125s (2)
LogCook: Display: GenerateLongPackageName: 0.000s (1)
LogCook: Display: TickMainCookLoop: 19.395s (1)
LogCook: Display: PumpPollables: 0.001s (3)
LogCook: Display: PumpRequests: 0.024s (133)
LogCook: Display: WaitForAsync: 0.020s (431)
LogCook: Display: LoadPackageForCooking: 8.306s (4199)
LogCook: Display: SavingPackages: 10.904s (379)
LogCook: Display: PollPendingCookedPlatformDatas: 0.179s (13332)
LogCook: Display: PrepareSave: 0.209s (9310)
LogCook: Display: PrecachePlatformDataForNextPackage: 0.584s (4196)
LogCook: Display: PrepareSave: 0.583s (4587)
LogCook: Display: SaveCookedPackage: 6.531s (4199)
LogCook: Display: GEditorSavePackage: 2.945s (4139)
LogCook: Display: VerifyCanCookPackage: 0.014s (4070)
LogCook: Display: TargetDomainDependencies: 0.002s (4139)
LogCook: Display: ClearAllCachedCookedPlatformData: 0.131s (4199)
LogCook: Display: PostLoadPackageFixup: 0.000s (2)
LogCook: Display: SavingCurrentIniSettings: 0.015s (1)
LogCook: Display: ProcessingAccessedStrings: 0.003s (1)
LogCook: Display: SavingAssetRegistry: 0.415s (1)
LogCook: Display: BuildChunkManifest: 0.041s (1)
LogCook: Display: SaveManifests: 0.000s (1)
LogCook: Display: SaveRealAssetRegistry: 0.139s (1)
LogCook: Display: WriteCookerOpenOrder: 0.092s (1)
LogCook: Display: FinalizePackageStore: 0.008s (1)
LogCook: Display: Misc Cook Stats
LogCook: Display: ===============
LogCook: Display: NiagaraShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: ShaderCompiler
LogCook: Display: BlockingTimeSec=0.000080
LogCook: Display: AsyncCompileTimeSec=0.000000
LogCook: Display: GlobalBeginCompileShaderTimeSec=0.000000
LogCook: Display: GlobalBeginCompileShaderCalls=0
LogCook: Display: ProcessAsyncResultsTimeSec=0.000190
LogCook: Display: GlobalShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: Material
LogCook: Display: MeshMaterialShadersCompiled=0
LogCook: Display: FinishCacheShadersSec=0.101857
LogCook: Display: MaterialShadersCompiled=0
LogCook: Display: MaterialShaderMapSubmitCompileJobsTime=0.000000
LogCook: Display: MaterialShaderMapSubmitCompileCalls=0
LogCook: Display: MaterialInstanceUpdateCachedExpressionDataSec=0.002425
LogCook: Display: MaterialInstancePostLoadSec=0.004584
LogCook: Display: MaterialUpdateCachedExpressionDataSec=0.005451
LogCook: Display: MaterialTranslateCalls=0
LogCook: Display: MaterialTranslateTimeSec=0.000000
LogCook: Display: Package.Load
LogCook: Display: NumInlineLoads=60
LogCook: Display: NumPackagesLoaded=4509
LogCook: Display: LoadPackageTimeSec=8.862749
LogCook: Display: Package.Save
LogCook: Display: NumPackagesIterativelySkipped=0
LogCook: Display: NumPackagesSaved=4139
LogCook: Display: SavePackageTimeSec=2.727866
LogCook: Display: TagPackageExportsPresaveTimeSec=0.000000
LogCook: Display: TagPackageExportsTimeSec=0.000000
LogCook: Display: FullyLoadLoadersTimeSec=0.000000
LogCook: Display: ResetLoadersTimeSec=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithOuter=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithMarks=0.000000
LogCook: Display: SerializeImportsTimeSec=0.000000
LogCook: Display: SortExportsSeekfreeInnerTimeSec=0.000000
LogCook: Display: SerializeExportsTimeSec=0.000000
LogCook: Display: SerializeBulkDataTimeSec=0.014002
LogCook: Display: AsyncWriteTimeSec=0.000000
LogCook: Display: MBWritten=0.000000
LogCook: Display: CookOnTheFlyServer
LogCook: Display: PeakRequestQueueSize=4198
LogCook: Display: PeakLoadQueueSize=4198
LogCook: Display: PeakSaveQueueSize=176
LogCook: Display: Package.DifferentPackagesSizeMBPerAsset
LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset
LogCook: Display: Package.PackageDifferencesSizeMBPerAsset
LogCook: Display: Package.DiffTotal
LogCook: Display: NumberOfDifferentPackages=0
LogCook: Display: DifferentPackagesSizeMB=0.000000
LogCook: Display: NumberOfDifferencesInPackages=0
LogCook: Display: PackageDifferencesSizeMB=0.000000
LogCook: Display: UnversionedProperties
LogCook: Display: SavedStructs=0
LogCook: Display: SavedMB=0
LogCook: Display: EquivalentTaggedMB=0
LogCook: Display: CompressionRatio=-nan(ind)
LogCook: Display: BitfieldWasteKB=0
LogCook: Display:
LogCook: Display: Cook Profile
LogCook: Display: ============
LogCook: Display: 0.CookWallTimeSec=30.059492
LogCook: Display: 0. 0.StartupWallTimeSec=6.707606
LogCook: Display: 0. 1.CookByTheBookTimeSec=0.000000
LogCook: Display: 0. 1. 0.StartCookByTheBookTimeSec=3.456754
LogCook: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.541844
LogCook: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000018
LogCook: Display: 0. 1. 1.TickCookOnTheSideTimeSec=0.000000
LogCook: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=8.307265
LogCook: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=6.530937
LogCook: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
LogCook: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=0.792500
LogCook: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
LogCook: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000
LogCook: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000004
LogCook: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000040
LogCook: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000001
LogCook: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.000794
LogCook: Display: 0. 1. 8.TargetPlatforms=Windows
LogCook: Display: 0. 1. 9.CookProject=EldenTest
LogCook: Display: 0. 1. 10.CookCultures=fr
LogCook: Display: 0. 1. 11.IsCookAll=false
LogCook: Display: 0. 1. 12.IsCookOnTheFly=false
LogCook: Display: 0. 1. 13.IsIterativeCook=false
LogCook: Display: 0. 1. 14.IsUnversioned=true
LogCook: Display: 0. 1. 15.CookLabel=
LogCook: Display: 0. 1. 16.IsFastCook=false
LogCook: Display:
LogCook: Display: DDC Summary Stats
LogCook: Display: =================
LogCook: Display: BackEnd =InstalledDerivedDataBackendGraph
LogCook: Display: HasLocalCache = true
LogCook: Display: HasSharedCache = false
LogCook: Display: HasCloudCache = false
LogCook: Display: HasZenCache = false
LogCook: Display: TotalGetHits = 13755
LogCook: Display: TotalGetMisses = 0
LogCook: Display: TotalGets = 13755
LogCook: Display: TotalGetHitPct = 1.000000
LogCook: Display: GetMissPct = 0.000000
LogCook: Display: TotalPutHits = 0
LogCook: Display: TotalPutMisses = 0
LogCook: Display: TotalPuts = 0
LogCook: Display: TotalPutHitPct = 0.000000
LogCook: Display: PutMissPct = 0.000000
LogCook: Display: LocalGetHits = 6106
LogCook: Display: LocalGetTotal = 6106
LogCook: Display: LocalGetHitPct = 1.000000
LogCook: Display: SharedGetHits = 0
LogCook: Display: SharedGetTotal = 0
LogCook: Display: SharedGetHitPct = 0.000000
LogCook: Display: ZenLocalGetHits = 0
LogCook: Display: ZenLocalGetTotal= 0
LogCook: Display: ZenLocalGetHitPct= 0.000000
LogCook: Display: ZenRemoteGetHits= 0
LogCook: Display: ZenRemoteGetTotal= 0
LogCook: Display: ZenRemoteGetHitPct= 0.000000
LogCook: Display: CloudGetHits = 0
LogCook: Display: CloudGetTotal = 0
LogCook: Display: CloudGetHitPct = 0.000000
LogCook: Display: LocalLatency = 0.023207
LogCook: Display: LocalReadSpeed =276.852049
LogCook: Display: LocalWriteSpeed = 0.000000
LogCook: Display: SharedLatency = 0.000000
LogCook: Display: SharedReadSpeed = 0.000000
LogCook: Display: SharedWriteSpeed= 0.000000
LogCook: Display: CloudLatency = 0.000000
LogCook: Display: CloudReadSpeed = 0.000000
LogCook: Display: CloudWriteSpeed = 0.000000
LogCook: Display:
LogCook: Display: DDC Resource Stats
LogCook: Display: =======================================================================================================
LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
LogCook: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
LogCook: Display: Texture 7.79 0.00 0 1021.49
LogCook: Display: BulkDataList 2.97 0.00 0 1.22
LogCook: Display: Audio 0.34 0.00 0 32.44
LogCook: Display: MaterialShader 0.22 0.10 0 85.44
LogCook: Display: BulkDataPayloadId 0.18 0.00 0 0.05
LogCook: Display: StaticMesh 0.05 0.01 0 21.93
LogCook: Display: GlobalShader 0.05 0.06 0 62.05
LogCook: Display: AnimationSequence 0.05 0.00 0 28.36
LogCook: Display: NavCollision 0.03 0.00 0 0.10
LogCook: Display: DistanceField 0.03 0.00 0 5.03
LogCook: Display: SkeletalMesh 0.03 0.04 0 26.15
LogCook: Display: CardRepresentation 0.03 0.00 0 0.03
LogCook: Display: BodySetup 0.02 0.02 0 14.76
LogCook: Display: MESHDATAKEY 0.01 0.00 0 3.01
LogPackageBuildDependencyTracker: Display: Package Accesses (555 referencing packages with a total of 5644 unique accesses)
LogCook: Display: Done!
LogSavePackage: Display: Took 0.001383s to verify the EDL loading graph.
LogCook: Display: Misc Cook Stats
LogCook: Display: ===============
LogCook: Display: NiagaraShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: ShaderCompiler
LogCook: Display: BlockingTimeSec=0.000080
LogCook: Display: AsyncCompileTimeSec=0.000000
LogCook: Display: GlobalBeginCompileShaderTimeSec=0.000000
LogCook: Display: GlobalBeginCompileShaderCalls=0
LogCook: Display: ProcessAsyncResultsTimeSec=0.000190
LogCook: Display: GlobalShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: Material
LogCook: Display: MeshMaterialShadersCompiled=0
LogCook: Display: FinishCacheShadersSec=0.101857
LogCook: Display: MaterialShadersCompiled=0
LogCook: Display: MaterialShaderMapSubmitCompileJobsTime=0.000000
LogCook: Display: MaterialShaderMapSubmitCompileCalls=0
LogCook: Display: MaterialInstanceUpdateCachedExpressionDataSec=0.002425
LogCook: Display: MaterialInstancePostLoadSec=0.004584
LogCook: Display: MaterialUpdateCachedExpressionDataSec=0.005451
LogCook: Display: MaterialTranslateCalls=0
LogCook: Display: MaterialTranslateTimeSec=0.000000
LogCook: Display: Package.Load
LogCook: Display: NumInlineLoads=60
LogCook: Display: NumPackagesLoaded=4509
LogCook: Display: LoadPackageTimeSec=8.862749
LogCook: Display: Package.Save
LogCook: Display: NumPackagesIterativelySkipped=0
LogCook: Display: NumPackagesSaved=4139
LogCook: Display: SavePackageTimeSec=2.727866
LogCook: Display: TagPackageExportsPresaveTimeSec=0.000000
LogCook: Display: TagPackageExportsTimeSec=0.000000
LogCook: Display: FullyLoadLoadersTimeSec=0.000000
LogCook: Display: ResetLoadersTimeSec=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithOuter=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithMarks=0.000000
LogCook: Display: SerializeImportsTimeSec=0.000000
LogCook: Display: SortExportsSeekfreeInnerTimeSec=0.000000
LogCook: Display: SerializeExportsTimeSec=0.000000
LogCook: Display: SerializeBulkDataTimeSec=0.014002
LogCook: Display: AsyncWriteTimeSec=0.000000
LogCook: Display: MBWritten=0.000000
LogCook: Display: CookOnTheFlyServer
LogCook: Display: PeakRequestQueueSize=4198
LogCook: Display: PeakLoadQueueSize=4198
LogCook: Display: PeakSaveQueueSize=176
LogCook: Display: Package.DifferentPackagesSizeMBPerAsset
LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset
LogCook: Display: Package.PackageDifferencesSizeMBPerAsset
LogCook: Display: Package.DiffTotal
LogCook: Display: NumberOfDifferentPackages=0
LogCook: Display: DifferentPackagesSizeMB=0.000000
LogCook: Display: NumberOfDifferencesInPackages=0
LogCook: Display: PackageDifferencesSizeMB=0.000000
LogCook: Display: UnversionedProperties
LogCook: Display: SavedStructs=0
LogCook: Display: SavedMB=0
LogCook: Display: EquivalentTaggedMB=0
LogCook: Display: CompressionRatio=-nan(ind)
LogCook: Display: BitfieldWasteKB=0
LogCook: Display:
LogCook: Display: Cook Profile
LogCook: Display: ============
LogCook: Display: 0.CookWallTimeSec=30.065147
LogCook: Display: 0. 0.StartupWallTimeSec=6.707606
LogCook: Display: 0. 1.CookByTheBookTimeSec=23.353976
LogCook: Display: 0. 1. 0.StartCookByTheBookTimeSec=3.456754
LogCook: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.541844
LogCook: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000018
LogCook: Display: 0. 1. 1.TickCookOnTheSideTimeSec=19.860033
LogCook: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=8.307265
LogCook: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=6.530937
LogCook: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
LogCook: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=0.792500
LogCook: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
LogCook: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000
LogCook: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000004
LogCook: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000040
LogCook: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000001
LogCook: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.000794
LogCook: Display: 0. 1. 8.TargetPlatforms=Windows
LogCook: Display: 0. 1. 9.CookProject=EldenTest
LogCook: Display: 0. 1. 10.CookCultures=fr
LogCook: Display: 0. 1. 11.IsCookAll=false
LogCook: Display: 0. 1. 12.IsCookOnTheFly=false
LogCook: Display: 0. 1. 13.IsIterativeCook=false
LogCook: Display: 0. 1. 14.IsUnversioned=true
LogCook: Display: 0. 1. 15.CookLabel=
LogCook: Display: 0. 1. 16.IsFastCook=false
LogCook: Display:
LogCook: Display: DDC Summary Stats
LogCook: Display: =================
LogCook: Display: BackEnd =InstalledDerivedDataBackendGraph
LogCook: Display: HasLocalCache = true
LogCook: Display: HasSharedCache = false
LogCook: Display: HasCloudCache = false
LogCook: Display: HasZenCache = false
LogCook: Display: TotalGetHits = 13755
LogCook: Display: TotalGetMisses = 0
LogCook: Display: TotalGets = 13755
LogCook: Display: TotalGetHitPct = 1.000000
LogCook: Display: GetMissPct = 0.000000
LogCook: Display: TotalPutHits = 0
LogCook: Display: TotalPutMisses = 0
LogCook: Display: TotalPuts = 0
LogCook: Display: TotalPutHitPct = 0.000000
LogCook: Display: PutMissPct = 0.000000
LogCook: Display: LocalGetHits = 6106
LogCook: Display: LocalGetTotal = 6106
LogCook: Display: LocalGetHitPct = 1.000000
LogCook: Display: SharedGetHits = 0
LogCook: Display: SharedGetTotal = 0
LogCook: Display: SharedGetHitPct = 0.000000
LogCook: Display: ZenLocalGetHits = 0
LogCook: Display: ZenLocalGetTotal= 0
LogCook: Display: ZenLocalGetHitPct= 0.000000
LogCook: Display: ZenRemoteGetHits= 0
LogCook: Display: ZenRemoteGetTotal= 0
LogCook: Display: ZenRemoteGetHitPct= 0.000000
LogCook: Display: CloudGetHits = 0
LogCook: Display: CloudGetTotal = 0
LogCook: Display: CloudGetHitPct = 0.000000
LogCook: Display: LocalLatency = 0.023207
LogCook: Display: LocalReadSpeed =276.852049
LogCook: Display: LocalWriteSpeed = 0.000000
LogCook: Display: SharedLatency = 0.000000
LogCook: Display: SharedReadSpeed = 0.000000
LogCook: Display: SharedWriteSpeed= 0.000000
LogCook: Display: CloudLatency = 0.000000
LogCook: Display: CloudReadSpeed = 0.000000
LogCook: Display: CloudWriteSpeed = 0.000000
LogCook: Display:
LogCook: Display: DDC Resource Stats
LogCook: Display: =======================================================================================================
LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
LogCook: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
LogCook: Display: Texture 7.79 0.00 0 1021.49
LogCook: Display: BulkDataList 2.97 0.00 0 1.22
LogCook: Display: Audio 0.34 0.00 0 32.44
LogCook: Display: MaterialShader 0.22 0.10 0 85.44
LogCook: Display: BulkDataPayloadId 0.18 0.00 0 0.05
LogCook: Display: StaticMesh 0.05 0.01 0 21.93
LogCook: Display: GlobalShader 0.05 0.06 0 62.05
LogCook: Display: AnimationSequence 0.05 0.00 0 28.36
LogCook: Display: NavCollision 0.03 0.00 0 0.10
LogCook: Display: DistanceField 0.03 0.00 0 5.03
LogCook: Display: SkeletalMesh 0.03 0.04 0 26.15
LogCook: Display: CardRepresentation 0.03 0.00 0 0.03
LogCook: Display: BodySetup 0.02 0.02 0 14.76
LogCook: Display: MESHDATAKEY 0.01 0.00 0 3.01
LogPackageBuildDependencyTracker: Display: Package Accesses (555 referencing packages with a total of 5644 unique accesses)
LogInit: Display:
LogInit: Display: Success - 0 error(s), 0 warning(s)
LogInit: Display:
Execution of commandlet took: 23.36 seconds
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 240,00 B of 3,20 GiB budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: Shaders left to compile 0
Took 32,73s to run UnrealEditor-Cmd.exe, ExitCode=0
Cook command time: 32.75 s
********** COOK COMMAND COMPLETED **********
********** STAGE COMMAND STARTED **********
Creating Staging Manifest…
Patching bootstrap executable; D:\Users\L.CORONA\Documents\Unreal Projects\EldenTest\Intermediate\Staging\EldenTest.exe
System.IO.InvalidDataException: Found invalid data while decoding.
at GroupIconResource.ReadIconHeader(BinaryReader Reader) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Win\WinResources.cs:line 143
at GroupIconResource.FromIco(String FileName) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Win\WinResources.cs:line 54
at Win64Platform.StageBootstrapExecutable(DeploymentContext SC, String ExeName, FileReference TargetFile, StagedFileReference StagedRelativeTargetPath, String StagedArguments) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 212
at Win64Platform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 161
at AutomationScripts.Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC) in D:\Users\L.CORONA\EpicGames\UE_5.3\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 1134
at AutomationScripts.Project.CopyBuildToStagingDirectory(ProjectParams Params) in D:\Users\L.CORONA\EpicGames\UE_5.3\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 5077
at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Users\L.CORONA\EpicGames\UE_5.3\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 236
at BuildCookRun.ExecuteBuild() in D:\Users\L.CORONA\EpicGames\UE_5.3\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
at AutomationTool.BuildCommand.Execute() in D:\Users\L.CORONA\EpicGames\UE_5.3\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 345
at AutomationTool.BuildCommand.ExecuteAsync() in D:\Users\L.CORONA\EpicGames\UE_5.3\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 354
at AutomationTool.Automation.ExecuteAsync(List1 CommandsToExecute, Dictionary
2 Commands) in D:\Users\L.CORONA\EpicGames\UE_5.3\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 265
at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\Users\L.CORONA\EpicGames\UE_5.3\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 164
(see D:\Users\L.CORONA\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Users+L.CORONA+EpicGames+UE_5.3\Log.txt for full exception trace)
AutomationTool executed for 0h 0m 33s
AutomationTool exiting with ExitCode=1 (Error_Unknown)
BUILD FAILED