Hi i tried to move my project to other places on my computer, I thought that it was some thing that i had my project on , but when moved to other places etc ,Desktop,C:/ still same error any one know how to solve this ?
Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.
I had the same issue.
The Problem was that i had files and folders in my Windows Project directory which were not listed in my UE4 project directory.
It seems that sometimes when you delete or move a file or folder in UE4 Editor it does not delete or move it in the Windows Explorer.
So to fix your packaging error go in your Windows Explorer and make sure the file and folder tree of it is the same you have in UE4 Editor.
Thanks Stroganoff for providing me with these . Are you able to update your version of the editor to 4.10? It looks as though you’re having trouble with a staging directory in VS2013, is this the full version of Visual Studio or Community?
Please keep in mind the following:
Visual Studio 2015 includes many new improvements that should help your workflow, including support for new modern C++ language features like uniform initializers and delegating constructors. The new compiler is also very standards-compliant and will detect more errors in your code.
You can [download the free Visual Studio 2015 Community Edition right here][1]. For other versions, head over to the Visual Studio web site. Unreal Engine supports Visual Studio 2015 Community, Professional, Enterprise as well as Express for Desktop (with some limitations.)
If you need to continue using Visual Studio 2013, you’ll need to compile the engine yourself from the GitHub source code. The primary reason for not supporting Visual Studio 2013 in the launcher distribution is because the additional precompiled binaries, debug symbols and static libraries for both versions of the compiler would have significantly increased the engine size and caused project setup to be more complicated on Windows. We’ll be fully retiring support for Visual Studio 2013 in an upcoming release.